











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Sun Paladin |
| Level / Exp | 30 / 79% |
| Size | big |
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:26 / 61Killed by Weirdling Beast at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:41 Killed by Weirdling Beast at level 12 on the 48th Dusk 122nd year of Ascendancy at 08:58 Killed by ultimate gwelgoroth at level 15 on the 10th Haze 122nd year of Ascendancy at 15:17 Killed by Lisuralle the Guardian at level 18 on the 48th Haze 122nd year of Ascendancy at 06:43 Killed by netherworm mass at level 18 on the 48th Haze 122nd year of Ascendancy at 07:36 Killed by Urkis, the High Tempest at level 18 on the 6th Allure 123rd year of Ascendancy at 10:44 Killed by Islisewe the degenerated skeleton archer at level 18 on the 25th Regrowth 123rd year of Ascendancy at 19:30 Killed by skeleton master archer at level 19 on the 27th Regrowth 123rd year of Ascendancy at 04:34 Killed by Xarianne the skeleton warrior at level 19 on the 29th Regrowth 123rd year of Ascendancy at 11:54 Killed by Assassin Lord at level 20 on the 61st Regrowth 123rd year of Ascendancy at 22:04 Killed by Assassin Lord at level 20 on the 61st Regrowth 123rd year of Ascendancy at 23:32 Killed by bandit at level 20 on the 62nd Regrowth 123rd year of Ascendancy at 05:25 Killed by Emywe the golem at level 20 on the 66th Regrowth 123rd year of Ascendancy at 00:15 Killed by Bethith the blue jelly at level 21 on the 68th Regrowth 123rd year of Ascendancy at 23:52 Killed by Givea the yellow jelly at level 21 on the 70th Regrowth 123rd year of Ascendancy at 03:44 Killed by Ylvl at level 21 on the 71st Regrowth 123rd year of Ascendancy at 03:05 Killed by Ylvl at level 21 on the 71st Regrowth 123rd year of Ascendancy at 08:58 Killed by Urkis, the High Tempest at level 22 on the 76th Regrowth 123rd year of Ascendancy at 17:31 Killed by ghoul at level 22 on the 76th Regrowth 123rd year of Ascendancy at 19:59 Killed by storm drake hatchling at level 22 on the 78th Regrowth 123rd year of Ascendancy at 01:55 Killed by fire drake hatchling at level 23 on the 36th Pyre 123rd year of Ascendancy at 12:20 Killed by fire drake hatchling at level 23 on the 36th Pyre 123rd year of Ascendancy at 13:18 Killed by fire drake hatchling at level 23 on the 36th Pyre 123rd year of Ascendancy at 14:43 Killed by Lisuralle the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 08:27 Killed by Lisuralle the Guardian at level 23 on the 38th Pyre 123rd year of Ascendancy at 09:23 Killed by Glomina the ritch larva at level 24 on the 40th Pyre 123rd year of Ascendancy at 07:39 Killed by greater multi-hued wyrm at level 24 on the 40th Pyre 123rd year of Ascendancy at 09:24 Killed by greater multi-hued wyrm at level 24 on the 40th Pyre 123rd year of Ascendancy at 10:42 Killed by greater multi-hued wyrm at level 24 on the 40th Pyre 123rd year of Ascendancy at 13:23 Killed by Ureslak the Prismatic at level 24 on the 40th Pyre 123rd year of Ascendancy at 18:22 Killed by Ureslak the Prismatic at level 24 on the 40th Pyre 123rd year of Ascendancy at 23:35 Killed by Ureslak the Prismatic at level 24 on the 41st Pyre 123rd year of Ascendancy at 04:20 Killed by Ureslak the Prismatic at level 24 on the 41st Pyre 123rd year of Ascendancy at 07:38 Killed by Blood Master at level 24 on the 73rd Pyre 123rd year of Ascendancy at 11:09 Killed by Borfast the Broken at level 25 on the 6th Mirth 123rd year of Ascendancy at 01:35 Killed by Borfast the Broken at level 25 on the 6th Mirth 123rd year of Ascendancy at 03:18 Killed by Ce'Nodama the elder vampire at level 25 on the 7th Mirth 123rd year of Ascendancy at 06:26 Killed by skeleton archer at level 25 on the 7th Mirth 123rd year of Ascendancy at 08:38 Killed by Ce'Nodama the elder vampire at level 25 on the 7th Mirth 123rd year of Ascendancy at 11:15 Killed by elder vampire at level 25 on the 8th Mirth 123rd year of Ascendancy at 00:08 Killed by dread at level 27 on the 3rd Summertide 123rd year of Ascendancy at 06:01 Killed by worm that walks at level 27 on the 1st Flare 123rd year of Ascendancy at 04:50 Killed by The Master at level 28 on the 2nd Flare 123rd year of Ascendancy at 18:02 Killed by The Master at level 28 on the 2nd Flare 123rd year of Ascendancy at 20:05 Killed by ghoulking at level 28 on the 2nd Flare 123rd year of Ascendancy at 22:16 Killed by skeleton master archer at level 28 on the 3rd Flare 123rd year of Ascendancy at 02:25 Killed by armoured skeleton warrior at level 28 on the 3rd Flare 123rd year of Ascendancy at 06:16 Killed by armoured