










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.7.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Archer | 
| Level / Exp | 34 / 71% | 
| Size | medium | 
| Lifes / Deaths | Killed by Dogwater Dana at level 16 on the 35th Regrowth 123rd year of Ascendancy at 18:44 0 / 7Killed by Blood Master at level 17 on the 44th Regrowth 123rd year of Ascendancy at 08:08 Killed by Bandit Leader Layamira at level 21 on the 14th Pyre 123rd year of Ascendancy at 15:10 Killed by skeleton mage at level 34 on the 46th Dusk 123rd year of Ascendancy at 16:54 Killed by The Master at level 34 on the 46th Dusk 123rd year of Ascendancy at 20:30 Killed by Celia at level 34 on the 48th Dusk 123rd year of Ascendancy at 17:38 Killed by The Master at level 34 on the 51st Dusk 123rd year of Ascendancy at 11:03  | 
Primary Stats
| Strength | 55 (base 34) | 
| Dexterity | 69 (base 46) | 
| Constitution | 75 (base 47) | 
| Magic | 30 (base 12) | 
| Willpower | 55 (base 11) | 
| Cunning | 43 (base 28) | 
Resources
| Life | -35/1021 | 
| Stamina | 17/312 | 
| Healing Factor | 1.599557823378 | 
| Regeneration | 11.596794219491 | 
Speed
| Mental | +6.6613381477509E-14% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 31.388749514228 | 
| See Invisible | 61.388749514228 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 121 | 
| Accuracy | 62 | 
| Crit Chance | 20% | 
| APR | 25 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 12.5 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 45 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Damage Bonus
| Light | +3% | 
| All | 0% | 
| Physical | +8% | 
| Cold | +9% | 
| Nature | +8% | 
Offense: Damage Penetration
| Light | +15% | 
| Acid | +10% | 
Defense: Base
| Armour (hardiness) | 27 (69.687909656376%) | 
| Defense | 64 | 
| Ranged Defense | 64 | 
| Fatigue | 0 | 
| Physical Save | 44 | 
| Spell Save | 28 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 20%( 70%) | 
| Blight | + 23%( 70%) | 
| Arcane | + 19%( 70%) | 
| All | + 15%( 70%) | 
| Lightning | + 35%( 70%) | 
| Light | + 28%( 70%) | 
| Physical | + 26%( 70%) | 
| Darkness | + 27%( 70%) | 
| Fire | + 25%( 70%) | 
| Nature | + 24%( 70%) | 
Defense: Immunities
| Disarm Resistance | 27% | 
| Confusion Resistance | 26% | 
| Stun Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -500 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1000 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat.  | 
Class Talents
| Technique / Combat techniques | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Sniper | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
| Technique / Archery training | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery prowess | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
  | 2/5 | 
| Technique / Combat veteran | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Reflexes | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Marksmanship | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
Generic Talents
| Technique / Combat training | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Conditioning | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.00 | 
  | 3/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.  | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 229.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vampire lord fang. * You've found the needed snow giant kidney. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * You've found the needed vial of fire wyrm saliva.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Splendourknave (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +7 Dex dps ---------- Dmg.mod +3% light Res.pen +15% light Melee Ret 4 light ----- def ----- Armour +3 Resists +15% light Stealth +7 ---------- misc Infravis +2 A pair of boots made of leather. This object's appearance was changed to Frost Treads.  | 
| Quiver |  quiver of dragonbone arrows 'Fulogarin' (11/21, 52-73 power, 18 apr)3.0 T5 arrow ammo [Rare] Arcane Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +20 acid +32 cold +20 arcane On Hit.r1 +20 mind Arrows are used with bows to pierce your foes to death. This object's appearance was changed to quiver of dragonbone arrows.  | 
| Light source |  alchemist's lamp 'Koredur'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +9% blight +5% arcane +6% acid HP.reg +4.00 ---------- misc Light +4 See.Invis +21 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  drakeskin leather cap 'Crackleorder' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +6 Str +5 Dex +5 Cun +5 Con dps ---------- Spell.crit +7% Crit.mult +10.00% ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning ---------- misc Equi/ret +0.12 Mana/s.crit +2.00 A cap made of leather. This object's appearance was changed to Invisible.  | 
