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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Gunslinger |
| Level / Exp | 50 / 778% |
| Size | medium |
| Lifes / Deaths | Killed by onilug at level 10 on the 3rd Mirth 122nd year of Ascendancy at 10:32 5 / 2Killed by Adymina the lesser vampire at level 22 on the 33rd Pyre 123rd year of Ascendancy at 15:52 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 126 (base 65) |
| Constitution | 74 (base 38) |
| Magic | 97 (base 60) |
| Willpower | 39 (base 14) |
| Cunning | 130 (base 60) |
Resources
| Life | 1658/1658 |
| Mana | 454/463 |
| Steam | 126/126 |
| Healing Factor | 1.3951680505321 |
| Regeneration | 29.647321073807 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 6 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 83 |
| Crit Chance | 132% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 148 |
| Accuracy | 83 |
| Crit Chance | 132% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +12% |
| Temporal | +36% |
| Physical | +131% |
| Arcane | +21% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +79% |
| Temporal | +25% |
| All | 0% |
| Arcane | +20% |
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 15 (53.292302510663%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 43 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 36%( 70%) |
| All | + 31%( 70%) |
| Lightning | + 58%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 32%( 70%) |
| Darkness | + 33%( 70%) |
| Mind | + 42%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Confusion Resistance | 45% |
| Poison Resistance | 70% |
| Blind Resistance | 100% |
| Silence Resistance | 60% |
| Bleed Resistance | 70% |
| Disarm Resistance | 50% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.6 steam per turn. Can be activated for an instant burst of 113 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 191% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 201% efficiency and cooldown mod of 58%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.7 steam per turn. Can be activated for an instant burst of 104 steam. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 416.16 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chant of Fortitude |
| talent | Evasive Shots |
| talent | Premonition |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 651. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of dwarven-steel boots of massiveness (0 def, 5 armour) 3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +8 Str +5 Mag +5 Wil +8 Con offense ------ Spell Crit +3% Damage +8% physical defense ------ Armor +5 Fatigue +3% other ------- Mana/turn +0.40 Max mana +44.00 Size +1 Talents +5 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Ce'Nadara the Noonhash (22/22, 82-98 power, 18 apr) 3.0 Encumbrance T5 shot ammo [Random Unique] Master Weapon Damage 82.0 - 98.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +18 Critical Rate +47.0% Capacity 22 Projectile Speed +200% On-ranged-hit +20 light On-Hit, radius 1 +16 light On-crit, radius 2 +16 light On Hit: * 21% chance to reduce all saves and defense by 30 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | Biderab 1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +4.0% Mind Crit +4% Critical power +15.00% Physical Power +16 (+4 eff.) Damage +12% light defense ------ Resistance +3% acid +1% physical +9% nature other ------- Light +7 See Stealth +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eastern Wood Hat (17 def, 0 armour) 2.0 Encumbrance T5 head armor [Unique] Master While equipped: Stats +14 Cun +20 Dex offense ------ Physical Crit +10.0% Steam Crit +15% Damage +10% physical Ignore resists +15% physical Accuracy +40 (+8 eff.) Ignore Armor +15 defense ------ Defense +17 (+3 eff.) Blind Resist +100% Silence Resist +40% other ------- Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Chalizor the dwarven-steel gauntlets (0 def, 3 armour) 1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Physical Crit +9.0% Spell Crit +7% Mind Crit +10% Critical power +21.00% On-Hit (Melee): * 10% chance to slow global speed by 57% * 10 arcane resource burn defense ------ Armor +3 Fatigue +3% Resistance +9% lightning +6% temporal other ------- Talents +5 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Islarassra the ash wand of shielding [power 206] (20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +3 Str offense ------ Physical Crit +5.0% Critical power +20.00% Damage +18% arcane Ignore resists +10% physical defense ------ Defense +30 (+6 eff.) Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Rimeire the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +13 Cun offense ------ Mindpower +7 (+3 eff.) On-Hit 9 physical On-Ranged-Hit 12 physical Damage +12% physical Ignore Armor +1 On-Hit (Melee): * 15% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 30 defense ------ Defense +12 (+2 eff.) Resistance +6% cold Life Regen +6.00 Stun Resist +26% other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | Toxinspike the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Dex +12 Mag +12 Cun offense ------ Ignore resists +5% mind +10% nature Accuracy +15 (+3 eff.) When Hit 2 mind 6 arcane On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +9% nature +3% mind Spell save +23 (+8 eff.) Life +50.00 Disarm Resist +50% Pinning Resist +50% Knockbk Resist +48% Rings make your fingers look great! |
