










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.5.4Donators/Buyers bonus! Adjustable Levelup - t155 1.5.5Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Syro's edits: Added some changes that were added up to the game version 1.5.5, like hide categories button.  Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Sun Paladin | 
| Level / Exp | 50 / 963% | 
| Size | big | 
| Lifes / Deaths | Killed by ACH LadyPal at level 50 on the 17th Haze 122nd year of Ascendancy at 12:41  / 1 | 
Primary Stats
| Strength | 107 (base 67) | 
| Dexterity | 92 (base 58) | 
| Constitution | 79 (base 66) | 
| Magic | 83 (base 67) | 
| Willpower | 69 (base 62) | 
| Cunning | 88 (base 67) | 
Resources
| Life | 5679/5679 | 
| Positive | 389/407 | 
| Stamina | 1027/1052 | 
| Psi | 294/294 | 
| Healing Factor | 1.2500000000001 | 
| Regeneration | 7.5387736276572 | 
Speed
| Mental | +10% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | +50% | 
| Global | +1510.8741916261% | 
Vision
| Sight | 10 | 
| Lite | 42 | 
| Infravision | 9 | 
| See Stealth | 79.141387662118 | 
| See Invisible | 85.141387662118 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine, humanoid/orc | 
Offense: Mainhand
| Damage | 2126 | 
| Accuracy | 349 | 
| Crit Chance | 1091% | 
| APR | 59 | 
| Speed | 0.91 | 
Offense: Spell
| Spellpower | 49 | 
| Crit Chance | 100% | 
| Speed | 0.66666666666667 | 
| Cooldown Reduction | 47.660528477214 | 
Offense: Mind
| Mindpower | 49 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Damage Bonus
| Blight | +9% | 
| Physical | +561% | 
| Mind | +6% | 
| All | 0% | 
| Lightning | +11% | 
| Light | +738% | 
| Darkness | +26% | 
| Fire | +180% | 
| Nature | +15% | 
Offense: Damage Penetration
| Darkness | +15% | 
| Light | +15% | 
| Physical | +28% | 
| Arcane | +15% | 
| Mind | +30% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 298.79021618322 (100%) | 
| Defense | 40 | 
| Ranged Defense | 40 | 
| Fatigue | 20 | 
| Physical Save | 61 | 
| Spell Save | 128 | 
| Mental Save | 42 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Blight | + 30%( 70%) | 
| Arcane | + 20%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 15%( 70%) | 
| Darkness | + 59%( 70%) | 
| Light | + 35%( 70%) | 
| Physical | + 31%( 70%) | 
| Fire | + 70%( 70%) | 
| Lightning | + 70%( 70%) | 
Defense: Immunities
| Stun Resistance | 50% | 
| Pinning Resistance | 100% | 
| Knockback Resistance | 40% | 
| Disarm Resistance | 39% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 4 Travel Speed: instantaneous Usage Speed: Spell (67% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 4 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Technique / Combat techniques | 101.10 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Celestial / Guardian | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Crusader | 101.30 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Celestial / Sun | 101.30 | 
  | 5/5 | 
  | 2/5 | 
  | 4/5 | 
  | 5/5 | 
| Technique / Two-handed assault | 101.10 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Celestial / Combat | 101.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Shield offense | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Radiance | 101.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.10 | 
  | 2/5 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
Generic Talents
| Celestial / Light | 21.30 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Race / Shalore | 101.00 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 101.10 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Celestial / Chants | 101.30 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Survival | 1.10 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Weapon of Wrath | 
| talent | Weapon of Light | 
| talent | Searing Sight | 
| talent | Second Life | 
| talent | Chant of Resistance | 
| talent | Righteous Strength | 
| beneficial effect | Increase light and physical damage by 537%. Righteous Strength | 
| beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance | 
| beneficial effect | The target is protected by the sun, increasing their spell casting speed by 50%, reducing spell cooldowns by 48%, and preventing damage over 31% of your maximum life from a single hit. Suncloak | 
| beneficial effect | The target is surrounded by a magical shield, absorbing 12569/12569 damage  before it crumbles. Damage Shield | 
| beneficial effect | The target's combat attack is improved by 1387. Attack | 
| beneficial effect | The target is under protection, removing one negative effect per turn. Providence | 
| beneficial effect | Increases global action speed by 1411%. Speed | 
