Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.4.8Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Odyssey of The Summoner 1.4.8This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Serpent |
| Class | Hydra |
| Level / Exp | 40 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Alcaruf the halfling at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:40 / 51Killed by Forest Troll Hedge-Wizard at level 8 on the 76th Pyre 122nd year of Ascendancy at 21:33 Killed by Prox the Mighty at level 10 on the 77th Pyre 122nd year of Ascendancy at 06:55 Killed by Bill the Stone Troll at level 12 on the 77th Pyre 122nd year of Ascendancy at 11:23 Killed by skeleton mage at level 16 on the 4th Mirth 122nd year of Ascendancy at 20:06 Killed by Taneli the halfling at level 16 on the 5th Mirth 122nd year of Ascendancy at 20:27 Killed by gwelgoroth at level 16 on the 6th Mirth 122nd year of Ascendancy at 11:17 Killed by ultimate gwelgoroth at level 16 on the 6th Mirth 122nd year of Ascendancy at 17:07 Killed by thief at level 19 on the 6th Dusk 122nd year of Ascendancy at 16:57 Killed by Horned Horror at level 21 on the 7th Dusk 122nd year of Ascendancy at 01:27 Killed by Horned Horror at level 21 on the 7th Dusk 122nd year of Ascendancy at 02:27 Killed by Sir Jayfry at level 23 on the 21st Dusk 122nd year of Ascendancy at 18:46 Killed by Sir Jayfry at level 24 on the 22nd Dusk 122nd year of Ascendancy at 12:10 Killed by gigantic corrosive tunneler at level 25 on the 23rd Dusk 122nd year of Ascendancy at 04:30 Killed by Sandworm Queen at level 25 on the 23rd Dusk 122nd year of Ascendancy at 08:21 Killed by crimson crystal at level 27 on the 47th Dusk 122nd year of Ascendancy at 15:00 Killed by Ilsa the thalore at level 27 on the 57th Dusk 122nd year of Ascendancy at 08:43 Killed by Ilsa the thalore at level 27 on the 57th Dusk 122nd year of Ascendancy at 10:59 Killed by snow giant thunderer at level 28 on the 67th Dusk 122nd year of Ascendancy at 03:30 Killed by snow giant chieftain at level 28 on the 67th Dusk 122nd year of Ascendancy at 09:56 Killed by snow giant at level 28 on the 68th Dusk 122nd year of Ascendancy at 08:30 Killed by skeleton assassin at level 28 on the 68th Dusk 122nd year of Ascendancy at 13:52 Killed by The Fragmented Essence of Harkor'Zun at level 28 on the 68th Dusk 122nd year of Ascendancy at 18:10 Killed by The Fragmented Essence of Harkor'Zun at level 28 on the 68th Dusk 122nd year of Ascendancy at 20:49 Killed by Harkor'Zun at level 28 on the 68th Dusk 122nd year of Ascendancy at 23:32 Killed by Harkor'Zun at level 28 on the 69th Dusk 122nd year of Ascendancy at 02:38 Killed by Rantha the Worm at level 29 on the 69th Dusk 122nd year of Ascendancy at 09:01 Killed by Rantha the Worm at level 29 on the 69th Dusk 122nd year of Ascendancy at 11:48 Killed by Rantha the Worm at level 29 on the 69th Dusk 122nd year of Ascendancy at 13:48 Killed by Rantha the Worm at level 29 on the 69th Dusk 122nd year of Ascendancy at 15:11 Killed by ultimate gwelgoroth at level 29 on the 14th Haze 122nd year of Ascendancy at 18:14 Killed by elven cultist at level 30 on the 15th Haze 122nd year of Ascendancy at 00:54 Killed by elven cultist at level 30 on the 16th Haze 122nd year of Ascendancy at 01:27 Killed by elven cultist at level 30 on the 16th Haze 122nd year of Ascendancy at 02:59 Killed by Grand Corruptor at level 31 on the 16th Haze 122nd year of Ascendancy at 08:06 Killed by elven tempest at level 31 on the 16th Haze 122nd year of Ascendancy at 09:18 Killed by elven cultist at level 31 on the 16th Haze 122nd year of Ascendancy at 14:31 Killed by skeleton master archer at level 33 on the 35th Regrowth 123rd year of Ascendancy at 12:33 Killed by ancient elven mummy at level 34 on the 36th Regrowth 123rd year of Ascendancy at 14:37 Killed by orc elite berserker at level 35 on the 36th Regrowth 123rd year of Ascendancy at 21:30 Killed by armoured skeleton warrior at level 35 on the 37th Regrowth 123rd year of Ascendancy at 10:47 Killed by Layiwyn the rogue at level 35 on the 37th Regrowth 123rd year of Ascendancy at 13:40 Killed by Xavea the mountain troll thunderer at level 35 on the 37th Regrowth 123rd year of Ascendancy at 16:34 Killed by luminous horror at level 36 on the 37th Regrowth 123rd year of Ascendancy at 22:46 Killed by Rodaion the human at level 36 on the 80th Regrowth 123rd year of Ascendancy at 19:11 Killed by skeleton magus at level 36 on the 1st Pyre 123rd year of Ascendancy at 03:43 Killed by Filio Flightfond at level 37 on the 1st Pyre 123rd year of Ascendancy at 12:12 Killed by ghoul at level 39 on the 4th Pyre 123rd year of Ascendancy at 07:25 Killed by vampire at level 40 on the 4th Pyre 123rd year of Ascendancy at 08:36 Killed by vampire at level 40 on the 4th Pyre 123rd year of Ascendancy at 11:06 Killed by Sir Jayfry at level 40 on the 4th Pyre 123rd year of Ascendancy at 11:33 |
Primary Stats
| Strength | 48 (base 48) |
| Dexterity | 16 (base 14) |
| Constitution | 56 (base 53) |
| Magic | 6 (base 10) |
| Willpower | 53 (base 56) |
| Cunning | 37.94427617936 (base 10) |
Resources
| Life | 1370/1370 |
| Stamina | 324/324 |
| Equilibrium | 30 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 33 |
| Mental Save | 39 |
Defense: Resistances
