Ergo the level 2 Halfling Archer by KeePass

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp2 / 18%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity26 (base 23)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life-24/141
Stamina103/103
Healing Factor1.0082872928177
Regeneration20.443024861878

Speed

Mental+0.15000000000001%
Attack+0.15000000000001%
Movement+1%
Spell+0.15000000000001%
Global+100.1%

Vision

Sight10
Lite4
Infravision6
See Stealth36.446758763835
See Invisible26.446758763835

Offense: Mainhand

Damage30
Accuracy30
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed0.99850224663005

Offense: Mind

Mindpower14
Crit Chance4%
Speed0.99850224663005

Defense: Base

Armour (hardiness)2.035 (38.536585365854%)
Defense28
Ranged Defense28
Fatigue0
Physical Save10
Spell Save9
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Ergo uses Infusion: Healing.
Ergo receives 50 healing from Infusion: Healing.
Ergo picks up (d.):
mighty elm longbow.
Talent Infusion: Healing is ready to use.
Ergo uses
Infusion: Healing.
Ergo receives 50 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.
Ergo uses
Infusion: Healing.
Ergo receives 50 healing from Infusion: Healing.
Talent Infusion: Healing is ready to use.
Ergo uses
Infusion: Healing.
Ergo receives 50 healing from Infusion: Healing.
Skeleton magus casts
Flame.
Ran for 13 turns (stop reason: taken damage).

Ergo is on fire!

Skeleton magus's Flame hits
Ergo for 61 fire damage.

Ergo shoots!
Ergo's Shoot hits Skeleton magus for
54 physical damage.
Burning from Skeleton magus hits
Ergo for 20 fire damage.

Ergo uses
Infusion: Regeneration.
Ergo starts regenerating health quickly.

Skeleton magus casts
Manathrust.
Talent Infusion: Healing is ready to use.
Burning from Skeleton magus hits
Ergo for 20 fire damage.
Skeleton magus's Manathrust hits
Ergo for 83 arcane damage.
Ergo the level 2 halfling archer was mana-torn to death by a skeleton magus on level 1 of Trollmire.
Ergo stops regenerating health quickly.

Ergo stops burning.