Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 | 
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them.  Press  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are: 
 In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners.  + 5 in all main stats exp multiplier: 0.85  More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats:     Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats:     Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Draconian | 
| Class | Berserker | 
| Level / Exp | 13 / 17% | 
| Size | medium | 
| Lifes / Deaths | Killed by Layadalle the giant venus flytrap at level 13 on the 21st Dusk 122nd year of Ascendancy at 16:02/ 1 | 
Primary Stats
| Strength | 40 (base 34) | 
| Dexterity | 12 (base 12) | 
| Constitution | 27 (base 25) | 
| Magic | 14 (base 10) | 
| Willpower | 13 (base 10) | 
| Cunning | 28 (base 25) | 
Resources
| Life | -17/420 | 
| Stamina | 94/94 | 
| Healing Factor | 1.1 | 
| Regeneration | 24.316767708182 | 
Speed
| Mental | -10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 9 | 
Offense: Mainhand
| Damage | 67 | 
| Accuracy | 55 | 
| Crit Chance | 72% | 
| APR | 8 | 
| Speed | 1.11 | 
Offense: Spell
| Spellpower | 14 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21.15 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +10% | 
Defense: Base
| Armour (hardiness) | 15.73 (48.103448275862%) | 
| Defense | 22.001542106961 | 
| Ranged Defense | 22.001542106961 | 
| Fatigue | 10 | 
| Physical Save | 25.1625 | 
| Spell Save | 10.325 | 
| Mental Save | 15.225 | 
Defense: Resistances
| All | + 9%( 70%) | 
Defense: Immunities
| Stun Resistance | 56% | 
| Instadeath Resistance | 100% | 
| Pinning Resistance | 56% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Technique / Berserker's strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Bloodthirst | 1.20 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.20 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Draconian | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Precise Strikes | 
| talent | Berserker Rage | 
| beneficial effect | Increases critical hit chance by 37%.Berserker Rage | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%.Off-balance | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns).Infusion Saturation | 
| detrimental effect | The target is poisoned, taking 35.17 nature damage per turn.Poison | 
| beneficial effect | The target is recovering 22 life each turn.Recovery | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
| detrimental effect | The target is constricted, preventing movement and making it suffocate (loses 3.00 air per turn).Constricted | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire.Escort: temporal explorer (level 2 of Trollmire) As a reward you improved talent Foresight (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
| Over the last few months, you have been growing in strength.Troubled Dreams Last night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active | 
Equipment
| On feet | [vs. Eden's Guile (2 def, 1 armour) (On feet)]Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun Talent masteries: +0.20(-) Cunning / Survival It can be used to boost speed by 34% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. | 
| On hands | [vs. rough leather gloves of magic (+2) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +2(-) Mag Changes damage: +3%(-) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head | [vs. miner's rough leather cap (0 def, 3 armour) (On head)]miner's rough leather cap (0 def, 3 armour) miner's rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +1% (-) Infravision radius: +2 (-) A cap made of leather. | 
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
| On fingers | [vs. warrior's copper ring of pilfering (On fingers, 1 of 2)]warrior's copper ring of pilfering warrior's copper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) (-) Armour penetration: +7 (-) Armour: +4 (-) Defense: +8 (+6 eff.) (-) Changes stats: +2(-) Str It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Tap to cycle through comparison choices | 
| On fingers | [vs. warrior's copper ring of pilfering (On fingers, 1 of 2)]mule's copper ring mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-8 (-3 eff.)) Armour penetration: +0 (-7) Armour: +0 (-4) Defense: +0 (+0 eff.) (-8 (-6 eff.)) Fatigue: -5% Changes stats: +0(-2) Str Maximum encumbrance: +21 Rings can have magical properties. Tap to cycle through comparison choices | 
| Around neck | [vs. Necklace of Dragon Teeth (Around neck)]Necklace of Dragon Teeth Necklace of Dragon Teeth Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +1(-) Con Talent masteries: +0.20(-) Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. | 
