











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Anorithil |
| Level / Exp | 50 / 2036% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 45 (base 10) |
| Dexterity | 53 (base 42) |
| Constitution | 83 (base 60) |
| Magic | 97 (base 62) |
| Willpower | 24 (base 10) |
| Cunning | 92 (base 64) |
Resources
| Life | 1388/1388 |
| Positive | 162/162 |
| Negative | 157/157 |
| Vim | 266/266 |
| Healing Factor | 1.7335640288594 |
| Regeneration | 54.173875901856 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +62.23766997035% |
| Spell | +23.59876361505% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 12 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 41 |
| Crit Chance | 58% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 89% |
| Speed | 0.80906958188879 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +146% |
| Light | +150% |
| Physical | +17% |
| Fire | +43% |
| Arcane | +19% |
| Mind | +22% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +70% |
| Light | +29% |
| Temporal | +24% |
| Blight | +29% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 78 (45%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 67 |
| Spell Save | 39 |
| Mental Save | 42 |
Defense: Resistances
| Darkness | + 85%( 85%) |
| Light | + 85%( 85%) |
| Temporal | + 45%( 70%) |
| Physical | + 62%( 70%) |
| Mind | + 37%( 70%) |
| All | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 29% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 42% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 640 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (81% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Circles | 1.50 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Celestial / Star fury | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Eclipse | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Celestial / Glyphs | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Celestial / Twilight | 1.80 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Hymn Nocturnalist |
| talent | Corona |
| talent | Glyphs |
| talent | Chant of Fortress |
| talent | Hymn of Shadows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2080. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +16% darkness +10% temporal ----- def ----- Armour +3 Resists +15% darkness +13% temporal Silence- +29% Confus- +32% Stun/Frz- +23% Def/telep +15 Res/telep +12% Dur/telep +15% A pair of boots made of leather. |
| Light source | Khelodan1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +7.0% Crit.mult +25.00% Phys.pwr +8 (+3 eff.) Res.pen +14% all Acc +5 (+1 eff.) Apr +15 ----- def ----- Defense +25 (+9 eff.) Phys.save +6 (+2 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 249 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. This item has been sent to the Item's Vault. |
| On fingers | gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +7 (+3 eff.) ----- def ----- Max.HP +95.00 HP.reg +14.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | mule's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -7% Max.HP +53.00 HP.reg +17.00 Heal.mod +15% ---------- misc Max.enc +28 Rings make your fingers look great! |
| Around neck | Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 66 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. This item has been sent to the Item's Vault. |
| In main hand | magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +11 (+4 eff.) Spell.pwr +37 (+7 eff.) Dmg.mod +30% darkness Acc +9 (+3 eff.) ---------- misc Mana/turn +0.45 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Chekath the Duskenvy1.0 T5 belt armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +12% arcane +15% mind Res.pen +25% darkness +15% blight Melee Ret 10 darkness ----- def ----- Mind.save +11 (+4 eff.) ---------- misc Mana/turn +0.12 A belt that goes around your waist. |
| In off hand | Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. This item has been sent to the Item's Vault. |
| Cloak | Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+5 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
| Main armor | stargazer's elven-silk robe of light (+42%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +9% Spell.pwr +7 (+1 eff.) Dmg.mod +49% light +25% darkness ----- def ----- Resists +42% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Better than Twilight the Cornac Anorithil level 36
63rd Regrowth 124th year of Ascendancy at 07:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Better than Twilight the Cornac Anorithil level 23
23rd Pyre 123rd year of Ascendancy at 16:05 see stats
Against all odds
Killed Ukruk in the ambush.By Better than Twilight the Cornac Anorithil level 35
