














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1435% |
| Size | medium |
| Lifes / Deaths | Killed by Dulmala the krog at level 15 on the 65th Dusk 122nd year of Ascendancy at 08:37 5 / 3Killed by storm drake hatchling at level 24 on the 52nd Regrowth 123rd year of Ascendancy at 21:19 Killed by Salubeth the orc pyromancer at level 39 on the 73rd Dusk 123rd year of Ascendancy at 23:02 |
Primary Stats
| Strength | 26 (base 15) |
| Dexterity | 49 (base 38) |
| Constitution | 25 (base 10) |
| Magic | 95 (base 61) |
| Willpower | 90 (base 63) |
| Cunning | 99 (base 62) |
Resources
| Life | 962/962 |
| Mana | 673/673 |
| Soul | 25/25 |
| Vim | 346/346 |
| Healing Factor | 1.0153846153846 |
| Regeneration | 0.25384615384615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 62.969525719381 |
| See Invisible | 114.16348128369 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 38 |
| Crit Chance | 31% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 78% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +133% |
| Mind | +22% |
| Arcane | +25% |
| Cold | +79% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +62% |
| Temporal | +15% |
| Arcane | +20% |
| All | 0% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 28.096252140087 (30%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 62 |
| Mental Save | 64 |
Defense: Resistances
| Darkness | + 85%( 85%) |
| Physical | + 32%( 85%) |
| Temporal | + 56%( 85%) |
| Blight | + 34%( 85%) |
| Arcane | + 41%( 85%) |
| Cold | + 81%( 85%) |
| All | + 29%( 85%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 666 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 150 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1581% for 10 turns (158 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 668 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Nightfall | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Defensive Posture |
| talent | Premonition |
| talent | Keen Senses |
| talent | Frostdusk |
| beneficial effect | The target consumed souls to gain new powers. 5 spells affected. Essence of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1584. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +12% darkness +15% temporal ----- def ----- Armour +5 Resists +30% darkness +25% temporal Phys.save +11 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +12 (+3 eff.) Def/telep +19 Res/telep +19% Dur/telep +20% A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +7% temporal +7% darkness +7% cold Def/telep +12 Res/telep +13% Dur/telep +10% ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 27 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Frozenrend' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Crit.mult +20.20% Mind.pwr +20 (+5 eff.) Dmg.mod +12% cold +20% darkness +15% mind ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness +5% arcane ---------- misc Equi/ret +0.12 A pointy cloth hat, very wizardly... |
| Tool | Tylathagorn the Growbringer [power 314] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +25 (+8 eff.) Res.pen +20% nature Acc +10 (+3 eff.) ----- def ----- Resists +6% temporal +4% physical Die.at -60.00 life Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 9 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+5 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Impending Doom: Level 2.6 Pwr.cost 24 out of 40/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and will take 117% of its remaining life (or 857.66, whichever is lower) over 10 turns as arcane damage. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. This item has been sent to the Item's Vault. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +10 Cun +10 Con dps ---------- Melee+ 25 physical Ranged+ 35 physical Dmg.mod +3% arcane +18% cold Res.pen +20% arcane Melee Ret 11 arcane On Hit (Melee): * 18% chance to reduce all saves and defense by 35 * 20% chance to reduce damage dealt by 28% On Hit (Ranged): * 16% chance to reduce all saves and defense by 35 ----- def ----- Resists +36% cold Phys.save +20 (+8 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Can be unequipped, can't be rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 15 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. This item has been sent to the Item's Vault. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+12 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.50 N.En/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Necrotic minions +0.20 Spell/Advanced necrotic minions +0.20 Celestial/Star fury +0.20 Spell/Nightfall This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 12 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 26.84 mind and 51.24 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 6.10 mind and 11.65 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 10.35 mind and 19.76 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This item has been sent to the Item's Vault. This object's appearance was changed to Pyro: Brawler Hands 1. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 17 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 149.26 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This item has been sent to the Item's Vault. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
