











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 18 / 7% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 54 (base 31) |
| Dexterity | 45 (base 30) |
| Constitution | 47 (base 32) |
| Magic | 11 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 24 (base 10) |
Resources
| Life | 666/828 |
| Stamina | 160/160 |
| Healing Factor | 1.3923364354647 |
| Regeneration | 13.460477896927 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 23.599459836163 |
| See Invisible | 23.599459836163 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 47 |
| Crit Chance | 8% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +25% |
| Nature | +6% |
| Acid | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Acid | +10% |
| Physical | +23% |
| Mind | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 87.269811409154 (81.151787968034%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 29 |
| Physical Save | 39 |
| Spell Save | 30 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 16%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 15%( 70%) |
| Acid | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Pinning Resistance | 21% |
| Poison Resistance | 20% |
| Knockback Resistance | 71% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by shivgoroth. Escort: worried loremaster (level 2 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +7% temporal ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Starblow1.0 T3 lite [Rare] Nature While equipped: Stats +5 Dex +2 Wil +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 0 ----- def ----- Resists +5% blight Crit.dmg- 15.00% HP.reg +3.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eriruikhad (0 def, 7 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Phys.crit +1.0% Crit.mult +10.00% ----- def ----- Armour +7 Fatigue +4% Die.at -80.00 life ---------- misc Max.stam +30.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Arymina the dwarven-steel gauntlets (10 def, 16 armour)1.5 T2 hands armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Res.pen +10% mind +15% physical Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +16 Defense +10 (+5 eff.) Fatigue +3% Die.at -40.00 life Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick iron torque of psionic shield [power 21] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 21 for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +6 Resists +22% light Rings make your fingers look great! |
| On fingers | titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
| Around neck | warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
| In main hand | truestriking steel mace of massacre (118% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +7 (+2 eff.) Apr +6 Blunt and deadly. |
| Around waist | hardened leather belt 'Eilineldavea'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Resists +12% acid +1% physical +3% darkness Crit.dmg- 15.00% Stealth +6 Poison- +20% ---------- misc T.Disarm +10 Infravis +5 A belt that goes around your waist. |
| In off hand | Beluriassra the Offalreek (0 def, 7 armour, 110% power, 62 block)7.0 T2 shield armor [Random Unique] Arcane/Master When used to Attack: Power 110% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +62 Melee+ +11 light +12 darkness While equipped: Stats +4 Str +2 Dex +1 Mag +3 Cun dps ---------- Dmg.mod +14% light +12% darkness +6% nature Res.pen +5% nature Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Armour +7 Fatigue +8% Resists +3% acid +11% light +10% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of the guardian (6 def, 3 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 Defense +6 (+3 eff.) Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +10 (+5 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Stormsting the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Con dps ---------- Dmg.mod +6% acid Res.pen +20% lightning +10% acid ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +140.00 HP.reg +3.00 Heal.mod +13% A suit of armour made of mail. |
Inventory
copper amulet of mastery (0.11 Technique / Battle tactics)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Technique/Battle tactics Amulets make your neck look great! |
mule's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Blind- +25% ---------- misc Max.enc +20 Infravis +3 See.Stealth +6 See.Invis +8 Rings make your fingers look great! |
titan's steel ring of perseverance0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
truestriking iron longsword of crippling (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Res.pen +5% physical Acc +5 (+2 eff.) Apr +5 Sharp, long, and deadly. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
