











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 50 / 1951% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant chieftain at level 23 on the 59th Regrowth 123rd year of Ascendancy at 23:46 2 / 5Killed by elven blood mage at level 26 on the 1st Time of Balance 123rd year of Ascendancy at 06:05 Killed by fire wyrm at level 34 on the 19th Dusk 123rd year of Ascendancy at 08:43 Killed by overpowered greater multi-hued wyrm at level 41 on the 2nd Haze 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 41 on the 2nd Haze 123rd year of Ascendancy at 16:37 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 104 (base 60) |
| Constitution | 82 (base 58) |
| Magic | 92 (base 60) |
| Willpower | 46 (base 12) |
| Cunning | 135 (base 60) |
Resources
| Life | 1502/1502 |
| Mana | 304/304 |
| Stamina | 292/292 |
| Vim | 149/266 |
| Healing Factor | 1.4285714285714 |
| Regeneration | 17.349477141114 |
Speed
| Mental | +13.73025370343% |
| Attack | 0% |
| Movement | +10% |
| Spell | +13.73025370343% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 11 |
| See Stealth | 52.24408918566 |
| See Invisible | 67.24408918566 |
| Stealth | 76.506905907699 |
Offense: Mainhand
| Damage | 221 |
| Accuracy | 77 |
| Crit Chance | 76% |
| APR | 48 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 129 |
| Accuracy | 77 |
| Crit Chance | 63% |
| APR | 46 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 46% |
| Speed | 0.87927351556575 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +52% |
| Nature | +50% |
| Physical | +12% |
| Arcane | +26% |
| Cold | +27% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +22% |
| Physical | +17% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 43 (88.311688311688%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 37 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 45%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 45%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Teleport Resistance | 25% |
| Poison Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 692 damage for 8 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -707 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1792% for 10 turns and instantly restoring 90 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Phantasmal Shield |
| talent | Trained Reactions |
| talent | Essence of Speed |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 10.6 and stamina regeneration by 2.3. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 59% chance to deflect up to 34 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by ghoul. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by cold drake hatchling. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Borfast the Broken. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by orc master assassin. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by midge swarm. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost tinker from death by Islolrathra the ghoulking. Escort: lost tinker (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by stone troll. Escort: lost warrior (level 2 of Trollmire) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1737. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Branuntir' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Wil +3 Cun +3 Con dps ---------- Res.pen +5% physical ----- def ----- Armour +3 Fatigue -2% Phys.save +29 (+7 eff.) Mind.save +12 (+3 eff.) Die.at -60.00 life ---------- misc Max.enc +31 Stam/turn +0.60 Blink to a nearby random location (rad 8) Puts all charms on 23 cooldown A pair of boots made of leather. |
| Light source | piercing dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Res.pen +12% all Apr +11 ----- def ----- Resists +14% blight +13% darkness ---------- misc Light +6 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 31 blight damage or heals 44 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eleneromirach the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +10 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +13% nature ----- def ----- Defense +2 (+1 eff.) Resists +19% nature +9% darkness Mind.save +8 (+2 eff.) Poison- +10% Disease- +15% Teleport- +5% A pointy cloth hat, very wizardly... |
| On hands | alchemist's dwarven-steel gauntlets of dispersion (0 def, 2 armour)1.5 T3 hands armor [Ego++] Arcane While equipped: Stats +7 Mag +7 Wil dps ---------- Melee+ 5 acid 6 cold 5 fire 7 arcane 6 lightning ----- def ----- Armour +2 Resists +5% arcane Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Emelima (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Phys.save +30 (+8 eff.) Mind.save +30 (+8 eff.) Die.at -60.00 life Cut- +20% Teleport- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 33 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
