









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 25 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Chronolith Clone at level 25 on the 66th Dusk 122nd year of Ascendancy at 23:12 / 1 |
Primary Stats
| Strength | 50 (base 39) |
| Dexterity | 41 (base 39) |
| Constitution | 26 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 10) |
| Cunning | 76 (base 39) |
Resources
| Life | -143/764 |
| Stamina | 88/232 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 11.599500911328 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 53.174866052011 |
| See Invisible | 49.174866052011 |
Offense: Barehand
| Damage | 99 |
| Accuracy | 44 |
| Crit Chance | 35% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Acid | +6% |
| Nature | +25% |
| Physical | +10% |
| Mind | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +20% |
| Acid | +25% |
| Mind | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 35 (44.574340358689%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 34 |
| Mental Save | 46 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Mind | + 6%( 70%) |
| Nature | + 9%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 18%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Disarm Resistance | 26% |
| Confusion Resistance | 26% |
| Knockback Resistance | 64% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.43 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Grappling | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Pugilism | 1.43 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 92. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Darkshear' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Darkshear' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Changes resistances: +15%(-) cold Changes resistances penetration: +15%(-) darkness Changes damage: +15%(-) darkness Spell save: +6 (+3 eff.) (-) Life regen: +4.00 (-) Infravision radius: +1 (-) A pair of boots made of leather. |
| On hands | [vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Spellhunt Remnants (6 def, 8 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 (-) Defense: +6 (+2 eff.) (-) Changes stats: +10(-) Cun / +10(-) Wil Changes resistances penetration: +25%(-) nature Changes damage: +25%(-) nature Spell save: +15 (+7 eff.) (-) Maximum life: +100.00 (-) Mindpower: +12 (+4 eff.) (-) Mental crit. chance: +15% (-) Light radius: +1 (-) When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +18 (-) Crit. chance: +12.0% (-) Attack speed: 100% (-) When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). On weapon hit: * 50 arcane resource burn Damage (Melee): +20(-) silence Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 146.00 arcane damage and stunned) Activation costs 85 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | [vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (-) Fatigue: +8% (-) Changes stats: +5(-) Str / +4(-) Wil / +5(-) Con Changes damage: +10%(-) physical Talent masteries: +0.20(-) Technique / Thuggery Physical save: +12 (+6 eff.) (-) Spell save: +12 (+6 eff.) (-) Mental save: +12 (+4 eff.) (-) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. Prismsting the copper ring (On fingers, 1 of 2)]Prismsting the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances penetration: +20%(-) light / +25%(-) acid Changes damage: +6%(-) acid Stun/Freeze immunity: +22% (-) Life regen: +2.00 (-) Light radius: +2 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Prismsting the copper ring (On fingers, 1 of 2)]steel ring 'Duvyyalen' Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +5 Wil / +5 Cun / +0(-2) Con Changes resistances: +6% nature / +3% mind Changes resistances penetration: +0%(-20%) light / +0%(-25%) acid Changes damage: +9% mind / +0%(-6%) acid Maximum encumbrance: +22 Disarm immunity: +26% Pinning immunity: +24% Stun/Freeze immunity: +0% (-22%) Knockback immunity: +24% Life regen: +0.00 (-2.00) Maximum life: +26.00 Mindpower: +7 (+2 eff.) Light radius: +0 (-2) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. warrior's steel amulet of perfection (0.13 Technique / Pugilism,0.13 Technique / Combat techniques) (Around neck)]warrior's steel amulet of perfection (0.13 Technique / Pugilism,0.13 Technique / Combat techniques) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +8%(-) physical Talent masteries: +0.13(-) Technique / Pugilism +0.13(-) Technique / Combat techniques Stamina each turn: +0.20 (-) Amulets make your neck look great! |
| Main armor | [vs. Poresewen (24 def, 6 armour) (Main armor)]Poresewen (24 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +24 (+8 eff.) (-) Fatigue: +8% (-) Damage when hit (Melee): 2(-) mind Changes stats: +5(-) Cun / +5(-) Wil Changes resistances penetration: +5%(-) mind Critical mult.: +20.00% (-) Mental save: +10 (+3 eff.) (-) Only die when reaching: -80.00 life (-) Mindpower: +5 (+2 eff.) (-) A suit of armour made of leather. |