reinforced iron shield of fire resistance (+15%) (0 def, 4 armour, 91% power, 41 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 92% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +41 While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of resilience (0 def, 3 armour, 94% power, 39 block)7.0 T1 shield armor [Ego] Nature/Master When used to Attack: Power 95% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +39 While equipped: ----- def ----- Armour +3 Fatigue +8% Max.HP +41.00 ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced steel shield of lightning resistance (+15%) (0 def, 6 armour, 104% power, 62 block)7.0 T2 shield armor [Ego] Master When used to Attack: Power 105% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +62 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Max.HP +20.00 A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Mardolehad1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Apr +1 ----- def ----- Resists +2% physical Crit.dmg- 15.00% Die.at -60.00 life HP.reg +3.00 Heal.mod +11% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
traveler's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+2 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
rough leather gloves 'Urorath' (0 def, 1 armour) =con=1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Wil +1 Cun +4 Con dps ---------- Crit.mult +5.00% Melee+ 5 light Dmg.mod +4% light Apr +2 ----- def ----- Armour +1 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
naturalist's iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +11 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
Glorirawyn the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +3% darkness +6% cold Mind.save +3 (+2 eff.) Die.at -20.00 life Blind- +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xeryth the iron helm (0 def, 7 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +7 Fatigue +5% Resists +1% physical Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torifang (5 def, 7 armour)3.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +5 (+2 eff.) Fatigue +4% Resists +4% physical Spell.save +6 (+3 eff.) Mind.save +3 (+2 eff.) Blind- +10% Stun/Frz- +10% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dawnkarma2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +3% mind +5% fire Crit.dmg- 10.00% HP.reg +4.00 Heal.mod +15% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Glintwrest2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +3% cold ----- def ----- Resists +15% light Mind.save +5 (+3 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of shielding 'Filthpiercer' [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +9% nature +3% physical Phasing +20% ---------- misc Max.mana +20.00 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Voraleba the ash wand of clairvoyance [power 9] (12 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +2 Resists +2% physical ---------- misc Psi/ret +0.04 Reveal the area around you, dispelling darkness (radius 9, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 cooldown 100% to increase all damage by 13% for 2 turns. 100% to heal for 41. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Bulwarked the Cornac Bulwark level 10
6th Flare 122nd year of Ascendancy at 18:25 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Bulwarked the Cornac Bulwark level 13
11st Dusk 122nd year of Ascendancy at 08:19 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Bulwarked the Cornac Bulwark level 17
29th Dusk 122nd year of Ascendancy at 20:06 see stats
Log
You gain 12.00 gold from the transmogrification of emerald.
You gain 8.00 gold from the transmogrification of opal.
You gain 8.00 gold from the transmogrification of aquamarine.
You gain 4.56 gold from the transmogrification of mindwoven woollen robe of life (0 def, 0 armour).
You gain 1.18 gold from the transmogrification of mindwoven woollen robe of fire (+9%) (0 def, 0 armour).
You gain 0.62 gold from the transmogrification of steel shield of lightning resistance (+17%) (0 def, 4 armour, 101% power, 43 block).
You gain 0.50 gold from the transmogrification of steel shield (0 def, 4 armour, 103% power, 36.5 block).
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 2.35 gold from the transmogrification of mighty ash longbow.
You gain 3.99 gold from the transmogrification of thorny mindstar of flames (94% power, 24 apr, mind damage).
You gain 1.20 gold from the transmogrification of vined mindstar of life (85% power, 18 apr, nature damage).
You gain 1.33 gold from the transmogrification of gifted vined mindstar of clarity (81% power, 18 apr, nature damage).
You gain 4.53 gold from the transmogrification of balanced dwarven-steel dagger of daylight (121% power, 7 apr).
You gain 1.49 gold from the transmogrification of slime-covered steel mace (112% power, 3 apr).
You gain 1.53 gold from the transmogrification of flaming dwarven-steel longsword (128% power, 4 apr).
You gain 0.70 gold from the transmogrification of steel greatsword of massacre (140% power, 2 apr).
You gain 1.25 gold from the transmogrification of steel greatsword of amnesia (128% power, 2 apr).
You gain 2.16 gold from the transmogrification of hateful iron greatsword of massacre (132% power, 1 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel greatmaul (152% power, 2 apr).
You gain 6.48 gold from the transmogrification of shimmering yew vilestaff of wizardry (120% power, 4 apr, blight element).
You gain 8.00 gold from the transmogrification of savior's steel amulet of manastreaming.
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
There is a ladder to worldmap here (press '' or right click to use).
Saving game...
Saving done.









































