| detrimental effect | The target has been splashed with acid, taking 65.46 acid damage per turn, reducing armour by 93 and attack by 81. Acid Splash | 
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge | 
| beneficial effect | The Sun has granted a brief immunity to all damage. Protected by the Sun | 
Quests
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | active | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
Equipment
| On feet |  Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.  | 
| Light source |  Belydhevea the Shadowwinter2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Crit.mult +20.00% Dmg.mod +6% mind Melee Ret 12 darkness ----- def ----- Max.HP +42.00 ---------- misc Max.hate +2.00 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Aeruwen (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +12 Str +8 Dex dps ---------- Phys.pwr +6 (+0 eff.) Res.pen +30% mind Apr +5 Melee Ret 16 mind ----- def ----- Armour +4 Fatigue +4% Resists +21% darkness Spell.save +6 (+0 eff.) Pinning- +15% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  voratun torque of psychoportation 'Gleammalice' [power 63]  (18 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +15% darkness +21% light Res.pen +15% light ----- def ----- Resists +12% blight +6% cold +9% lightning +9% fire ---------- misc Wards +3 physical +5 mind +5 darkness Talents +1 Ward +10 Silence Cooldown Silence -2 Teleport randomly (rad 63) Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers.  | 
| On fingers |  copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties.  | 
| On fingers |  rogue's stralite ring of blinding strikes0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +9 Cun dps ---------- Melee+ 44 light Ranged+ 44 light On Hit (Melee): * 30% chance to blind On Hit (Ranged): * 26% chance to blind ----- def ----- Defense +18 (+6 eff.) Rings can have magical properties.  | 
| Around waist |  Cyriravena the Dazzlestreak1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+0 eff.) Res.pen +15% arcane Melee Ret 16 light ----- def ----- Resists +6% arcane +24% light Spell.save +10 (+1 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist.  | 
| In main hand |  Elowyn the dwarven-steel battleaxe (33.5-50.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Random Unique] Master Power 33.5 - 50.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +12 blight While equipped: Stats +2 Wil dps ---------- Phys.crit +16.0% Crit.mult +23.00% Mind.pwr +4 (+1 eff.) Res.pen +28% physical Acc +32 (+2 eff.) Apr +45 ---------- misc Max.hate +2.00 Massive two-handed battleaxes.  | 
| On hands |  voratun gauntlets 'Salydaba' (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +3 Mag +5 Cun dps ---------- Phys.crit +19.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Melee+ 15 lightning Dmg.mod +11% lightning +9% blight ----- def ----- Armour +3 Resists +10% lightning +6% blight Phys.save +12 (+3 eff.) ---------- misc See.Invis +6 Telepathy Humanoid/Orc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  fortifying voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Master While equipped: Stats +13 Str +13 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +13% acid +14% physical +13% fire +15% lightning +15% cold Max.HP +98.00 Disarm- +39% Stun/Frz- +40% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates.  | 
| Cloak |  elven-silk cloak 'Nighthue' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Str +8 Dex dps ---------- Phys.pwr +8 (+0 eff.) Dmg.mod +15% nature +15% physical Res.pen +15% darkness ----- def ----- Defense +3 (+1 eff.) Resists +9% darkness Phys.save +50 (+13 eff.) Spell.save +14 (+2 eff.) Mind.save +14 (+5 eff.) Die.at -138.00 life Heal.mod +25% ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  enraging stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+0 eff.) S.pwr/crit +6 Phys.spd +10% Dmg.mod +9% physical ---------- misc Mana/turn +0.44 Max.mana +48.00 Amulets can have magical properties.  | 
Inventory
 regeneration infusion (heal 514 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 sun infusion (rad 8; power 22; turns 4; dispels darkness)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 manasurge rune (1589% regen over 10 turns; 79 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (67% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 vision rune (radius 15; dur 29; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (67% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 26) for 29 turns. Your mind will become more receptive for 29 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 wanderer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Dex +10 Cun +10 Con dps ---------- Mov.spd +10% Melee+ 15 light 11 darkness Dmg.mod +15% light +12% darkness On Melee Ret: * 15% chance to inflict 15% damage reduction * 14% chance to blind ----- def ----- Fatigue -10% HP.reg +1.50 ---------- misc Stam/turn +1.50 Amulets can have magical properties.  | 
 Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+0 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.  | 
 infernal yew magestaff of channeling (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +30.00% Spell.pwr +31 (+11 eff.) Melee+ 27 fire Dmg.mod +20% fire ---------- misc Mana/turn +0.28 See.Invis +11 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 Aerinor the Sparkkiss (42-50.4 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 acid On Hit.r1 +4 acid On Crit.r2 +8 lightning While equipped: dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +37 (+12 eff.) Melee+ 35 fire Dmg.mod +42% temporal +42% light +6% blight +42% physical +42% darkness Res.pen +15% lightning +35% acid Melee Ret 8 lightning ----- def ----- Resists +6% lightning ---------- misc See.Invis +19 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Isserak (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +10% On Crit.r2 +8 mind While equipped: Stats +10 Mag +1 Wil +7 Cun +11 Con dps ---------- Phys.crit +19.0% Spell.crit +9% Crit.mult +50.00% Phys.pwr +4 (+0 eff.) Spell.pwr +20 (+7 eff.) Dmg.mod +30% arcane ----- def ----- Die.at -60.00 life Heal/summ +20 ---------- misc Vim/s.crit +7.00 Max.vim +50.00 Max.N.En +35.00 Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 10) dealing 94.15 to 112.98 arcane damage Puts all charms on 3 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 Khelekor (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex +2 Wil dps ---------- Phys.crit +25.0% Spell.crit +9% Crit.mult +31.00% Phys.pwr +15 (+1 eff.) Spell.pwr +25 (+9 eff.) Dmg.mod +30% fire Acc +15 (+1 eff.) On Hit (Melee): * 20% chance to blind ----- def ----- Defense +15 (+5 eff.) Fatigue -10% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 720.77 light damage. Staves designed for wielders of magic, by the greats of the art.  | 
 Khelenaridotir (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +6.0% Atk.spd 100% On Crit.r2 +16 physical While equipped: dps ---------- Phys.crit +2.0% Spell.crit +14% Spell.pwr +40 (+13 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +15% arcane Melee Ret 12 physical ----- def ----- Resists +2% physical ---------- misc Talents +1 Command Staff Unleash an elemental blastwave, dealing 94.15 to 112.98 arcane damage in a radius 6 around the user Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 Malylar the Glimmerstrider (42-50.4 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Crit.r2 +8 acid On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +10 Mag +7 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +20 (+7 eff.) S.pwr/crit +12 Dmg.mod +42% darkness +3% light +3% nature ----- def ----- Resists +9% light +12% acid ---------- misc Vim/s.crit +8.00 Max.vim +49.00 Max.N.En +47.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Poliyana the Flashzephyr (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 66% chance to daze at end of turn * 60% chance to disease While equipped: Stats +5 Mag dps ---------- Phys.crit +13.0% Spell.crit +5% Mind.crit +3% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Dmg.mod +12% arcane +30% fire Res.pen +25% arcane ----- def ----- Spell.save +50 (+7 eff.) Mind.save +50 (+17 eff.) ---------- misc Mana/turn +0.12 Max.psi +60.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone starstaff of breaching (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% physical Res.pen +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+15 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 116 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 voratun battleaxe 'Unlightwrither' (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 58.0 - 87.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +28 darkness On Hit.r1 +12 mind On Crit.r2 +12 mind On Hit: * 68% chance to inflict 15% damage reduction On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: dps ---------- Phys.crit +21.0% Phys.pwr +21 (+1 eff.) Dmg.mod +18% darkness +9% temporal Res.pen +15% darkness Melee Ret 24 mind 20 temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +9% temporal Massive two-handed battleaxes.  | 
 Greenhue the voratun greatmaul (69-103.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 69.0 - 103.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Against +34% Unnatural On Hit.r1 +12 nature On Hit: * Slows global speed by 53% * 53% chance to cause random gloom While equipped: Stats +10 Wil dps ---------- Phys.crit +21.0% Crit.mult +28.00% Dmg.mod +9% nature +6% fire Res.pen +21% nature Apr +21 Melee Ret 4 mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +13% all Massive two-handed mauls.  | 
