











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Doomelf |
| Class | Corruptor |
| Level / Exp | 50 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Gloremina the cutpurse at level 22 on the 11st Dusk 122nd year of Ascendancy at 01:13 0 / 8Killed by Elymivena the rogue at level 22 on the 11st Dusk 122nd year of Ascendancy at 07:51 Killed by Silita the golem at level 24 on the 16th Dusk 122nd year of Ascendancy at 02:45 Killed by Mayarerin the spectral rat at level 31 on the 31st Dusk 122nd year of Ascendancy at 19:38 Killed by Isluvena the dreaming horror at level 38 on the 47th Dusk 122nd year of Ascendancy at 03:39 Killed by skeleton master archer at level 42 on the 54th Dusk 122nd year of Ascendancy at 17:14 Killed by Arewen the skeleton magus at level 49 on the 68th Dusk 122nd year of Ascendancy at 05:44 Killed by Eilinithra the umbral horror at level 50 on the 72nd Dusk 122nd year of Ascendancy at 10:06 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 42 (base 35) |
| Constitution | 71 (base 60) |
| Magic | 107 (base 60) |
| Willpower | 56 (base 25) |
| Cunning | 79 (base 60) |
Resources
| Life | -586/1753 |
| Vim | 229/229 |
| Healing Factor | 1.5396680497926 |
| Regeneration | 121.00923740213 |
Speed
| Mental | -23.616183233737% |
| Attack | -23.616183233737% |
| Movement | +32% |
| Spell | -23.616183233737% |
| Global | +80.460094156704% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 10 |
| See Stealth | 39 |
| See Invisible | 45 |
| Stealth | 25.905776438759 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 33 |
| Crit Chance | 28% |
| APR | 9 |
| Speed | 1.31 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 40 |
| Crit Chance | 28% |
| APR | 30 |
| Speed | 1.31 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 71% |
| Speed | 1.3091778367924 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 37% |
| Speed | 1.3091778367924 |
Offense: Damage Bonus
| Acid | +44% |
| Mind | +17% |
| Darkness | +22% |
| Blight | +159% |
| Arcane | +24% |
| Fire | +160% |
| All | +7% |
Offense: Damage Penetration
| Acid | +25% |
| Blight | +55% |
| Mind | +20% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 50 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 65%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 34%( 70%) |
| Physical | + 35%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 35% |
| Teleport Resistance | 0% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 96% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 509 damage for 6 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (131% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 635 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (131% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Bone | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Corruption / Vim | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Blood Vengeance |
| talent | Blood Fury |
| talent | Chant of Fortitude |
| talent | Overkill |
| talent | Dark Ritual |
| talent | Absorb Life |
| talent | Bone Shield |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 24%. Cripple |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
| beneficial effect | The target taps its blood's hidden power, healing for 26% of all damage they deal. Life Tap |
| beneficial effect | The target's blight and acid damage is increased by 37%. Bloodfury |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Physical power reduced by 38 Slowed by 45% Damage per turn 122 |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | The target has 64 increased life regeneration. Recovery |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | The target assumes the form of a dĂșathedlen. Corruption of the Doomed |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 10 of Infinite Dungeon. Escort: lost sun paladin (level 10 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 12 of Infinite Dungeon. Escort: lost sun paladin (level 12 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 15 of Infinite Dungeon. Escort: lost sun paladin (level 15 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 21 of Infinite Dungeon. Escort: lost sun paladin (level 21 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 32 of Infinite Dungeon. Escort: lost sun paladin (level 32 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 34 of Infinite Dungeon. Escort: lost warrior (level 34 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 36 of Infinite Dungeon. Escort: lost warrior (level 36 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 9 of Infinite Dungeon. Escort: repented thief (level 9 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: Random Artifact: Torudan (2 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror MatchYou completed the challenge and received: Random Artifact: Lightningdare (0 def, 1 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 20): Near SightedYou completed the challenge and received: Random Artifact: Elenesarak (26.5-42.4 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 31): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (212)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Isluvena the dreaming horror'. Infinite Dungeon Challenge (Level 35): Dream HunterYou completed the challenge and received: Random Artifact: Barkhunter (0 def, 20 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Kheledudir (12/12, 15.5-18.6 power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: Random Artifact: Lorarek | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (86)Turns left: 61 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 482 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (482)Turns left: 403 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (284)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 48): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): Exterminator | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Gessra (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +11 Wil dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Resists +7% fire +7% cold Phys.save +15 (+5 eff.) Spell.save +22 (+7 eff.) Mind.save +16 (+4 eff.) A pair of boots made of leather. |
