Infinite Archmage the level 5 Cornac Archmage by anthix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp5 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic23 (base 22)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life-89/122
Mana113/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26.195911627476
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)3 (32%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10.35
Spell Save15.05
Mental Save10.85

Defense: Resistances

All-20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Infinite Archmage's Flame hits Cold drake hatchling for 53 fire damage.
Burning from Infinite Archmage hits Cold drake hatchling for
17 fire damage.

Infinite Archmage casts Time Shield.

The very fabric of time alters around Infinite Archmage.

Infinite Archmage casts Lightning.

Infinite Archmage hits Cold drake hatchling for 95 lightning damage.
Infinite Archmage killed Cold drake hatchling!

Resting starts...

Infinite Archmage starts to surge mana.

Talent Flame is ready to use.
Talent Lightning is ready to use.
Talent Arcane Eye is ready to use.
The fabric of time around Infinite Archmage stabilizes to normal.

Rested for 7 turns (stop reason: hostile spotted to the south (ice wyrm)).


Infinite Archmage casts Teleport.


Resting starts...

Infinite Archmage stops surging mana.

Talent Time Shield is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Teleport is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the south (ice wyrm - offscreen)).


Ice wyrm breathes ice!

Saving game...