heroism infusion of the duelist (die at -612; dur 8; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -612 life. The duration and life will increase by 1% for every 1% life you have lost (currently 612 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 642%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
ethereal rune of the warrior (power 19; resist 21%; move 56%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 21% all resistance, you move 56% faster, and you are invisible (power 19). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1218% over 10 turns; mana 61; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1218% for 10 turns (122 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 62; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 470; dur 6; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 0; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. This item has been sent to the Item's Vault. |
Ebonywrither0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Phys.save +7 (+3 eff.) Die.at -80.00 life Max.HP +42.00 HP.reg +3.00 ---------- misc Stam/turn +2.00 Amulets can have magical properties. |
Erelofang0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +9 Dex +2 Mag +3 Wil +9 Cun +8 Con dps ---------- Mind.pwr +12 (+3 eff.) Mov.spd +10% Dmg.mod +9% mind Melee Ret 2 mind ----- def ----- Fatigue -7% Resists +19% lightning +6% mind Mind.save +12 (+3 eff.) HP.reg +3.00 Confus- +25% Stun/Frz- +43% ---------- misc Stam/turn +1.40 Amulets can have magical properties. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 22 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (175). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
restful steel amulet of perfection (0.16 Spell / Animus,0.16 Spell / Necrosis)0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Masteries +0.16 Spell/Animus +0.16 Spell/Necrosis Amulets can have magical properties. This item has been sent to the Item's Vault. |
vitalizing stralite amulet of cunning (+6)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +6 Cun +6 Con ----- def ----- Phys.save +5 (+2 eff.) Max.HP +49.00 HP.reg +8.00 Amulets can have magical properties. |
vitalizing voratun amulet of strength (+7)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +7 Str +5 Con ----- def ----- Phys.save +11 (+5 eff.) Max.HP +55.00 HP.reg +4.00 Amulets can have magical properties. |
warmaker's voratun amulet of magic (+7)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +7 Str +9 Dex +7 Mag +8 Wil Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Eclipsevault the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Mind.crit +5% Crit.mult +15.00% Melee+ 22 light Ranged+ 22 light Dmg.mod +14% light +6% darkness ----- def ----- Resists +5% arcane +6% darkness Mind.save +6 (+2 eff.) Max.HP +100.00 Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xerykira the Furnaceresolve0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +21% acid Melee Ret 10 acid ----- def ----- Resists +12% acid +9% fire HP.reg +6.00 Stun/Frz- +44% ---------- misc Max.hate +10.00 Rings can have magical properties. |
titan's stralite ring of speed0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con dps ---------- Mov.spd +22% Acc +9 (+3 eff.) ----- def ----- Defense +7 (+3 eff.) Phys.save +8 (+4 eff.) Blinding Speed: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon [Normal] Power 38.5 - 50.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
hateful voratun greatsword of evisceration (61-97.6 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 darkness Against +24% Living On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +20.0% Phys.pwr +16 (+5 eff.) Massive two-handed swords. |
runic dragonbone longbow4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Arcane Vortex 5 While equipped: Stats +9 Mag dps ---------- Spell.pwr +14 (+4 eff.) Dmg.mod +18% arcane Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of massacre (58.5-81.9 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Master Power 58.5 - 81.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +34% Sharp, long, and deadly. |
protector's living mindstar (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +7% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +19 (+5 eff.) Melee+ 18 fire Dmg.mod +30% fire ----- def ----- Armour +7 Defense +9 (+3 eff.) ---------- misc See.Invis +14 Wards +3 fire Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of greater warding (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) S.pwr/crit +7 Dmg.mod +30% light ----- def ----- Armour +10 Defense +10 (+4 eff.) ---------- misc Wards +3 light Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elemental voratun waraxe of daylight (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 light Against +23% Undead On Hit: * Create an explosion dealing 120 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +13% lightning One-handed war axes. |