 quick voratun greatmaul of nature (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Nature/Master Power 66.5 - 99.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 111% While equipped: Stats +10 Dex dps ---------- Res.pen +21% nature Acc +19 (+1 eff.) ----- def ----- Resists +12% all Massive two-handed mauls.  | 
 voratun greatmaul 'Issedin' (88.5-132.75 power, 8 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Master Power 88.5 - 132.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +8 Crit +3.0% Atk.spd 100% On Crit: * cripple the target While equipped: Stats +10 Con dps ---------- Phys.crit +19.0% Phys.pwr +19 (+1 eff.) Res.pen +21% physical Melee Ret 12 physical On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Die.at -40.00 life Heal.mod +20% Disarm- +49% Massive two-handed mauls.  | 
 chilling iron greatsword of massacre (25-40 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 25.0 - 40.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 cold Massive two-handed swords.  | 
 Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con dps ---------- Dmg.mod +2% all ----- def ----- Resists +2% all ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.  | 
 voratun greatsword 'Deepsweeper' (60-96 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 60.0 - 96.0 Acid Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 acid On Hit.r1 +20 darkness On Crit.r2 +16 darkness On Hit: * 40% chance to corrode armour by 30% On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +12% darkness +9% mind +36% arcane Res.pen +25% arcane +15% mind +15% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% acid Massive two-handed swords.  | 
 voratun longsword 'Blacksweep' (41.5-58.1 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 41.5 - 58.1 Light Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 light +15 temporal +16 darkness On Hit.r1 +36 light On Hit: * 68% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +24% nature +12% light Melee Ret 12 darkness 19 temporal On Hit (Melee): * 51% chance to inflict 15% damage reduction ----- def ----- Resists +13% temporal +9% light +18% darkness Sharp, long, and deadly.  | 
 hateful voratun mace of massacre (58.5-81.9 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Master/Psionic Power 58.5 - 81.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 darkness Against +15% Living Blunt and deadly.  | 
 thunderous voratun mace of dampening (44.5-62.3 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature/Disrupt Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 26% chance to daze at end of turn While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Res.pen +12% lightning ----- def ----- Resists +17% acid +14% fire +17% lightning +16% cold Spell.save +15 (+2 eff.) Blunt and deadly.  | 
 quick dwarven-steel waraxe of evisceration (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Master Power 21.5 - 30.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 111% On Crit: * wounds the target for 7 turns: 95 bleeding, 119% reduced healing While equipped: Stats +5 Dex dps ---------- Phys.crit +10.0% Phys.pwr +10 (+1 eff.) Acc +11 (+1 eff.) One-handed war axes.  | 
 Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 58.0 - 81.2 Phys.bleed Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +10% physical ---------- misc See.Invis +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.  | 
 arcing voratun waraxe of ruin (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Phys.crit +15.0% Crit.mult +15.00% Apr +15 One-handed war axes.  | 
 quick voratun waraxe of erosion (40.5-56.7 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Nature/Master Power 40.5 - 56.7 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +20 nature +20 temporal While equipped: Stats +7 Dex dps ---------- Acc +15 (+1 eff.) One-handed war axes.  | 
 voratun dagger of shearing (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.0 - 48.1 Physical Uses 45% Dex, 50% Mag, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% physical Res.pen +12% physical Apr +12 Sharp, short and deadly.  | 
 honing living mindstar of sand (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This natural sand should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +30% physical Res.pen +30% physical Melee Ret 18 physical ----- def ----- Resists +28% physical Burrow: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 19 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 swiftstrike drakeskin leather sling of nature4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.1% dam / acc Atk.spd 143% Range +10 Proj.spd +200% Ranged+ +35 nature While equipped: dps ---------- Res.pen +15% nature ----- def ----- Resists +10% all Slings are used to hurl stones or metal shots at your foes.  | 
