Kafir the level 1 Thalore Arcane Blade by Gazzeh

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassArcane Blade
Level / Exp1 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic11 (base 13)
Willpower11 (base 10)
Cunning15 (base 15)

Resources

Life-2/104
Mana105/105
Stamina82/82
Healing Factor1.0082872928177
Regeneration12.351519337017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy7
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue6
Physical Save9
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Thalore1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Kafir starts regenerating health quickly.

Kafir stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Kafir picks up (g.):
spinel.
Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 36 turns (stop reason: hostile spotted to the south (degenerated skeleton warrior)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (degenerated skeleton warrior)).


Degenerated skeleton warrior hits Kafir for 14 physical, 7 acid (21 total damage).
Kafir hits Degenerated skeleton warrior for 13 physical damage.

Degenerated skeleton warrior hits Kafir for 17 physical, 7 acid (24 total damage).
Kafir hits Degenerated skeleton warrior for 9 physical damage.

Degenerated skeleton warrior hits Kafir for 14 physical, 7 acid (21 total damage).
Kafir hits Degenerated skeleton warrior for 9 physical damage.
Degenerated skeleton warrior misses Kafir.

Kafir hits Degenerated skeleton warrior for 12 physical damage.

Degenerated skeleton warrior hits Kafir for 17 physical, 7 acid (24 total damage).
Kafir uses Infusion: Regeneration.

Kafir starts regenerating health quickly.

Saving game...