
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 21 / 62% |
| Size | big |
| Lifes / Deaths | Killed by Glorarin the storm drake hatchling at level 21 on the 78th Haze 122nd year of Ascendancy at 03:42 / 1 |
Primary Stats
| Strength | 21 (base 12) |
| Dexterity | 22 (base 12) |
| Constitution | 19 (base 12) |
| Magic | 18 (base 14) |
| Willpower | 60.869634676662 (base 50) |
| Cunning | 40.739269353324 (base 35) |
Resources
| Mana | 359/384 |
| Equilibrium | 56 |
| Life | -137/484 |
| Paradox | 333 |
| Psi | 29/121 |
| Healing Factor | 1.0757763975155 |
| Regeneration | 0.26894409937887 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 9 |
| See Stealth | 7 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 28 |
| Crit Chance | 16% |
| APR | 58 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 28 |
| Crit Chance | 16% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Light | +22% |
| Darkness | +17% |
| Physical | +16% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +6% |
| Temporal | +10% |
| Physical | +12% |
| Fire | +10% |
| Lightning | +4% |
Defense: Base
| Armour (hardiness) | 23 (43.636363636364%) |
| Defense | 18 |
| Ranged Defense | 20 |
| Fatigue | 15 |
| Physical Save | 30 |
| Spell Save | 29 |
| Mental Save | 35 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 15%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 36%( 70%) |
| Darkness | + 35%( 70%) |
| Physical | + 11%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Bleed Resistance | 44% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 44% |
| Blind Resistance | 75% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 233 damage for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Torture | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Thermal Aura |
| talent | Psiblades |
| talent | Mitosis |
| talent | Kinetic Shield |
| talent | Gesture of Pain |
| talent | Kinetic Aura |
| talent | Arcane Shield |
| talent | Gloom |
| talent | Shielding |
| talent | Beyond the Flesh |
| detrimental effect | The target is on fire, taking 64.59 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 12%. Primal Attunement |
| detrimental effect | On death will restore to the source up to 4 times the vim's worth. Bleak Outcome |
| detrimental effect | The target is on fire, taking 37.93 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
| detrimental effect | The target is poisoned, taking 2.14 nature damage per turn and decreasing all heals received by 20%. Insidious Poison |
| beneficial effect | 19% chance to fully absorb any damaging actions. Leaves Cover |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is near a protective aura, granting +7 armour and +14 physical save. Protective Aura |
| beneficial effect | The target's spellpower has been increased by 24. Spellsurge |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * You've found the needed pouch of bone giant dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Zeryroldil the dwarven-steel greatsword (37-59.2 power, 4 apr)3.0 T3 greatsword 1H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 37.0 - 59.2 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +5 Str dps ---------- Dmg.mod +16% physical Res.pen +12% physical Acc +12 (+6 eff.) Apr +12 Melee Ret 20 mind 4 physical ---------- misc Stam/ret +2.00 Massive two-handed swords. |
| On hands | iron gauntlets 'Layomirin' (0 def, 1 armour)1.5 T1 hands armor [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +6% light ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | linen wizard hat 'Chargeborn' (4 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Defense +4 (+3 eff.) Rng.Def +3 (+2 eff.) Resists +6% lightning +5% fire +5% cold Die.at -60.00 life Max.HP +10.00 A pointy cloth hat, very wizardly... |
| On feet | Gara (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Mag dps ---------- Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +7% fire Crit.dmg- 10.00% ---------- misc Max.hate +4.00 A pair of boots made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Heatkiller0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% darkness Res.pen +10% temporal +10% fire Melee Ret 16 fire 12 temporal ----- def ----- Resists +22% darkness +12% fire Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| On fingers | Berydil0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +12% light On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Resists +24% light Spell.save +11 (+6 eff.) Blind- +20% ---------- misc Psi/ret +0.08 Max.stam +13.00 Infravis +3 See.Stealth +7 See.Invis +7 Rings can have magical properties. |
| Around neck | Yaroblek the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +4 Wil dps ---------- Dmg.mod +3% mind Melee Ret 8 mind ----- def ----- Die.at -40.00 life ---------- misc Masteries +0.14 Wild-gift/Fungus Amulets can have magical properties. |
| In main hand | thorny mindstar of storms (8.5-9.35 power, 46 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 8.5 - 9.4 Mind Uses 75% Wil, 37% Cun Mastery Psiblades Acc uses Wil Apr +46 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +2 Mag +2 Wil +4 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +11 (+4 eff.) Dmg.mod +11% lightning Res.pen +4% lightning Melee Ret 9 lightning ----- def ----- Resists +4% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | monstrous rough leather belt1.0 T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Salagata the Galedash (4-4.4 power, 34 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.0 - 4.4 Mind Uses 65% Wil, 28% Cun Mastery Psiblades Acc uses Wil Apr +34 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +16 blight On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Spell.crit +4% Mind.crit +2% Mind.pwr +7 (+3 eff.) S.pwr/crit +8 Dmg.mod +6% darkness Res.pen +6% darkness ----- def ----- Resists +7% darkness Blind- +11% ---------- misc Vim/s.crit +3.00 Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Dazzlewish the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +9% blight +3% light +3% nature +5% arcane Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Islymina the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +14% Resists +5% arcane +7% physical Phys.save +14 (+7 eff.) Max.HP +30.00 Heal.mod +20% A suit of armour made of mail. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
