Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Blood Mage |
Level / Exp | 27 / 85% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 4 on the 78th Pyre 122nd year of Ascendancy at 01:53 0 / 7Killed by Cilolaoma the thalore at level 11 on the 32nd Dusk 122nd year of Ascendancy at 00:26 Killed by Alonto the dwarf at level 17 on the 43rd Haze 122nd year of Ascendancy at 09:20 Killed by elven cultist at level 25 on the 71st Haze 122nd year of Ascendancy at 22:11 Killed by elven cultist at level 25 on the 72nd Haze 122nd year of Ascendancy at 03:05 Killed by elven blood mage at level 27 on the 73rd Haze 122nd year of Ascendancy at 04:40 Killed by Mayuratta the elven elite warrior at level 27 on the 73rd Haze 122nd year of Ascendancy at 15:29 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 61.372708812145 (base 55) |
Magic | 63 (base 58) |
Willpower | 14 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -80/1073 |
Mana | 276/276 |
Vim | 0/12 |
Healing Factor | 0.7822731739273 |
Regeneration | 3.7940248935474 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 13 |
Offense: Mainhand
Damage | 78 |
Accuracy | 11 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 29.9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 29.701064516484 (39.223300970874%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 19 |
Physical Save | 0 |
Spell Save | 0 |
Mental Save | 0 |
Defense: Resistances
All | -30%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Bleed Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Pyre | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Trauma | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Blood magic | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Blood spear | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Blood Fury |
talent | Blood Spear |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
detrimental effect | The target is infected by a disease, doing 46.93 blight damage per turn and reducing healing received by 61%. EpidemicEach non-disease blight damage done to it will spread the disease. |
detrimental effect | The target is cursed, reducing all resistances by 25%. Curse of Vulnerability |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
detrimental effect | The target is infected by a disease, reducing its constitution by 21 and doing 66.58 blight damage per turn. Rotting Disease |
detrimental effect | The target is cursed, reducing defence and all saves by 44. Curse of Defenselessness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Skieth. Escort: lost sun paladin (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost warrior from death by lava floor. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 22. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of bone giant dust. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Yvulrakira the Dayrot (0 def, 7 armour) Yvulrakira the Dayrot (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes resistances: +6% mind Changes damage: +9% light Light radius: +2 Infravision radius: +1 A pair of boots made of leather. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 124.66 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 124.66 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+9 eff.) Spell save: +12 (+7 eff.) Mental save: +12 (+0 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Boltspawner [power 781] (23 cooldown) Boltspawner [power 781] (23 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +2% physical Changes damage: +3% lightning Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast Maximum life: +30.00 It can be used to fire a bolt of a random element (dam 390-781), putting all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Iseriatha the Scorchrigor Iseriatha the ScorchrigorCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+3 eff.) Damage when hit (Melee): 8 fire Changes resistances: +9% acid / +9% fire Changes damage: +5% all Spellpower: +8 (+3 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
On fingers | Silinor SilinorPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +2 Con / +1 Mag Changes resistances: +6% mind Spellpower: +8 (+3 eff.) Mindpower: +10 (+5 eff.) See invisible: +3 Rings can have magical properties. |
Around waist | hardened leather belt of resilience hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +39.00 A belt that goes around your waist. |
In main hand | lifebinding elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element) lifebinding elven-wood vilestaff of channeling (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +25% darkness Talent granted: +1 Command Staff Life regen: +1.20 Mana each turn: +0.10 Spellpower: +27 (+8 eff.) Spell crit. chance: +4% Healing mod.: +12% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | heroic iron gauntlets (0 def, 4 armour) heroic iron gauntlets (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +5 (+0 eff.) Maximum life: +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | troll-hide hardened leather armour of Toknor (3 def, 6 armour) troll-hide hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +3 (+0 eff.) Fatigue: +8% Critical mult.: +12.00% Life regen: +3.40 Healing mod.: +14% A suit of armour made of leather. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