| Light source | [vs. Xalemina the alchemist's lamp (Light source)]Xalemina the alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +20 (+8 eff.) (-) Armour penetration: +2 (-) Physical crit. chance: +2.0% (-) Armour: +8 (-) Changes damage: +9%(-) mind Physical save: +15 (+8 eff.) (-) Blindness immunity: +38% (-) Confusion immunity: +16% (-) Light radius: +9 (-) See stealth: +13 (-) See invisible: +9 (-) It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 5.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | [vs. linen cloak 'Porovena' (1 def, 0 armour) (Cloak)]linen cloak 'Porovena' (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +2(-) Dex / +2(-) Cun / +1(-) Con Changes resistances: +12%(-) lightning Mental save: +3 (+1 eff.) (-) Life regen: +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Prismsting the copper ring (On fingers, 1 of 2)]Nightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun / +0(-2) Con Changes resistances penetration: +0%(-20%) light / +0%(-25%) acid Changes damage: +10% darkness / +0%(-6%) acid Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Stun/Freeze immunity: +0% (-22%) Life regen: +0.00 (-2.00) Maximum stamina: +25.00 Light radius: +0 (-2) It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. linen cloak 'Porovena' (1 def, 0 armour) (Cloak)]Stormtrail the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Damage when hit (Melee): 10 lightning Changes stats: +0(-2) Dex / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-12%) lightning Changes resistances penetration: +15% lightning / +25% acid Changes damage: +12% darkness Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Life regen: +0.00 (-4.00) Maximum life: +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]storm hardened leather gloves of dexterity (+4) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 (-6) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Damage (Melee): 7 lightning Changes stats: +4 Dex / +0(-10) Cun / +0(-10) Wil Changes resistances: +8% lightning Changes resistances penetration: +0%(-25%) nature Changes damage: +3% lightning / +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-7 eff.)) Maximum life: +0.00 (-100.00) Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 16.0 - 17.6(-18.0 - -30.0) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +3 (-15) Crit. chance: +9.0% (-3.0%) Attack speed: 125% (+25%) When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). On weapon hit: * 0 arcane resource burn Damage (Melee): +0(-20) silence Damage (radius 2) on crit: +8 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Spellhunt Remnants (6 def, 8 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 (-6) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +4 Str / +0(-10) Cun / +0(-10) Wil Changes resistances: +10% lightning / +10% cold Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-7 eff.)) Knockback immunity: +50% Maximum life: +60.00 (-40.00) Mindpower: +0 (+0 eff.) (-12 (-4 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) When used to modify unarmed attacks: Base power: 17.0 - 18.7(-17.0 - -28.9) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-17) Crit. chance: +4.0% (-8.0%) Attack speed: 125% (+25%) When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Antimagic Zone (15% chance level 3). When this weapon hits: Call Lightning (25% chance level 5). On weapon hit: * 0 arcane resource burn Damage (Melee): +10 lightning / +10 cold / +0(-20) silence It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 136.18 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Eye of the Forest (8 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-6) Defense: +8 (+2 eff.) Fatigue: +0% (-8%) Changes stats: +0(-5) Str / +8(+4) Wil / +6 Cun / +0(-5) Con Changes resistances penetration: +15% nature Changes damage: +20% nature / +0%(-10%) physical Talent masteries: +0.10 Wild-gift / Moss +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +0 (+0 eff.) (-12 (-6 eff.)) Mental save: +12 (+4 eff.) (-) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
[vs. Steel Helm of Garkul (0 def, 6 armour) (On head)]Glorymira (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-3) Fatigue: +3% (-5%) Changes stats: +3(-2) Str / +6 Dex / +0(-4) Wil / +3 Cun / +7(+2) Con Changes damage: +0%(-10%) physical Talent mastery: +0.00(-0.20) Technique / Thuggery Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Spell save: +18 (+9 eff.) (+6 (+3 eff.)) Mental save: +0 (+0 eff.) (-12 (-4 eff.)) Light radius: +3 A cap made of leather. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