| On fingers | Rageldir the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Dex +7 Wil +14 Cun dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +19% arcane Acc +15 (+3 eff.) Melee Ret 20 blight ----- def ----- Resists +21% arcane +9% blight Rings can have magical properties. |
| Around neck | wanderer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Dex +5 Cun +7 Con dps ---------- Crit.mult +19.00% Mov.spd +10% Acc +9 (+2 eff.) Apr +16 ----- def ----- Fatigue -7% HP.reg +1.30 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
| In main hand | Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 35% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Creeping Darkness: Level 3.0 Pwr.cost 23 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 44.72 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
| Around waist | Nerira1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Con +6 Wil dps ---------- Crit.mult +6.00% Acc +4 (+1 eff.) ----- def ----- Armour +15 Defense +15 (+4 eff.) Fatigue -2% Resists +9% acid +9% fire Phys.save +24 (+6 eff.) Mind.save +15 (+4 eff.) Max.HP +174.00 A belt that goes around your waist. |
| In off hand | Umbral Razor (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 45% Cun, 60% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 210.47 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
| Cloak | cashmere cloak 'Hanokan' (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +5 Dex +6 Cun +3 Con dps ---------- Acc +3 (+0 eff.) Apr +5 ----- def ----- Defense +12 (+3 eff.) Phys.save +15 (+4 eff.) Max.HP +82.00 ---------- misc Infravis +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+5 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 48, based on Cunning and Magic) for 10 turns. Uses 45 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. This item has been sent to the Item's Vault. |
Inventory
Primal Infusion (affinity 18%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the sneak (heal 363)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 363 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1002% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1002% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (334.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (88% of a turn) Is a spell Description: Inflicts 357.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bleakspiker the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +10 Con dps ---------- Dmg.mod +9% arcane +15% mind Melee Ret 12 mind ----- def ----- Resists +15% darkness Mind.save +30 (+8 eff.) ---------- misc Equi/ret +0.16 Hate/m.crit +4.00 Amulets can have magical properties. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 159.07 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Islerenn0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +5 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +7% light +8% physical ----- def ----- Armour +10 Phys.save +12 (+3 eff.) Die.at -80.00 life HP.reg +0.40 ---------- misc Max.stam +20.00 Amulets can have magical properties. |
enraging voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Melee+ 13 light 14 darkness Dmg.mod +8% physical +12% light +15% darkness On Melee Ret: * 11% chance to inflict 15% damage reduction * 13% chance to blind Amulets can have magical properties. |
wanderer's gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% Melee+ 7 light 11 darkness Dmg.mod +6% light +6% darkness On Melee Ret: * 10% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Fatigue -6% HP.reg +0.60 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +9 Con dps ---------- Phys.crit +3.0% Phys.pwr +9 (+2 eff.) Melee Ret 8 physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +2% physical Die.at -20.00 life Max.HP +58.00 HP.reg +1.10 Heal.mod +18% Blind- +32% ---------- misc Infravis +5 See.Stealth +13 See.Invis +13 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Max.HP +52.00 HP.reg +1.20 Heal.mod +17% Rings can have magical properties. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +52.00 HP.reg +1.30 Heal.mod +15% Rings can have magical properties. |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +10 Con ----- def ----- Phys.save +20 (+5 eff.) Max.HP +56.00 HP.reg +1.20 Heal.mod +25% Rings can have magical properties. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 35% Cun, 105% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 15.91 acid and 15.91 blight damage. If not cleared after five turns it will inflict 90.36 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Moon (30-39 power, 30 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 30.0 - 39.0 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +30 Crit +10.0% Atk.spd 100% Melee+ +20 darkness While equipped: dps ---------- Dmg.mod +10% darkness ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