| Around neck | Woemight0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +12 Con offense ------ Move Speed +10% When Hit 4 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Fatigue -6% Resistance +6% temporal +13% mind +3% darkness Life Regen +3.00 Confus Resist +35% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | gunslinger's voratun steamgun of fire 4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Arcane/Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +19 fire On Hit: * flashes light on your target dealing 143 damage Uses 2.0 Steam While equipped: offense ------ Critical power +15.00% Steampower +11 (+2 eff.) Damage +14% fire +18% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Yvaldatha 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +2 Wil +6 Cun offense ------ Physical Crit +13.0% Mind Crit +15% Critical power +5.00% Damage +3% arcane +29% physical Ignore resists +20% arcane +22% physical defense ------ Armor +7 Life +52.00 A belt that goes around your waist. |
| In off hand | ranger's voratun steamgun of enduring 4.0 Encumbrance T5 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: * flashes light on your target dealing 115 damage Uses 2.0 Steam While equipped: Stats +4 Dex +10 Wil +10 Con offense ------ Critical power +9.00% defense ------ Life +55.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Aritta the linen cloak (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +9% physical defense ------ Defense +6 (+1 eff.) Resistance +30% lightning +0% cold +5% arcane +0% nature Life +33.00 Blind Resist +20% Stun Resist +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Eremyregotir' (0 def, 0 armour) 2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +9 Mag offense ------ Damage +36% temporal +45% physical Ignore resists +25% temporal +32% physical defense ------ Resistance +3% blight +9% temporal +3% nature +13% all Anomaly Control +35 Life Regen +12.00 Poison Resist +70% Disease Resist +70% Cut Resist +70% Silence Resist +20% Confus Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the duelist (efficiency 218% / cooldown 100%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 218% efficiency and cooldown mod of 100%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 234% / cooldown 93%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 93%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 142% / cooldown 88%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 88%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 13)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 27 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 63 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the titan (speed 759%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 759% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Galvanic Retributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hook Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Itching Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Second Skin0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Toxic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic Sentry0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Belara the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +2 Resistance +11% temporal Mind save +9 (+3 eff.) Life +80.00 Silence Resist +10% Pinning Resist +21% Knockbk Resist +21% Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +24% Amulets make your neck look great! |
clarifying copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
Aratha the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Wil offense ------ Physical Power +6 (+1 eff.) Combat Speed +10% Damage +6% arcane +6% physical Ignore resists +20% arcane defense ------ Resistance +5% arcane Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Xelaith0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Physical Power +30 (+7 eff.) When Hit 4 physical defense ------ Resistance +5% arcane +3% mind Unlife -40.00 life Amulets make your neck look great! |
warrior's steel amulet of magic (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Delurazor0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Spellpower/crit +4 defense ------ Resistance +11% physical +12% mind +6% cold +12% nature +5% arcane Spell save +9 (+3 eff.) Teleport Resist +20% other ------- Stamina/turn +0.80 Vim-on-crit +2.00 Amulets make your neck look great! |
Emysewyn0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +7% light +6% temporal +6% darkness +6% physical Ignore resists +20% blight defense ------ Resistance +6% blight Mind save +18 (+6 eff.) Life +100.00 Poison Resist +20% Pinning Resist +20% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Gloreda the Skywhisper0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +7 Wil offense ------ Damage +9% lightning Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce armor by 36% * 20% chance to reduce all saves and defense by 30 defense ------ Resistance +15% acid +9% mind Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+3 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+12 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Smolderwyrd0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +3 Mag +6 Wil +3 Cun offense ------ Ignore resists +25% blight defense ------ Resistance +21% mind +9% fire Confus Resist +38% other ------- See Invisibility +12 Amulets make your neck look great! |