 Emelolle the Pitchtyphoon (21/52, 71.5-100.1 power, 35 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Psionic Power 71.5 - 100.1 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit / acc Apr +35 Crit +3.0% Capacity 52 Rld cld 0 Ranged+ +8 acid +42 darkness +58 blight +23 mind On Hit.r1 +12 blight +20 darkness +12 acid On Hit: 10% Epidemic 5 On Hit: * 30% chance to disease * 67% chance to corrode armour by 30% * 20% chance to torment the target Arrows are used with bows to pierce your foes to death.  | 
 inquisitor's quiver of dragonbone arrows of wind (19/19, 54.5-76.3 power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Disrupt Power 54.5 - 76.3 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 19 Proj.spd +200% Ranged+ +32 manaburn arcane On Hit: * 10% chance to create an air burst On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death.  | 
 sentry's quiver of dragonbone arrows of annihilation (52/52, 87.5-122.5 power, 48 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 87.5 - 122.5 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.2% crit / acc Apr +48 Crit +21.0% Capacity 52 Rld cld 1 Proj.spd +200% Arrows are used with bows to pierce your foes to death.  | 
 Baresus the Cindertaint (12 def, 3 armour, 64.5-77.4 power, 199.5 block)7.0 T5 shield armor [Rare] Arcane When used to Attack: Power 64.5 - 77.4 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +200 Melee+ +16 fire +20 light On Hit: * 68% chance to blind While equipped: Stats +6 Mag +5 Con dps ---------- Dmg.mod +18% temporal +24% light +39% fire Res.pen +40% temporal Melee Ret 12 temporal 12 fire On Melee Ret: * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +14% light +9% lightning ---------- misc Light +5 Talents +5 Block Handheld deflection devices.  | 
 The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 52.0 - 62.4 Darkness Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +200 While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+5 eff.) Fatigue +28% ---------- misc Talents +5 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again."  | 
 warded voratun shield (12 def, 3 armour, 65.5-78.6 power, 207.5 block)7.0 T5 shield armor [Ego+] Arcane When used to Attack: Power 65.5 - 78.6 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +208 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% ---------- misc Wards +6 lightning +6 temporal +6 blight +6 fire +6 cold Talents +1 Ward +5 Block Handheld deflection devices.  | 
 focusing linen robe of blight (+12%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight ---------- misc Mana/turn +0.16 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 multi-hued reinforced leather armour of command (17 def, 16 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Armour +16 Defense +17 (+6 eff.) Fatigue +8% Resists +17% acid +17% physical +16% cold +14% lightning +16% fire Mind.save +22 (+8 eff.) A suit of armour made of leather.  | 
 drakeskin leather armour 'Kindleviper' (15 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +3% mind Res.pen +5% light Melee Ret 4 light 20 physical On Hit (Melee): * Slows global speed by 45% ----- def ----- Armour +18 Defense +15 (+5 eff.) Fatigue +8% Resists +29% temporal +18% mind +6% light Mind.save +25 (+9 eff.) ---------- misc Light +3 A suit of armour made of leather.  | 
 Blackream the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Res.pen +20% arcane +20% darkness Phasing +80% ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +15% lightning +10% physical +9% darkness Phys.save +25 (+7 eff.) Spell.save +21 (+3 eff.) Silence- +20% Confus- +30% Knockbk- +20% ---------- misc Mana/s.crit +4.00 A suit of armour made of mail.  | 
 Branudor the Cloudgrind (9 def, 16 armour)17.0 T5 massive armor [Rare] Master While equipped: dps ---------- Crit.mult +30.00% Phys.pwr +8 (+0 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +9% blight Res.pen +20% mind +30% lightning ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +30% acid +12% blight Phys.save +51 (+13 eff.) Die.at -80.00 life Heal.mod +25% ---------- misc Telepathy Humanoid/Orc A suit of armour made of metal plates.  | 
 Emeyata the voratun plate armour (18 def, 28 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +28 Defense +18 (+6 eff.) Rng.Def +9 (+3 eff.) Fatigue +26% Resists +61% acid +15% cold +9% nature +2% physical ---------- misc Max.stam +10.00 Breathe water A suit of armour made of metal plates.  | 
