














Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 50 / 2373% |
Size | big |
Lifes / Deaths | Killed by steam giant berserker at level 10 on the 37th Retaking 124th year of Ascendancy at 00:03 / 200Killed by steam giant berserker at level 12 on the 38th Retaking 124th year of Ascendancy at 12:17 Killed by Arilerin the giant army ant at level 15 on the 38th Revenge 124th year of Ascendancy at 21:39 Killed by Arilerin the giant army ant at level 15 on the 38th Revenge 124th year of Ascendancy at 22:18 Killed by Arilerin the giant army ant at level 15 on the 38th Revenge 124th year of Ascendancy at 23:55 Killed by Arilerin the giant army ant at level 15 on the 39th Revenge 124th year of Ascendancy at 00:40 Killed by oozing horror at level 15 on the 39th Revenge 124th year of Ascendancy at 02:58 Killed by Nerirata the sandworm at level 15 on the 39th Revenge 124th year of Ascendancy at 08:41 Killed by Aerowe the multi-hued drake hatchling at level 16 on the 39th Revenge 124th year of Ascendancy at 10:56 Killed by Aerowe the multi-hued drake hatchling at level 16 on the 39th Revenge 124th year of Ascendancy at 11:31 Killed by Aerowe the multi-hued drake hatchling at level 16 on the 39th Revenge 124th year of Ascendancy at 11:58 Killed by Betheyawe the saw horror at level 16 on the 39th Revenge 124th year of Ascendancy at 16:32 Killed by Betheyawe the saw horror at level 16 on the 39th Revenge 124th year of Ascendancy at 17:00 Killed by armoured skeleton warrior at level 16 on the 39th Revenge 124th year of Ascendancy at 17:29 Killed by Betheyawe the saw horror at level 16 on the 39th Revenge 124th year of Ascendancy at 18:21 Killed by Betheyawe the saw horror at level 16 on the 39th Revenge 124th year of Ascendancy at 18:53 Killed by Betheyawe the saw horror at level 16 on the 39th Revenge 124th year of Ascendancy at 19:23 Killed by Eilinunor the bloated horror at level 16 on the 40th Revenge 124th year of Ascendancy at 05:28 Killed by Eilinunor the bloated horror at level 16 on the 40th Revenge 124th year of Ascendancy at 06:09 Killed by Lisema the midge swarm at level 17 on the 40th Revenge 124th year of Ascendancy at 09:16 Killed by ritch flamespitter at level 17 on the 40th Revenge 124th year of Ascendancy at 17:08 Killed by war hound at level 17 on the 40th Revenge 124th year of Ascendancy at 17:59 Killed by ritch flamespitter at level 17 on the 40th Revenge 124th year of Ascendancy at 18:29 Killed by saw horror at level 17 on the 40th Revenge 124th year of Ascendancy at 18:48 Killed by saw horror at level 17 on the 40th Revenge 124th year of Ascendancy at 19:28 Killed by Zubynne the black jelly at level 17 on the 40th Revenge 124th year of Ascendancy at 20:27 Killed by Yvyldanne the snow giant at level 18 on the 40th Revenge 124th year of Ascendancy at 23:01 Killed by Dhrle the human at level 18 on the 32nd Pain 124th year of Ascendancy at 16:04 Killed by Xoyanne the sewer alligator at level 18 on the 50th Pain 124th year of Ascendancy at 05:35 Killed by Salibrenor the giant alligator at level 19 on the 51st Pain 124th year of Ascendancy at 18:10 Killed by Dozing Emelyyatta at level 20 on the 52nd Pain 124th year of Ascendancy at 17:23 Killed by Dozing Emelyyatta at level 20 on the 52nd Pain 124th year of Ascendancy at 18:20 Killed by Dozing Emelyyatta at level 20 on the 52nd Pain 124th year of Ascendancy at 19:31 Killed by steamgun turret at level 20 on the 52nd Pain 124th year of Ascendancy at 21:13 Killed by Sleeping Eluritta at level 20 on the 52nd Pain 124th year of Ascendancy at 22:17 Killed by steamgun turret at level 20 on the 52nd Pain 124th year of Ascendancy at 23:22 Killed by Dozing Emelyyatta at level 21 on the 1st Dearth 124th year of Ascendancy at 02:10 Killed by Captured Yeti Behemoth at level 21 on the 2nd Dearth 124th year of Ascendancy at 18:13 Killed by Admiral Korbek at level 22 on the 2nd Dearth 124th year of Ascendancy at 21:40 Killed by Gloruwyn the ritch centipede at level 25 on the 11st Dearth 124th year of Ascendancy at 12:18 Killed by Mayomina the ritch larva at level 26 on the 11st Dearth 124th year of Ascendancy at 20:34 Killed by Isladalaith the ritch larva at level 26 on the 11st Dearth 124th year of Ascendancy at 21:54 Killed by Velybregalaith the ritch hunter at level 26 on the 