Winterrage the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% cold When Hit 10 cold On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% blight +20% darkness other ------- Masteries +0.25 Steamtech/Avoidance +0.25 Steamtech/Bullets mastery Amulets make your neck look great! |
gold amulet 'Abysslace'0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Critical power +12.00% Spellpower +7 (+2 eff.) Damage +8% blight +23% fire Ignore resists +10% fire On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Armor +5 Defense +6 (+1 eff.) Resistance +18% light +18% darkness Max Resistance +4% all Physical save +10 (+3 eff.) Blind Resist +30% Amulets make your neck look great! |
Bokerion0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +12 Defense +30 (+6 eff.) Resistance +12% cold Life +40.00 Healmod +24% Poison Resist +20% Disease Resist +21% Cut Resist +80% Silence Resist +20% Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Heal: Puts all charms on 35 turn cooldown Effective talent level: 2.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 290 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Flare's kiss0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +11 Dex +9 Cun +9 Con offense ------ Move Speed +10% Damage +6% light +18% physical Ignore resists +10% physical Ignore Armor +5 When Hit 10 fire defense ------ Fatigue -5% Life Regen +5.00 other ------- Stamina/turn +1.30 Psi when Hit +0.20 Max stamina +30.00 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 50 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Ce'Nerethra the Oakzephyr,0.1 Encumbrance T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag +4 Wil +5 Cun offense ------ Spell Crit +5% Critical power +20.00% Spellpower +6 (+2 eff.) Mindpower +20 (+7 eff.) Damage +8% temporal +8% light +8% physical +6% nature +8% darkness Ignore resists +25% nature On-Hit (Melee): * 20% chance to slow global speed by 57% * 20% chance to reduce all saves and defense by 30 Amulets make your neck look great! |
Delyran the Singebloom0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag offense ------ Critical power +17.00% Damage +6% fire Ignore resists +5% fire Accuracy +9 (+2 eff.) Ignore Armor +16 When Hit 10 acid 6 fire On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +9% fire Physical save +21 (+7 eff.) Spell save +21 (+7 eff.) Mind save +25 (+9 eff.) Amulets make your neck look great! |
vitalizing voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con offense ------ Critical power +16.00% Accuracy +9 (+2 eff.) Ignore Armor +16 defense ------ Physical save +8 (+3 eff.) Life +48.00 Life Regen +10.00 Amulets make your neck look great! |
wanderer's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: Stats +8 Dex +8 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +2.00 other ------- Stamina/turn +0.90 Amulets make your neck look great! |
wanderer's voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +8 Dex +8 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +5.00 Blind Resist +26% other ------- Stamina/turn +0.90 Infravision +10 Sight +2 See Invisibility +12 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gagaravea the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +4 Wil +2 Cun +5 Con offense ------ Physical Power +6 (+1 eff.) Mindpower +5 (+2 eff.) Damage +6% acid When Hit 2 mind other ------- See Invisibility +3 Rings make your fingers look great! |
titan's copper ring of lightning (+22%) =con 3=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +6 (+2 eff.) Rings make your fingers look great! |
Lisora0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% cold defense ------ Resistance +18% lightning +20% cold +6% light +6% temporal Disease Resist +20% Disarm Resist +20% Rings make your fingers look great! |
Salethra the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Mag defense ------ Fatigue -5% Mind save +15 (+5 eff.) other ------- Encumbrance +24 Psi when Hit +0.20 Vim-on-crit +2.00 Max hate +8.00 Max vim +40.00 Rings make your fingers look great! |
Serpentborn the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% nature +12% acid defense ------ Resistance +12% acid +3% fire +5% arcane +3% light Mind save +8 (+3 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Blind Resist +24% other ------- Infravision +3 See Stealth +10 See Invisibility +7 Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
titan's steel ring of sensing0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Blind Resist +23% other ------- Infravision +4 See Stealth +8 See Invisibility +5 Rings make your fingers look great! |