 voratun plate armour of natural resilience (9 def, 16 armour)17.0 T5 massive armor [Ego+] Disrupt While equipped: ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +17% nature +16% blight D.Red.from +15% Unnatural A suit of armour made of metal plates.  | 
 elven-silk cloak 'Hetterim' (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +10 Dex +4 Wil +7 Cun +6 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% temporal Melee Ret 12 blight ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +30% cold Spell.save -24 (-4 eff.) ---------- misc Stam/turn +1.50 Mana/turn -0.60 Equi/ret +0.12 Max.hate +14.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Tulichak the Stormgrit (0 def, 12 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +25% lightning +20% nature On Hit (Melee): * 33% chance to inflict 15% damage reduction ----- def ----- Armour +12 Fatigue +3% Resists +6% darkness +33% lightning ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 pair of voratun boots 'Airwisp' (0 def, 5 armour)3.0 T5 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Mind.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +12% blight +12% mind Res.pen +20% arcane Melee Ret 24 arcane ----- def ----- Armour +5 Fatigue +4% Resists +18% lightning ---------- misc Mana/s.crit +5.00 Vim/s.crit +4.00 Max.mana +100.00 Max.hate +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 traveler's pair of voratun boots of uncanny dodging (9 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue -6% Phys.save +15 (+4 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 elven-silk wizard hat 'Thunderobeisance' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% blight Res.pen +33% lightning +33% blight Melee Ret 26 blight 12 fire On Hit (Melee): * 26% chance to disease ----- def ----- Defense +3 (+1 eff.) Resists +33% lightning +11% temporal +15% fire A pointy cloth hat, very wizardly...  | 
 grounding drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +13% temporal A cap made of leather.  | 
 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 218 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+1 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 47 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 24.32 cold damage and 160.75 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Kindleviper the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +30% arcane Melee Ret 20 fire ----- def ----- Armour +10 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% acid +18% temporal +10% darkness +10% fire +9% mind +9% lightning Mind.save +15 (+5 eff.) Disease- +25% Cut- +30% Silence- +25% Stun/Frz- +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 25/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Brightraze [power 73]  (12 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +20% light Melee Ret 24 lightning On Hit (Melee): * 36% chance to blind ----- def ----- Resists +9% lightning +12% mind +12% light Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 Boltburst the stralite torque of kinetic psionic shield [power 131]  (12 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +30% lightning Melee Ret 12 mind 12 lightning On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Resists +21% lightning +9% mind +15% darkness ---------- misc Talents +5 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 131 for 7 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 dragonbone totem of healing 'Stormsnake' [power 235]  (12 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +4 Con dps ---------- Melee Ret 20 lightning On Hit (Melee): * 51% chance to daze at end of turn ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +12% darkness +9% cold Phys.save +30 (+8 eff.) Mind.save +51 (+17 eff.) Disease- +30% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +5 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Heal a target within range 9 (based on Willpower) for 235 Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
			Destroyer of the creation (Madness (Roguelike) difficulty)
			Killed Slasul.By ACH LadyPal the Shalore Sun Paladin level 25
7th Haze 122nd year of Ascendancy at 18:35 see stats
			Exterminator (Madness (Roguelike) difficulty)
			Killed 1000 creatures.By ACH LadyPal the Shalore Sun Paladin level 44
17th Haze 122nd year of Ascendancy at 06:56 see stats
			Fear of Fours (Madness (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By ACH LadyPal the Shalore Sun Paladin level 39
16th Haze 122nd year of Ascendancy at 01:01 see stats
			Flooder (Madness (Roguelike) difficulty)
			Defeated Ukllmswwik while doing his own quest.By ACH LadyPal the Shalore Sun Paladin level 26
7th Haze 122nd year of Ascendancy at 19:48 see stats
