









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 33 / 51% |
| Size | big |
| Lifes / Deaths | Killed by Grand Corruptor at level 33 on the 72nd Regrowth 123rd year of Ascendancy at 13:25 / 1 |
Primary Stats
| Strength | 59 (base 21) |
| Dexterity | 90 (base 60) |
| Constitution | 51 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 70 (base 60) |
Resources
| Life | -385/1011 |
| Mana | 205/322 |
| Stamina | 24/255 |
| Healing Factor | 1.3840316950178 |
| Regeneration | 11.418261483897 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 100 |
| Accuracy | 57 |
| Crit Chance | 27% |
| APR | 10 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +17% |
| Physical | +23% |
| Mind | +14% |
| All | +5% |
| Darkness | +11% |
| Light | +15% |
| Temporal | +14% |
| Fire | +14% |
| Lightning | +23% |
Offense: Damage Penetration
| Temporal | +22% |
| Physical | +47% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 34 |
| Mental Save | 41 |
Defense: Resistances
| Cold | + 40%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 17%( 70%) |
| Darkness | + 28%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 19%( 70%) |
| Fire | + 32%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 24% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 30% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 414 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Striking Stance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Cultist. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 531. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed orc heart. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed vial of fire wyrm saliva. * You've found the needed warg claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Galeborn' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Cun +4 Con dps ---------- Dmg.mod +15% acid +8% physical Melee Ret 2 acid ----- def ----- Armour +4 Fatigue +3% Resists +6% lightning Phys.save +16 (+5 eff.) Mind.save +14 (+5 eff.) Silence- +20% Confus- +24% Stun/Frz- +24% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 125% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| On head | hardened leather cap 'Chargeire' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +12% blight Res.pen +15% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +3% Resists +5% fire +8% cold A cap made of leather. |
| Tool | Islomina the dwarven-steel torque of psionic shield [power 63] (20/25 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% light Max.HP +40.00 Blind- +20% Silence- +20% Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +4 Con dps ---------- Res.pen +25% physical Apr +1 ----- def ----- Fatigue -7% Resists +12% fire Phys.save +11 (+3 eff.) Spell.save +24 (+10 eff.) Mind.save +13 (+4 eff.) Stun/Frz- +30% ---------- misc Max.enc +28 Max.stam +24.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Wil +5 Cun +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +20 (+10 eff.) Mind.pwr +19 (+6 eff.) Dmg.mod +5% all Melee Ret 4 arcane ----- def ----- Resists +5% arcane Spell.save +14 (+7 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Max.stam +20.00 Cannot be unequipped or rerolled until level 36. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Emelykira the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Lck +4 Dex dps ---------- Crit.mult +10.00% Res.pen +15% physical Acc +9 (+3 eff.) Apr +1 ----- def ----- Defense +6 (+2 eff.) Phys.save +3 (+1 eff.) Unseen.red 12% Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| Main armor | Olaroddagontir the Blizzardward (3 def, 3 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +4 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Dmg.mod +9% temporal +10% light +6% darkness +3% mind +10% physical Res.pen +7% temporal +15% mind +7% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +21% cold +9% all Phys.save +18 (+6 eff.) Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Nightsever1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +11% blight +15% darkness HP.reg +8.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Polywyn the Furnacewrither (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 10 darkness ----- def ----- Defense +2 (+1 eff.) Resists +3% fire Die.at -60.00 life Max.HP +38.00 Disease- +10% Silence- +10% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Eilinebeth1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Crit.chn- 10.00% Mind.save +6 (+2 eff.) Die.at -60.00 life Max.HP +20.00 Blind- +10% Knockbk- +20% A belt that goes around your waist. |
Inventory
Rune of the Rift (214.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 243.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emolemira0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Mind.pwr +25 (+8 eff.) Apr +2 ----- def ----- Armour +2 Defense +10 (+3 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Masteries +0.21 Technique/Unarmed discipline Amulets make your neck look great! |