11st Dearth 124th year of Ascendancy at 22:33 Killed by Velalle the ritch larva at level 27 on the 12nd Dearth 124th year of Ascendancy at 16:10 Killed by Velalle the ritch larva at level 27 on the 12nd Dearth 124th year of Ascendancy at 17:30 Killed by war hound at level 27 on the 13rd Dearth 124th year of Ascendancy at 06:14 Killed by Eilineribeth the ritch centipede at level 28 on the 14th Dearth 124th year of Ascendancy at 00:01 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 12:34 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 13:17 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 13:55 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 15:10 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 17:11 Killed by searing horror at level 32 on the 35th Dearth 124th year of Ascendancy at 19:11 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 20:24 Killed by luminous horror at level 32 on the 35th Dearth 124th year of Ascendancy at 22:14 Killed by Beteretira the whitehoof ghoul at level 33 on the 42nd Dearth 124th year of Ascendancy at 22:29 Killed by Beteretira the whitehoof ghoul at level 33 on the 42nd Dearth 124th year of Ascendancy at 23:53 Killed by Emidawe the whitehoof hailstorm at level 33 on the 43rd Dearth 124th year of Ascendancy at 02:58 Killed by Emidawe the whitehoof hailstorm at level 33 on the 43rd Dearth 124th year of Ascendancy at 03:29 Killed by Emidawe the whitehoof hailstorm at level 33 on the 43rd Dearth 124th year of Ascendancy at 04:03 Killed by whitehoof ghoul at level 33 on the 43rd Dearth 124th year of Ascendancy at 05:33 Killed by Emidawe the whitehoof hailstorm at level 33 on the 43rd Dearth 124th year of Ascendancy at 06:37 Killed by High Sun Paladin Aeryn at level 33 on the 51st Dearth 124th year of Ascendancy at 01:16 Killed by anorithil at level 33 on the 51st Dearth 124th year of Ascendancy at 04:14 Killed by Islilenne the sunwall guard at level 33 on the 51st Dearth 124th year of Ascendancy at 09:00 Killed by Glorewyn the shalore liberator at level 33 on the 51st Dearth 124th year of Ascendancy at 10:46 Killed by Glorewyn the shalore liberator at level 33 on the 51st Dearth 124th year of Ascendancy at 12:16 Killed by Gavea the sun paladin at level 34 on the 52nd Dearth 124th year of Ascendancy at 16:15 Killed by Betudanor the sun paladin at level 35 on the 52nd Dearth 124th year of Ascendancy at 22:55 Killed by fire drake at level 36 on the 2nd Loss 124th year of Ascendancy at 06:34 Killed by Bethuna the sunwall vindicator at level 36 on the 2nd Loss 124th year of Ascendancy at 19:41 Killed by Bethuna the sunwall vindicator at level 36 on the 2nd Loss 124th year of Ascendancy at 20:47 Killed by moon orb at level 37 on the 3rd Loss 124th year of Ascendancy at 02:03 Killed by moon orb at level 37 on the 3rd Loss 124th year of Ascendancy at 06:00 Killed by Silesethra the sun paladin at level 37 on the 4th Loss 124th year of Ascendancy at 09:25 Killed by High Sun Paladin Aeryn at level 37 on the 4th Loss 124th year of Ascendancy at 12:10 Killed by Arotira the treant at level 39 on the 5th Loss 124th year of Ascendancy at 02:44 Killed by ritch flamespitter at level 39 on the 5th Loss 124th year of Ascendancy at 06:29 Killed by war hound at level 39 on the 5th Loss 124th year of Ascendancy at 07:06 Killed by war hound at level 39 on the 5th Loss 124th year of Ascendancy at 07:34 Killed by minotaur at level 39 on the 5th Loss 124th year of Ascendancy at 08:10 Killed by minotaur at level 39 on the 5th Loss 124th year of Ascendancy at 08:58 Killed by Ivatira the steam giant gunslinger at level 40 on the 6th Loss 124th year of Ascendancy at 07:16 Killed by Aerann the mecharachnid warrior at level 40 on the 6th Loss 124th year of Ascendancy at 08:41 Killed by Mayariawyn the mecharachnid flame thrower at level 40 on the 6th Loss 124th year of Ascendancy at 20:33 Killed by Haze Commander Parmor at level 41 on the 7th Loss 124th year of Ascendancy at 15:36 Killed by Haze Commander Parmor at level 41 on the 7th Loss 124th year of Ascendancy at 16:59 Killed by retaliator of Atmos at level 42 on the 7th Loss 124th year of Ascendancy at 19:53 Killed by Layara the warg at level 42 on the 10th Loss 124th year of Ascendancy at 21:02 Killed by Belumina the brown bear at level 43 on the 