Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Marksman 1.4.9A complete rework for Archer. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.4.8Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tweaked Arcane Aether 1.4.6Takes 0players fix for arcane permation (66 percent arcane 34 other resistance)(tweak disabled atm til toggleable and nonsuperloading), optional tweak for disruption shield (tweaks disruption shield to be useable at 33 percent, nerfs the damage cap to 1.75 instead of 2.00, and lowers cooldown by 5 to 25), includes altered version of expermental hate as optional tweak, made phase door rune work in controlled phased door areas as intended, optional tweak for nulls crystal races to allow steamtech for them, togglable tweak to the golemancy tree to fix golems to be changed to work with steamtech (golems don't need to pay gold for steamtech unlock) with tweaks to enable steamtech and taints, optional tweaks for disabling rares from using certain classes (allows you to disable rares from using hedgeknight, oozemancer, or any combination of the tinker classes, a togglable expermental hate option (included with premission and slight changes), option to revert inferno pettiness's hedgeknight boss toggle (if you use that mod anyway), optional toggle to disable most of hedgeknight's petal skills for npcs, and toggleable tweak for necromancy+ (enabling one of the skills to effect all summons). All current tweaks are optional (with some enabled by defualt but will only effect files if certain files are present). Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 10 / 5% |
| Size | big |
| Lifes / Deaths | Killed by Poruma the skeleton mage at level 10 on the 12nd Dusk 122nd year of Ascendancy at 00:29 / 1 |
Primary Stats
| Strength | 30 (base 24) |
| Dexterity | 22 (base 23) |
| Constitution | 15 (base 12) |
| Magic | 12 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 24 (base 20) |
Resources
| Life | -2/266 |
| Stamina | 110/110 |
| Healing Factor | 1.21 |
| Regeneration | 30.0443 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 2 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 8 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 4 |
| Physical Save | 26 |
| Spell Save | 8 |
| Mental Save | 12 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 33% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 33% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 72 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| detrimental effect | The target is on fire, taking 36.42 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 22% chance to get an automatic counter attack when avoiding a melee attack. (1.3 counters remaining) Counter Attacking |
| beneficial effect | The target is recovering 17 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 22.88 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Deleblek the Healvalor (0 def, 8 armour) (On feet)] Deleblek the Healvalor (0 def, 8 armour)Deleblek the Healvalor (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 (-) Fatigue: +2% (-) Changes resistances: +6%(-) nature / +3%(-) mind Infravision radius: +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. restful iron gauntlets (0 def, 1 armour) (On hands)] restful iron gauntlets (0 def, 1 armour)restful iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Life regen: +1.00 (-) Stamina each turn: +0.70 (-) Maximum stamina: +11.00 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | [vs. Ragutir the iron helm (0 def, 3 armour) (On head)] Ragutir the iron helm (0 def, 3 armour)Ragutir the iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Damage when hit (Melee): 4(-) mind Changes stats: +3(-) Con / +1(-) Wil See invisible: +3 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. iron pickaxe 'Arath' (dig speed 37 turns) (Tool)] iron pickaxe 'Arath' (dig speed 37 turns)iron pickaxe 'Arath' (dig speed 37 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +3(-) Str / +2(-) Wil / +2(-) Cun When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | [vs. grounding rough leather belt of life (Around waist)] grounding rough leather belt of lifegrounding rough leather belt of life Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6%(-) lightning / +6%(-) temporal Life regen: +0.70 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
| Main armor | [vs. rough leather armour of stability (1 def, 2 armour) (Main armor)] rough leather armour of stability (1 def, 2 armour)rough leather armour of stability (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +1 (+1 eff.) (-) Fatigue: +6% (-) Changes resistances: +5%(-) physical Physical save: +11 (+6 eff.) (-) A suit of armour made of leather. |
| Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (52 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| In off hand | [vs. Galereaper (104% power, 2 apr) (In main hand, 1 of 2)] arcing iron dagger (101% power, 5 apr)arcing iron dagger (101% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (-3%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (+3) Physical crit. chance: +4.0% (+0.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning / +0(-5) light Burst (radius 1) on hit: +0(-8) lightning Damage against: +0% (-6% )Undead When wielded/worn: Damage when hit (Melee): 0(-4) blight Spellpower on spell critical (stacks up to 3 times): +0 (-2) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Xyma (7 def, 0 armour) (Cloak)] Xyma (7 def, 0 armour)Xyma (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) (-) Defense: +7 (+7 eff.) (-) Fatigue: -4% (-) Physical save: +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. Galereaper (104% power, 2 apr) (In main hand)] Galereaper (104% power, 2 apr)Galereaper (104% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 104% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) Damage (Melee): +5(-) light Burst (radius 1) on hit: +8(-) lightning Damage against: +6% (-)Undead When wielded/worn: Damage when hit (Melee): 4(-) blight Spellpower on spell critical (stacks up to 3 times): +2 (-) One-handed war axes. |