treant's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Psionic While equipped: defense ------ Resistance +7% nature +8% blight Mind save +7 (+3 eff.) Poison Resist +12% Disease Resist +11% Confus Resist +26% Rings make your fingers look great! |
wizard's steel ring of darkness (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +12% darkness defense ------ Resistance +24% darkness Spell save +6 (+2 eff.) Rings make your fingers look great! |
Bregedunatar0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +14% cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Fatigue -6% Resistance +28% cold Life +74.00 Disease Resist +20% Disarm Resist +42% Pinning Resist +23% Knockbk Resist +20% other ------- Encumbrance +27 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Prismtickler the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con defense ------ Resistance +12% lightning Physical save +6 (+2 eff.) other ------- Light +3 See Invisibility +15 Rings make your fingers look great! |
gold ring 'Cyritha'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +6 Wil +6 Cun offense ------ Spellpower +8 (+3 eff.) Accuracy +8 (+2 eff.) defense ------ Defense +27 (+5 eff.) Resistance +3% temporal +6% cold +6% nature +6% light Rings make your fingers look great! |
gold ring 'Silenor'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +15 Str +6 Dex offense ------ Physical Power +30 (+7 eff.) Damage +18% mind defense ------ Armor +14 other ------- Psi when Hit +0.16 Rings make your fingers look great! |
gold ring 'Skyquill'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% lightning +19% cold Ignore resists +15% fire When Hit 2 fire defense ------ Resistance +38% cold Rings make your fingers look great! |
gold ruby ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +8 Cun +4 Con offense ------ On-Hit 21 physical On-Ranged-Hit 23 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 30 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+3 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
mule's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -7% Mind save +8 (+3 eff.) Confus Resist +28% other ------- Encumbrance +28 Rings make your fingers look great! |
painweaver's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +12 (+3 eff.) Spellpower +9 (+3 eff.) Mindpower +11 (+4 eff.) Damage +5% all Rings make your fingers look great! |
stralite ring 'Lisyseth'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil offense ------ Physical Power +25 (+6 eff.) Ignore resists +20% physical Accuracy +30 (+6 eff.) Ignore Armor +2 defense ------ Defense +15 (+3 eff.) Physical save +18 (+6 eff.) Mind save +18 (+6 eff.) Rings make your fingers look great! |
Ring of the War Master0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con offense ------ Physical Crit +5.0% Physical Power +10 (+2 eff.) Ignore Armor +15 defense ------ Category Bonus +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Chargesear4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +25 lightning On-Hit, radius 1 +12 lightning On-crit, radius 2 +45 lightning +43 cold While equipped: Stats +5 Str offense ------ Physical Power +13 (+3 eff.) Move Speed +49% Damage +52% lightning Ignore resists +25% lightning +18% cold When Hit 2 blight defense ------ Resistance +21% lightning +3% blight Slings are used to hurl stones or metal shots at your foes. |
Taintrage4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +800% On-ranged-hit +16 cold On Hit: 10% Arcane Vortex level 5 Uses 2.0 Steam While equipped: Stats +3 Cun +7 Mag offense ------ Spellpower +15 (+5 eff.) Combat Speed +10% Damage +22% cold +10% arcane +15% nature defense ------ Defense +5 (+1 eff.) Resistance +5% arcane +6% temporal Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Splendourshear'4.0 Encumbrance T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Steamgun Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +22 lightning +20 blight +20 acid Uses 2.0 Steam While equipped: offense ------ Damage +17% lightning +6% light +22% acid Accuracy +15 (+3 eff.) On-Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 26 defense ------ Resistance +6% light other ------- Light +2 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Hazestreak the pair of drakeskin leather boots (0 def, 15 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master While equipped: Stats +3 Str +7 Dex +4 Cun +15 Lck offense ------ Damage +3% cold Ignore resists +20% mind defense ------ Armor +15 Resistance +14% acid +13% fire +13% lightning +15% cold Mind save +6 (+2 eff.) Stealth +12 other ------- Stamina/turn +1.30 Hate-on-crit +4.00 Max stamina +30.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Wintermarrow' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +15 Lck +8 Dex offense ------ Critical power +20.00% Physical Power +15 (+4 eff.) Accuracy +30 (+6 eff.) defense ------ Armor +5 Resistance +15% cold +4% physical Stealth +15 Unlife -99.92 life other ------- EQ when Hit +0.52 A pair of boots made of leather. |