			I meant to do that... (Madness (Roguelike) difficulty)
			Avoid death 50 times with a life-saving talent.By ACH LadyPal the Shalore Sun Paladin level 20
5th Haze 122nd year of Ascendancy at 14:41 see stats
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By ACH LadyPal the Shalore Sun Paladin level 10
55th Dusk 122nd year of Ascendancy at 14:09 see stats
			Level 20 (Madness (Roguelike) difficulty)
			Got a character to level 20.By ACH LadyPal the Shalore Sun Paladin level 20
5th Haze 122nd year of Ascendancy at 13:12 see stats
			Level 30 (Madness (Roguelike) difficulty)
			Got a character to level 30.By ACH LadyPal the Shalore Sun Paladin level 30
13rd Haze 122nd year of Ascendancy at 05:11 see stats
			Level 40 (Madness (Roguelike) difficulty)
			Got a character to level 40.By ACH LadyPal the Shalore Sun Paladin level 40
16th Haze 122nd year of Ascendancy at 03:30 see stats
			Level 50 (Madness (Roguelike) difficulty)
			Got a character to level 50.By ACH LadyPal the Shalore Sun Paladin level 50
17th Haze 122nd year of Ascendancy at 12:40 see stats
			Never Look Back And There Again (Madness (Roguelike) difficulty)
			Win the game without ever setting foot on Maj'Eyal.By ACH LadyPal the Shalore Sun Paladin level 50
17th Haze 122nd year of Ascendancy at 12:41 see stats
			Orcrist (Madness (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By ACH LadyPal the Shalore Sun Paladin level 38
15th Haze 122nd year of Ascendancy at 18:12 see stats
			Overpowered! (Madness (Roguelike) difficulty)
			Did over 6000 damage in one attack.By ACH LadyPal the Shalore Sun Paladin level 9
55th Dusk 122nd year of Ascendancy at 13:27 see stats
			Selfless (Madness (Roguelike) difficulty)
			Won ToME by closing the Void portal using yourself as a sacrifice.By ACH LadyPal the Shalore Sun Paladin level 50
17th Haze 122nd year of Ascendancy at 12:41 see stats
			Size is everything (Madness (Roguelike) difficulty)
			Did over 1500 damage in one attack.By ACH LadyPal the Shalore Sun Paladin level 8
3rd Dusk 122nd year of Ascendancy at 18:48 see stats
			Size matters (Madness (Roguelike) difficulty)
			Did over 600 damage in one attack.By ACH LadyPal the Shalore Sun Paladin level 5
3rd Dusk 122nd year of Ascendancy at 18:38 see stats
			Sliders (Madness (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By ACH LadyPal the Shalore Sun Paladin level 44
17th Haze 122nd year of Ascendancy at 12:39 see stats
			Tactical master (Madness (Roguelike) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By ACH LadyPal the Shalore Sun Paladin level 50
17th Haze 122nd year of Ascendancy at 12:41 see stats
			The Legend of Garkul (Madness (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By ACH LadyPal the Shalore Sun Paladin level 37
15th Haze 122nd year of Ascendancy at 12:08 see stats
			The bigger the better! (Madness (Roguelike) difficulty)
			Did over 3000 damage in one attack.By ACH LadyPal the Shalore Sun Paladin level 8
3rd Dusk 122nd year of Ascendancy at 18:50 see stats
			Treasure Hoarder (Madness (Roguelike) difficulty)
			Amassed 3000 gold pieces.By ACH LadyPal the Shalore Sun Paladin level 33
13rd Haze 122nd year of Ascendancy at 23:50 see stats
			Treasure Hunter (Madness (Roguelike) difficulty)
			Amassed 1000 gold pieces.By ACH LadyPal the Shalore Sun Paladin level 21
6th Haze 122nd year of Ascendancy at 06:45 see stats
Log
Argoniel hits ACH LadyPal for 0 acid damage.
ACH LadyPal casts Flash of the Blade.
ACH LadyPal performs a melee critical strike against Argoniel!
ACH LadyPal performs a melee critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Madness (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
ACH LadyPal hits Argoniel for 405081 physical, 1 lightning, 2413 light, 1 blight, 1487980 light (1895475 total damage).
Argoniel hits ACH LadyPal for 0 acid damage.
ACH LadyPal killed Argoniel!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Madness (Roguelike) difficulty)!
New Achievement: Never Look Back And There Again (Madness (Roguelike) difficulty)!
Saving done.
ACH LadyPal deactivates Second Life.
ACH LadyPal is no longer surging arcane power.
ACH LadyPal deactivates Weapon of Light.
ACH LadyPal deactivates Righteous Strength.
ACH LadyPal aims less carefully.
ACH LadyPal's solar fury subsides.
The shield around ACH LadyPal crumbles.
ACH LadyPal slows down.
ACH LadyPal deactivates Searing Sight.
ACH LadyPal's solar fury subsides.
ACH LadyPal is free from the acid.
ACH LadyPal stops shining.
ACH LadyPal deactivates Weapon of Wrath.
ACH LadyPal deactivates Chant of Resistance.































































































