11st Loss 124th year of Ascendancy at 02:00 Killed by Yvikira the polar bear at level 43 on the 11st Loss 124th year of Ascendancy at 07:12 Killed by Isurelle the tiger at level 43 on the 12nd Loss 124th year of Ascendancy at 14:41 Killed by Glynne's Inner Demon at level 45 on the 20th Loss 124th year of Ascendancy at 08:37 Killed by Glynne's Inner Demon at level 45 on the 20th Loss 124th year of Ascendancy at 09:57 Killed by orc necromancer at level 46 on the 49th Loss 124th year of Ascendancy at 16:05 Killed by Glynne's Inner Demon at level 46 on the 49th Loss 124th year of Ascendancy at 21:39 Killed by radiant horror at level 46 on the 50th Loss 124th year of Ascendancy at 02:40 Killed by Neroldana the steam giant flameshot at level 47 on the 1st Destruction 124th year of Ascendancy at 05:25 Killed by Neroldana the steam giant flameshot at level 47 on the 1st Destruction 124th year of Ascendancy at 05:42 Killed by Poriwen the mecharachnid warrior at level 48 on the 1st Destruction 124th year of Ascendancy at 06:19 Killed by Poriwen the mecharachnid warrior at level 48 on the 1st Destruction 124th year of Ascendancy at 06:46 Killed by Automated Defense System at level 48 on the 1st Destruction 124th year of Ascendancy at 20:08 Killed by Glylenne the steam giant guard at level 50 on the 2nd Destruction 124th year of Ascendancy at 21:12 Killed by hethugoroth at level 50 on the 3rd Destruction 124th year of Ascendancy at 02:18 Killed by Emeliwe the whitehoof maulotaur at level 50 on the 24th Destruction 124th year of Ascendancy at 08:16 Killed by Emeliwe the whitehoof maulotaur at level 50 on the 24th Destruction 124th year of Ascendancy at 08:49 Killed by Gloruraldawen the whitehoof hailstorm at level 50 on the 24th Destruction 124th year of Ascendancy at 15:54 Killed by whitehoof hailstorm at level 50 on the 24th Destruction 124th year of Ascendancy at 22:00 Killed by Bethuthra the minotaur at level 50 on the 25th Destruction 124th year of Ascendancy at 00:21 Killed by Velora the minotaur mindscrew at level 50 on the 25th Destruction 124th year of Ascendancy at 11:02 Killed by Glulessra the whitehoof ghoul at level 50 on the 25th Destruction 124th year of Ascendancy at 22:15 Killed by Glulessra the whitehoof ghoul at level 50 on the 25th Destruction 124th year of Ascendancy at 23:22 Killed by Belaldawen the white crystal at level 50 on the 50th Destruction 124th year of Ascendancy at 00:26 Killed by Glynne's Inner Demon at level 50 on the 50th Destruction 124th year of Ascendancy at 06:08 Killed by ghoul at level 50 on the 50th Destruction 124th year of Ascendancy at 07:23 Killed by Xanuthra the giant blue ant at level 50 on the 50th Destruction 124th year of Ascendancy at 15:22 Killed by carrion worm mass at level 50 on the 15th Remembrance 125th year of Ascendancy at 11:33 Killed by Zubonne the temporal forest wight at level 50 on the 15th Remembrance 125th year of Ascendancy at 13:33 Killed by Glynne's temporal clone at level 50 on the 15th Remembrance 125th year of Ascendancy at 14:29 Killed by ritch flamespitter (wild summon) at level 50 on the 15th Remembrance 125th year of Ascendancy at 15:44 Killed by Veluvena the splitted copperhead snake at level 50 on the 15th Remembrance 125th year of Ascendancy at 19:27 Killed by Xanolrakira the paradox vampire lord at level 50 on the 15th Remembrance 125th year of Ascendancy at 23:12 Killed by Vorovea the paradox dredgling at level 50 on the 16th Remembrance 125th year of Ascendancy at 04:14 Killed by Isomina the timeswapped oozing horror at level 50 on the 16th Remembrance 125th year of Ascendancy at 05:45 Killed by Liselrarin the paradox ghoul at level 50 on the 16th Remembrance 125th year of Ascendancy at 08:08 Killed by Glibrethra the timeswapped brown bear at level 50 on the 16th Remembrance 125th year of Ascendancy at 13:15 Killed by Isavea the splitted ghast's Fugue Clone at level 50 on the 16th Remembrance 125th year of Ascendancy at 15:19 Killed by Isavea the splitted ghast at level 50 on the 16th Remembrance 125th year of Ascendancy at 16:55 Killed by paradox wretchling at level 50 on the 17th Remembrance 125th year of Ascendancy at 02:42 Killed by thought-forged bowman at level 50 on the 31st Remembrance 125th year of Ascendancy at 12:03 Killed by Xobeth the mecharachnid