16th Regrowth 124th year of Ascendancy at 02:28 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Better than Twilight the Cornac Anorithil level 22
6th Pyre 123rd year of Ascendancy at 03:41 see stats
Arachnophobia
Destroyed the spydric menace.By Better than Twilight the Cornac Anorithil level 50
4th Decay 124th year of Ascendancy at 07:17 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Better than Twilight the Cornac Anorithil level 39
14th Pyre 124th year of Ascendancy at 14:45 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Better than Twilight the Cornac Anorithil level 50
23rd Haze 124th year of Ascendancy at 04:21 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Better than Twilight the Cornac Anorithil level 45
27th Pyre 124th year of Ascendancy at 08:41 see stats
Bringer of Doom
Killed a Bringer of Doom.By Better than Twilight the Cornac Anorithil level 32
2nd Regrowth 124th year of Ascendancy at 19:53 see stats
Clone War
Destroyed your own Shade.By Better than Twilight the Cornac Anorithil level 45
62nd Pyre 124th year of Ascendancy at 12:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Better than Twilight the Cornac Anorithil level 13
17th Haze 122nd year of Ascendancy at 16:20 see stats
Destroyer of the creation
Killed Slasul.By Better than Twilight the Cornac Anorithil level 50
42nd Haze 124th year of Ascendancy at 13:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Better than Twilight the Cornac Anorithil level 37
71st Regrowth 124th year of Ascendancy at 17:04 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Better than Twilight the Cornac Anorithil level 36
70th Regrowth 124th year of Ascendancy at 00:35 see stats
Earth Master
Killed Harkor'Zun.By Better than Twilight the Cornac Anorithil level 21
70th Regrowth 123rd year of Ascendancy at 17:21 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Better than Twilight the Cornac Anorithil level 50
58th Regrowth 125th year of Ascendancy at 19:14 see stats
Exterminator
Killed 1000 creatures.By Better than Twilight the Cornac Anorithil level 19
57th Regrowth 123rd year of Ascendancy at 22:05 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Better than Twilight the Cornac Anorithil level 22
72nd Regrowth 123rd year of Ascendancy at 18:23 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Better than Twilight the Cornac Anorithil level 50
18th Regrowth 125th year of Ascendancy at 06:55 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Better than Twilight the Cornac Anorithil level 50
42nd Haze 124th year of Ascendancy at 06:51 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Better than Twilight the Cornac Anorithil level 50
41st Regrowth 125th year of Ascendancy at 03:51 see stats
Guiding Hand
Saved all escorted adventurers.By Better than Twilight the Cornac Anorithil level 36
68th Regrowth 124th year of Ascendancy at 15:50 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Better than Twilight the Cornac Anorithil level 22
74th Regrowth 123rd year of Ascendancy at 20:24 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Better than Twilight the Cornac Anorithil level 40
14th Pyre 124th year of Ascendancy at 22:11 see stats
Level 10
Got a character to level 10.By Better than Twilight the Cornac Anorithil level 10
8th Mirth 122nd year of Ascendancy at 04:25 see stats
Level 20
Got a character to level 20.By Better than Twilight the Cornac Anorithil level 20
61st Regrowth 123rd year of Ascendancy at 21:35 see stats
Level 30
Got a character to level 30.By Better than Twilight the Cornac Anorithil level 30
11st Haze 123rd year of Ascendancy at 02:52 see stats
Level 40
Got a character to level 40.By Better than Twilight the Cornac Anorithil level 40
14th Pyre 124th year of Ascendancy at 15:06 see stats
Level 50
Got a character to level 50.By Better than Twilight the Cornac Anorithil level 50
22nd Haze 124th year of Ascendancy at 16:31 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Better than Twilight the Cornac Anorithil level 4
77th Pyre 122nd year of Ascendancy at 09:38 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Better than Twilight the Cornac Anorithil level 23
23rd Pyre 123rd year of Ascendancy at 16:05 see stats
Orcrist
Killed the leaders of the Orc Pride.By Better than Twilight the Cornac Anorithil level 50
16th Regrowth 125th year of Ascendancy at 14:40 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Better than Twilight the Cornac Anorithil level 47
76th Pyre 124th year of Ascendancy at 22:36 see stats
Recursive Home of Recursion
Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By Better than Twilight the Cornac Anorithil level 45