stormbringer's voratun waraxe of erosion (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Crit.r2 +38 lightning +29 cold While equipped: dps ---------- Mov.spd +50% Res.pen +22% lightning +25% cold One-handed war axes. |
voratun waraxe of massacre (54-75.6 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Master Power 54.0 - 75.6 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
blurring drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +15 (+5 eff.) Anom.red +12 Stealth +9 Max.HP +94.00 ---------- misc Max.mana +60.00 Max.stam +26.00 Max.hate +16.00 Max.psi +31.00 Max.vim +37.00 Max.P.En +28.00 Max.N.En +27.00 A belt that goes around your waist. |
monstrous hardened leather belt of the vagrant1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Phys.save +8 (+4 eff.) Mind.save +5 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
psion's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +21% mind Res.pen +19% mind ----- def ----- Resists +16% blight +15% all Max.HP +96.00 HP.reg +4.50 Heal.mod +22% ---------- misc Psi/turn +0.73 Max.psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
scholar's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +0.80 Max.stam +36.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of spellbinding (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +4 Dex +3 Mag +8 Lck ----- def ----- Armour +3 Stealth +7 ---------- misc Spell.cld 10% A pair of boots made of leather. |
traveler's pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +15% darkness +18% temporal ----- def ----- Armour +5 Fatigue -7% Resists +11% darkness +19% temporal Phys.save +12 (+5 eff.) Def/telep +22 Res/telep +13% Dur/telep +20% ---------- misc Max.enc +22 A pair of boots made of leather. |
traveler's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -4% Phys.save +12 (+5 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +38% Confus- +38% Stun/Frz- +37% Blindside: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +45% Confus- +41% Stun/Frz- +50% ---------- misc Stam/turn +1.20 Max.stam +38.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Master While equipped: Stats +5 Cun +5 Con ----- def ----- Armour +5 Fatigue +4% Phys.save +23 (+9 eff.) Mind.save +24 (+6 eff.) ---------- misc Stam/turn +1.10 Max.stam +29.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's voratun gauntlets of the nighthunter (0 def, 14 armour)1.5 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +10 Con dps ---------- Acc +11 (+4 eff.) ----- def ----- Armour +14 Hardiness +5% Fatigue +5% Resists +8% darkness +6% physical ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed voratun helm of constitution (+10) (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +10 Str +8 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 93.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of the depths (0 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +5 Fatigue +5% Resists +9% cold ---------- misc Breathe water Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 93.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Tarruyachak' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% blight ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +2% physical +15% blight +6% cold +6% acid Die.at -80.00 life Max.HP +100.00 HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
radiant voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Nature/Master While equipped: Stats +8 Str +5 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +22% blight +15% physical +38% darkness ---------- misc Light +3 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
marauder's drakeskin leather armour of the void (28 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: Stats +7 Str +9 Dex dps ---------- Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +8 Defense +28 (+10 eff.) Fatigue +8% Resists +17% darkness +27% temporal Phys.save +18 (+7 eff.) Def/telep +17 Res/telep +21% Dur/telep +22% Blink to a nearby random location (rad 11) Puts all charms on 15 cooldown A suit of armour made of leather. |
fortifying voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego++] Nature/Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +9% physical +11% cold +8% lightning +10% fire Max.HP +80.00 Disarm- +35% Stun/Frz- +40% Knockbk- +34% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
hardened voratun plate armour of command (11 def, 33 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego++] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +33 Defense +11 (+4 eff.) Fatigue +22% Resists +12% acid +11% physical +13% cold +11% lightning +12% fire Mind.save +21 (+6 eff.) A suit of armour made of metal plates. |
shocking voratun shield of resistance (0 def, 10 armour, 202 block)7.0 T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 16 lightning Melee Ret 21 lightning ----- def ----- Armour +10 Fatigue +8% Resists +12% acid +13% fire +11% lightning +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 40% Mag, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +120 Crit +6.0% Capacity 0 On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