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Cunning / Poisons | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Feral Hydra | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Wild-heart / Ravenous Beast | 1.10 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Wild-heart / Glare Hydra | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Wild-heart / Breath Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-heart / Prudence | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Ego / Serpent | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-heart / Hoarding Beast | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Burrowing Beast | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Wild-heart / Hydragon | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-heart / Regenerate | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Ceaseless Blood |
| talent | Metalbolism |
| beneficial effect | Feral heads are responsible for performing Entrapment talents. Receiving a stun or sleep effect will remove one Feral head. When all Feral heads are lost, you will incur a severe Accuracy penalty. Feral HeadsTurns until recharge: 12 |
| beneficial effect | Decoy heads will sometimes absorb effects that other heads may receive. The chance of absorbing an effect is based on how many heads are present. Decoy HeadsTurns until recharge: 2 |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Drool heads are responsible for performing Hydra Breath talents. Receiving a silence or fear effect will remove one Drool head. When all Drool heads are lost, you will incur a severe Defense penalty. Drool HeadsTurns until recharge: 12 |
| beneficial effect | Glare heads are responsible for performing Stare Down talents. Receiving a confusion or blind effect will remove one Glare head. When all Glare heads are lost, you will incur a severe Vision penalty. Glare HeadsTurns until recharge: 12 |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by snow giant. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Luck by +2. | done |
You failed to protect the lost sun paladin from death by elder vampire. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Luck by +2. | done |
You failed to protect the repented thief from death by giant fire ant. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by dolleg. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara. Go tell the Summoner what you saw! | done |
- You have just received a big lead-- An explanation why you couldn't find what you have been looking for: The source of your anxiety is not on Maj'Eyal, but rather, to the Far East. Jogging memories (part 3)- For some reason, the Summoner seems unusually confident about how you could get there-- But feels a great deal of worry about how safe it would be to send you outside of his range. - You must find a POWERFUL source of natural energies that may be used to fuel you during your long-distance travel to the east... * You explored the Spellblaze Mark and only found a maniacal Rhalore bent on world destruction. Unfortunately, his altar had nothing to offer you... * There is tell of an ancient crypt filled with the bodies of those who were killed during the Spellhunt. No doubt, there must be powerful magicks within! * Rumours speak of a secret place where towns folk gather without a word. Could there be powerful magic afoot...? * Legends tell of a dungeon with no end. However, the entrance is sealed... Could a powerful artifact lie within...? - The Summoner stressed that you should stay away from Dreadfell, whatever you do... | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: AloneWith that said, you have become a Hydra. What could this possibly mean...? You are alone-- And yet, you are not. You are battling with the various corners of your psyche, each demanding something different that they want. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed green worm. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You are in the body of a wilder's summon! To he who callsThe Summoner is safe from his enemies. The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (110 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (134 acid damage; dur 5; apply 20)acid wave rune (134 acid damage; dur 5; apply 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 134.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Boots of the Hunter (2 def, 12 armour)Boots of the Hunter (2 def, 12 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+5 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of dwarven-steel shots of gravity (15/15, 30.5-36.6 power, 3 apr)hateful pouch of dwarven-steel shots of gravity (15/15, 30.5-36.6 power, 3 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 15 On weapon hit: * 10% chance to crush the target Damage (Ranged): +6 gravity / +10 darkness Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Vampire killed Sir Jayfry!
Sir Jayfry receives 904 healing.
Talent Stare Down is ready to use.
Talent Lash Forth is ready to use.
Talent Clamp Down is ready to use.
Talent Wring Out is ready to use.
Talent Menace is ready to use.
Talent Hydra Toxin is ready to use.
Talent Breath of Thunder is ready to use.
Talent Breath of Acid is ready to use.
Talent Draconic Body is ready to use.
Talent Recuperate is ready to use.
Talent Splitting Wounds is ready to use.
Talent Hydra Coating is ready to use.
Talent Hydra Mixture is ready to use.
Talent Metalbolism is ready to use.
Talent Voracious Feast is ready to use.
Sir Jayfry activates Metalbolism.
A vicious, feral head sprouts from Sir Jayfry's body!
A nimble, drooling head sprouts from Sir Jayfry's body!
A devious, glaring head sprouts from Sir Jayfry's body!
Talent Ceaseless Blood is ready to use.
Sir Jayfry activates Ceaseless Blood.
Saving done.
Saving game...