Zubonne the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +7 Dex +7 Wil +13 Cun +7 Con dps ---------- Mind.pwr +13 (+4 eff.) Mov.spd +10% Melee+ 11 light 11 darkness Dmg.mod +10% light +10% darkness On Melee Ret: * 9% chance to reduce damage dealt by 21% * 11% chance to blind ----- def ----- Fatigue -10% Mind.save +7 (+2 eff.) HP.reg +2.00 Confus- +16% ---------- misc Stam/turn +0.90 Light +3 Amulets make your neck look great! |
gladiator's gold ring of power0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+2 eff.) Rings make your fingers look great! |
Xeroramina (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Psionic Power 138% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +11 darkness Against +11% Living On Crit.r2 +18 lightning +32 cold While equipped: Stats +5 Str +7 Dex +6 Mag +7 Wil +10 Cun +10 Con dps ---------- Mov.spd +37% Res.pen +17% lightning +13% cold On Hit (Melee): * 10% chance to slow global speed by 52% * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +3% blight +3% lightning Spell.save +6 (+3 eff.) One-handed war axes. |
runic yew longbow of recursion4.0 T3 longbow 2H weapon Reqs Shoot [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +12% arcane Longbows are used to shoot arrows at your foes. |
yew longbow 'Maluvon'4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +12 cold While equipped: dps ---------- Dmg.mod +12% blight +21% cold +6% arcane Res.pen +25% blight ----- def ----- Die.at -60.00 life ---------- misc Reload +4 Longbows are used to shoot arrows at your foes. |
Shadowbraze (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% cold Res.pen +25% darkness Melee Ret 10 lightning 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +33% cold +12% darkness +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +9% physical +5% fire +10% cold ----- def ----- Resists +12% acid +15% physical +12% fire +15% cold +11% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenurak (9 def, 12 armour)9.0 T3 light armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +12 Defense +9 (+3 eff.) Fatigue +8% Resists +6% acid +15% light +9% cold +12% lightning +15% darkness Spell.save +18 (+8 eff.) A suit of armour made of leather. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Betiwen'1.0 T3 belt armor [Rare] Nature While equipped: Stats +8 Str +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +9 (+3 eff.) ----- def ----- Armour +6 Resists +9% lightning +9% temporal +3% light Phys.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
cashmere cloak 'Firespitter' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 10 fire ----- def ----- Defense +2 (+1 eff.) Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Hate/m.crit +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ce'Norin the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% arcane +24% blight Res.pen +10% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Armour +4 Fatigue +3% Resists +12% acid ---------- misc Stam/turn +0.80 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chamesaleg the Lightningraze (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Wil +2 Cun +5 Con dps ---------- Dmg.mod +18% lightning +7% physical +3% fire Melee Ret 6 lightning ----- def ----- Armour +4 Fatigue -2% Phys.save +19 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.enc +22 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Gelle' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Wil +3 Con dps ---------- Spell.crit +2% Phys.pwr +11 (+3 eff.) S.pwr/crit +2 ----- def ----- Armour +2 Phys.save +15 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) HP.reg +4.10 Disarm- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.60 Psi/turn +0.17 Unarmed combat: Power 126% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +7 physical On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 125% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 164.14 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Bethaldalaith the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +3 Dex +1 Mag +8 Cun dps ---------- Spell.crit +10% Spell.pwr +8 (+4 eff.) Res.pen +15% acid Acc +8 (+3 eff.) Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 27% ----- def ----- Armour +3 Fatigue +5% Phys.save +17 (+5 eff.) Mind.save +6 (+2 eff.) Disarm- +40% ---------- misc Mana/turn +0.37 Cooldown Double Strike -1 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +20 Apr +15 Crit +23.0% Atk.spd 100% Melee+ +19 arcane On Hit: 10% Perfect Control 5 On Hit: 10% Elemental Bolt 5 On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Viperpiercer (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Wil dps ---------- Dmg.mod +21% nature ----- def ----- Armour +4 Fatigue +4% Resists +4% physical Crit.chn- 15.00% Mind.save +11 (+4 eff.) Die.at -40.00 life Max.HP +100.00 Confus- +10% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Uretar' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +7 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% blight ----- def ----- Armour +4 Fatigue +4% ---------- misc Light +3 Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