37th Pyre 124th year of Ascendancy at 20:08 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Better than Twilight the Cornac Anorithil level 23
44th Pyre 123rd year of Ascendancy at 16:28 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Better than Twilight the Cornac Anorithil level 28
1st Flare 123rd year of Ascendancy at 04:08 see stats
Size is everything
Did over 1500 damage in one attack.By Better than Twilight the Cornac Anorithil level 50
70th Haze 124th year of Ascendancy at 17:52 see stats
Size matters
Did over 600 damage in one attack.By Better than Twilight the Cornac Anorithil level 18
36th Regrowth 123rd year of Ascendancy at 13:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Better than Twilight the Cornac Anorithil level 38
71st Regrowth 124th year of Ascendancy at 22:56 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Better than Twilight the Cornac Anorithil level 50
58th Regrowth 125th year of Ascendancy at 19:13 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Better than Twilight the Cornac Anorithil level 23
23rd Pyre 123rd year of Ascendancy at 16:05 see stats
The Arena
Unlocked Arena mode.By Better than Twilight the Cornac Anorithil level 10
8th Mirth 122nd year of Ascendancy at 04:27 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Better than Twilight the Cornac Anorithil level 23
23rd Pyre 123rd year of Ascendancy at 16:05 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Better than Twilight the Cornac Anorithil level 15
16th Regrowth 123rd year of Ascendancy at 17:46 see stats
The Sun Still Shines
Aeryn survived the last battle.By Better than Twilight the Cornac Anorithil level 50
58th Regrowth 125th year of Ascendancy at 19:14 see stats
The bigger the better!
Did over 3000 damage in one attack.By Better than Twilight the Cornac Anorithil level 50
53rd Regrowth 125th year of Ascendancy at 05:27 see stats
The secret city
Discovered the truth about mages.By Better than Twilight the Cornac Anorithil level 12
31st Dusk 122nd year of Ascendancy at 13:17 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Better than Twilight the Cornac Anorithil level 24
1st Mirth 123rd year of Ascendancy at 22:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Better than Twilight the Cornac Anorithil level 47
3rd Mirth 124th year of Ascendancy at 16:35 see stats
They Came From Outer Space!
Discovered the true origin of dwarves and drems.By Better than Twilight the Cornac Anorithil level 23
75th Pyre 123rd year of Ascendancy at 22:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Better than Twilight the Cornac Anorithil level 27
1st Summertide 123rd year of Ascendancy at 05:45 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Better than Twilight the Cornac Anorithil level 18
35th Regrowth 123rd year of Ascendancy at 10:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Better than Twilight the Cornac Anorithil level 34
14th Regrowth 124th year of Ascendancy at 18:27 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Better than Twilight the Cornac Anorithil level 43
25th Pyre 124th year of Ascendancy at 16:51 see stats
Log
There is an item here: magewarrior's short dragonbone magestaff of protection (30-36 power, 6 apr, cold element)
There is an item here: greater dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)
There is an item here: aio (42-50 power, 6 apr, darkness element)
Better than Twilight receives 389 healing from Better than Twilight's healing light area effect.
Ran for 2 turns (stop reason: object seen).
The shield around Better than Twilight crumbles.
There is an item here: Floereign the dragonbone starstaff (30-36 power, 6 apr, temporal element)
There is an item here: oiaaa (30-36 power, 6 apr, darkness element)
There is an item here: magewarrior's short dragonbone magestaff of protection (30-36 power, 6 apr, cold element)
There is an item here: greater dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)
There is an item here: aio (42-50 power, 6 apr, darkness element)
Ran for 5 turns (stop reason: object seen).
There is an item here: noble's drakeskin leather belt
Ran for 2 turns (stop reason: object seen).
There is an item here: voratun pickaxe 'Floesun' (dig speed 18 turns)
Ran for 2 turns (stop reason: object seen).
There is an item here: Poroseba the Singeraven (20/20, 72-101 power, 18 apr)
There is an item here: Crown of the Elements (0 def, 10 armour)
There is an item here: Swordbreaker (25-32 power, 20 apr)
Ran for 2 turns (stop reason: object seen).
You transfer Spelldrinker (27-35 power, 8 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.



















































































