Infinite 500 Archmage the level 1 Cornac Archmage by anthix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp1 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower14 (base 14)
Cunning11 (base 11)

Resources

Life-21/90
Mana120/120
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.7
Spell Save10.5
Mental Save8.75

Defense: Resistances

All-20%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: taken damage).

Infinite 500 Archmage is poisoned!

Poison spore's poison area effect hits
Infinite 500 Archmage for 2 nature damage.

Poison from Poison spore hits
Infinite 500 Archmage for 2 nature damage.
Infinite 500 Archmage stops being poisoned.


Resting starts...

Infinite 500 Archmage starts regenerating health quickly.

Infinite 500 Archmage stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: detrimental status effect).

Infinite 500 Archmage becomes panicked!
Infinite 500 Archmage struggles against the panic.

Resting starts...

Infinite 500 Archmage is drawn in by the singularity!

Rested for 1 turns (stop reason: taken damage).

Something hits
Infinite 500 Archmage for 35 physical damage.
Infinite 500 Archmage struggles against the panic.

Resting starts...

Infinite 500 Archmage starts regenerating health quickly.

Rested for 1 turns (stop reason: taken damage).

Something hits
Infinite 500 Archmage for 38 temporal damage.
Infinite 500 Archmage is being being removed from the timeline!

Saving game...