| Tool |  focusing yew totem of healing [power 230]  (10/12 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Arebers0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +12% fire Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Confus- +26% ---------- misc Hate/m.crit +5.00 Rings make your fingers look great!  | 
| On fingers |  Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
| Around waist |  Frozenripper the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +1 Str +4 Wil +2 Con dps ---------- Dmg.mod +9% cold Melee Ret 6 cold ----- def ----- Max.HP +32.00 ---------- misc See.Invis +9 A belt that goes around your waist.  | 
| In main hand |  mage-hunter's yew longbow of enduring4.0 T3 longbow 2H weapon [Ego++] Nature/Disrupt Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +21 Wil +5 Cun +12 Con dps ---------- Mind.pwr +11 (+4 eff.) On Hit (Ranged): * 12 arcane resource burn ----- def ----- Max.HP +47.00 ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. This object's appearance was changed to dragonbone longbow.  | 
| On hands |  heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +6 Con ----- def ----- Armour +8 Phys.save +17 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +11 (+5 eff.) Max.HP +61.00 Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  nimble reinforced leather armour of delving (23 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Str +6 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +23 (+6 eff.) Fatigue +8% Resists +14% darkness +13% physical ---------- misc Light +1 Track: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather.  | 
| Cloak |  Chamagogar (18 def, 4 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +5.0% Spell.crit +7% Crit.mult +10.00% Acc +30 (+7 eff.) ----- def ----- Armour +4 Defense +18 (+5 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle.  | 
| Around neck |  grounding gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- S.pwr/crit +4 ----- def ----- Resists +15% lightning Stun/Frz- +23% ---------- misc Mana/turn +0.24 Max.mana +31.00 Amulets make your neck look great!  | 
Inventory
 yew magestaff 'Dimriver' (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% blight +20% arcane +12% darkness ----- def ----- Armour +4 Resists +12% light +6% fire Crit.chn- 10.00% Max.HP +80.00 Heal.mod +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 yew longbow 'Dayfurnace'4.0 T3 longbow 2H weapon [Rare] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +18 lightning +4 light On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: dps ---------- Dmg.mod +20% lightning On Hit (Ranged): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +6% nature +12% light Stun/Frz- +20% Longbows are used to shoot arrows at your foes.  | 
 hardened leather belt of unlife =Space Suit=1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
 Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 19 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 172.53 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This object's appearance was changed to Wyrmbreath.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 122 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 38 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 dwarven-steel pickaxe of endurance (dig speed 29 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Balanceravager [power 41]  (10/16 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind ----- def ----- Resists +9% nature +12% cold Harden the skin for 7 turns increasing armour by 41 and armour hardiness by 50% Puts all charms on 16 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power.  | 
Achievements
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Dogwater Dana the Cornac Archer level 25
54th Pyre 123rd year of Ascendancy at 05:52 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By Dogwater Dana the Cornac Archer level 28
10th Mirth 123rd year of Ascendancy at 17:43 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Dogwater Dana the Cornac Archer level 12
78th Haze 122nd year of Ascendancy at 16:47 see stats
			Exterminator
			Killed 1000 creatures.By Dogwater Dana the Cornac Archer level 19
3rd Pyre 123rd year of Ascendancy at 21:45 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Dogwater Dana the Cornac Archer level 26
72nd Pyre 123rd year of Ascendancy at 12:15 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dogwater Dana the Cornac Archer level 25
54th Pyre 123rd year of Ascendancy at 06:17 see stats
			Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Dogwater Dana the Cornac Archer level 30
2nd Dusk 123rd year of Ascendancy at 03:37 see stats
			Level 10
			Got a character to level 10.By Dogwater Dana the Cornac Archer level 10
59th Haze 122nd year of Ascendancy at 09:47 see stats
			Level 20
			Got a character to level 20.By Dogwater Dana the Cornac Archer level 20
4th Pyre 123rd year of Ascendancy at 00:17 see stats
			Level 30
			Got a character to level 30.By Dogwater Dana the Cornac Archer level 30
3rd Flare 123rd year of Ascendancy at 13:39 see stats
			Merry wintertide!
