
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 46 / 37% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 28 (base 12) |
Dexterity | 61 (base 45) |
Constitution | 29 (base 15) |
Magic | 83 (base 60) |
Willpower | 73 (base 43) |
Cunning | 65 (base 32) |
Resources
Mana | 345/345 |
Psi | 143/143 |
Life | 870/870 |
Paradox | 275 |
Hate | 69/100 |
Healing Factor | 1.16 |
Regeneration | 2.494 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +160% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 83 |
Accuracy | 44 |
Crit Chance | 19% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 54.333333333333 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 48.033333333333 |
Crit Chance | 18% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 20.425 |
Ranged Defense | 20.425 |
Fatigue | 0 |
Physical Save | 43.316666666667 |
Spell Save | 54.866666666667 |
Mental Save | 63.825 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Confusion Resistance | 95% |
Instadeath Resistance | 100% |
Silence Resistance | 60% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 365 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -486 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Cursed / Shadows | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Arcane Shield |
talent | Weapon Folding |
talent | Essence of Speed |
talent | Gloom |
talent | Temporal Hounds |
talent | Thought-Form: Bowman |
talent | Call Shadows |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | Increases physical save, spell save, and mental save by 50. Through The Crowd |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Psionic focus | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Quiver | plaguebringer's quiver of elven-wood arrows of accuracy (20/20, 45-63 power, 14 apr) plaguebringer's quiver of elven-wood arrows of accuracy (20/20, 45-63 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 5% chance to disease Damage (Ranged): +10 blight Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | alchemist's lamp alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Mental save: +6 (+2 eff.) A pointy cloth hat, very wizardly... Press to compare |
On feet | pair of hardened leather boots of tirelessness (0 def, 3 armour) pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Stamina each turn: +0.60 Maximum stamina: +13.00 A pair of boots made of leather. Press to compare |
Tool | ash totem of thorny skin [power 26] (20 cooldown) ash totem of thorny skin [power 26] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | pixie's gold ring of fire (+24%) pixie's gold ring of fire (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun / +3 Mag Changes resistances: +24% fire Changes damage: +12% fire Spellpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
On fingers | solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
Around neck | stabilizing gold amulet of strength (+3) stabilizing gold amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% temporal Pinning immunity: +25% Knockback immunity: +20% Amulets can have magical properties. Press to compare |
In main hand | runic dragonbone longbow of recursion runic dragonbone longbow of recursionRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +4 Mag Changes damage: +9% arcane Spellpower: +13 (+4 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
On hands | polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 cold Changes resistances: +5% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Around waist | drakeskin leather belt of valiance drakeskin leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Wil Mental save: +11 (+3 eff.) Maximum life: +109.00 A belt that goes around your waist. Press to compare |
Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% blight Changes damage: +9% nature Poison immunity: +20% Disease immunity: +25% Life regen: +1.90 Maximum life: +50.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
mule's copper ring of light (+20%) mule's copper ring of light (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +20% light Changes damage: +10% light Maximum encumbrance: +22 Rings can have magical properties. Press to compare |
gladiator's steel ring of time (+12%) gladiator's steel ring of time (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +4 Str / +6 Con Changes resistances: +12% temporal Changes damage: +12% temporal Rings can have magical properties. Press to compare |
marksman's gold ring of corrosion (+26%) marksman's gold ring of corrosion (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Changes resistances: +26% acid Changes damage: +13% acid Rings can have magical properties. Press to compare |
savior's gold ring of sensing savior's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +9 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +23% Infravision radius: +5 See stealth: +13 See invisible: +9 Rings can have magical properties. Press to compare |
stormwoven silk robe of alchemy (3 def, 0 armour) stormwoven silk robe of alchemy (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +7% lightning / +14% physical / +14% fire / +25% cold / +17% acid Changes damage: +12% lightning / +18% physical / +7% fire / +28% cold / +10% acid Talent cooldown: Refit Golem (-3 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
elven-silk robe of Angolwen (5 def, 0 armour) elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Mag / +5 Wil Silence immunity: +24% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
murderer's linen cloak of the Shaloren (1 def, 0 armour) murderer's linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +1 Dex / +1 Mag / +1 Wil / +1 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
605 alchemist agate 605 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
yew totem of cure ailments [power 2] (10 cooldown) yew totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to remove up to 2 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
striking yew wand of firewall [power 173] (6 cooldown) striking yew wand of firewall [power 173] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 173 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
volcanic elven-wood wand of conjuration [power 313] (10 cooldown) volcanic elven-wood wand of conjuration [power 313] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +4 Volcano It can be used to fire a bolt of a random element (dam 156-313), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
bright dragonbone wand of trap destruction [power 94] (15 cooldown) bright dragonbone wand of trap destruction [power 94] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to disarm traps (94 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 7 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Meziceme the Yeek Adventurer level 22
75th Pyre 122nd year of Ascendancy at 23:20 see stats
By Meziceme the Yeek Adventurer level 41
79th Pyre 122nd year of Ascendancy at 02:18 see stats
By Meziceme the Yeek Adventurer level 10
75th Pyre 122nd year of Ascendancy at 01:21 see stats
By Meziceme the Yeek Adventurer level 20
75th Pyre 122nd year of Ascendancy at 16:43 see stats
By Meziceme the Yeek Adventurer level 30
77th Pyre 122nd year of Ascendancy at 02:50 see stats
By Meziceme the Yeek Adventurer level 40
78th Pyre 122nd year of Ascendancy at 15:58 see stats
By Meziceme the Yeek Adventurer level 45
1st Mirth 122nd year of Ascendancy at 02:39 see stats
Log
Shadow casts Phase Door.
Talent Infusion: Heroism is ready to use.
Talent Invigorate is ready to use.
Shadow casts Phase Door.
Talent Wayist is ready to use.
Shadow casts Phase Door.
Talent Time Prison is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Rested for 79 turns (stop reason: all resources and life at maximum).
Shadow casts Phase Door.
Saving game...
Saving done.
Thought-forged bowman deactivates Rapid Shot.
Meziceme deactivates Call Shadows.
Meziceme deactivates Shielding.
Meziceme deactivates Weapon Folding.
Meziceme deactivates Essence of Speed.
Meziceme deactivates Thought-Form: Bowman.
Meziceme deactivates Beyond the Flesh.
Meziceme deactivates Gloom.
Meziceme deactivates Temporal Hounds.
Meziceme deactivates Arcane Shield.
Meziceme deactivates Through The Crowd.