Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 15 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 20:34 / 75Killed by ritch flamespitter at level 11 on the 26th Dusk 122nd year of Ascendancy at 05:51 Killed by Salunn the ghoul at level 13 on the 21st Haze 122nd year of Ascendancy at 09:45 Killed by Celia at level 14 on the 21st Haze 122nd year of Ascendancy at 11:55 Killed by Celia at level 14 on the 21st Haze 122nd year of Ascendancy at 12:34 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 13:13 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 13:19 Killed by Gloryda the ghoul at level 14 on the 21st Haze 122nd year of Ascendancy at 13:26 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 13:33 Killed by Elyvena the ghoul at level 14 on the 21st Haze 122nd year of Ascendancy at 14:20 Killed by Salemina the elder vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 15:03 Killed by thought-forged warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 15:39 Killed by skeleton warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 16:10 Killed by Islimina the ghoul at level 14 on the 21st Haze 122nd year of Ascendancy at 16:35 Killed by Islimina the ghoul at level 14 on the 21st Haze 122nd year of Ascendancy at 17:08 Killed by Xanuvea the armoured skeleton warrior at level 14 on the 21st Haze 122nd year of Ascendancy at 17:30 Killed by Islimina the ghoul at level 14 on the 21st Haze 122nd year of Ascendancy at 17:47 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 18:04 Killed by Salemina the elder vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 18:23 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 18:33 Killed by Zubirina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 18:54 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 19:12 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 19:30 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 19:50 Killed by Isliwyn the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 20:12 Killed by Gimina the bone giant at level 14 on the 21st Haze 122nd year of Ascendancy at 20:20 Killed by Gimina the bone giant at level 14 on the 21st Haze 122nd year of Ascendancy at 20:41 Killed by Salemina the elder vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 20:51 Killed by Zubirina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 21:10 Killed by Zubirina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 21:35 Killed by Zubirina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 21:47 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 21:55 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 22:04 Killed by Glalrama the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 22:15 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 22:28 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 22:42 Killed by Adimina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 22:54 Killed by Isliwyn the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 23:08 Killed by Zubirina the lesser vampire at level 14 on the 21st Haze 122nd year of Ascendancy at 23:23 Killed by Gimina the bone giant at level 14 on the 21st Haze 122nd year of Ascendancy at 23:36 Killed by Gimina the bone giant at level 14 on the 21st Haze 122nd year of Ascendancy at 23:47 Killed by Gimina the bone giant at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:03 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:15 Killed by Gimina the bone giant at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:28 Killed by Gimina the bone giant at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:43 Killed by Gimina the bone giant at level 14 on the 22nd Haze 122nd year of Ascendancy at 00:55 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 01:06 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 01:19 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 01:28 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 04:53 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 05:13 Killed by Isliwyn the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 05:27 Killed by Gimina the bone giant at level 14 on the 22nd Haze 122nd year of Ascendancy at 05:46 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 06:03 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 06:16 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 06:32 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 06:43 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 06:52 Killed by Zubirina the lesser vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 07:08 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 07:21 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 07:44 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 08:00 Killed by Yvisenor the master vampire at level 14 on the 22nd Haze 122nd year of Ascendancy at 08:26 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 10:25 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 10:56 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 11:34 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 12:12 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 12:48 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 14:22 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 15:01 Killed by Gimina the bone giant at level 15 on the 22nd Haze 122nd year of Ascendancy at 15:51 Killed by greater gwelgoroth at level 15 on the 29th Haze 122nd year of Ascendancy at 18:23 Killed by ultimate gwelgoroth at level 15 on the 29th Haze 122nd year of Ascendancy at 18:44 Killed by Ivoba the rogue at level 15 on the 77th Haze 122nd year of Ascendancy at 17:50 Killed by Hros at level 15 on the 77th Haze 122nd year of Ascendancy at 17:54 |
Primary Stats
| Strength | 37 (base 34) |
| Dexterity | 17 (base 11) |
| Constitution | 37 (base 34) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 18 (base 15) |
Resources
| Life | 467/467 |
| Stamina | 150/150 |
| Healing Factor | 1.25 |
| Regeneration | 6.3344337206066 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 28 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.3 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.92 (96.030927835052%) |
| Defense | 15.45 |
| Ranged Defense | 17.45 |
| Fatigue | 0 |
| Physical Save | 22.95 |
| Spell Save | 23.4 |
| Mental Save | 10.85 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lost warrior from death by forest troll. Escort: lost warrior (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed minotaur nose. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+3 eff.) Ranged Defense: +2 (+2 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | miner's rough leather cap of dexterity (+3) (0 def, 3 armour) miner's rough leather cap of dexterity (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Infravision radius: +2 A cap made of leather. Press to compare |
| Tool | supercharged elm wand of clairvoyance [power 9] (9 cooldown) supercharged elm wand of clairvoyance [power 9] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+5 eff.) Changes stats: +3 Cun Rings can have magical properties. Press to compare |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +13% acid / +9% blight / +13% fire / +10% lightning / +11% cold Changes resistances penetration: +10% acid Spell save: +6 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +1.40 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