warrior at level 50 on the 34th Remembrance 125th year of Ascendancy at 08:03 Killed by Xobeth the mecharachnid warrior at level 50 on the 34th Remembrance 125th year of Ascendancy at 10:15 Killed by Salutta the steam giant guard at level 50 on the 34th Remembrance 125th year of Ascendancy at 15:30 Killed by war hound at level 50 on the 35th Remembrance 125th year of Ascendancy at 01:48 Killed by Glynne's Inner Demon at level 50 on the 35th Remembrance 125th year of Ascendancy at 09:46 Killed by Zubythra the steam giant guard at level 50 on the 35th Remembrance 125th year of Ascendancy at 18:15 Killed by Glynne's Inner Demon at level 50 on the 36th Remembrance 125th year of Ascendancy at 00:22 Killed by Betomith the steam giant guard's temporal clone at level 50 on the 36th Remembrance 125th year of Ascendancy at 10:45 Killed by Aranor the mecharachnid destroyer at level 50 on the 36th Remembrance 125th year of Ascendancy at 12:34 Killed by armoured skeleton warrior at level 50 on the 36th Remembrance 125th year of Ascendancy at 13:15 Killed by Ce'Nerinor the steam giant flameshot at level 50 on the 36th Remembrance 125th year of Ascendancy at 14:08 Killed by Silogaba the steam giant flameshot at level 50 on the 36th Remembrance 125th year of Ascendancy at 15:10 Killed by Ce'Nerinor the steam giant flameshot at level 50 on the 36th Remembrance 125th year of Ascendancy at 16:27 Killed by Silogaba the steam giant flameshot at level 50 on the 36th Remembrance 125th year of Ascendancy at 17:20 Killed by steam giant flameshot at level 50 on the 38th Remembrance 125th year of Ascendancy at 08:30 Killed by steam giant flameshot at level 50 on the 38th Remembrance 125th year of Ascendancy at 09:30 Killed by Salonn the steam giant guard at level 50 on the 38th Remembrance 125th year of Ascendancy at 16:59 Killed by Salonn the steam giant guard at level 50 on the 38th Remembrance 125th year of Ascendancy at 19:29 Killed by Council Member Palaquie at level 50 on the 39th Remembrance 125th year of Ascendancy at 13:46 Killed by luminous horror at level 50 on the 40th Remembrance 125th year of Ascendancy at 03:23 Killed by luminous horror at level 50 on the 40th Remembrance 125th year of Ascendancy at 05:16 Killed by bloated horror at level 50 on the 41st Remembrance 125th year of Ascendancy at 05:21 Killed by titan searing seer at level 50 on the 41st Remembrance 125th year of Ascendancy at 06:13 Killed by shadow at level 50 on the 41st Remembrance 125th year of Ascendancy at 11:13 Killed by venom wyrm at level 50 on the 41st Remembrance 125th year of Ascendancy at 12:05 Killed by luminous horror at level 50 on the 41st Remembrance 125th year of Ascendancy at 13:41 Killed by titan vile spewer at level 50 on the 41st Remembrance 125th year of Ascendancy at 15:04 Killed by luminous horror at level 50 on the 41st Remembrance 125th year of Ascendancy at 22:25 Killed by Neryrin the titan battlesmasher at level 50 on the 42nd Remembrance 125th year of Ascendancy at 07:17 Killed by Xanothra the saw horror at level 50 on the 42nd Remembrance 125th year of Ascendancy at 17:17 Killed by Xanothra the saw horror at level 50 on the 42nd Remembrance 125th year of Ascendancy at 17:46 Killed by Ivimira the titanic horror at level 50 on the 42nd Remembrance 125th year of Ascendancy at 18:27 Killed by Emoleda the titanic horror at level 50 on the 42nd Remembrance 125th year of Ascendancy at 19:31 Killed by Xanothra the saw horror at level 50 on the 42nd Remembrance 125th year of Ascendancy at 21:06 Killed by Isudhenor the headless horror at level 50 on the 43rd Remembrance 125th year of Ascendancy at 00:35 Killed by Isloyaba the titan battlesmasher at level 50 on the 43rd Remembrance 125th year of Ascendancy at 02:30 Killed by Isloyaba the titan battlesmasher at level 50 on the 43rd Remembrance 125th year of Ascendancy at 03:30 Killed by worm that walks at level 50 on the 43rd Remembrance 125th year of Ascendancy at 09:51 Killed by Isobeth the bloated horror at level 50 on the 43rd Remembrance 125th year of Ascendancy at 13:06 Killed by armoured skeleton warrior at level 50 on the 43rd Remembrance 125th year of Ascendancy at 13:48 Killed by Betora the netherworm mass at level 50 on the 43rd Remembrance 125th year of Ascendancy at 18:12 Killed by titan dreadnought