Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 36 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 46 (base 36) |
Dexterity | 23 (base 12) |
Constitution | 15 (base 12) |
Magic | 63 (base 60) |
Willpower | 20 (base 10) |
Cunning | 21 (base 10) |
Resources
Life | 541/822 |
Mana | 290/290 |
Stamina | 216/230 |
Healing Factor | 1.3626103185786 |
Regeneration | 1.3626103185786 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 63 |
Accuracy | 35 |
Crit Chance | 21% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 20 |
Accuracy | 35 |
Crit Chance | 18% |
APR | 20 |
Speed | 0.90 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Fire | +15% |
Defense: Base
Armour (hardiness) | 40.317011280365 (92.903125182002%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 12 |
Physical Save | 33 |
Spell Save | 31 |
Mental Save | 20 |
Defense: Resistances
Acid | + 36%(100%) |
Blight | + 17%(100%) |
Physical | + 33%(100%) |
Cold | + 26%(100%) |
All | + 12%(100%) |
Lightning | + 15%(100%) |
Temporal | + 28%(100%) |
Mind | + 12%(100%) |
Fire | + 28%(100%) |
Nature | + 26%(100%) |
Defense: Immunities
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 187.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Golem / Arcane | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Effects
detrimental effect | The target is unable to teleport and takes 236.87 temporal and 236.87 physical damage if they try. Dimensional Anchor |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+18). Continuum Destabilization |
Quests
Equipment
In off hand | Poltergeist's Swordbreaker (25-32 power, 20 apr) Poltergeist's Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +3 Str / +11 Dex / +3 Mag / +3 Wil / +11 Cun / +3 Con Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Main armor | Smolderrage (4 def, 32 armour) Smolderrage (4 def, 32 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +32 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 40% * 10 arcane resource burn Changes resistances: +27% acid / +3% lightning / +16% cold / +6% blight / +3% fire / +6% nature / +5% all Allows you to breathe in: water A suit of armour made of mail. |
In main hand | Everpyre Blade (38-53 power, 10 apr) Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Inventory
Vorodata (21-32 power, 2 apr) Vorodata (21-32 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +7 nature / +10 darkness Damage against: +9% Living When wielded/worn: Mindpower: +5 (+2 eff.) See invisible: +6 Massive two-handed battleaxes. |
iron battleaxe (14-20 power, 1 apr) iron battleaxe (14-20 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
voratun battleaxe 'Greenpierce' (58-86 power, 4 apr) voratun battleaxe 'Greenpierce' (58-86 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +20 blight / +8 arcane Damage (radius 1) on hit: +12 nature / +24 fire When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +19 (+9 eff.) Effects on melee hit: * 20% chance to slow global speed by 40% Changes resistances: +12% lightning Changes damage: +3% arcane Reduces incoming crit damage: 10.00% Disease immunity: +35% Disarm immunity: +50% Massive two-handed battleaxes. |
Aludefast the Starwreath (38-62 power, 2 apr) Aludefast the Starwreath (38-62 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 22 * 25% chance for lightning to strike from the target to a second target dealing 71 damage Damage (Melee): +7 blight Damage (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Changes resistances: +5% arcane Changes resistances penetration: +10% physical Changes damage: +3% arcane / +3% light Disease immunity: +27% Light radius: +3 Massive two-handed swords. |
warbringer's dwarven-steel longsword of rage (26-36 power, 4 apr) warbringer's dwarven-steel longsword of rage (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +5 (+2 eff.) Changes stats: +1 Str / +3 Con Changes resistances penetration: +9% physical Changes damage: +7% physical Disarm immunity: +11% Sharp, long, and deadly. |
Poltergeist's Plague-Fire Sceptre (24-29 power, 4 apr, physical element) Poltergeist's Plague-Fire Sceptre (24-29 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Stun/Freeze immunity: +30% Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