skeleton warrior at level 28 on the 3rd Flare 123rd year of Ascendancy at 08:43 Killed by armoured skeleton warrior at level 28 on the 3rd Flare 123rd year of Ascendancy at 10:49 Killed by armoured skeleton warrior at level 28 on the 3rd Flare 123rd year of Ascendancy at 13:06 Killed by Eilinuriwyn the minotaur at level 30 on the 9th Dusk 123rd year of Ascendancy at 15:21 Killed by Eilinuriwyn the minotaur at level 30 on the 9th Dusk 123rd year of Ascendancy at 16:54 Killed by Eilinuriwyn the minotaur at level 30 on the 9th Dusk 123rd year of Ascendancy at 18:11 Killed by Eilinuriwyn the minotaur at level 30 on the 9th Dusk 123rd year of Ascendancy at 19:41 Killed by Eilinuriwyn the minotaur at level 30 on the 9th Dusk 123rd year of Ascendancy at 21:11 Killed by Xuvea the netherworm mass at level 30 on the 9th Dusk 123rd year of Ascendancy at 22:35 Killed by Eilinuriwyn the minotaur at level 30 on the 10th Dusk 123rd year of Ascendancy at 01:18 Killed by Eilinuriwyn the minotaur at level 30 on the 10th Dusk 123rd year of Ascendancy at 01:42 Killed by Eilinuriwyn the minotaur at level 30 on the 10th Dusk 123rd year of Ascendancy at 03:00 Killed by Betedakira the orc warrior at level 30 on the 10th Dusk 123rd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 69 (base 40) |
| Dexterity | 45 (base 10) |
| Constitution | 62 (base 35) |
| Magic | 76 (base 54) |
| Willpower | 38 (base 10) |
| Cunning | 36 (base 10) |
Resources
| Life | 1041/1041 |
| Positive | 77/77 |
| Stamina | 312/312 |
| Healing Factor | 1.3398029716162 |
| Regeneration | 4.3543596577527 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 127 |
| Accuracy | 47 |
| Crit Chance | 32% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Fire | +12% |
| Nature | +17% |
| Cold | +17% |
| Physical | +10% |
| Mind | +17% |
| All | +2% |
Offense: Damage Penetration
| Blight | +5% |
| Arcane | +5% |
| Fire | +25% |
Defense: Base
| Armour (hardiness) | 43 (60%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 21 |
| Physical Save | 55 |
| Spell Save | 59 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 61%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 35%( 70%) |
| Darkness | + 44%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Teleport Resistance | 20% |
| Confusion Resistance | 50% |
| Instadeath Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 20% |
| Blind Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -234 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 234 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Second Life |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Ylvl. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by cave troll. Escort: temporal explorer (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Drykath (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 blight Changes stats: +5 Str / +3 Cun / +11 Con Changes damage: +8% physical Physical save: +14 (+5 eff.) Mental save: +19 (+6 eff.) Stamina each turn: +0.80 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +25.00 Spellpower: +20 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Frozen Shards (25/25, 32-38 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
| Light source | alchemist's lamp 'Myhell'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes resistances: +3% lightning / +3% physical Physical save: +29 (+9 eff.) Spell save: +12 (+3 eff.) Mental save: +15 (+5 eff.) Poison immunity: +20% Teleport immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | hardened leather cap 'Zahek' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +6 Str / +7 Dex / +3 Mag Changes resistances: +10% acid / +8% cold / +11% lightning / +7% fire Changes resistances penetration: +5% blight / +5% arcane Allows you to breathe in: water Spell save: +3 (+1 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 318.9 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 221.54 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Yvowyn the dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +5 (+1 eff.) Changes stats: +4 Str / +2 Dex / +7 Cun / +2 Con Stamina each turn: +2.00 Light radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 15.20 cold and 14.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | LavajamPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +8 Dex / +9 Mag / +10 Cun Changes resistances penetration: +25% fire Physical save: +9 (+3 eff.) Spell save: +8 (+2 eff.) Only die when reaching: -20.00 life Maximum stamina: +10.00 Spellpower: +11 (+4 eff.) Rings make your fingers look great! |