at level 50 on the 43rd Remembrance 125th year of Ascendancy at 20:47 Killed by carrion worm mass at level 50 on the 44th Remembrance 125th year of Ascendancy at 02:13 Killed by Zubassra the titan battlesmasher at level 50 on the 44th Remembrance 125th year of Ascendancy at 03:37 Killed by Zubassra the titan battlesmasher at level 50 on the 44th Remembrance 125th year of Ascendancy at 04:48 Killed by Zubassra the titan battlesmasher at level 50 on the 44th Remembrance 125th year of Ascendancy at 05:34 Killed by Islimina the saw horror at level 50 on the 44th Remembrance 125th year of Ascendancy at 08:51 Killed by Xaninn the titanic horror at level 50 on the 44th Remembrance 125th year of Ascendancy at 23:28 Killed by Ivabeth the netherworm mass at level 50 on the 45th Remembrance 125th year of Ascendancy at 04:59 Killed by Ivabeth the netherworm mass at level 50 on the 45th Remembrance 125th year of Ascendancy at 06:04 Killed by shadow at level 50 on the 45th Remembrance 125th year of Ascendancy at 07:46 Killed by Eilinagata the netherworm mass at level 50 on the 45th Remembrance 125th year of Ascendancy at 12:57 Killed by luminous horror at level 50 on the 45th Remembrance 125th year of Ascendancy at 13:40 Killed by Nerumira the fearful symmetry at level 50 on the 45th Remembrance 125th year of Ascendancy at 14:46 Killed by Porurebeth the gargantuan sher'tan at level 50 on the 46th Remembrance 125th year of Ascendancy at 15:30 Killed by Emoba the titan dreadnought at level 50 on the 46th Remembrance 125th year of Ascendancy at 18:59 Killed by Emoba the titan dreadnought at level 50 on the 46th Remembrance 125th year of Ascendancy at 19:31 Killed by Emoba the titan dreadnought at level 50 on the 46th Remembrance 125th year of Ascendancy at 20:27 Killed by Emoba the titan dreadnought at level 50 on the 46th Remembrance 125th year of Ascendancy at 21:12 Killed by Emoba the titan dreadnought at level 50 on the 46th Remembrance 125th year of Ascendancy at 21:47 Killed by Zubunne the netherworm mass at level 50 on the 47th Remembrance 125th year of Ascendancy at 04:21 Killed by Zubunne the netherworm mass at level 50 on the 47th Remembrance 125th year of Ascendancy at 05:23 Killed by Zubunne the netherworm mass at level 50 on the 47th Remembrance 125th year of Ascendancy at 06:05 Killed by titan dreadnought at level 50 on the 47th Remembrance 125th year of Ascendancy at 08:32 Killed by Sher'Tul High Priest at level 50 on the 47th Remembrance 125th year of Ascendancy at 10:31 Killed by Sher'Tul High Priest at level 50 on the 47th Remembrance 125th year of Ascendancy at 11:32 Killed by Sher'Tul High Priest at level 50 on the 47th Remembrance 125th year of Ascendancy at 14:38 Killed by Samir the shalore at level 50 on the 11st Retaking 125th year of Ascendancy at 08:36 Killed by Lairen the shalore at level 50 on the 13rd Retaking 125th year of Ascendancy at 11:02 Killed by Glynne at level 50 on the 13rd Retaking 125th year of Ascendancy at 12:20 |
Primary Stats
Strength | 149 (base 60) |
Dexterity | 38 (base 10) |
Constitution | 75 (base 60) |
Magic | 28 (base 29) |
Willpower | 11 (base 10) |
Cunning | 66 (base 60) |
Resources
Life | 1612/1612 |
Steam | 115/115 |
Healing Factor | 0.9995392338221 |
Regeneration | 8.245579312683 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 13 |
See Stealth | 40.861017415569 |
See Invisible | 54.861017415569 |
Offense: Mainhand
Damage | 227 |
Accuracy | 62 |
Crit Chance | 49% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 119 |
Accuracy | 62 |
Crit Chance | 71% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +28% |
Blight | +28% |
Physical | +16% |
All | +8% |
Lightning | +28% |
Light | +20% |
Darkness | +37% |
Fire | +38% |
Nature | +28% |
Offense: Damage Penetration
Lightning | +60% |
Light | +40% |
Physical | +35% |
All | +20% |
Nature | +40% |
Defense: Base
Armour (hardiness) | 118.08934837382 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 82 |
Spell Save | 13 |
Mental Save | 8 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 17%( 70%) |
Physical | + 13%( 70%) |
Cold | + 34%( 70%) |
All | + 10%( 70%) |
Lightning | + 62%( 70%) |
Light | + 24%( 70%) |
Fire | + 22%( 70%) |
Nature | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Confusion Resistance | 50% |