			Finish the Santascape event and free the little helper elves.By Dogwater Dana the Cornac Archer level 25
62nd Pyre 123rd year of Ascendancy at 03:32 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Dogwater Dana the Cornac Archer level 18
60th Regrowth 123rd year of Ascendancy at 19:18 see stats
			Size matters
			Did over 600 damage in one attack.By Dogwater Dana the Cornac Archer level 25
61st Pyre 123rd year of Ascendancy at 15:20 see stats
			The Arena
			Unlocked Arena mode.By Dogwater Dana the Cornac Archer level 11
73rd Haze 122nd year of Ascendancy at 11:31 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Dogwater Dana the Cornac Archer level 25
54th Pyre 123rd year of Ascendancy at 05:52 see stats
			The Restless Dead
			Disturbed an old battlefield and survived the consequences.By Dogwater Dana the Cornac Archer level 20
11st Pyre 123rd year of Ascendancy at 14:15 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dogwater Dana the Cornac Archer level 17
44th Regrowth 123rd year of Ascendancy at 09:23 see stats
			The secret city
			Discovered the truth about mages.By Dogwater Dana the Cornac Archer level 15
1st Regrowth 123rd year of Ascendancy at 09:28 see stats
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Dogwater Dana the Cornac Archer level 17
43rd Regrowth 123rd year of Ascendancy at 11:25 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Dogwater Dana the Cornac Archer level 29
2nd Flare 123rd year of Ascendancy at 19:52 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Dogwater Dana the Cornac Archer level 18
60th Regrowth 123rd year of Ascendancy at 02:50 see stats
Log
Dogwater Dana has recovered!
The Master hits Dogwater Dana for (97 reacted , -5 stam), 200 cold (200 total damage).
The shield around skeleton mage crumbles.
Dogwater Dana shoots!
Armoured skeleton warrior misses Dogwater Dana.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior misses Dogwater Dana.
Armoured skeleton warrior misses Dogwater Dana.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Dogwater Dana reacts to damage from Skeleton mage, mitigating the blow!.
Skeleton mage hits Dogwater Dana for (88 reacted , -5 stam), 182 arcane (182 total damage).
Skeleton mage hits Armoured skeleton warrior for 0 arcane damage.
Dogwater Dana's Shoot performs a ranged critical strike against The Master!
Dogwater Dana damages herself through Martyrdom!
The Master hits Dogwater Dana for 12 physical, 1 acid, 1 arcane, 2 cold, 1 arcane, 1 mind (18 total damage).
Dogwater Dana's Shoot hits Armoured skeleton warrior for (13 absorbed), 0 mind (0 total damage).
Dogwater Dana's Shoot hits The Master for 269 physical, 14 acid, 10 arcane, 28 cold, 16 arcane, 16 mind (353 total damage).
Ghoul misses Dogwater Dana.
The shield around armoured skeleton warrior crumbles.
Armoured skeleton warrior misses Dogwater Dana.
Melee retaliation hits Armoured skeleton warrior for (3 absorbed), 0 light, (4 absorbed), 0 cold (0 total damage).
Armoured skeleton warrior hits Dogwater Dana for 54 physical, 18 acid, 11 fire (83 total damage).
The Master unleashes a blast of frostdusk as he crosses the veil!
The Master casts Rigor Mortis.
Dogwater Dana reacts to damage from The Master, mitigating the blow!.
Dogwater Dana feels death coming!
The Master hits Dogwater Dana for 60 cold, 55 darkness, (70 reacted , -5 stam), 145 cold (259 total damage).
Dogwater Dana the level 34 cornac archer was cooled to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.



















































































