









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 1847% |
| Size | big |
| Lifes / Deaths | Killed by gwelgoroth at level 17 on the 4th Decay 122nd year of Ascendancy at 22:04 0 / 10Killed by Urkis, the High Tempest at level 21 on the 27th Regrowth 123rd year of Ascendancy at 12:02 Killed by elven cultist at level 25 on the 80th Regrowth 123rd year of Ascendancy at 07:26 Killed by Melinda at level 26 on the 26th Pyre 123rd year of Ascendancy at 18:50 Killed by Cyrothra the grave wight at level 31 on the 71st Dusk 123rd year of Ascendancy at 03:32 Killed by Press F to pay respects at level 37 on the 57th Regrowth 124th year of Ascendancy at 13:15 Killed by multi-hued drake at level 50 on the 16th Pyre 126th year of Ascendancy at 19:47 Killed by multi-hued drake at level 50 on the 16th Pyre 126th year of Ascendancy at 21:17 Killed by overpowered greater multi-hued wyrm at level 50 on the 16th Pyre 126th year of Ascendancy at 21:23 Killed by overpowered greater multi-hued wyrm at level 50 on the 16th Pyre 126th year of Ascendancy at 22:08 |
Primary Stats
| Strength | 36 (base 10) |
| Dexterity | 75 (base 52) |
| Constitution | 90 (base 60) |
| Magic | 122 (base 60) |
| Willpower | 89 (base 44) |
| Cunning | 21 (base 10) |
Resources
| Life | -84/1492 |
| Mana | 789/789 |
| Paradox | 325 |
| Positive | 192/197 |
| Healing Factor | 1.4615384615384 |
| Regeneration | 6.9423076923074 |
Speed
| Mental | +11.999999999991% |
| Attack | +11.999999999991% |
| Movement | +53.72902271436% |
| Spell | +11.999999999991% |
| Global | +83.333333333333% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 1 |
| See Stealth | 32.403631074416 |
| See Invisible | 32.403631074416 |
Offense: Mainhand
| Damage | 263 |
| Accuracy | 55 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 0.71 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 22% |
| Speed | 0.89285714285721 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 10% |
| Speed | 0.89285714285721 |
Offense: Damage Bonus
| Nature | +26% |
| Acid | +20% |
| Light | +32% |
| Temporal | +98% |
| Blight | +35% |
| Arcane | +34% |
| Physical | +55% |
| All | +17% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +15% |
| Temporal | +31% |
| Physical | +41% |
| Arcane | +20% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (62.309173272933%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 76 |
| Mental Save | 76 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Nature | + 38%( 70%) |
| Temporal | + 71%( 80%) |
| Lightning | + 15%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 16%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 37% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Inflicts 1001.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 342 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 13 turns. While Heroism is active, you will only die when reaching -818 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.60 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Chronomancy / Stasis | 1.10 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Chronomancy | 1.40 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target's accuracy and power have been increased by 15. 3 Fateweaver |
| beneficial effect | The target is moving is 60% faster. 3 Celerity |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | The target is recovering 30 life each turn. Recovery |
| detrimental effect | Reduces global action speed by 20%. Slow |
| beneficial effect | The target's defense and saves have been increased by 18. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by blade horror. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by skeleton assassin. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1759. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Breezegash' (24 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +3% acid Res.pen +15% acid On Hit (Melee): * Slows global speed by 15% * 30% chance to corrode armour by 30% ----- def ----- Armour +5 Defense +24 (+6 eff.) Fatigue -2% Resists +5% lightning +11% temporal +3% acid Max.HP +43.00 ---------- misc Stam/turn +0.60 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | Tedekhad (23/23, 51-71.4 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 51.0 - 71.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 23 Ranged+ +21 acid +26 darkness +23 bleed +42 mind +4 arcane On Crit.r2 +8 arcane +4 mind On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 25 bleeding, 76% reduced healing * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
| Light source | Layema0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil +5 Mag dps ---------- Crit.mult +10.00% Spell.pwr +14 (+4 eff.) Res.pen +10% mind Melee Ret 22 fire ----- def ----- Resists +7% fire Mind.save +30 (+7 eff.) Heal/summ +10 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +12 Mag +9 Wil +3 Con dps ---------- Spell.crit +7% Dmg.mod +18% blight +17% arcane Res.pen +20% arcane Melee Ret 10 vim draining blight ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 26%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. This object's appearance was changed to ???. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Zanusin the Rootdeath0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +9% nature +24% temporal Melee Ret 16 temporal On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +22% nature +12% temporal Spell.save +20 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| Around waist | Ulfugorn the Glintenvy1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Str +5 Mag +5 Wil +5 Con dps ---------- Spell.crit +5% Phys.pwr +15 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +9% light Res.pen +5% light Melee Ret 12 light ----- def ----- Phys.save +26 (+7 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