| Light source | Firewar1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% blight +20% fire Melee Ret 12 fire ----- def ----- Resists +3% blight +10% fire Blind- +59% Confus- +35% ---------- misc Light +13 See.Stealth +18 See.Invis +24 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 49 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Mag +7 Wil +4 Cun dps ---------- Spell.crit +3% Mind.pwr +5 (+1 eff.) Dmg.mod +8% blight +17% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +6% lightning +5% arcane +3% blight ---------- misc Max.vim +25.00 Vimsense: Level 3.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 24% and all saves by 40, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| On hands | Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+4 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 9% Darkfire: Level 7.5 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 326.19 fire damage and 153.34 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Tool | dwarven-steel pickaxe 'Velirita' (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str +3 Mag dps ---------- Phys.crit +2.0% Spell.crit +6% Phys.pwr +5 (+5 eff.) Acc +10 (+5 eff.) Apr +3 ----- def ----- Armour +4 Phys.save +12 (+4 eff.) ---------- misc Max.mana +31.00 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Flamepulverizer the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con ----- def ----- Resists +9% fire +6% darkness +6% temporal Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Max.HP +68.00 HP.reg +14.00 Heal.mod +16% Stun/Frz- +30% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +7 Mag dps ---------- Phys.pwr +19 (+15 eff.) Spell.pwr +27 (+6 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +21% blight +7% all Res.pen +25% blight ----- def ----- Resists +6% cold Blind- +37% ---------- misc Infravis +5 See.Stealth +21 See.Invis +21 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Tarrydoblek =qweqwe=0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +8 (+2 eff.) Dmg.mod +8% blight +8% fire Res.pen +25% acid ----- def ----- Defense +20 (+8 eff.) Resists +6% nature +24% cold Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Max.HP +40.00 Silence- +20% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | dragonbone starstaff 'Bregosus' (37-44.4 power, 6 apr, blight element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Spell.pwr +45 (+9 eff.) S.pwr/crit +8 Dmg.mod +37% blight Res.pen +20% blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 38.70 to 46.44 blight damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Xanorin =qweqwe=1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +6% temporal +6% acid Max.HP +138.00 Stun/Frz- +20% A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. This item has been sent to the Item's Vault. |
| Cloak | Dairudrahad the cashmere cloak (2 def, 0 armour) =qweqwe=2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Wil +4 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +2 (+1 eff.) Resists +15% cold +6% temporal Phys.save +10 (+3 eff.) Max.HP +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 8/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This item has been sent to the Item's Vault. |
Inventory
healing infusion (heal 58; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 153; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 613%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 397; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 397 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (131% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 401; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 685; dur 7; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 685 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Amerab0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Melee Ret 2 mind ----- def ----- Resists +17% temporal Pinning- +23% Knockbk- +20% ---------- misc Psi/ret +0.04 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Gleambearer'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Wil dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to reduce armor by 47% Amulets can have magical properties. |
restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 290 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Bokozilamnir =qweqwe=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +2 Phys.save +9 (+3 eff.) Max.HP +128.00 Blind- +20% Disarm- +26% Confus- +20% Pinning- +24% Knockbk- +30% Teleport- +10% Rings can have magical properties. This item has been sent to the Item's Vault. |