Urarolar (0 def, 9 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +9 Str +9 Dex +3 Con offense ------ Physical Crit +2.0% Critical power +21.07% Ignore resists +26% physical On-Hit (Melee): * 21% chance to slow global speed by 57% defense ------ Armor +9 Fatigue +5% Resistance +9% acid +6% fire other ------- Stamina/turn +2.00 Hate-on-crit +5.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 380.7 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
896 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
40 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+4 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 5.5 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 29.84 cold damage and 68.94 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made waterproof coating0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: defense ------ Resistance +15% nature +15% cold Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grip0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: defense ------ Disarm Resist +80% other ------- Talents +3 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
perfect focus lens0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +9 Sight +3 See Stealth +25 See Invisibility +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
stralite shocking edge0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to weapon Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft viral injector0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to weapon Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 48] amazing fiery salve [power 48]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 58% cooldown modifier. Remove 3 magical effects and grants a fiery aura (48% fire, light and lightning affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing frost salve [power 48] amazing frost salve [power 48]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 58% cooldown modifier. Remove 3 physical effects and grants a frost aura (48% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
amazing healing salve [power 693] amazing healing salve [power 693]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 58% cooldown modifier. Heal 693 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
amazing pain suppressor salve [power 607] amazing pain suppressor salve [power 607]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 58% cooldown modifier. Let you fight up to -607 life and reduces all damage by 29% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
amazing water salve [power 48] amazing water salve [power 48]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 201% efficiency and 58% cooldown modifier. Remove 3 mental effects and grants a water aura (48% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Frigidrock the dwarven-steel pickaxe (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +6 Wil offense ------ Physical Crit +10.0% Mind Crit +8% Damage +12% cold Ignore resists +10% cold When Hit 10 lightning defense ------ Resistance +18% lightning +30% cold While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+4 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 6.5 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 147% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Aroth the voratun torque of psionic shield [power 173] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Str +11 Dex offense ------ Physical Power +30 (+7 eff.) Ignore resists +25% physical defense ------ Physical save +21 (+7 eff.) other ------- Max stamina +34.34 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+3 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Elydhemira the dragonbone wand of lightning storm [power 470] (15 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: offense ------ When Hit 2 physical defense ------ Resistance +3% nature +9% acid Disease Resist +10% Confus Resist +20% other ------- Max stamina +10.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 94 lightning damage and will be dazed for 1 turn (470 total damage) Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Frigidmoon [power 386] (20 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Damage +6% cold defense ------ Resistance +9% cold other ------- Max mana +40.00 Max vim +40.00 Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Biblo Bangings the Halfling Gunslinger level 40
32nd Haze 123rd year of Ascendancy at 16:12 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Biblo Bangings the Halfling Gunslinger level 50
73rd Pyre 124th year of Ascendancy at 01:25 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Biblo Bangings the Halfling Gunslinger level 40
73rd Dusk 123rd year of Ascendancy at 09:21 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Biblo Bangings the Halfling Gunslinger level 44
58th Haze 123rd year of Ascendancy at 15:54 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Biblo Bangings the Halfling Gunslinger level 50
47th Pyre 124th year of Ascendancy at 06:01 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Biblo Bangings the Halfling Gunslinger level 43
42nd Haze 123rd year of Ascendancy at 08:42 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Biblo Bangings the Halfling Gunslinger level 20
16th Regrowth 123rd year of Ascendancy at 17:18 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Biblo Bangings the Halfling Gunslinger level 46