178 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Xalemina the alchemist's lamp (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-8 eff.)) Armour penetration: +0 (-2) Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-8) Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light / +0%(-9%) mind Physical save: +0 (+0 eff.) (-15 (-8 eff.)) Blindness immunity: +0% (-38%) Confusion immunity: +0% (-16%) Light radius: +5 (-4) See stealth: +0 (-13) See invisible: +0 (-9) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Xalemina the alchemist's lamp (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-20 (-8 eff.)) Armour penetration: +0 (-2) Physical crit. chance: +0.0% (-2.0%) Armour: +0 (-8) Changes damage: +0%(-9%) mind Physical save: +0 (+0 eff.) (-15 (-8 eff.)) Blindness immunity: +0% (-38%) Confusion immunity: +0% (-16%) Light radius: +3 (-6) See stealth: +0 (-13) See invisible: +0 (-9) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)]Lisarita the iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +1 Str / +5 Wil / +0(-5) Lck Changes resistances: +10% nature Changes damage: +6% nature / +6% mind Trap disarming bonus: +0 (-5) Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By A FOCUSED KILLER the Cornac Brawler level 18
26th Dusk 122nd year of Ascendancy at 17:52 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By A FOCUSED KILLER the Cornac Brawler level 10
2nd Flare 122nd year of Ascendancy at 21:51 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By A FOCUSED KILLER the Cornac Brawler level 20
39th Dusk 122nd year of Ascendancy at 08:00 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By A FOCUSED KILLER the Cornac Brawler level 22
47th Dusk 122nd year of Ascendancy at 11:44 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By A FOCUSED KILLER the Cornac Brawler level 21
41st Dusk 122nd year of Ascendancy at 22:45 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By A FOCUSED KILLER the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 15:06 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By A FOCUSED KILLER the Cornac Brawler level 20
39th Dusk 122nd year of Ascendancy at 02:40 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By A FOCUSED KILLER the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 12:01 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By A FOCUSED KILLER the Cornac Brawler level 16
19th Dusk 122nd year of Ascendancy at 02:26 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By A FOCUSED KILLER the Cornac Brawler level 25
66th Dusk 122nd year of Ascendancy at 00:49 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By A FOCUSED KILLER the Cornac Brawler level 17
26th Dusk 122nd year of Ascendancy at 07:01 see stats
Log
Melee retaliation hits Chronolith Twin for (1 absorbed), 0 mind (0 total damage).
Chronolith Twin's Bash and Smash misses A FOCUSED KILLER.
Chronolith Clone's light area effect hits A FOCUSED KILLER for 53 light damage.
Grappling hits Chronolith Twin for (4 absorbed), 0 physical (0 total damage).
A FOCUSED KILLER raises their leg and snaps it downward in a devastating axe kick.
A FOCUSED KILLER slows down.
A FOCUSED KILLER performs a melee critical strike against Chronolith Twin!
Chronolith Twin's brain isn't quite working right!
Melee retaliation hits A FOCUSED KILLER for 2 physical, 4 fire (5 total damage).
Grappling hits Chronolith Twin for (0 absorbed), 0 physical, (0 absorbed), 0 physical (0 total damage).
A FOCUSED KILLER hits Chronolith Twin for (103 absorbed), 0 physical, 0 arcane (0 total damage).
Chronolith Clone activates Hymn of Perseverance.
Chronolith Clone deactivates Hymn of Shadows.
Chronolith Clone casts Moonlight Ray.
Chronolith Clone hits A FOCUSED KILLER for 160 darkness damage.
Grappling hits Chronolith Twin for (11 absorbed), 0 physical (0 total damage).
Grappled from A FOCUSED KILLER hits Chronolith Twin for (18 absorbed), 0 physical (0 total damage).
Chronolith Twin fails to use Kneecapper.
Chronolith Clone's light area effect hits A FOCUSED KILLER for 53 light damage.
Grappling hits Chronolith Twin for (4 absorbed), 0 physical (0 total damage).
A FOCUSED KILLER uses Infusion: Regeneration.
A FOCUSED KILLER starts regenerating health quickly.
Chronolith Clone casts Echoes From The Past.
The shield around Chronolith Twin crumbles.
Chronolith Clone hits Chronolith Twin for (61 absorbed), 75 temporal, 6 temporal (81 total damage).
Chronolith Clone hits A FOCUSED KILLER for 268 temporal, 130 temporal (397 total damage).
Grappling hits Chronolith Twin for (19 absorbed), 0 physical, (9 absorbed), 0 physical (0 total damage).
A FOCUSED KILLER the level 25 cornac brawler was timewarped to death by Chronolith Clone on level 4 of Temporal Rift.


























































