Rimerain the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% cold Res.pen +10% cold ----- def ----- Defense +4 (+2 eff.) Resists +5% blight +7% nature +6% lightning Mind.save +6 (+1 eff.) Poison- +10% Disease- +14% Confus- +20% Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.01 cold and 14.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xanenne the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +5 (+2 eff.) Fatigue -5% Resists +28% acid +6% nature Spell.save +3 (+1 eff.) HP.reg +2.00 Stun/Frz- +27% Teleport- +10% ---------- misc Max.enc +22 Rings can have magical properties. |
mule's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% cold ----- def ----- Fatigue -5% Resists +20% cold ---------- misc Max.enc +22 Rings can have magical properties. |
voratun ring 'Barkvenom'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +16 Dex dps ---------- Dmg.mod +9% physical Res.pen +15% fire Acc +14 (+7 eff.) Melee Ret 10 nature ----- def ----- Resists +6% physical Phys.save +15 (+5 eff.) ---------- misc Stam/turn +3.00 Rings can have magical properties. |
Sundeath (58-87 power, 25 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Power 58.0 - 87.0 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +8.0% Atk.spd 100% Phasing +23% On Hit.r1 +12 light While equipped: dps ---------- Acc +30 (+12 eff.) ----- def ----- Defense +30 (+11 eff.) Resists +3% physical Max.HP +100.00 Disease- +20% Disarm- +20% Massive two-handed battleaxes. |
quick voratun battleaxe of shearing (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Power 57.5 - 86.3 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Res.pen +13% all Acc +47 (+18 eff.) Apr +14 Massive two-handed battleaxes. |
voratun battleaxe of amnesia (58.5-87.75 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Psionic Power 58.5 - 87.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
chilling voratun dagger of the mystic (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 37.0 - 48.1 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +12 (+3 eff.) Sharp, short and deadly. |
voratun greatmaul 'Drurath' (66-99 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Nature Power 66.0 - 99.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +19 nature On Crit.r2 +20 mind While equipped: Stats +6 Cun dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Blind- +20% ---------- misc Max.psi +50.00 Massive two-handed mauls. |
warbringer's voratun greatmaul of torment (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Master/Psionic Power 68.0 - 102.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Con dps ---------- Phys.pwr +16 (+13 eff.) Res.pen +17% physical ----- def ----- Disarm- +34% Massive two-handed mauls. |
truestriking stralite greatsword of massacre (61-97.6 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +24 (+10 eff.) Apr +13 Massive two-handed swords. |
voratun longsword (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Normal] Power 44.0 - 61.6 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
Glarevault the voratun mace (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Master Power 46.5 - 65.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +18% blight Res.pen +25% light Acc +12 (+6 eff.) Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Defense +10 (+4 eff.) Resists +9% light +21% lightning Disarm- +34% Blunt and deadly. |
mighty drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Dex 48 [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +2 Str +10 Wil +10 Con dps ---------- Phys.pwr +11 (+11 eff.) ----- def ----- Max.HP +23.00 Slings are used to hurl stones or metal shots at your foes. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
cruel elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +16.00% Spell.pwr +28 (+6 eff.) Dmg.mod +25% arcane ---------- misc Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Halerim' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +38 (+8 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ----- def ----- Armour +8 Resists +6% lightning +3% temporal +1% physical Phys.save +15 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +11 (+3 eff.) Max.HP +20.00 Confus- +20% ---------- misc Mana/turn +0.43 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Bregilen' (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Phys.crit +8.0% Spell.crit +15% Crit.mult +17.00% Phys.pwr +10 (+10 eff.) Spell.pwr +18 (+4 eff.) Dmg.mod +25% blight +15% physical Acc +9 (+5 eff.) ----- def ----- Armour +9 Defense +20 (+8 eff.) Resists +1% physical ---------- misc Wards +3 blight Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +21 (+4 eff.) Melee+ 30 fire Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing orichalcum trident (55-88 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego] Arcane Power 55.0 - 88.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 135 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orichalcum trident of erosion (52.5-84 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Nature Power 52.5 - 84.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% Melee+ +23 nature On Crit.r2 +27 acid +62 nature While equipped: dps ---------- Res.pen +16% acid +14% nature Apr +14 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
enhanced orichalcum trident of rage (50.5-80.8 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +25 Str +10 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Dmg.mod +16% physical Acc +27 (+11 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident (51-81.6 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego+] Master Power 51.0 - 81.6 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +20 (+9 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