| In main hand | arcing dwarven-steel greatsword of daylight (34.5-55.2 power, 2 apr) arcing dwarven-steel greatsword of daylight (34.5-55.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +14 lightning / +16 light Damage against: +20% Undead Massive two-handed swords. Press to compare |
| On hands | rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Changes stats: +3 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Press to compare |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+4 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 53.71 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Press to compare |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 30)healing infusion (heal 30) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 30 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 54) healing infusion of the psychic (heal 54)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 54 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the duelist (rad 5; power 31; turns 4; dispells darkness)sun infusion of the duelist (rad 5; power 31; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 16). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 31) for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 5; power 42; turns 4; dispells darkness)sun infusion of the titan (rad 5; power 42; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 21). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 42) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 9; power 25; dur 3) phase door rune of the titan (range 9; power 25; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
biting gale rune of the duelist (50 cold damage; 31 apply power) biting gale rune of the duelist (50 cold damage; 31 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 50.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 31. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 161 for 3 turns) shielding rune of the titan (absorb 161 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glinthacker the copper ring Glinthacker the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes damage: +9% mind Blindness immunity: +20% Infravision radius: +3 See stealth: +6 See invisible: +5 Rings can have magical properties. Press to compare |
copper ring of frost (+22%) copper ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. Press to compare |
copper ring of time (+10%) copper ring of time (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Rings can have magical properties. Press to compare |
steel ring 'Tedravon' steel ring 'Tedravon'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering ash magestaff of wizardry (15-18 power, 3 apr, lightning element)shimmering ash magestaff of wizardry (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes damage: +15% lightning Talent granted: +1 Command Staff Mana each turn: +0.13 Maximum mana: +40.00 Spellpower: +8 (+4 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling steel waraxe of massacre (16-22.4 power, 3 apr)chilling steel waraxe of massacre (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. iron dagger of dampening (10.5-13.65 power, 5 apr)iron dagger of dampening (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% acid / +7% fire / +7% cold / +7% lightning Spell save: +6 (+3 eff.) Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. summoner's vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage)summoner's vined mindstar of the jelly (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural mindstar summons a caller. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.90 Mindpower: +8 (+6 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Umbratouch (4 def, 7 armour, 45 block) Umbratouch (4 def, 7 armour, 45 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Ranged Defense: +4 (+3 eff.) Fatigue: +6% Changes resistances penetration: +10% mind Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Alendur the dwarven-steel shield (16 def, 2 armour, 78.5 block)Alendur the dwarven-steel shield (16 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +16 (+10 eff.) Ranged Defense: +8 (+5 eff.) Fatigue: +12% Changes stats: +3 Dex Changes damage: +6% mind Talent granted: +3 Block Deflect projectiles away: +6% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Armemnir (2 def, 0 armour)Armemnir (2 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects when hit in melee: * Slows global speed by 6% * 5 arcane resource burn Changes stats: +1 Dex / +1 Con Reduces incoming crit damage: 5.00% Life regen: +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+8 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Press to compare |
impenetrable stralite mail armour of command (10 def, 16 armour) impenetrable stralite mail armour of command (10 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +10 (+7 eff.) Fatigue: +16% Changes stats: +3 Cun Mental save: +13 (+11 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. nightruned rough leather belt of transcendencenightruned rough leather belt of transcendence Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +6% darkness Physical save: +6 (+3 eff.) Mindpower: +3 (+3 eff.) A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
temporal iron gauntlets (0 def, 1 armour) temporal iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes resistances: +5% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. iron helm (0 def, 3 armour)iron helm (0 def, 3 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. steel torque of thermal psionic shield [power 43] (20 cooldown)steel torque of thermal psionic shield [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hros the Cornac Berserker level 13
2nd Haze 122nd year of Ascendancy at 08:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hros the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 17:16 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Hros the Cornac Berserker level 15
43rd Haze 122nd year of Ascendancy at 22:19 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hros the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 15:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hros the Cornac Berserker level 15
31st Haze 122nd year of Ascendancy at 06:32 see stats
Log
Hros has been set up!
You collect a new ingredient: minotaur nose.
Hros hits Minotaur for 50 physical damage.
Ivoba the rogue uses Set Up.
Hros killed Minotaur!
Ivoba the rogue hits Hros for 17 physical, (slow 11%), (17 total damage).
Hros is free from the grapple.
Hros receives 27 healing.
Ivoba the rogue has released the hold.
Ivoba the rogue throws two quick punches.
Ivoba the rogue hits Hros for 19 physical, (slow 11%), , 18 physical, (slow 11%), (37 total damage).
Ivoba the rogue hits Hros for 9 physical damage.
Hros hits Ivoba the rogue for (10 resist armour), 61 physical, (10 resist armour), 3 lightning, (10 resist armour), 5 light (70 total damage).
Hros receives 27 healing.
Ivoba the rogue rushes out!
Ivoba the rogue performs a melee critical strike against Hros!
Ivoba the rogue hits Hros for 38 physical damage.
Hros the level 15 cornac berserker was swiped to death by Ivoba the rogue on level 1 of The Maze.
Hros speeds up.
Hros is fully armored again.
Hros has finished recovering.
Hros has survived the set up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Ivoba the rogue killed Hros!
Saving done.
Saving game...