68th Haze 123rd year of Ascendancy at 03:03 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Biblo Bangings the Halfling Gunslinger level 42
38th Haze 123rd year of Ascendancy at 01:25 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Biblo Bangings the Halfling Gunslinger level 32
8th Flare 123rd year of Ascendancy at 07:02 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Biblo Bangings the Halfling Gunslinger level 22
33rd Pyre 123rd year of Ascendancy at 17:31 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Biblo Bangings the Halfling Gunslinger level 30
77th Pyre 123rd year of Ascendancy at 02:04 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Biblo Bangings the Halfling Gunslinger level 27
59th Pyre 123rd year of Ascendancy at 21:25 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Biblo Bangings the Halfling Gunslinger level 34
24th Dusk 123rd year of Ascendancy at 02:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Biblo Bangings the Halfling Gunslinger level 10
3rd Mirth 122nd year of Ascendancy at 08:10 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Biblo Bangings the Halfling Gunslinger level 20
55th Haze 122nd year of Ascendancy at 12:01 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Biblo Bangings the Halfling Gunslinger level 30
76th Pyre 123rd year of Ascendancy at 14:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Biblo Bangings the Halfling Gunslinger level 40
73rd Dusk 123rd year of Ascendancy at 09:00 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Biblo Bangings the Halfling Gunslinger level 50
45th Regrowth 124th year of Ascendancy at 04:59 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Biblo Bangings the Halfling Gunslinger level 50
23rd Pyre 124th year of Ascendancy at 05:25 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Biblo Bangings the Halfling Gunslinger level 47
7th Allure 124th year of Ascendancy at 22:43 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Biblo Bangings the Halfling Gunslinger level 29
69th Pyre 123rd year of Ascendancy at 17:10 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Biblo Bangings the Halfling Gunslinger level 33
10th Flare 123rd year of Ascendancy at 22:35 see stats
Sequence Master (Insane (Adventure) difficulty)
Use 5 different glyph sequences.By Biblo Bangings the Halfling Gunslinger level 50
61st Pyre 124th year of Ascendancy at 08:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Biblo Bangings the Halfling Gunslinger level 29
69th Pyre 123rd year of Ascendancy at 07:46 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Biblo Bangings the Halfling Gunslinger level 20
32nd Regrowth 123rd year of Ascendancy at 10:15 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Biblo Bangings the Halfling Gunslinger level 42
38th Haze 123rd year of Ascendancy at 02:40 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Biblo Bangings the Halfling Gunslinger level 26
38th Pyre 123rd year of Ascendancy at 01:39 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Biblo Bangings the Halfling Gunslinger level 7
78th Pyre 122nd year of Ascendancy at 19:24 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Biblo Bangings the Halfling Gunslinger level 50
73rd Pyre 124th year of Ascendancy at 10:03 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Biblo Bangings the Halfling Gunslinger level 29
69th Pyre 123rd year of Ascendancy at 07:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Biblo Bangings the Halfling Gunslinger level 18
51st Haze 122nd year of Ascendancy at 06:50 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Biblo Bangings the Halfling Gunslinger level 47
1st Wintertide 124th year of Ascendancy at 01:14 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Biblo Bangings the Halfling Gunslinger level 26
53rd Pyre 123rd year of Ascendancy at 23:49 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Biblo Bangings the Halfling Gunslinger level 23
34th Pyre 123rd year of Ascendancy at 21:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Biblo Bangings the Halfling Gunslinger level 15
20th Dusk 122nd year of Ascendancy at 01:03 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Biblo Bangings the Halfling Gunslinger level 39
73rd Dusk 123rd year of Ascendancy at 07:00 see stats
Log
Saving done.
Today is the 78th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 79th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 1st Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 2nd Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 3rd Mirth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
There is a Way to a strange portal here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
You don't see how to get there...
Saving done.
Saving game...
Saving done.
Biblo Bangings wears: Yvaldatha.
You attach amazing fungal web to your Yvaldatha .
Biblo Bangings wears: silk robe 'Eremyregotir' (0 def, 0 armour) .
Biblo Bangings deactivates his cloak's restoration systems.















































































































































