Wook Master the level 5 Cornac Adventurer by Wook

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp5 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life156/156
Steam100/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage5
Accuracy7
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Implants
Infusions

Class Talents

Generic Talents

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

You don't see how to get there...

You don't see how to get there...

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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.95 gold pieces.

Wook Master picks up (c.):
medical injector implant of the duelist (efficiency 141% / cooldown 56%).
Wook Master picks up (g.):
schematic: Solid Shell.
Wook Master picks up (q.):
potent elven-wood magestaff of wizardry (32-38.4 power, 5 apr, lightning element).
Wook Master picks up (r.):
Emywyn.
Wook Master picks up (x.):
pair of voratun boots of uncanny dodging (6 def, 5 armour).
Wook Master picks up (z.):
restful dwarven-steel gauntlets of magic (+4) (0 def, 2 armour).
Wook Master picks up (w.):
focusing elven-silk robe (5 def, 0 armour).
Wook Master picks up (u.):
arcing voratun steamsaw of phasing (39.5-59.25 power, 36 apr).
Wook Master picks up (u.):
arcing stralite steamsaw of physical resistance (+13%) (32-48 power, 19 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You don't see how to get there...


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...

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You don't see how to get there...


You don't see how to get there...