Poison Resistance | 18% |
Blind Resistance | 100% |
Silence Resistance | 50% |
Teleport Resistance | 100% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.9 steam per turn. Can be activated for an instant burst of 85 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 68%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 103% efficiency and cooldown mod of 55%. |
Class Talents
Steamtech / Sawmaiming | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +12 (+2 eff.) Pinning immunity: +120% Knockback immunity: +20% Teleport immunity: +100% Generate 7 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Changes resistances: +10% light Changes resistances penetration: +13% all Changes damage: +29% darkness Damage affinity(heal): +5% darkness Light radius: +2 Infravision radius: +10 See invisible: +8 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 228.42 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +100% Silence immunity: +50% A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +100% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour penetration: +1 Effects on melee hit: * 10% chance to slow global speed by 64% Changes resistances: +6% lightning Changes resistances penetration: +20% lightning / +15% physical It can be used to setup a psionic shield, reducing all damage taken by 167 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Gain a 30% chance to evade weapon attacks for 2 turns. * Heal for 78. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +8% blight Poison immunity: +18% Disease immunity: +18% Stun/Freeze immunity: +20% Life regen: +5.00 Rings make your fingers look great! |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+7 eff.) Spellpower: +40 (+10 eff.) Mindpower: +40 (+10 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+9 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
In main hand | Stormcutter (45-68 power, 16 apr) Stormcutter (45-68 power, 16 apr) Requires: - Strength 48 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 45.0 - 67.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +3.0% Attack speed: 100% Block value: +100 On weapon hit: * deal lightning damage to the target based on cunning with a 25% chance to daze, and arc to up to 3 targets. * splashes acid on your target dealing 55 damage and reducing their armor Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +20% lightning Changes damage: +20% lightning Talent granted: +3 Block "Great for combat, cooking, and shaving! We accept no responsibility for ruined follicles." |
Around waist | ![]() |
In off hand | ![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 51.5 - 77.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +25.0% Attack speed: 100% Block value: +89 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 lightning / +8 nature Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +13.0% Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Maximum wards: +7 lightning / +7 temporal / +8 darkness / +8 fire / +7 nature / +8 blight / +7 cold / +8 arcane / +8 light Changes resistances penetration: +20% lightning / +20% nature Talents granted: +1 Ward +3 Block Infravision radius: +3 See invisible: +6 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+5 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Changes resistances: +7% acid / +8% fire / +27% cold / +20% nature / +7% lightning Maximum life: +42.00 Maximum stamina: +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Powered by steamtech 22.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical power: +22 (+4 eff.) Armour: +30 Armour Hardiness: +20% Defense: +23 (+8 eff.) Fatigue: +13% Changes stats: +9 Str / +6 Dex Changes resistances: +25% lightning Talent granted: +5 Steam Powered Armour Physical save: +55 (+11 eff.) Stun/Freeze immunity: +50% Steampower: +22 (+5 eff.) Maximum steam: +15.00 Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Fatigue: -6% Changes stats: +5 Dex / +6 Cun / +10 Con Changes resistances: +14% fire / +17% cold Changes damage: +7% physical Mental save: +3 (+3 eff.) Life regen: +2.00 Stamina each turn: +0.90 Maximum hate: +4.00 Mental crit. chance: +2% Movement speed: +10% Combat speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 36 Changes stats: +10 Str / +10 Dex / +9 Mag / +9 Wil / +3 Con Changes resistances: +6% mind / +3% lightning Talent mastery: +0.33 Steamtech / Butchery Critical mult.: +15.00% Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Damage when hit (Melee): 6 mind Changes stats: +10 Dex Changes resistances: +17% mind Changes resistances penetration: +28% mind / +15% blight Critical mult.: +22.63% Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +7% Damage Shield penetration: +34% Rings make your fingers look great! |