plaguebringer's voratun dagger of corruption (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane Power 38.0 - 49.4 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight On Hit: 10% Epidemic 5 On Hit: * 12% chance to inflict 15% damage reduction * 16% chance to disease * 20% chance to curse the target While equipped: ----- def ----- Disease- +15% Sharp, short and deadly. |
quick voratun dagger of corruption (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 38.0 - 49.4 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) Sharp, short and deadly. |
voratun dagger 'Islassra' (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 38.0 - 49.4 Blight Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Acc +12 (+2 eff.) Melee Ret 12 blight ----- def ----- Defense +12 (+3 eff.) Resists +4% physical +12% mind +9% darkness Die.at -85.00 life Max.HP +60.00 Disarm- +39% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
dragonbone longbow 'Offalsorrow'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: 10% Shoot 1 On Hit: * Slows global speed by 44% While equipped: dps ---------- Dmg.mod +15% arcane +53% physical Res.pen +15% nature +33% physical ----- def ----- Resists +6% acid ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 178 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Flaremire1.0 T3 belt armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +18% fire ----- def ----- Mind.save +11 (+3 eff.) ---------- misc Infravis +1 See.Invis +9 Telepathy All A belt that goes around your waist. |
Zeriroddahor the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: Stats +2 Wil +5 Mag dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +20 (+5 eff.) S.pwr/crit +4 ----- def ----- HP.reg +3.60 Heal.mod +24% ---------- misc Mana/turn +0.16 A belt that goes around your waist. |
cashmere cloak 'Isima' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +10% darkness Res.pen +9% darkness +25% physical Apr +2 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness Stealth +10 Die.at -40.00 life Max.HP +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +21 (+5 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life Max.HP +83.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the guardian (12 def, 5 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +17% darkness Res.pen +6% darkness ----- def ----- Armour +5 Defense +12 (+3 eff.) Resists +19% darkness Phys.save +17 (+4 eff.) Spell.save +20 (+7 eff.) Mind.save +23 (+6 eff.) Stealth +17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of the guardian (17 def, 6 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +20% darkness ----- def ----- Armour +6 Defense +17 (+4 eff.) Resists +16% darkness Phys.save +22 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +22 (+6 eff.) Stealth +19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elenykhad (0 def, 15 armour)3.0 T5 feet armor [Rare] Arcane While equipped: Stats +5 Dex +3 Wil dps ---------- Res.pen +20% darkness +15% temporal ----- def ----- Armour +15 Fatigue +4% Resists +30% darkness +30% temporal Die.at -60.00 life Def/telep +29 Res/telep +20% Dur/telep +27% ---------- misc See.Invis +18 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Emeluth' (0 def, 13 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +4 Wil +4 Con dps ---------- Phys.crit +2.0% Crit.mult +6.00% Mind.pwr +4 (+1 eff.) Res.pen +6% physical Acc +6 (+1 eff.) ----- def ----- Armour +13 Fatigue +4% Resists +3% acid +8% fire +11% cold Heal.mod +5% ---------- misc Infravis +2 Blindside: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +5% Silence- +42% Confus- +44% Stun/Frz- +42% ---------- misc Stam/turn +1.00 Max.stam +30.00 A pair of boots made of leather. |
Betharewe the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex dps ---------- S.pwr/crit +6 Melee+ 12 light Dmg.mod +10% light Res.pen +5% arcane Acc +22 (+4 eff.) ----- def ----- Armour +3 Resists +13% light +6% fire Spell.save +12 (+5 eff.) HP.reg +4.00 Disarm- +10% ---------- misc Stam/turn +1.80 Mana/turn +0.08 Max.stam +34.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+6 eff.) ---------- misc Light +1 Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 194.04 arcane damage and stunned). Uses 89 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
brawler's voratun gauntlets of archery (0 def, 3 armour)1.5 T5 hands armor [Ego++] Master While equipped: Stats +4 Str +9 Dex +10 Cun dps ---------- Acc +8 (+2 eff.) Apr +14 ----- def ----- Armour +3 Phys.save +12 (+3 eff.) ---------- misc Cooldown Double Strike -1 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Hathandil' (0 def, 2 armour)1.5 T3 hands armor [Rare] Arcane While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 10 blight Dmg.mod +6% blight Res.pen +5% mind ----- def ----- Armour +2 Resists +7% blight +1% physical +12% nature Die.at -80.00 life Disease- +15% Silence- +10% Metal gloves protecting the hands up to the middle of the lower arm. |