voratun waraxe 'Singerock' (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Disrupt Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +11.0% Atk.spd 100% Melee+ +8 cold On Hit: * 10% chance to slow global speed by 60% While equipped: Stats +3 Con dps ---------- Apr +4 Melee Ret 10 fire ----- def ----- Resists +9% fire +6% light +4% physical One-handed war axes. |
Galar the Frozenrage1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% lightning +5% temporal +6% cold ---------- misc Light +2 A belt that goes around your waist. |
rough leather belt 'Ulyndil'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+5 eff.) Mind.pwr +3 (+1 eff.) Res.pen +15% acid ----- def ----- Defense +20 (+8 eff.) Resists +3% acid Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+4 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 136.54 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Abysswend (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +15% fire +12% temporal +12% physical +9% all Res.pen +8% temporal +5% light +7% physical ----- def ----- Resists +16% darkness +6% fire +13% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +30 (+7 eff.) Anom.red +10 ---------- misc Light +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of protection (4 def, 3 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +8 (+2 eff.) Dmg.mod +26% light +28% darkness ----- def ----- Armour +3 Defense +4 (+2 eff.) Resists +15% all Phys.save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +7 Wil dps ---------- Dmg.mod +16% lightning +25% physical +10% cold ----- def ----- Resists +12% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bilebright the pair of dwarven-steel boots (0 def, 9 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% cold Melee Ret 10 cold ----- def ----- Armour +9 Fatigue +3% Resists +9% acid +8% fire +12% nature +3% blight +8% cold +5% arcane +10% lightning Spell.save +12 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+11 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 60% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Tide's kiss (0 def, 10 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +15% cold ----- def ----- Armour +10 Resists +18% blight Mind.save +12 (+3 eff.) Cut- +20% ---------- misc Hate/m.crit +4.00 Infravis +2 A pair of boots made of leather. |
blightbringer's pair of dwarven-steel boots of force (0 def, 4 armour)3.0 T3 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +6 Mag dps ---------- Phys.pwr +10 (+10 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +8% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Disease- +33% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +4 Wil +1 Cun dps ---------- Melee+ 4 acid 8 fire 9 cold 7 lightning ----- def ----- Armour +3 Resists +7% light +7% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 94.74 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Con dps ---------- Spell.crit +7% Spell.pwr +9 (+2 eff.) ----- def ----- Armour +3 Phys.save +21 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) Disarm- +39% ---------- misc Mana/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eclipsevagrant the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+13 eff.) Dmg.mod +20% acid +15% darkness Res.pen +15% physical Acc +25 (+11 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +30% acid Phys.save +15 (+5 eff.) Die.at -80.00 life A pointy cloth hat, very wizardly... |
spellwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +4 Con dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +8% arcane ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +0.33 Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
fortifying voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +3 Str +6 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +9% mind Mind.save +13 (+3 eff.) Max.HP +98.00 A suit of armour made of mail. |
fortifying voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master While equipped: Stats +11 Str +7 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +15% darkness +7% physical Max.HP +100.00 ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Grinebers the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Rare] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +8% physical +12% fire +12% mind +18% nature Phys.save +15 (+5 eff.) Die.at -80.00 life A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+5 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
sentry's quiver of elven-wood arrows of daylight (40/40, 51-71.4 power, 25 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 51.0 - 71.4 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +2.5% Capacity 40 Rld cld 3 Ranged+ +20 light Against +26% Undead Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
716 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Woefear' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex dps ---------- Phys.crit +1.0% Phys.pwr +5 (+5 eff.) Res.pen +15% darkness ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Guidance1.0 T5 lite [Unique] Nature/Disrupt While equipped: Stats +6 Wil +6 Cun +6 Con ----- def ----- Resists +20% blight Res.Cap +10% blight Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +6 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Lelorezilandur the Blastpall2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Crit.mult +15.00% Melee Ret 2 lightning ----- def ----- Defense +6 (+3 eff.) Phys.save +11 (+3 eff.) Spell.save +11 (+4 eff.) Mind.save +16 (+4 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Veloba'1.0 T3 lite [Rare] Nature While equipped: ----- def ----- Defense +15 (+6 eff.) Mind.save +12 (+3 eff.) Max.HP +145.00 HP.reg +4.00 Silence- +20% ---------- misc Max.hate +10.