quiver of dragonbone arrows of crippling (22/22, 53-74.2 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +26.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
dwarven-steel pickaxe of quickening (dig speed 22 turns)3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 51 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Cooldown Chill of the Tomb -2 Release a will o' the wisp that will explode against your foes for 622 cold damage (based on your Magic). Uses 12 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. This item has been sent to the Item's Vault. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of voratun shots of crippling (20/20, 52.5-63 power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 52.5 - 63.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 20 Ranged+ +21 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
deadly pouch of voratun shots of wind (22/22, 70-84 power, 6 apr)3.0 T5 shot ammo [Ego] Nature/Master Power 70.0 - 84.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of corruption (18/18, 56.5-67.8 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Psionic Power 56.5 - 67.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Ranged+ +25 physical On Hit: 20% Curse of Impotence 5 On Hit: * 20% chance to knock the target back 3 spaces and deal 234 physical damage Shots are used with slings to pummel your foes to death. |
Tuluthad [power 404] (12 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +6 Cun +2 Con ---------- misc Light +3 Create a shield absorbing up to 465 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive dragonbone wand of shielding [power 458] (12 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 527 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Vecna the Lich Necromancer level 34
33rd Dusk 123rd year of Ascendancy at 15:47 see stats
Against all odds
Killed Ukruk in the ambush.By Vecna the Lich Necromancer level 33
28th Dusk 123rd year of Ascendancy at 23:35 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Vecna the Lich Necromancer level 28
66th Pyre 123rd year of Ascendancy at 16:27 see stats
Arachnophobia
Destroyed the spydric menace.By Vecna the Lich Necromancer level 40
3rd Haze 123rd year of Ascendancy at 06:28 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vecna the Lich Necromancer level 37
73rd Dusk 123rd year of Ascendancy at 06:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Vecna the Lich Necromancer level 50
24th Pyre 124th year of Ascendancy at 19:20 see stats
Brave new world
Went to the Far East and took part in the war.By Vecna the Lich Necromancer level 36
51st Dusk 123rd year of Ascendancy at 10:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Vecna the Lich Necromancer level 25
80th Regrowth 123rd year of Ascendancy at 11:48 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Vecna the Lich Necromancer level 35
46th Dusk 123rd year of Ascendancy at 18:16 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Vecna the Lich Necromancer level 42
21st Haze 123rd year of Ascendancy at 11:06 see stats
Exterminator
Killed 1000 creatures.By Vecna the Cornac Necromancer level 18
28th Haze 122nd year of Ascendancy at 05:49 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vecna the Lich Necromancer level 28
57th Pyre 123rd year of Ascendancy at 19:25 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Vecna the Lich Necromancer level 50
66th Pyre 124th year of Ascendancy at 02:24 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Vecna the Lich Necromancer level 46
40th Haze 123rd year of Ascendancy at 21:09 see stats
Guiding Hand
Saved all escorted adventurers.By Vecna the Lich Necromancer level 34
38th Dusk 123rd year of Ascendancy at 15:47 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vecna the Cornac Necromancer level 20
51st Haze 122nd year of Ascendancy at 10:45 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vecna the Lich Necromancer level 39
73rd Dusk 123rd year of Ascendancy at 12:07 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Vecna the Lich Necromancer level 32
25th Dusk 123rd year of Ascendancy at 19:57 see stats
Level 10
Got a character to level 10.By Vecna the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 08:50 see stats
Level 20
Got a character to level 20.By Vecna the Cornac Necromancer level 20
51st Haze 122nd year of Ascendancy at 07:15 see stats
Level 30
Got a character to level 30.By Vecna the Lich Necromancer level 30
13rd Dusk 123rd year of Ascendancy at 13:25 see stats
Level 40
Got a character to level 40.By Vecna the Lich Necromancer level 40
79th Dusk 123rd year of Ascendancy at 21:30 see stats
Level 50
Got a character to level 50.By Vecna the Lich Necromancer level 50
24th Pyre 124th year of Ascendancy at 17:12 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Vecna the Cornac Necromancer level 24
52nd Regrowth 123rd year of Ascendancy at 21:19 see stats
Mankining it happen!