bladed hardened leather cap of the bounder (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +9 Str +6 Dex dps ---------- Melee Ret 7 physical ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 72 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.26 cold damage and 37.27 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Gloombane of the Blightspawn0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+3 eff.) Res.pen +15% light Melee Ret 20 blight On Melee Ret: * 33% chance to disease * 39% chance to inflict 15% damage reduction ----- def ----- Defense +12 (+3 eff.) Resists +9% light Phys.save +15 (+4 eff.) Spell.save +16 (+6 eff.) Mind.save +17 (+4 eff.) ---------- misc Light +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 269.04 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
dwarven lantern 'Elysetta'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Res.pen +9% all Apr +9 ----- def ----- Resists +3% acid +12% temporal +3% fire +6% nature +5% arcane Phys.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Heal.mod +15% ---------- misc Light +6 See.Stealth +12 See.Invis +17 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 517.88 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 351/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 852.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
35th Dusk 123rd year of Ascendancy at 14:33 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
25th Dusk 123rd year of Ascendancy at 18:48 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By CRAWLING IN MY SKIN the Cornac Shadowblade level 30
24th Pyre 123rd year of Ascendancy at 00:26 see stats
Arachnophobia
Destroyed the spydric menace.By CRAWLING IN MY SKIN the Cornac Shadowblade level 38
48th Dusk 123rd year of Ascendancy at 18:40 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By CRAWLING IN MY SKIN the Cornac Shadowblade level 41
2nd Haze 123rd year of Ascendancy at 09:24 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By CRAWLING IN MY SKIN the Cornac Shadowblade level 48
53rd Regrowth 124th year of Ascendancy at 02:26 see stats
Bad Driver
Failed to save any escorted adventurers.By CRAWLING IN MY SKIN the Cornac Shadowblade level 36
39th Dusk 123rd year of Ascendancy at 17:10 see stats
Brave new world
Went to the Far East and took part in the war.By CRAWLING IN MY SKIN the Cornac Shadowblade level 38
45th Dusk 123rd year of Ascendancy at 19:07 see stats
Bringer of Doom
Killed a Bringer of Doom.By CRAWLING IN MY SKIN the Cornac Shadowblade level 25
76th Regrowth 123rd year of Ascendancy at 04:53 see stats
Clone War
Destroyed your own Shade.By CRAWLING IN MY SKIN the Cornac Shadowblade level 43
38th Haze 123rd year of Ascendancy at 08:33 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By CRAWLING IN MY SKIN the Cornac Shadowblade level 23
36th Regrowth 123rd year of Ascendancy at 09:44 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By CRAWLING IN MY SKIN the Cornac Shadowblade level 44
43rd Haze 123rd year of Ascendancy at 06:02 see stats
Destroyer of the creation
Killed Slasul.By CRAWLING IN MY SKIN the Cornac Shadowblade level 40
72nd Dusk 123rd year of Ascendancy at 21:08 see stats
Destroyer's bane
Killed Golbug the Destroyer.By CRAWLING IN MY SKIN the Cornac Shadowblade level 37
42nd Dusk 123rd year of Ascendancy at 14:26 see stats
Dragon's Greed
Amassed 8000 gold pieces.By CRAWLING IN MY SKIN the Cornac Shadowblade level 40
73rd Dusk 123rd year of Ascendancy at 06:04 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By CRAWLING IN MY SKIN the Cornac Shadowblade level 24
60th Regrowth 123rd year of Ascendancy at 02:14 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
6th Mirth 124th year of Ascendancy at 08:58 see stats
Exterminator
Killed 1000 creatures.By CRAWLING IN MY SKIN the Cornac Shadowblade level 18
31st Haze 122nd year of Ascendancy at 00:03 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By CRAWLING IN MY SKIN the Cornac Shadowblade level 24
61st Regrowth 123rd year of Ascendancy at 05:35 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
68th Pyre 124th year of Ascendancy at 20:12 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By CRAWLING IN MY SKIN the Cornac Shadowblade level 39
69th Dusk 123rd year of Ascendancy at 19:18 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By CRAWLING IN MY SKIN the Cornac Shadowblade level 19
35th Haze 122nd year of Ascendancy at 21:58 see stats
Level 10