| In main hand | warden's dragonbone longbow4.0 T5 longbow 2H weapon [Ego+] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% temporal +18% physical Res.pen +11% temporal +21% physical ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | stone warden's drakeskin leather gloves of the juggernaut (0 def, 19 armour)1.0 T5 hands armor [Ego++] Arcane/Master While equipped: Stats +14 Con ----- def ----- Armour +19 Hardiness +13% Resists +4% physical Phys.save +10 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +37% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+3 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.4 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Around neck | Brightshield0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Str +10 Dex +12 Wil +3 Con dps ---------- Dmg.mod +6% light Res.pen +10% light ----- def ----- Fatigue -10% Resists +9% nature Phys.save +41 (+10 eff.) Spell.save +41 (+9 eff.) Mind.save +50 (+11 eff.) HP.reg +4.50 ---------- misc Infravis +1 Amulets can have magical properties. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Primal Infusion (affinity 19%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
teleportation rune of the wizard (range 186)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (89% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 186 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.3 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 240.70 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Petrified Wood ring0.1 T4 ring jewelry [Ego] While equipped: Stats +25 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Belarig the Cracklemalice0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +4 Con dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +20% darkness +19% cold On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +40% darkness +38% cold ---------- misc Light +3 Infravis +3 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+3 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 270.85 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring 'Pitchshear'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +3 Wil +17 Cun dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +2 Melee+ 37 light Ranged+ 34 light Dmg.mod +3% darkness On Hit (Melee): * 31% chance to blind * 30% chance to inflict 15% damage reduction On Hit (Ranged): * 21% chance to blind ----- def ----- Defense +18 (+5 eff.) Resists +6% darkness Rings can have magical properties. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +15% Spell.pwr +40 (+9 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Wil +10 Mag dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Blood-Edge (46-64.4 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 46.0 - 64.4 Physical Uses 160% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +7 Crit +6.0% Atk.spd 100% HP.leech +5% Dmg.conv 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: dps ---------- Spell.crit +8% Spell.pwr +21 (+5 eff.) Dmg.mod +15% blight +15% physical ---------- misc Max.vim +25.00 Telepathy Undead/Blood Bleeding Edge: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Darkfist the voratun mace (58.5-81.9 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 58.5 - 81.9 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 blight On Hit: 10% Epidemic 5 On Hit: * 16% chance to disease While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% fire Acc +12 (+4 eff.) Melee Ret 12 darkness ----- def ----- Defense +12 (+3 eff.) Resists +9% darkness +3% fire Disease- +28% Disarm- +43% Blunt and deadly. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 140% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.52 acid and 21.96 blight damage. If not cleared after five turns it will inflict 124.66 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Smolderjustice4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +53 nature +50 fire While equipped: Stats +20 Str +2 Mag dps ---------- Phys.pwr +41 (+7 eff.) All.spd +9% Dmg.mod +3% fire Res.pen +20% nature +18% fire ----- def ----- Rng.Def +4 (+1 eff.) Resists +5% arcane +6% light +15% all Knockbk- +5% Def/telep +10 Longbows are used to shoot arrows at your foes. |
Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Armorion the quiver of elven-wood arrows (0/19, 43-60.2 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Arcane Power 43.0 - 60.2 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 Ranged+ +26 acid +11 light +17 blight Against +12% Undead On Crit.r2 +4 temporal On Hit: * 20% chance to corrode armour by 30% * 15% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * splashes the target with acid Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 45-63 power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 110% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Str 40 Heavy Armour Training 2 [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Dourstreak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +3 Cun dps ---------- Dmg.mod +9% mind Res.pen +5% darkness +20% temporal ----- def ----- Defense +2 (+1 eff.) Resists +22% darkness +31% temporal Spell.save +10 (+2 eff.) Def/telep +17 Res/telep +12% Dur/telep +22% ---------- misc Max.mana +44.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 515.97 cold damage and condensing the air into freezing vapors that deal 171.99 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Sunoblivion (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +12 Mag +12 Wil +4 Con dps ---------- Spell.crit +8% Res.pen +25% nature +5% light On Hit (Melee): * Slows global speed by 32% * 30% chance to blind ----- def ----- Defense +3 (+1 eff.) Resists +6% light Spell.save +15 (+4 eff.) ---------- misc Max.mana +80.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Isiwyn' (17 def, 11 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Acc +27 (+8 eff.) ----- def ----- Armour +11 Defense +17 (+5 eff.) Rng.Def +6 (+2 eff.) Fatigue -8% Resists +18% fire +16% light +26% cold Phys.save +6 (+2 eff.) Stealth +10 Max.HP +83.00 Cut- +5% Disarm- +15% ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 486 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.82 cold damage and 56.73 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