Won the game without ever taking off his mankini.By Vecna the Lich Necromancer level 50
77th Pyre 124th year of Ascendancy at 13:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Vecna the Lich Necromancer level 50
63rd Pyre 124th year of Ascendancy at 11:25 see stats
Poisonous
Sided with the assassin lord.By Vecna the Cornac Necromancer level 15
43rd Dusk 122nd year of Ascendancy at 02:23 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Vecna the Lich Necromancer level 26
5th Pyre 123rd year of Ascendancy at 07:23 see stats
Size is everything
Did over 1500 damage in one attack.By Vecna the Lich Necromancer level 50
34th Pyre 124th year of Ascendancy at 00:25 see stats
Size matters
Did over 600 damage in one attack.By Vecna the Lich Necromancer level 26
15th Pyre 123rd year of Ascendancy at 20:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Vecna the Lich Necromancer level 36
46th Dusk 123rd year of Ascendancy at 21:55 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Vecna the Lich Necromancer level 50
77th Pyre 124th year of Ascendancy at 13:40 see stats
That was close
Killed your target while having only 1 life left.By Vecna the Lich Necromancer level 36
72nd Dusk 123rd year of Ascendancy at 14:19 see stats
The Arena
Unlocked Arena mode.By Vecna the Cornac Necromancer level 6
79th Pyre 122nd year of Ascendancy at 12:11 see stats
The High Lady's destiny
Won ToME by closing the Void portal using Aeryn as a sacrifice.By Vecna the Lich Necromancer level 50
77th Pyre 124th year of Ascendancy at 13:41 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Vecna the Lich Necromancer level 50
63rd Pyre 124th year of Ascendancy at 10:22 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vecna the Lich Necromancer level 24
71st Regrowth 123rd year of Ascendancy at 21:07 see stats
The secret city
Discovered the truth about mages.By Vecna the Cornac Necromancer level 13
28th Dusk 122nd year of Ascendancy at 13:11 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Vecna the Cornac Necromancer level 19
30th Haze 122nd year of Ascendancy at 10:50 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Vecna the Lich Necromancer level 47
50th Haze 123rd year of Ascendancy at 09:57 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Vecna the Lich Necromancer level 24
71st Regrowth 123rd year of Ascendancy at 15:17 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Vecna the Lich Necromancer level 30
14th Dusk 123rd year of Ascendancy at 22:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Vecna the Cornac Necromancer level 18
29th Haze 122nd year of Ascendancy at 02:26 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Vecna the Lich Necromancer level 32
27th Dusk 123rd year of Ascendancy at 19:55 see stats
Log
Today is the 77th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 20:30.
Vecna casts Rigor Mortis.
Skeleton master archer deactivates Bone Shield.
Vecna deactivates Defensive Posture.
Vecna deactivates Premonition.
Vecna deactivates Frostdusk.
Vecna deactivates Necrotic Aura.
Vecna deactivates Blurred Mortality.
Vecna deactivates Keen Senses.
Skeleton warrior deactivates Ruin.
Skeleton warrior deactivates Bone Shield.
Ghast deactivates Bone Shield.
Ghoulking deactivates Bone Shield.
Barrow wight deactivates Blood Fury.
Barrow wight deactivates Bone Shield.
Skeleton mage deactivates Bone Shield.
Eternal bone giant deactivates Ruin.
Eternal bone giant deactivates Bone Shield.
Eternal bone giant deactivates Ruin.
Eternal bone giant deactivates Bone Shield.



































































































