titan's copper ring of arcana(+0.10/turn) titan's copper ring of arcana(+0.10/turn)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Silence immunity: +22% Mana each turn: +0.10 Rings can have magical properties. |
savage's steel ring of power savage's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Con Spell save: +11 (+6 eff.) Maximum stamina: +12.00 Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Bethaminor the ash starstaff (15-18 power, 3 apr, darkness element) Bethaminor the ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes damage: +15% darkness Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Torysus the ash starstaff (15-18 power, 3 apr, darkness element) Torysus the ash starstaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Blood Spear Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 physical When wielded/worn: Armour: +8 Armour Hardiness: +3% Defense: +5 (+0 eff.) Changes stats: +4 Str Maximum wards: +2 darkness / +2 physical Changes damage: +15% darkness / +6% physical Talents granted: +1 Command Staff +2 Ward Physical save: +4 (+1 eff.) Life regen: +0.20 Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
spiked cured leather armour of the hero (2 def, 4 armour) spiked cured leather armour of the hero (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 11 physical Changes stats: +3 Str / +3 Dex / +4 Mag / +5 Wil / +4 Cun A suit of armour made of leather. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Camelerath the hardened leather belt Camelerath the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 (+0 eff.) Changes stats: +1 Wil Changes resistances: +6% acid / +6% fire / +7% cold / +6% lightning Changes damage: +12% mind Physical save: +26 (+22 eff.) Equilibrium when hit: +0.04 Mindpower: +7 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
defender's rough leather cap (4 def, 5 armour) defender's rough leather cap (4 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Defense: +4 (+0 eff.) Fatigue: +1% Changes resistances: +3% all Physical save: +5 (+2 eff.) A cap made of leather. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Skieth the Skeleton Blood Mage level 24
69th Haze 122nd year of Ascendancy at 06:23 see stats
By Skieth the Skeleton Blood Mage level 10
25th Dusk 122nd year of Ascendancy at 16:29 see stats
By Skieth the Skeleton Blood Mage level 20
63rd Haze 122nd year of Ascendancy at 21:34 see stats
By Skieth the Skeleton Blood Mage level 12
59th Dusk 122nd year of Ascendancy at 04:21 see stats
By Skieth the Skeleton Blood Mage level 26
72nd Haze 122nd year of Ascendancy at 09:53 see stats
By Skieth the Skeleton Blood Mage level 24
69th Haze 122nd year of Ascendancy at 08:34 see stats
By Skieth the Skeleton Blood Mage level 21
66th Haze 122nd year of Ascendancy at 06:57 see stats
By Skieth the Skeleton Blood Mage level 17
43rd Haze 122nd year of Ascendancy at 11:25 see stats
Log
Ce'Ninn the elven cultist casts Virulent Disease.
Ce'Ninn the elven cultist's spell attains critical power!
Skieth is afflicted by a rotting disease!
Skieth receives 19 healing from Balefire from Skieth.
Balefire from Skieth hits Mayuratta the elven elite warrior for 15 fire, 12 blight (27 total damage).
Searing Ire is still on cooldown for 1 turns.
Talent Rune: Shielding is ready to use.
Talent Searing Ire is ready to use.
Rotting Disease from Ce'Ninn the elven cultist hits Skieth for (104 absorbed), 0 blight (0 total damage).
Skieth receives 19 healing from Balefire from Skieth.
Balefire from Skieth hits Mayuratta the elven elite warrior for 15 fire, 12 blight (27 total damage).
Your shield crumbles under the damage!
The shield around Skieth crumbles.
Mayuratta the elven elite warrior casts Rune: Shielding.
A shield forms around Mayuratta the elven elite warrior.
Ce'Ninn the elven cultist's Soul Rot hits Skieth for (26 absorbed), 780 blight (780 total damage).
Skieth casts Rune: Shielding.
A shield forms around Skieth.
Skieth is confused and fails to use Re-assemble.
Ce'Ninn the elven cultist casts Epidemic.
Skieth is afflicted by an epidemic!
Rotting Disease from Ce'Ninn the elven cultist hits Skieth for (104 absorbed), 0 blight (0 total damage).
Epidemic from Ce'Ninn the elven cultist hits Skieth for (73 absorbed), 0 blight (0 total damage).
Balefire from Skieth hits Mayuratta the elven elite warrior for (15 absorbed), 0 fire, (12 absorbed), 0 blight (0 total damage).
Mayuratta the elven elite warrior uses Stunning Blow.
Your shield crumbles under the damage!
The shield around Skieth crumbles.
Saving game...