Linri the level 2 Shalore Archmage by scarletdragon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic25 (base 23)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life119/119
Mana137/137
Healing Factor1
Regeneration0.29

Speed

Mental+0.29999999999999%
Attack+0.29999999999999%
Movement+1.5%
Spell+0.29999999999999%
Global+100.15%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed0.99700897308076

Offense: Mind

Mindpower18
Crit Chance2%
Speed0.99700897308076

Defense: Base

Armour (hardiness)0.05 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save14
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to Linri.
Character control switched to Linri.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Spellblaze Fallouts'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Accepted quest 'Echoes of the Spellblaze'! (Press 'j' to see the quest log)
Quest 'Spellblaze Fallouts' is failed! (Press 'j' to see the quest log)

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Talent Command Staff is ready to use.

Ran for 4 turns (stop reason: didn't move).