Arcla the level 2 Cornac Cursed by Gryphling

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp2 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic10 (base 10)
Willpower14 (base 14)
Cunning10 (base 10)

Resources

Life135/135
Hate46/100
Healing Factor0.73488940368674
Regeneration0.18372235092169

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy17
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10.85
Spell Save8.4
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
3/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Infusion: Regeneration is still on cooldown for 1 turns.
Talent Infusion: Regeneration is ready to use.
Arcla starts regenerating health quickly.

Arcla stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Arcla picks up (a.):
sun infusion (rad 5; power 20; turns 4; dispells darkness).
Arcla picks up (c.):
manasurge rune of the sneak (640% regen over 10 turns; 32 instant mana).
Arcla picks up (a.):
regeneration infusion of the psychic (heal 143 over 5 turns).
Arcla picks up (c.):
wild infusion (resist 11%; cure magical).
Arcla picks up (f.):
phase door rune (range 5; power 15; dur 3).
Arcla picks up (d.):
wild infusion (resist 10%; cure magical, physical).
Arcla picks up (d.):
wild infusion (resist 10%; cure magical, physical).
Arcla picks up (e.):
wild infusion (resist 13%; cure magical).
There is a way to the next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).