schematic: Fiery Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets can have magical properties. |
titan's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +6 (+3 eff.) Rings can have magical properties. |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
dwarven-steel dagger of purging (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Disrupt Power 17.0 - 22.1 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 nature On Hit: * 25% chance to remove a magical effect Sharp, short and deadly. |
manaburning dwarven-steel dagger (16.5-21.45 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Disrupt Power 16.5 - 21.4 Physical Uses 27% Wil, 27% Cun Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 12 arcane resource burn Sharp, short and deadly. |
Spectral Blade (24-38.4 power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Str 24 [Unique] Arcane/Master Power 24.0 - 38.4 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +25 Crit +3.0% Atk.spd 111% Melee+ +10 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
horrifying thorny mindstar of the jelly (8-8.8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.0 - 8.8 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% acid +4% mind +4% darkness Melee Ret 4 mind 4 darkness ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
insidious steel waraxe of phasing (14-19.6 power, 8 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Nature Power 14.0 - 19.6 Physical Uses 60% Wil Acc+ +0.2% crit / acc Apr +8 Crit +4.0% Atk.spd 100% Phasing +16% Melee+ +30 insidious poison One-handed war axes. |
Floweredge (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +13% nature Acc +4 (+2 eff.) Melee Ret 20 nature 16 physical ----- def ----- Armour +6 Defense +2 (+2 eff.) Resists +19% nature A pointy cloth hat, very wizardly... |
stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+6 eff.) A cap made of leather. |
hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Resists +19% fire A suit of armour made of leather. |
dwarven-steel shield 'Duskquell' (8 def, 8 armour, 137.5 block)7.0 T3 shield armor Reqs Str 24 Heavy Armour Training 2 [Random Unique] Arcane/Master While equipped: Stats +11 Con +3 Mag dps ---------- Res.pen +10% darkness Melee Ret 16 darkness On Melee Ret: * 14% chance to corrode armour by 30% * 19% chance to blind ----- def ----- Armour +8 Defense +8 (+5 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +12% acid +12% light Phys.save +7 (+4 eff.) ---------- misc Talents +3 Block Handheld deflection devices. |
flaming quiver of yew arrows (19/19, 32.5-45.5 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane Power 32.5 - 45.5 Physical Uses 30% Wil, 42% Cun Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 19 On Hit.r1 +21 fire Arrows are used with bows to pierce your foes to death. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Hellswild'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind Melee Ret 4 fire ----- def ----- Defense +6 (+4 eff.) Rng.Def +6 (+3 eff.) Resists +12% cold +6% nature +9% light Spell.save +3 (+2 eff.) Disarm- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Raia the Cornac Adventurer level 8
10th Flare 122nd year of Ascendancy at 16:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Raia the Cornac Adventurer level 10
8th Dusk 122nd year of Ascendancy at 13:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Raia the Cornac Adventurer level 20
7th Haze 122nd year of Ascendancy at 20:55 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Raia the Cornac Adventurer level 21
22nd Haze 122nd year of Ascendancy at 04:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Raia the Cornac Adventurer level 7
3rd Summertide 122nd year of Ascendancy at 07:41 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Raia the Cornac Adventurer level 21
30th Haze 122nd year of Ascendancy at 09:08 see stats
Log
Raia HEALS from physical damage!
Glorarin the storm drake hatchling hits Raia for 0 lightning, (1 to psi shield), 5 physical, 2 healing, 3 lightning, (1 to psi shield), 5 physical, 2 healing (13 total damage) [3 healing].
Raia hits Glorarin the storm drake hatchling for 21 mind, 2 light, 4 physical, 2 fire, 2 fire, 5 blight, 2 light, 4 physical, 2 fire, 2 fire, 7 fire (52 total damage).
Glorarin the storm drake hatchling casts Virulent Disease.
Raia resists the disease!
Bloated ooze is on fire!
Raia HEALS from physical damage!
Raia shares damage with her oozes!
Raia HEALS from temporal damage!
Raia HEALS from nature damage!
Raia HEALS from fire damage!
Glorarin the storm drake hatchling hits Bloated ooze for 43 fire damage.
Glorarin the storm drake hatchling hits Raia for (10 to psi shield), 21 physical, 13 healing, (1 to psi shield), 1 nature, (1 to psi shield), 1 temporal, 2 fire, 2 healing, 8 fire, 7 healing, (8 to psi shield), 16 physical, 10 healing, (0 to psi shield), 0 nature, 6 fire, 2 healing (55 total damage) [33 healing].
Raia hits Glorarin the storm drake hatchling for 0 lightning, 4 temporal, 3 fire, 8 mind, 1 physical, 0 lightning, 4 temporal, 3 fire, 8 mind, 1 physical (33 total damage).
Glorarin the storm drake hatchling killed Bloated ooze!
Bleeding from Raia hits Glorarin the storm drake hatchling for 11 physical damage.
Burning from Raia hits Glorarin the storm drake hatchling for 7 fire damage.
Raia feels pain again.
Raia HEALS from fire damage!
Raia HEALS from physical damage!
Raia HEALS from nature damage!
Raia HEALS from lightning damage!
Burning from Glorarin the storm drake hatchling hits Raia for 0 fire, 8 healing (0 total damage) [8 healing].
Glorarin the storm drake hatchling hits Raia for 5 lightning, (2 to psi shield), 9 physical, 2 healing (14 total damage) [2 healing].
Burning Shock from Glorarin the storm drake hatchling hits Raia for 16 fire, 5 healing (16 total damage) [5 healing].
Insidious Poison from Glorarin the storm drake hatchling hits Raia for (0 to psi shield), 0 nature (0 total damage).
Raia's Beyond the Flesh hits Glorarin the storm drake hatchling for 17 physical, 2 light, 4 fire, 5 physical, 3 fire (31 total damage).
Raia hits Glorarin the storm drake hatchling for 2 fire damage.
Glorarin the storm drake hatchling casts Infernal Breath.
Saving game...
















































