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1133.85 fire damage (based on Magic). Uses 50 power out of 25/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethuwen the steel torque of psionic shield [power 45] (25 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- S.pwr/crit +4 Phasing +10% ---------- misc Psi/ret +0.04 Max.vim +30.00 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. 100% to heal for 39. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force 'Daypython' [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light ----- def ----- Armour +4 Defense +15 (+6 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 95 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Corona the Doomelf Corruptor level 25
18th Dusk 122nd year of Ascendancy at 18:19 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Corona the Doomelf Corruptor level 31
32nd Dusk 122nd year of Ascendancy at 21:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Corona the Doomelf Corruptor level 23
14th Dusk 122nd year of Ascendancy at 00:33 see stats
Infinite x10 (Insane (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Corona the Doomelf Corruptor level 14
2nd Flare 122nd year of Ascendancy at 13:34 see stats
Infinite x20 (Insane (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Corona the Doomelf Corruptor level 23
12nd Dusk 122nd year of Ascendancy at 16:36 see stats
Infinite x30 (Insane (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Corona the Doomelf Corruptor level 33
37th Dusk 122nd year of Ascendancy at 17:02 see stats
Infinite x40 (Insane (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Corona the Doomelf Corruptor level 43
57th Dusk 122nd year of Ascendancy at 18:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Corona the Doomelf Corruptor level 10
8th Mirth 122nd year of Ascendancy at 11:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Corona the Doomelf Corruptor level 20
6th Dusk 122nd year of Ascendancy at 03:55 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Corona the Doomelf Corruptor level 30
28th Dusk 122nd year of Ascendancy at 01:18 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Corona the Doomelf Corruptor level 40
49th Dusk 122nd year of Ascendancy at 23:01 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Corona the Doomelf Corruptor level 50
71st Dusk 122nd year of Ascendancy at 22:23 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Corona the Doomelf Corruptor level 35
43rd Dusk 122nd year of Ascendancy at 23:10 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Corona the Doomelf Corruptor level 15
3rd Flare 122nd year of Ascendancy at 03:31 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Corona the Doomelf Corruptor level 22
11st Dusk 122nd year of Ascendancy at 03:34 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Corona the Doomelf Corruptor level 25
17th Dusk 122nd year of Ascendancy at 23:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Corona the Doomelf Corruptor level 22
11st Dusk 122nd year of Ascendancy at 13:41 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Corona the Doomelf Corruptor level 15
4th Flare 122nd year of Ascendancy at 06:00 see stats
Log
Corona hits Eilinithra the umbral horror for (28 flat reduction), 1043 fire (1043 total damage).
Corruption of the Doomed hits Eilinithra the umbral horror for (28 flat reduction), 146 darkness (146 total damage).
Life Tap hits Corona for 59 healing, 217 healing (0 total damage) [277 healing].
Grappling hits Corona for (22 flat reduction), (424 to bones), 0 physical, (22 flat reduction), 41 physical (41 total damage).
Eilinithra the umbral horror performs a melee critical strike against Corona!
The powerful blow energizes Corona reducing their cooldowns!
Eilinithra the umbral horror uses Cripple.
Eilinithra the umbral horror performs a melee critical strike against Corona!
The powerful blow energizes Corona reducing their cooldowns!
Corona is pinned to the ground.
Eilinithra the umbral horror strikes Corona in the darkness (+59% damage).
Melee retaliation hits Eilinithra the umbral horror for (23 flat reduction), 0 blight, (25 flat reduction), 0 fire, (23 flat reduction), 0 blight, (25 flat reduction), 0 fire (0 total damage).
Eilinithra the umbral horror hits Corona for (22 flat reduction), 507 physical, (8 flat reduction), 0 cold, (12 flat reduction), 0 fire, (16 flat reduction), 0 lightning, (20 flat reduction), 0 acid, (9 flat reduction), 0 acid, (6 flat reduction), 0 fire, (5 flat reduction), 0 cold, (8 flat reduction), 0 lightning, (22 flat reduction), 757 physical (1265 total damage).
Corona the level 50 doomelf corruptor was disembowelled to death by Eilinithra the umbral horror on level 49 of Infinite Dungeon.
--------------------------------
Corona deactivates Chant of Fortitude.
Corona is no longer surging arcane power.
Corona is free from the grapple.
Corona has finished recovering.
Corona deactivates Dark Ritual.
Corona deactivates Absorb Life.
Corona deactivates Blood Fury.
Corona is no longer transformed.
Corona deactivates Flame of Urh'Rok.
Corona stops leeching life.
Corona is not crippled anymore.
Corona deactivates Overkill.
Corona is no longer pinned.
Corona deactivates Blood Vengeance.
Corona deactivates Bone Shield.






















































































































































