Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 50 / 326% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 70.660891337199 (base 60) |
Dexterity | 61 (base 60) |
Constitution | 40.101309182016 (base 60) |
Magic | 58 (base 60) |
Willpower | 63 (base 60) |
Cunning | 60 (base 60) |
Resources
Life | 12969/20799 |
Stamina | 879/879 |
Healing Factor | 1 |
Regeneration | 37.711701408398 |
Speed
Mental | +90.5% |
Attack | +90.5% |
Movement | +385% |
Spell | +90.5% |
Global | +148.66% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
Offense: Mainhand
Damage | 178 |
Accuracy | 62 |
Crit Chance | 172% |
APR | 8 |
Speed | 0.52 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 139 |
Crit Chance | 100% |
Speed | 0.5249343832021 |
Offense: Mind
Mindpower | 145 |
Crit Chance | 100% |
Speed | 0.5249343832021 |
Defense: Base
Armour (hardiness) | 197.94388404201 (97.241379310345%) |
Defense | 75 |
Ranged Defense | 77 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 67 |
Mental Save | 47 |
Defense: Resistances
All | -5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Combat techniques | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Chronomancy | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target has been splashed with acid, taking 9.80 acid damage per turn, reducing armour by 9 and attack by 9. Acid Splash |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | The target is infected by a disease, reducing its strength by 33 and doing 116.06 blight damage per turn. Weakness Disease |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | The target is infected by a disease, reducing its constitution by 22 and doing 80.37 blight damage per turn. Rotting Disease |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | The target's skin reacts to damage, granting 34 armour. Stoneskin |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Equipment
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On hands | Goryrain the Plaguefear (0 def, 1 armour) Goryrain the Plaguefear (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Changes stats: +3 Dex Reduces incoming crit damage: 15.00% Light radius: +1 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +8.0% Attack speed: 83% Burst (radius 2) on crit: +4 nature Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | blurring rough leather belt of recklessness blurring rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+0 eff.) Defense: +9 (+2 eff.) Critical mult.: +5.00% Stealth bonus: +7 A belt that goes around your waist. |
Main armor | Purewend the iron plate armour (3 def, 7 armour) Purewend the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +17% fire / +6% mind / +6% nature A suit of armour made of metal plates. |
In main hand | blazebringer's steel waraxe of crippling (14-19.6 power, 3 apr) blazebringer's steel waraxe of crippling (14-19.6 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +8 fire When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +7% fire Global speed: +2% One-handed war axes. |
In off hand | dwarven-steel shield 'Starimmortal' (15 def, 2 armour, 28-33.6 power, 80 block) dwarven-steel shield 'Starimmortal' (15 def, 2 armour, 28-33.6 power, 80 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 On weapon hit: * 40% chance to blind * 14% chance to daze Damage (Melee): +4 acid When wielded/worn: Armour: +2 Defense: +15 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Damage (Melee): 7 lightning Damage when hit (Melee): 10 lightning / 4 light Changes resistances: +19% fire Changes damage: +3% light Talent granted: +3 Block Deflect projectiles away: +7% Handheld deflection devices. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | void-walker's brass lantern of the sun void-walker's brass lantern of the sunPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% cold / +6% darkness / +5% temporal Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 113.28 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +5 (+1 eff.) Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets of butchering (0 def, 1 armour) iron gauntlets of butchering (0 def, 1 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +6 Physical power: +4 (+0 eff.) Armour: +1 Changes resistances: +6% blight Spell save: +10 (+2 eff.) When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +2.0% Attack speed: 83% On weapon hit: * Slows global speed by 10% * 11% chance to corrode armour Metal gloves protecting the hands up to the middle of the lower arm. |
steel plate armour of Eyal (4 def, 9 armour) steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Life regen: +1.60 Maximum life: +50.00 Healing mod.: +10% A suit of armour made of metal plates. |
living iron shield of purity (4 def, 2 armour, 10.5-12.6 power, 16 block) living iron shield of purity (4 def, 2 armour, 10.5-12.6 power, 16 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +16 Damage (Melee): +11 nature When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 nature Changes resistances: +23% nature / +22% blight Talent granted: +1 Block Maximum life: +43.00 Handheld deflection devices. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 346/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Poopsicle the Dwarf Bulwark level 41
17th Voratun 122nd year of Ascendancy at 08:02 see stats
By Poopsicle the Dwarf Bulwark level 10
16th Voratun 122nd year of Ascendancy at 11:16 see stats
By Poopsicle the Dwarf Bulwark level 20
16th Voratun 122nd year of Ascendancy at 13:53 see stats
By Poopsicle the Dwarf Bulwark level 30
16th Voratun 122nd year of Ascendancy at 19:03 see stats
By Poopsicle the Dwarf Bulwark level 40
17th Voratun 122nd year of Ascendancy at 07:04 see stats
By Poopsicle the Dwarf Bulwark level 50
17th Voratun 122nd year of Ascendancy at 20:32 see stats
By Poopsicle the Dwarf Bulwark level 42
17th Voratun 122nd year of Ascendancy at 12:26 see stats
By Poopsicle the Dwarf Bulwark level 23
16th Voratun 122nd year of Ascendancy at 14:31 see stats
By Poopsicle the Dwarf Bulwark level 10
16th Voratun 122nd year of Ascendancy at 11:16 see stats
Log
Fire drake receives 3 healing from Zuboyavea the mean looking elven guard.
A part of elven corruptor's bone shield regenerates.
Elven corruptor uses Telekinetic Blast.
Poopsicle resists the punch!
Fire drake resists the punch!
Ogre pounder has released the hold.
Zuboyavea the mean looking elven guard's Beyond the Flesh misses Poopsicle.
Zuboyavea the mean looking elven guard uses Telekinetic Smash.
Zuboyavea the mean looking elven guard misses Poopsicle.
Zuboyavea the mean looking elven guard misses Poopsicle.
Aryriakira the mean looking elven guard performs a melee critical strike against Poopsicle!
Elven elite warrior casts Timeless.
Elven elite warrior is no longer illuminated.
Elven elite warrior recovers sight.
Decrepitude Disease from Lisarina the mean looking elven guard hits Mean looking elven guard for 112 blight damage.
Decrepitude Disease from Lisarina the mean looking elven guard hits Lisywyn the elven warrior for 119 blight damage.
Decrepitude Disease from Lisarina the mean looking elven guard hits Mean looking elven guard for 119 blight damage.
Rotting Disease from Lisarina the mean looking elven guard hits Zuboyavea the mean looking elven guard for (85 to psi shield), 33 blight (34 total damage).
Rotting Disease from Lisarina the mean looking elven guard hits Ogre pounder for (25 resist armour), 166 blight (167 total damage).
Rotting Disease from Lisarina the mean looking elven guard hits Arugavea the mean looking elven guard for 119 blight damage.
Elven corruptor hits Poopsicle for 125 physical damage.
Elven corruptor hits Fire drake for 119 physical damage.
Poopsicle hits Aryriakira the mean looking elven guard for 4 lightning, 6 blight, 1 light, 4 lightning, 6 blight, 1 light (24 total damage).
Weakness Disease from Elven cultist hits Mean looking elven guard for 136 blight damage.
Aryriakira the mean looking elven guard hits Poopsicle for 83 darkness, 11 acid, 70 darkness, 105 darkness, 70 darkness (340 total damage).
Poopsicle is free from the rotting disease.
Poopsicle is free from the weakness disease.
Poopsicle is less impervious to physical effects.
Poopsicle is free from the acid.