![]() Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+5 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
![]() Requires: - Strength 32 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 110% Str Damage type: Fire Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +27 Crit. chance: +6.0% Attack speed: 100% Block value: +80 On weapon crit: * deal a melee attack against all other enemies in a circle around you Attacks use: 1.0 Steam When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Fatigue: +9% Changes stats: +8 Cun / +10 Str Talent mastery: +0.30 Steamtech / Sawmaiming Talent granted: +3 Block Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
![]() Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 49.5 - 74.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +94 When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage Shield penetration (this weapon only): +20% Damage (Melee): +13 temporal Attacks use: 1.0 Steam When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +4 Dex Changes resistances: +14% temporal Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 29% * 20% chance to reduce all saves and defense by 36 Changes stats: +5 Wil Changes resistances: +18% blight / +41% darkness Changes damage: +3% arcane Life regen: +15.00 Stamina each turn: +2.00 Maximum life: +45.00 Light radius: +2 Healing mod.: +18% A suit of armour made of metal plates. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Changes stats: +5 Str / +3 Cun / +5 Con Life regen: +4.00 Light radius: +2 Infravision radius: +1 Healing mod.: +13% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+1 eff.) These boots have a 8% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (89 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (153 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning) Activation costs 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
![]() Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +10 Changes stats: +7 Str / +7 Con Changes resistances penetration: +20% physical / +20% fire Maximum encumbrance: +20 Steampower: +20 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-1 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +10% arcane / +15% light / +15% mind Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +7 Fatigue: +4% Changes stats: +5 Str / +4 Wil / +3 Cun / +4 Con Changes resistances: +7% physical Changes damage: +9% mind Critical mult.: +5.00% Physical save: +10 (+2 eff.) Mental save: +12 (+12 eff.) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+8 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+7 eff.) Mental save: +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+8 eff.) Mental save: +10 (+10 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+8 eff.) Mental save: +10 (+10 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-18 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +8 Fatigue: +1% Damage when hit (Melee): 20 physical Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Accuracy: +16 (+4 eff.) Light radius: +6 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
amazing fiery salve [power 24] amazing fiery salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 103% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (24% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 24] amazing frost salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 103% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (24% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 347] amazing healing salve [power 347]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 103% efficiency and 55% cooldown modifier. It can be used to heal 347 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
great unstoppable force salve [power 80] great unstoppable force salve [power 80]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 103% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 80 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. |