| Around neck | Runineg the FlashrockCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 (+6 eff.) Armour penetration: +31 Changes stats: +7 Str / +7 Dex / +7 Wil Changes resistances: +6% lightning / +3% cold / +6% nature / +6% darkness Critical mult.: +31.00% Spell save: +12 (+3 eff.) Light radius: +2 Amulets make your neck look great! |
| In main hand | Salurewen the stralite longsword (44-61 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +9.5% Attack speed: 100% Damage (radius 1) on hit: +12 physical When wielded/worn: Physical power: +10 (+2 eff.) Defense: +30 (+10 eff.) Changes stats: +2 Con Reduces incoming crit damage: 15.00% Sharp, long, and deadly. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 290, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Wrathroot's Barkwood (9 def, 10 armour, 25-35 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 25.0 - 35.0 Uses stats: 50% Mag, 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
| Cloak | Eremiruindur (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +2 Wil / +1 Cun Changes resistances: +12% acid / +6% lightning Critical mult.: +10.00% Spell save: +21 (+5 eff.) Confusion immunity: +20% Equilibrium when hit: +0.04 Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
steel amulet 'Betara'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Dex / +3 Mag Mindpower: +15 (+7 eff.) Mental crit. chance: +3% Infravision radius: +3 Amulets make your neck look great! |
Belikira the LavaquellerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +7 Mag Changes resistances: +20% blight / +18% fire Changes damage: +6% lightning / +15% fire Amulets make your neck look great! |
NodilInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +20% nature Changes damage: +10% nature Reduces incoming crit damage: 10.00% Maximum stamina: +20.00 Light radius: +3 See invisible: +3 Rings make your fingers look great! |
Islukira the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +6% acid / +2% physical / +15% mind Cut immunity: +20% Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Harytar the CleansebreacherInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 36% * 20% chance to slow global speed by 50% * 20% chance to reduce damage dealt by 19% Changes resistances: +28% acid / +9% darkness Changes resistances penetration: +25% nature / +25% acid Changes damage: +14% acid Rings make your fingers look great! |
Prismpassion the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +24 (+5 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Damage when hit (Melee): 6 light Changes stats: +17 Str / +15 Con Changes resistances: +12% mind Changes damage: +3% light / +9% mind Life regen: +14.00 Maximum life: +88.00 Healing mod.: +13% Rings make your fingers look great! |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+7 eff.) Spellpower: +20 (+6 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
voratun greatsword 'Shockpain' (64-102 power, 34 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +34 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 93 cold damage (1/turn) * 25% chance for lightning to strike from the target to a second target dealing 93 damage Damage Shield penetration (this weapon only): +26% Damage (radius 2) on crit: +8 nature When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% Changes resistances: +6% nature Changes resistances penetration: +25% lightning / +27% cold Changes damage: +6% lightning / +21% cold Massive two-handed swords. |
dwarven-steel mace 'Glintrend' (27-38 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Changes resistances: +3% nature / +12% light Changes damage: +15% light Blunt and deadly. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
barbed quiver of ash arrows of crippling (14/14, 27-37 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 27.0 - 37.8 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +19.5% Capacity: 14 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
TempestvortexInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +1 Mag / +2 Wil / +5 Cun / +2 Con Changes resistances: +3% lightning Changes resistances penetration: +10% lightning Life regen: +1.90 Healing mod.: +10% A belt that goes around your waist. |
hardened leather belt 'Furnaceraven'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% lightning / +8% temporal / +12% light / +6% fire Changes resistances penetration: +10% cold Changes damage: +6% cold / +3% fire Spell save: +12 (+3 eff.) A belt that goes around your waist. |