voratun pickaxe 'Vorebrena' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +13 Str +1 Dex +6 Wil +2 Con dps ---------- Phys.crit +12.0% Mind.crit +13% Crit.mult +18.00% Phys.pwr +10 (+1 eff.) Dmg.mod +12% physical Apr +7 ----- def ----- Fatigue -8% Resists +3% physical HP.reg +0.60 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 636.48 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 866.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +6 Con +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
overpowered dragonbone totem of thorny skin [power 117] (27 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 117 and armour hardiness by 70% Puts all charms on 27 cooldown Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Press F to pay respects the Cornac Temporal Warden level 33
17th Regrowth 124th year of Ascendancy at 10:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Press F to pay respects the Cornac Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 11:56 see stats
Against all odds
Killed Ukruk in the ambush.By Press F to pay respects the Cornac Temporal Warden level 32
71st Dusk 123rd year of Ascendancy at 13:00 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Press F to pay respects the Cornac Temporal Warden level 27
74th Pyre 123rd year of Ascendancy at 21:47 see stats
Arachnophobia
Destroyed the spydric menace.By Press F to pay respects the Cornac Temporal Warden level 36
29th Regrowth 124th year of Ascendancy at 21:34 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Press F to pay respects the Cornac Temporal Warden level 50
16th Pyre 126th year of Ascendancy at 19:43 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Press F to pay respects the Cornac Temporal Warden level 45
40th Haze 124th year of Ascendancy at 10:10 see stats
Brave new world
Went to the Far East and took part in the war.By Press F to pay respects the Cornac Temporal Warden level 35
27th Regrowth 124th year of Ascendancy at 19:22 see stats
Bringer of Doom
Killed a Bringer of Doom.By Press F to pay respects the Cornac Temporal Warden level 27
74th Pyre 123rd year of Ascendancy at 10:33 see stats
Clone War
Destroyed your own Shade.By Press F to pay respects the Cornac Temporal Warden level 50
49th Dusk 125th year of Ascendancy at 10:02 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Press F to pay respects the Cornac Temporal Warden level 12
48th Dusk 122nd year of Ascendancy at 16:45 see stats
Destroyer of the creation
Killed Slasul.By Press F to pay respects the Cornac Temporal Warden level 41
72nd Pyre 124th year of Ascendancy at 01:39 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Press F to pay respects the Cornac Temporal Warden level 34
24th Regrowth 124th year of Ascendancy at 07:20 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Press F to pay respects the Cornac Temporal Warden level 50
1st Time of Balance 126th year of Ascendancy at 00:24 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Press F to pay respects the Cornac Temporal Warden level 50
5th Pyre 126th year of Ascendancy at 15:04 see stats
Exterminator
Killed 1000 creatures.By Press F to pay respects the Cornac Temporal Warden level 17
3rd Regrowth 123rd year of Ascendancy at 14:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Press F to pay respects the Cornac Temporal Warden level 21
27th Regrowth 123rd year of Ascendancy at 13:27 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Press F to pay respects the Cornac Temporal Warden level 50
73rd Regrowth 126th year of Ascendancy at 07:45 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Press F to pay respects the Cornac Temporal Warden level 40
71st Pyre 124th year of Ascendancy at 13:51 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Press F to pay respects the Cornac Temporal Warden level 50
75th Pyre 125th year of Ascendancy at 19:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Press F to pay respects the Cornac Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 09:53 see stats
Level 10
Got a character to level 10.By Press F to pay respects the Cornac Temporal Warden level 10
11st Dusk 122nd year of Ascendancy at 21:27 see stats
Level 20
Got a character to level 20.By Press F to pay respects the Cornac Temporal Warden level 20
21st Regrowth 123rd year of Ascendancy at 03:13 see stats
Level 30
Got a character to level 30.By Press F to pay respects the Cornac Temporal Warden level 30
67th Dusk 123rd year of Ascendancy at 15:10 see stats
Level 40
Got a character to level 40.By Press F to pay respects the Cornac Temporal Warden level 40
27th Pyre 124th year of Ascendancy at 12:07 see stats
Level 50
Got a character to level 50.By Press F to pay respects the Cornac Temporal Warden level 50
70th Regrowth 125th year of Ascendancy at 05:07 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Press F to pay respects the Cornac Temporal Warden level 28
60th Dusk 123rd year of Ascendancy at 10:34 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Press F to pay respects the Cornac Temporal Warden level 43
59th Dusk 124th year of Ascendancy at 16:49 see stats
Orcrist
