Adventurer the level 1 Shalore Adventurer by ShadeSeraphim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceShalore
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 22)
Dexterity23 (base 22)
Constitution22 (base 22)
Magic24 (base 22)
Willpower25 (base 22)
Cunning23 (base 22)

Resources

Hate100/100
Mana175/175
Equilibrium0
Vim100/100
Life-1/148
Positive0/50
Stamina138/138
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental+33.331041431217%
Attack0%
Movement+158.51703505799%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage20
Accuracy24
Crit Chance12%
APR2
Speed0.75

Offense: Offhand

Damage15
Accuracy24
Crit Chance12%
APR2
Speed0.75

Offense: Spell

Spellpower22
Crit Chance13%
Speed1

Offense: Mind

Mindpower23.35
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12.426647419739
Ranged Defense12.426647419739
Fatigue6
Physical Save14.7
Spell Save17.15
Mental Save16.8

Defense: Immunities

Instadeath Resistance100%
Blind Resistance56%

Inscriptions (2/5)

Runes
Runes

Class Talents

Cursed / Gloom1.20
2/5
0/5
0/5
0/5
Celestial / Crusader1.20
0/5
0/5
0/5
0/5
Corruption / Blight1.20
2/5
0/5
0/5
0/5
Wild-gift / Moss1.20
0/5
0/5
0/5
0/5
Technique / Combat veteran1.20
2/5
0/5
0/5
0/5
Spell / Meta1.20
1/5
0/5
0/5
0/5
Celestial / Radiance1.20
2/5
0/5
0/5
0/5
Cursed / Slaughter1.20
2/5
0/5
0/5
0/5
Cunning / Shadow magic1.20
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.20
2/5
0/5
0/5
0/5
Technique / Combat techniques1.20
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.20
1/5
0/5
0/5
0/5
Cursed / Rampage1.20
2/5
0/5
0/5
0/5
Cursed / Strife1.20
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.20
2/5
0/5
0/5
0/5
Spell / Temporal1.20
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Celestial / Eclipse1.20
2/5
0/5
0/5
0/5
Technique / Magical combat1.20
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.20
2/5
0/5
0/5
0/5
Technique / Shield defense1.20
1/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Technique / Shield offense1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
2/5
0/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Cunning / Tactical1.20
2/5
0/5
0/5
0/5
Cunning / Lethality1.20
2/5
0/5
0/5
0/5
Cursed / Force of will1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Unarmed training1.20
1/5
0/5
0/5
0/5
Celestial / Hymns1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
2/5
1/5
1/5
2/5
Spell / Aegis1.00
0/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.20
2/5
0/5
0/5
0/5
Celestial / Chants1.20
1/5
0/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.20
2/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Corruption / Torment1.20
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
2/5
0/5
0/5
0/5
Technique / Thuggery1.20
1/5
0/5
0/5
0/5
Corruption / Hexes1.00
0/5
0/5
0/5
0/5
Celestial / Light1.20
2/5
0/5
0/5
0/5
Spell / Staff combat1.00
2/5
0/5
0/5
0/5
Race / Shalore1.20
2/5
0/5
0/5
0/5
Spell / Stone alchemy1.20
2/5
0/5
0/5
0/5
Technique / Field control1.20
0/5
0/5
0/5
0/5
Technique / Acrobatics1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of pouch of iron shots (14/14, 15-18 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (12/12, 12-16.8 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (618% regen over 10 turns; 31 instant mana).
There is a Path into the Echoing Cliffs here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

The Lost Soul is absorbed by the Dull Crystal.
Your hatred grows even as your life fades! (+4 hate)
Bethegathra the white wolf hits Adventurer for 17 physical, 4 lightning (21 total damage).
Your hatred grows even as your life fades! (+4 hate)

Bethegathra the white wolf hits Adventurer for 16 physical, 4 lightning (20 total damage).
Adventurer receives 14 healing.
Bethegathra the white wolf performs a melee critical strike against Adventurer!
Your hatred grows even as your life fades! (+7 hate)
Saving done.

Saving game...