cruel ash magestaff of might (15-18 power, 3 apr, fire element) cruel ash magestaff of might (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+2 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
Chargehash the stralite waraxe (40-57 power, 5 apr) Chargehash the stralite waraxe (40-57 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 lightning / +7 temporal Damage (radius 1) on hit: +16 lightning When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +8 Str / +7 Dex / +7 Mag / +10 Wil / +9 Cun / +8 Con Changes resistances: +12% temporal Changes damage: +15% lightning One-handed war axes. |
chilling dwarven-steel waraxe of rage (20-29 power, 4 apr) chilling dwarven-steel waraxe of rage (20-29 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 cold When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +4 Str Changes damage: +5% physical One-handed war axes. |
focusing woollen robe of protection (2 def, 2 armour) focusing woollen robe of protection (2 def, 2 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +9% all Physical save: +16 (+7 eff.) Mana each turn: +0.11 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Uresin the dwarven-steel mail armour (3 def, 8 armour) Uresin the dwarven-steel mail armour (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Damage (Melee): 13 acid / 17 fire Damage when hit (Melee): 11 acid / 10 fire / 4 arcane Changes stats: +1 Mag Changes resistances: +13% acid / +16% fire / +12% arcane Spell save: +20 (+9 eff.) Equilibrium when hit: +0.08 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
Byndur the cured leather armour (6 def, 6 armour) Byndur the cured leather armour (6 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +23% acid / +7% cold / +3% temporal / +2% physical Allows you to breathe in: water Life regen: +4.80 Maximum life: +30.00 Healing mod.: +16% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 47.64 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
marauder's hardened leather armour of Eyal (13 def, 6 armour) marauder's hardened leather armour of Eyal (13 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+6 eff.) Fatigue: +8% Changes stats: +9 Str / +7 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Physical save: +8 (+4 eff.) Life regen: +3.00 Maximum life: +26.00 Healing mod.: +12% A suit of armour made of leather. |
Demonpeal (0 def, 8 armour, 136 block) Demonpeal (0 def, 8 armour, 136 block)Requires: - Shield usage training - Strength 35 Infused by nature Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage (Melee): 7 fire Damage when hit (Melee): 1 fire On shield block: * Deals 63 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +6 Wil Changes resistances: +17% cold / +5% arcane / +13% physical Changes resistances penetration: +15% arcane Changes damage: +6% arcane Talent granted: +1 Block Slows Projectiles: +26% Bonus block near projectiles: +81 Handheld deflection devices. |
Achievements
Log
bam hits Multi-hued drake hatchling for 1027 acid damage.
bam killed Multi-hued drake hatchling!
Throw Bomb is still on cooldown for 1 turns.
The shield around loveable golem-chan (servant of bam) crumbles.
The teleport fizzles!
Your shield crumbles under the damage!
The shield around bam crumbles.
Polotta the cave troll's spatial tether hits bam for (131 absorbed), 0 temporal, (70 absorbed), 0 physical, (93 absorbed), 38 temporal, 70 physical (108 total damage).
Polotta the cave troll's Fugue Clone hits bam for (85 absorbed), 0 temporal, (45 absorbed), 0 physical (0 total damage).
Orc archer shoots!
Bam is no longer anchored.
Talent Arcane Eye is ready to use.
Talent Throw Bomb is ready to use.
Ran for 2 turns (stop reason: detrimental status effect).
Bam is anchored.
Loveable golem-chan (servant of bam) is anchored.
Loveable golem-chan (servant of bam) casts Rune: Acid Wave.
Cave troll is disarmed!
Loveable golem-chan (servant of bam) hits Cave troll for 187 acid damage.
Loveable golem-chan (servant of bam) uses Taunt.
Loveable golem-chan (servant of bam) provokes Cave troll to attack it.
The teleport fizzles!
Character control switched to loveable golem-chan (servant of bam).
Polotta the cave troll's spatial tether hits Bam for 131 temporal, 70 physical, 131 temporal (332 total damage).
Something hits Bam for 87 temporal, 46 physical (133 total damage).
Something killed Bam!