| In main hand | [vs. Chargeravage the elm greatclub (17.5-26.25 power, 1 apr) (In main hand)]Chargeravage the elm greatclub (17.5-26.25 power, 1 apr) Chargeravage the elm greatclub (17.5-26.25 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 1 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-) Physical crit. chance: +0.5% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to daze * 10% chance to corrode armour When wielded/worn: Effects on melee hit: * 30% chance to daze Damage (Melee): 0(-30) item lightning daze Changes resistances: +9%(-) lightning Changes resistances penetration: +8%(-) acid Changes damage: +3%(-) mind Life regen: +0.96 (-) Equilibrium when hit: +0.08 (-) * Grants [Sweeping Blows] Talent Massive two-handed clubs. | 
| Main armor | [vs. iron mail armour (2 def, 4 armour) (Main armor)]iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) A suit of armour made of mail. | 
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30%(-) light Changes damage: +10%(-) light Light radius: +4 (-) Healing mod.: +10% (-) It can be used to call light (56 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| Around waist | [vs. insulating rough leather belt of transcendence (Around waist)]insulating rough leather belt of transcendence insulating rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5%(-) cold / +5%(-) fire Physical save: +6 (+3 eff.) (-) Mindpower: +2 (+1 eff.) (-) A belt that goes around your waist. | 
Inventory
| [vs. Chargeravage the elm greatclub (17.5-26.25 power, 1 apr) (In main hand)]heavy steel greatsword (27-43.2 power, 2 apr) This item will automatically be transmogrified when you leave the level. heavy steel greatsword (27-43.2 power, 2 apr) Requires: - Strength 16 Crafted by a master 4.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2(+9.5 - +17.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (+1) Physical crit. chance: +3.0% (+2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armour (-10%) * 0% chance to daze (-20%) When wielded/worn: Damage (Melee): 0(-30) item lightning daze Changes resistances: +0%(-9%) lightning Changes resistances penetration: +0%(-8%) acid Changes damage: +0%(-3%) mind Life regen: +0.00 (-0.96) Equilibrium when hit: +0.00 (-0.08) * Grants [Heavy Strike] Talent Massive two-handed swords. | 
| [vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of the Iron Throne (dig speed 18 turns) iron pickaxe of the Iron Throne (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +1 Str / +0(-5) Lck Trap disarming bonus: +0 (-5) Maximum life: +22.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| [vs. Prox's Lucky Halfling Foot (Tool)]bright ash wand of clairvoyance [power 10]  (6 cooldown) This item will automatically be transmogrified when you leave the level. bright ash wand of clairvoyance [power 10] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-3 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) Maximum pos.energy: +5.00 Light radius: +1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Level 10 (Roguelike) (Uniques)
			Got a character to level 10.
			Level 10 (Roguelike) (Uniques)
			Got a character to level 10.By Ateen the Draconian Berserker level 10
3rd Flare 122nd year of Ascendancy at 09:07 see stats
 Poisonous (Roguelike) (Uniques)
			Sided with the assassin lord.
			Poisonous (Roguelike) (Uniques)
			Sided with the assassin lord.By Ateen the Draconian Berserker level 10
3rd Flare 122nd year of Ascendancy at 17:59 see stats
 The Arena (Roguelike) (Uniques)
			Unlocked Arena mode.
			The Arena (Roguelike) (Uniques)
			Unlocked Arena mode.By Ateen the Draconian Berserker level 9
78th Pyre 122nd year of Ascendancy at 01:11 see stats
 The secret city (Roguelike) (Uniques)
			Discovered the truth about mages.
			The secret city (Roguelike) (Uniques)
			Discovered the truth about mages.By Ateen the Draconian Berserker level 9
2nd Mirth 122nd year of Ascendancy at 08:01 see stats
Log
Ateen hits Layadalle the giant venus flytrap for (42 blocked), 23 lightning, , ,  (23 total damage).
Layadalle the giant venus flytrap hits Ateen for 32 nature damage.
Ateen is recovering from the damage!
Ateen receives 24 healing.
Poison from Layadalle the giant venus flytrap hits Ateen for 32 nature damage.
The shattering blow creates a shockwave!
Layadalle the giant venus flytrap hits Ateen for 39 physical damage.
Ateen performs a melee critical strike against Layadalle the giant venus flytrap!
Ateen receives 24 healing.
Ateen hits Layadalle the giant venus flytrap for 113 lightning, , ,  (113 total damage).
Poison from Layadalle the giant venus flytrap hits Ateen for 32 nature damage.
Layadalle the giant venus flytrap uses Repulsion.
Ateen receives 24 healing.
Poison from Layadalle the giant venus flytrap hits Ateen for 32 nature damage.
Ateen hits Layadalle the giant venus flytrap for 59 lightning, , ,  (59 total damage).
The shattering blow creates a shockwave!
Layadalle the giant venus flytrap hits Ateen for 41 physical damage.
Ateen receives 24 healing.
Poison from Layadalle the giant venus flytrap hits Ateen for 32 nature damage.
Ateen uses Infusion: Regeneration.
Ateen starts regenerating health quickly.
Layadalle the giant venus flytrap uses Constrict.
The shattering blow creates a shockwave!
Ateen is constricted!
Layadalle the giant venus flytrap hits Ateen for 34 physical damage.
Layadalle the giant venus flytrap uses Ice Claw.
Saving game...