Neruna the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +1 Wil / +4 Con Changes resistances: +3% acid Reduces incoming crit damage: 5.00% Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zukath (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 light Changes stats: +2 Wil Changes resistances: +8% light Changes damage: +6% light Critical mult.: +5.00% Spellpower: +10 (+4 eff.) Spell crit. chance: +7% Damage Shield penetration: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flare's kiss (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str Changes resistances penetration: +15% light Changes damage: +9% fire Poison immunity: +10% Stun/Freeze immunity: +20% Only die when reaching: -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Tempestdream'Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes damage: +9% lightning Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 129.38 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 129.38 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 294/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ylvl the Thalore Sun Paladin level 29
4th Flare 123rd year of Ascendancy at 19:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ylvl the Thalore Sun Paladin level 18
74th Haze 122nd year of Ascendancy at 22:24 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Ylvl the Thalore Sun Paladin level 23
35th Pyre 123rd year of Ascendancy at 16:24 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Ylvl the Thalore Sun Paladin level 16
34th Haze 122nd year of Ascendancy at 00:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ylvl the Thalore Sun Paladin level 20
60th Regrowth 123rd year of Ascendancy at 23:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ylvl the Thalore Sun Paladin level 22
78th Regrowth 123rd year of Ascendancy at 15:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ylvl the Thalore Sun Paladin level 10
41st Dusk 122nd year of Ascendancy at 09:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ylvl the Thalore Sun Paladin level 20
29th Regrowth 123rd year of Ascendancy at 21:02 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ylvl the Thalore Sun Paladin level 30
7th Flare 123rd year of Ascendancy at 09:32 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ylvl the Thalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 18:56 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ylvl the Thalore Sun Paladin level 30
9th Flare 123rd year of Ascendancy at 15:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ylvl the Thalore Sun Paladin level 24
71st Pyre 123rd year of Ascendancy at 20:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Ylvl the Thalore Sun Paladin level 23
36th Pyre 123rd year of Ascendancy at 14:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ylvl the Thalore Sun Paladin level 13
62nd Dusk 122nd year of Ascendancy at 05:45 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ylvl the Thalore Sun Paladin level 24
73rd Pyre 123rd year of Ascendancy at 12:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ylvl the Thalore Sun Paladin level 18
4th Allure 123rd year of Ascendancy at 19:43 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ylvl the Thalore Sun Paladin level 26
8th Mirth 123rd year of Ascendancy at 18:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ylvl the Thalore Sun Paladin level 17
36th Haze 122nd year of Ascendancy at 10:26 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ylvl the Thalore Sun Paladin level 28
3rd Flare 123rd year of Ascendancy at 12:33 see stats
Log
[Music Mod] | Track: ruined-dungeon.ogg (Inspired by: Phantom Brave - Game Breaker)
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 11st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 12nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.
Today is the 13rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 14th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 15th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 16th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 17th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' is done! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive: Elixir of Serendipity
Saving game...
Saving done.
You don't see how to get there...
Lore found: arrrrrrghhhhhh
You can read all your collected lore in the game menu, by pressing Escape.
[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
[Music Mod] | Track: Battle Against Time.ogg (Inspired by: Final Fantasty VIII - The Man With The Machine Gun)

























































