Inventory
[vs. Galereaper (104% power, 2 apr) (In main hand)] hateful steel battleaxe (119% power, 2 apr)hateful steel battleaxe (119% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 119% (+15%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +12 darkness / +0(-5) light Burst (radius 1) on hit: +0(-8) lightning Damage against: +10% Living / +0% (-6% )Undead When wielded/worn: Damage when hit (Melee): 0(-4) blight Spellpower on spell critical (stacks up to 3 times): +0 (-2) Massive two-handed battleaxes. |
[vs. arcing iron dagger (101% power, 5 apr) (In off hand)] acidic iron shield (4 def, 2 armour, 19.5 block)This item will automatically be transmogrified when you leave the level. acidic iron shield (4 def, 2 armour, 19.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: inf% (inf%) On weapon hit: - 25% chance for lightning to arc to a second target Damage (Melee): +0(-4) lightning When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 14 acid Talent granted: +1 Block Handheld deflection devices. |
[vs. rough leather armour of stability (1 def, 2 armour) (Main armor)] spiked iron mail armour of fire resistance (2 def, 4 armour)spiked iron mail armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (+2) Defense: +2 (+2 eff.) (+1 (+1 eff.)) Fatigue: +12% (+6%) Damage when hit (Melee): 10 physical Changes resistances: +0%(-5%) physical / +16% fire Physical save: +0 (+0 eff.) (-11 (-6 eff.)) A suit of armour made of mail. |
[vs. grounding rough leather belt of life (Around waist)] cleansing rough leather belt of the giantscleansing rough leather belt of the giants Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% acid / +0%(-6%) temporal / +0%(-6%) lightning / +6% blight Spell save: +6 (+6 eff.) Life regen: +0.00 (-0.70) Healing mod.: +0% (-11%) Size category: +1 A belt that goes around your waist. |
[vs. grounding rough leather belt of life (Around waist)] grounding rough leather belt of the giantsgrounding rough leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +6%(-) lightning / +6%(-) temporal Spell save: +6 (+6 eff.) Life regen: +0.00 (-0.70) Healing mod.: +0% (-11%) Size category: +1 A belt that goes around your waist. |
[vs. restful iron gauntlets (0 def, 1 armour) (On hands)] umbral rough leather gloves (0 def, 1 armour)umbral rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 7 darkness Changes resistances: +6% darkness Changes damage: +4% darkness Life regen: +0.00 (-1.00) Stamina each turn: +0.00 (-0.70) Maximum stamina: +0.00 (-11.00) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Ragutir the iron helm (0 def, 3 armour) (On head)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-1) Wil / +3(-) Con See invisible: +0 (-3) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] Planar BeaconPlanar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +0%(-30%) light Changes damage: +0%(-10%) light Light radius: +3 (-1) Healing mod.: +0% (-10%) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 47.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. iron pickaxe 'Arath' (dig speed 37 turns) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Fatigue: +0% (+5%) Damage when hit (Melee): 15 blight Changes stats: +0(-3) Str / +0(-2) Wil / +0(-2) Cun Changes damage: +4% blight When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. iron pickaxe 'Arath' (dig speed 37 turns) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +0(-3) Str / +5(+3) Wil / +0(-2) Cun Mental save: +10 (+9 eff.) Mindpower: +5 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Maia the Ogre Marauder level 7
5th Flare 122nd year of Ascendancy at 22:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Maia the Ogre Marauder level 10
11st Dusk 122nd year of Ascendancy at 11:58 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Maia the Ogre Marauder level 9
6th Dusk 122nd year of Ascendancy at 01:49 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Maia the Ogre Marauder level 9
8th Dusk 122nd year of Ascendancy at 02:54 see stats
Log
Large brown snake resists the mind attack!
Maia hits Large brown snake for 4 blight, 2 mind (6 total damage).
Large brown snake hits Maia for 10 physical damage.
Maia hits Large brown snake for 36 physical, 5 light, 8 lightning, 8 physical, 4 lightning (62 total damage).
Large brown snake misses Maia.
Maia counters the attack!
Maia hits Large brown snake for 27 physical damage.
Maia killed Large brown snake!
Maia hits Skeleton warrior for 33 physical, 5 light, 8 lightning, 10 physical, 4 lightning (61 total damage).
Skeleton warrior hits Maia for 27 physical, 9 fire (37 total damage).
Maia hits Skeleton warrior for 4 blight, 3 mind (8 total damage).
Maia performs a melee critical strike against Skeleton warrior!
Maia hits Skeleton warrior for 62 physical, 5 light, 8 lightning, 11 physical, 4 lightning (91 total damage).
Skeleton warrior misses Maia.
Maia hits Skeleton warrior for 37 physical, 5 light, 8 lightning (51 total damage).
Maia killed Skeleton warrior!
Maia is recovering from the damage!
Maia is on fire!
Something hits Maia for 101 fire damage.
Burning from Poruma the skeleton mage hits Maia for 33 fire damage.
Maia receives 21 healing.
Maia uses Infusion: Regeneration.
Maia starts regenerating health quickly.
Saving game...

