testing the level 28 Yeek Adventurer by ogrebattlemaster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceYeek
ClassAdventurer
Level / Exp28 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 33)
Dexterity16 (base 12)
Constitution10 (base 12)
Magic62 (base 58)
Willpower75 (base 58)
Cunning79 (base 58)

Resources

Mana337/337
Life256/256
Paradox300
Insanity53/100
Psi382/382
Vim160/160
Steam100/100
Positive111/111
Stamina326/326
Equilibrium10
Healing Factor1.0000003099962
Regeneration7.6500023714711

Speed

Mental-1.3766765505352E-12%
Attack-1.3766765505352E-12%
Movement+86.967548015726%
Spell-1.3766765505352E-12%
Global+300.07212032837%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage146
Accuracy84
Crit Chance36%
APR7
Speed1.00

Offense: Offhand

Damage74
Accuracy84
Crit Chance38%
APR7
Speed1.00

Offense: Spell

Spellpower60
Crit Chance27%
Speed1
Cooldown Reduction6.6666666666667

Offense: Mind

Mindpower60
Crit Chance28%
Speed1

Offense: Damage Bonus

Darkness+9%
Fire+3%
Nature+5%
Physical+5%
Mind+5%
All0%

Offense: Damage Penetration

Darkness+40%
Fire+61%
Nature+50%
Physical+40%
Mind+35%
All+25%

Defense: Base

Armour (hardiness)62.661215061775 (30%)
Defense55
Ranged Defense55
Fatigue4
Physical Save30.8
Spell Save39.425
Mental Save40

Defense: Resistances

Lightning+ 25%( 70%)
Acid+ 53%( 70%)
Nature+ 18%( 70%)
Blight+ 39%( 70%)
Physical+ 21%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Silence Resistance20%
Bleed Resistance20%
Confusion Resistance55%
Instadeath Resistance100%
Stun Resistance50%
Poison Resistance20%
Disarm Resistance43%

Inscriptions (5/5)

Runes
Infusions
Infusions
Implants
Infusions

Class Talents

Celestial / Crusader1.30
1/5
1/5
1/5
4/5
Celestial / Sun1.30
1/5
1/5
1/5
4/5
Steamtech / Butchery1.30
1/5
1/5
0/5
0/5
Psionic / Solipsism1.30
1/5
1/5
5/5
0/5
Chronomancy / Stasis1.30
1/5
1/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
1/5
1/5
5/5
Chronomancy / Flux1.30
1/5
5/5
5/5
0/5
Spell / Meta1.30
1/5
1/5
5/5
0/5
Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
5/5
1/5
1/5
0/5
Technique / Agility1.30
5/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
1/5
1/5
1/5
3/5
Corruption / Rot1.30
5/5
1/5
5/5
1/5
Steamtech / Battlefield management1.30
1/5
5/5
1/5
5/5
Corruption / Doom shield1.30
1/5
5/5
0/5
0/5
Psionic / Absorption1.30
5/5
3/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Chronomancy / Energy1.30
1/5
3/5
1/5
2/5
Chronomancy / Fate Weaving1.30
1/5
1/5
2/5
1/5
Race / Yeek1.00
1/5
1/5
5/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
2/5
1/5
5/5
Steamtech / Physics1.30
1/5
1/5
1/5
0/5
Demented / Calamity1.30
1/5
3/5
5/5
1/5
Steamtech / Chemistry1.30
1/5
1/5
1/5
1/5
Spell / Aegis1.30
1/5
1/5
1/5
1/5
Psionic / Feedback1.30
5/5
1/5
1/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
1/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

active
done
failed
done
done
active
done
done
active
active
done

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By testing the Yeek Adventurer level 24
77th Dusk 122nd year of Ascendancy at 00:10
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By testing the Yeek Adventurer level 10
4th Flare 122nd year of Ascendancy at 22:47
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By testing the Yeek Adventurer level 20
55th Dusk 122nd year of Ascendancy at 02:55
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By testing the Yeek Adventurer level 27
79th Dusk 122nd year of Ascendancy at 15:57
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By testing the Yeek Adventurer level 24
76th Dusk 122nd year of Ascendancy at 16:45
see stats
That was close (Madness (Roguelike) difficulty) Killed your target while having only 1 life left.
By testing the Yeek Adventurer level 26
79th Dusk 122nd year of Ascendancy at 04:36
see stats
The Arena (Madness (Roguelike) difficulty) Unlocked Arena mode.
By testing the Yeek Adventurer level 10
5th Dusk 122nd year of Ascendancy at 09:24
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By testing the Yeek Adventurer level 26
79th Dusk 122nd year of Ascendancy at 02:16
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By testing the Yeek Adventurer level 15
18th Dusk 122nd year of Ascendancy at 09:56
see stats

Log

Talent Osmosis Shield is ready to use.
Talent Resonance Field is ready to use.
Talent Redux is ready to use.
Talent Time Shield is ready to use.
Rested for 103 turns (stop reason: all resources and life at maximum).


Lore found:
Spellhunter's Guide part 1: How to Detect a Spellweaver
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Testing picks up ( .):
grounding dwarven-steel helm of ire (0 def, 4 armour).
Testing picks up ( .):
turquoise.
Testing picks up ( .):
impenetrable dwarven-steel mail armour of natural resilience (3 def, 19 armour).
Testing picks up ( .):
noble's hardened leather belt of burglary.
Testing picks up (2.):
nature's thorny mindstar of clarity (96% power, 24 apr, nature damage).
There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).