amazing water salve [power 24] amazing water salve [power 24]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 103% efficiency and 55% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (24% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
![]() Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes damage: +12% mind / +9% fire Mental save: +10 (+10 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Glynne the Orc Sawbutcher level 39
4th Loss 124th year of Ascendancy at 18:55 see stats
By Glynne the Orc Sawbutcher level 47
52nd Loss 124th year of Ascendancy at 05:55 see stats
By Glynne the Orc Sawbutcher level 14
50th Retaking 124th year of Ascendancy at 16:44 see stats
By Glynne the Orc Sawbutcher level 50
25th Destruction 124th year of Ascendancy at 22:13 see stats
By Glynne the Orc Sawbutcher level 50
11st Destruction 124th year of Ascendancy at 04:22 see stats
By Glynne the Orc Sawbutcher level 39
4th Loss 124th year of Ascendancy at 15:51 see stats
By Glynne the Orc Sawbutcher level 32
33rd Dearth 124th year of Ascendancy at 15:36 see stats
By Glynne the Orc Sawbutcher level 10
35th Retaking 124th year of Ascendancy at 18:09 see stats
By Glynne the Orc Sawbutcher level 20
51st Pain 124th year of Ascendancy at 23:20 see stats
By Glynne the Orc Sawbutcher level 30
15th Dearth 124th year of Ascendancy at 06:15 see stats
By Glynne the Orc Sawbutcher level 40
6th Loss 124th year of Ascendancy at 00:16 see stats
By Glynne the Orc Sawbutcher level 50
2nd Destruction 124th year of Ascendancy at 17:44 see stats
By Glynne the Orc Sawbutcher level 50
16th Remembrance 125th year of Ascendancy at 05:06 see stats
By Glynne the Orc Sawbutcher level 50
39th Remembrance 125th year of Ascendancy at 15:48 see stats
By Glynne the Orc Sawbutcher level 46
20th Loss 124th year of Ascendancy at 19:45 see stats
By Glynne the Orc Sawbutcher level 50
50th Destruction 124th year of Ascendancy at 10:11 see stats
By Glynne the Orc Sawbutcher level 32
35th Dearth 124th year of Ascendancy at 13:54 see stats
By Glynne the Orc Sawbutcher level 25
11st Dearth 124th year of Ascendancy at 12:17 see stats
By Glynne the Orc Sawbutcher level 50
47th Remembrance 125th year of Ascendancy at 16:16 see stats
By Glynne the Orc Sawbutcher level 37
4th Loss 124th year of Ascendancy at 13:08 see stats
By Glynne the Orc Sawbutcher level 28
13rd Dearth 124th year of Ascendancy at 14:46 see stats
By Glynne the Orc Sawbutcher level 50
48th Remembrance 125th year of Ascendancy at 16:06 see stats
By Glynne the Orc Sawbutcher level 27
12nd Dearth 124th year of Ascendancy at 09:26 see stats
By Glynne the Orc Sawbutcher level 16
40th Revenge 124th year of Ascendancy at 04:52 see stats
By Glynne the Orc Sawbutcher level 50
13rd Retaking 125th year of Ascendancy at 12:20 see stats
By Glynne the Orc Sawbutcher level 50
24th Destruction 124th year of Ascendancy at 06:59 see stats
Log
Golem (servant of Lairen the shalore) misses Glynne.
Evfer the shalore casts Timeless.
Lairen the shalore casts Sunburst.
Lairen the shalore hits Glynne for 529 light damage.
Evfer the shalore casts Totality.
Glynne performs a melee critical strike against Golem (servant of Lairen the shalore)!
The shield around golem (servant of Lairen the shalore) crumbles.
Golem (servant of Lairen the shalore) is on fire!
Glynne's tinker attains critical power!
Golem (servant of Lairen the shalore) is corroded.
Glynne hits Lairen the shalore for 73 lightning damage.
Glynne hits Golem (servant of Lairen the shalore) for (100 absorbed), 552 physical, 96 fire, 80 lightning, 97 acid, 159 physical, 15 lightning, 8 nature, 96 fire (1103 total damage).
Burning from Glynne hits Golem (servant of Lairen the shalore) for 64 fire damage.
Golem (servant of Lairen the shalore) misses Glynne.
Lairen the shalore casts Firebeam.
Lairen the shalore hits Glynne for 98 fire damage.
Glynne the level 50 orc sawbutcher was boiled to death by Lairen the shalore on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lairen the shalore killed Glynne!
Saving game...
Glynne activates Overheat Saws.
Saving done.
Ran for 2 turns (stop reason: interesting character).
Glynne roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!