Adventurer the level 2 Cornac Adventurer by c4cap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic21 (base 16)
Willpower14 (base 14)
Cunning12 (base 12)

Resources

Life120/120
Mana126/126
Psi94/94
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage10
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower23
Crit Chance9%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue6
Physical Save8
Spell Save12
Mental Save9

Defense: Resistances

Light+ 10%( 70%)
Darkness+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Other1.00
0/1
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/5
0/5
0/5
0/1
0/5
0/5
0/5
0/5
0/5
1/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Other1.00
0/5
0/5
0/1
0/1
0/1
1/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
1/5
0/1
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/1
0/1
0/5
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Spell / Arcane1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active

Equipment

Psionic focus
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 61 turns (stop reason: at exit).

Adventurer wears (replacing
elm magestaff of might (10-12 power, 2 apr, lightning element)): cruel ash magestaff of illumination (15-18 power, 3 apr, fire element).

You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 36 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19 block).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (16-20.8 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Elenyroddarek, the lone alchemist says: 'The portal is still far away, to the east.'

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Adventurer deactivates
Beyond the Flesh.
Adventurer activates
Beyond the Flesh.
Resting starts...

Talent Command Staff is ready to use.
Talent Water Jet is ready to use.
Elenyroddarek, the lone alchemist says: 'Help! Grey mold to the east!'

Elenyroddarek, the lone alchemist says: 'Help! Grey mold to the east!'

Elenyroddarek, the lone alchemist refocuses the energies of his staff.
Rested for 15 turns (stop reason: all resources and life at maximum).


Elenyroddarek, the lone alchemist says: 'Help! Grey mold to the south!'

Elenyroddarek, the lone alchemist says: 'Help! Grey mold to the south!'

Ran for 3 turns (stop reason: hostile spotted to the southeast (grey mold)).


Adventurer deactivates
Kinetic Shield.
Adventurer deactivates
Beyond the Flesh.