545 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Ravenfame' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str +4 Cun +1 Con dps ---------- Acc +5 (+2 eff.) ----- def ----- Resists +9% darkness ---------- misc Infravis +4 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elyldalle the Noonpulverizer [power 245] (20/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Str +6 Wil +5 Cun +3 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +6% acid ---------- misc Light +2 See.Invis +9 Blast the opponent's mind dealing 279 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 51. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Torirand' [power 260] (20/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +6% arcane +15% mind Res.pen +15% acid ----- def ----- Resists +12% mind +5% arcane Blast the opponent's mind dealing 296 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Arovea the Skeleton Brawler level 32
58th Regrowth 123rd year of Ascendancy at 07:51 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Arovea the Skeleton Brawler level 6
2nd Mirth 122nd year of Ascendancy at 17:17 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Arovea the Skeleton Brawler level 33
60th Regrowth 123rd year of Ascendancy at 22:26 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Arovea the Skeleton Brawler level 26
6th Allure 123rd year of Ascendancy at 11:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Arovea the Skeleton Brawler level 22
40th Haze 122nd year of Ascendancy at 19:23 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arovea the Skeleton Brawler level 33
61st Regrowth 123rd year of Ascendancy at 03:53 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arovea the Skeleton Brawler level 24
44th Haze 122nd year of Ascendancy at 12:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Arovea the Skeleton Brawler level 10
3rd Flare 122nd year of Ascendancy at 21:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Arovea the Skeleton Brawler level 20
30th Haze 122nd year of Ascendancy at 11:47 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Arovea the Skeleton Brawler level 30
7th Regrowth 123rd year of Ascendancy at 16:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Arovea the Skeleton Brawler level 19
71st Dusk 122nd year of Ascendancy at 02:20 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Arovea the Skeleton Brawler level 29
7th Regrowth 123rd year of Ascendancy at 03:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Arovea the Skeleton Brawler level 23
42nd Haze 122nd year of Ascendancy at 19:51 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Arovea the Skeleton Brawler level 7
1st Summertide 122nd year of Ascendancy at 15:41 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Arovea the Skeleton Brawler level 32
44th Regrowth 123rd year of Ascendancy at 11:21 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Arovea the Skeleton Brawler level 12
9th Flare 122nd year of Ascendancy at 07:34 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Arovea the Skeleton Brawler level 33
70th Regrowth 123rd year of Ascendancy at 20:46 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Arovea the Skeleton Brawler level 32
43rd Regrowth 123rd year of Ascendancy at 11:46 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Arovea the Skeleton Brawler level 24
49th Haze 122nd year of Ascendancy at 22:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Arovea the Skeleton Brawler level 17
18th Dusk 122nd year of Ascendancy at 14:35 see stats
Log
Weakness Disease from Grand Corruptor hits Arovea for (63 flat reduction), 13 blight (13 total damage).
Decrepitude Disease from Grand Corruptor hits Arovea for (19 flat reduction), 0 blight (0 total damage).
Arovea uses Tumble.
Arovea throws two quick punches.
Arovea activates Striking Stance.
Arovea performs a melee critical strike against Something!
Arovea misses Something.
Melee retaliation hits Arovea for (9 flat reduction), 0 fire (0 total damage).
Arovea hits Something for (114 to bones), 0 physical (0 total damage).
Grand Corruptor casts Cyst Burst.
Grand Corruptor hits Arovea for (73 flat reduction), 181 blight (181 total damage).
Decrepitude Disease from Grand Corruptor hits Arovea for (55 flat reduction), 0 blight (0 total damage).
Weakness Disease from Grand Corruptor hits Arovea for (73 flat reduction), 81 blight (81 total damage).
Grand Corruptor casts Soul Rot.
Grand Corruptor's spell attains critical power!
Arovea speeds up.
LIFE LOST WARNING!
Grand Corruptor's Soul Rot hits Arovea for (73 flat reduction), 390 blight (390 total damage).
Arovea casts Rune: Blink.
Arovea is out of phase.
Arovea slows down.
Grand Corruptor casts Catalepsy.
Diseases BURN THROUGH Arovea!
Arovea is free from the decrepitude disease.
Arovea is free from the weakness disease.
Arovea resists the stun!
Grand Corruptor hits Arovea for (73 flat reduction), 52 blight, (73 flat reduction), 282 blight (334 total damage).
Arovea the level 33 skeleton brawler was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.
Striking Stance is still on cooldown for 4 turns.








































































