Killed the leaders of the Orc Pride.By Press F to pay respects the Cornac Temporal Warden level 50
36th Regrowth 126th year of Ascendancy at 17:09 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Press F to pay respects the Cornac Temporal Warden level 18
4th Regrowth 123rd year of Ascendancy at 16:55 see stats
Pest Control
Killed 1000 reproducing vermin.By Press F to pay respects the Cornac Temporal Warden level 44
62nd Dusk 124th year of Ascendancy at 03:23 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Press F to pay respects the Cornac Temporal Warden level 47
53rd Regrowth 125th year of Ascendancy at 07:13 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Press F to pay respects the Cornac Temporal Warden level 14
2nd Haze 122nd year of Ascendancy at 18:52 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Press F to pay respects the Cornac Temporal Warden level 26
1st Pyre 123rd year of Ascendancy at 03:49 see stats
Self-killer
Killed your future self.By Press F to pay respects the Cornac Temporal Warden level 18
4th Regrowth 123rd year of Ascendancy at 16:55 see stats
Size is everything
Did over 1500 damage in one attack.By Press F to pay respects the Cornac Temporal Warden level 50
70th Regrowth 125th year of Ascendancy at 10:47 see stats
Size matters
Did over 600 damage in one attack.By Press F to pay respects the Cornac Temporal Warden level 34
24th Regrowth 124th year of Ascendancy at 07:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Press F to pay respects the Cornac Temporal Warden level 35
24th Regrowth 124th year of Ascendancy at 08:42 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Press F to pay respects the Cornac Temporal Warden level 44
61st Dusk 124th year of Ascendancy at 20:30 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Press F to pay respects the Cornac Temporal Warden level 44
60th Dusk 124th year of Ascendancy at 14:51 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Press F to pay respects the Cornac Temporal Warden level 50
5th Pyre 126th year of Ascendancy at 15:04 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Press F to pay respects the Cornac Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 11:56 see stats
The Arena
Unlocked Arena mode.By Press F to pay respects the Cornac Temporal Warden level 5
5th Mirth 122nd year of Ascendancy at 02:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Press F to pay respects the Cornac Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 11:56 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Press F to pay respects the Cornac Temporal Warden level 27
2nd Flare 123rd year of Ascendancy at 04:44 see stats
The Sun Still Shines
Aeryn survived the last battle.By Press F to pay respects the Cornac Temporal Warden level 50
5th Pyre 126th year of Ascendancy at 15:04 see stats
The secret city
Discovered the truth about mages.By Press F to pay respects the Cornac Temporal Warden level 20
26th Regrowth 123rd year of Ascendancy at 10:21 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Press F to pay respects the Cornac Temporal Warden level 18
4th Regrowth 123rd year of Ascendancy at 23:08 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Press F to pay respects the Cornac Temporal Warden level 42
7th Dusk 124th year of Ascendancy at 09:00 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Press F to pay respects the Cornac Temporal Warden level 27
1st Flare 123rd year of Ascendancy at 14:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Press F to pay respects the Cornac Temporal Warden level 28
64th Dusk 123rd year of Ascendancy at 23:39 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Press F to pay respects the Cornac Temporal Warden level 20
27th Regrowth 123rd year of Ascendancy at 05:22 see stats
Unstoppable
Returned from the dead.By Press F to pay respects the Cornac Temporal Warden level 50
16th Pyre 126th year of Ascendancy at 21:17 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Press F to pay respects the Cornac Temporal Warden level 32
71st Dusk 123rd year of Ascendancy at 10:43 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Press F to pay respects the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 22:02 see stats
Log
Talent Infusion: Heroism is ready to use.
Talent Haste is ready to use.
Talent Guardian Unity is ready to use.
Talent Dimensional Step is ready to use.
Overpowered greater multi-hued wyrm resists the sandstorm!
Press F to pay respects spins fate.
Press F to pay respects weaves fate.
Ran for 2 turns (stop reason: taken damage).
Press F to pay respects shrugs off the effect 'Blinded'!
Press F to pay respects shares damage with his guardian!
Something hits Press F to pay respects for (106 shared), 170 physical (170 total damage).
Something hits Overpowered greater multi-hued wyrm for 242 physical damage.
Overpowered greater multi-hued wyrm breathes sand!
Press F to pay respects's temporal clone loses sight!
Press F to pay respects loses sight!
Overpowered greater multi-hued wyrm hits Press F to pay respects's temporal clone for 382 physical, (106 shared) (488 total damage).
Overpowered greater multi-hued wyrm hits Press F to pay respects for 276 physical damage.
Ran for 2 turns (stop reason: taken damage).
Press F to pay respects is recovering from the damage!
Press F to pay respects shrugs off the effect 'Blinded'!
Something hits Press F to pay respects for 276 physical damage.
Talent Temporal Form is ready to use.
Press F to pay respects receives 44 healing.
Ran for 2 turns (stop reason: taken damage).
Press F to pay respects slows down.
Something hits Press F to pay respects for 332 cold damage.
Saving game...























































































