Got a character to level 10.By CRAWLING IN MY SKIN the Cornac Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 21:59 see stats
Level 20
Got a character to level 20.By CRAWLING IN MY SKIN the Cornac Shadowblade level 20
54th Haze 122nd year of Ascendancy at 17:58 see stats
Level 30
Got a character to level 30.By CRAWLING IN MY SKIN the Cornac Shadowblade level 30
20th Pyre 123rd year of Ascendancy at 01:37 see stats
Level 40
Got a character to level 40.By CRAWLING IN MY SKIN the Cornac Shadowblade level 40
72nd Dusk 123rd year of Ascendancy at 04:19 see stats
Level 50
Got a character to level 50.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
64th Regrowth 124th year of Ascendancy at 16:43 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By CRAWLING IN MY SKIN the Cornac Shadowblade level 30
20th Pyre 123rd year of Ascendancy at 12:54 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
25th Dusk 123rd year of Ascendancy at 18:48 see stats
Orcrist
Killed the leaders of the Orc Pride.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
31st Pyre 124th year of Ascendancy at 12:59 see stats
Poisonous
Sided with the assassin lord.By CRAWLING IN MY SKIN the Cornac Shadowblade level 13
46th Dusk 122nd year of Ascendancy at 12:08 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By CRAWLING IN MY SKIN the Cornac Shadowblade level 44
45th Haze 123rd year of Ascendancy at 02:07 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By CRAWLING IN MY SKIN the Cornac Shadowblade level 27
2nd Pyre 123rd year of Ascendancy at 05:34 see stats
Size is everything
Did over 1500 damage in one attack.By CRAWLING IN MY SKIN the Cornac Shadowblade level 49
63rd Regrowth 124th year of Ascendancy at 18:26 see stats
Size matters
Did over 600 damage in one attack.By CRAWLING IN MY SKIN the Cornac Shadowblade level 28
4th Pyre 123rd year of Ascendancy at 14:21 see stats
Sliders
Activated a portal using the Orb of Many Ways.By CRAWLING IN MY SKIN the Cornac Shadowblade level 37
42nd Dusk 123rd year of Ascendancy at 20:14 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
6th Mirth 124th year of Ascendancy at 08:57 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
25th Dusk 123rd year of Ascendancy at 18:48 see stats
That was close
Killed your target while having only 1 life left.By CRAWLING IN MY SKIN the Cornac Shadowblade level 21
18th Regrowth 123rd year of Ascendancy at 11:03 see stats
The Arena
Unlocked Arena mode.By CRAWLING IN MY SKIN the Cornac Shadowblade level 7
79th Pyre 122nd year of Ascendancy at 05:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
25th Dusk 123rd year of Ascendancy at 18:48 see stats
The Sun Still Shines
Aeryn survived the last battle.By CRAWLING IN MY SKIN the Cornac Shadowblade level 50
6th Mirth 124th year of Ascendancy at 08:58 see stats
The secret city
Discovered the truth about mages.By CRAWLING IN MY SKIN the Cornac Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 09:09 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By CRAWLING IN MY SKIN the Cornac Shadowblade level 44
44th Haze 123rd year of Ascendancy at 02:49 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By CRAWLING IN MY SKIN the Cornac Shadowblade level 45
48th Haze 123rd year of Ascendancy at 01:26 see stats
They Came From Outer Space!
Discovered the true origin of dwarves and drems.By CRAWLING IN MY SKIN the Cornac Shadowblade level 42
7th Haze 123rd year of Ascendancy at 11:40 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By CRAWLING IN MY SKIN the Cornac Shadowblade level 17
8th Haze 122nd year of Ascendancy at 21:38 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By CRAWLING IN MY SKIN the Cornac Shadowblade level 28
3rd Pyre 123rd year of Ascendancy at 10:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By CRAWLING IN MY SKIN the Cornac Shadowblade level 16
77th Dusk 122nd year of Ascendancy at 02:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By CRAWLING IN MY SKIN the Cornac Shadowblade level 35
20th Dusk 123rd year of Ascendancy at 17:27 see stats
Log
Today is the 9th Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:01.
Talent Dig is ready to use.
You don't see how to get there...
You don't see how to get there...
Talent Rune: Manasurge is ready to use.
You transfer Spellblaze Shard (20-26 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
CRAWLING IN MY SKIN deactivates Phantasmal Shield.
CRAWLING IN MY SKIN deactivates Stealth.
CRAWLING IN MY SKIN deactivates Essence of Speed.
CRAWLING IN MY SKIN deactivates Shadow Combat.
CRAWLING IN MY SKIN deactivates Elemental Discord.
CRAWLING IN MY SKIN deactivates Trained Reactions.
CRAWLING IN MY SKIN deactivates Shadow Feed.





























































































































