









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 32 / 51% |
| Size | big |
| Lifes / Deaths | Killed by ghoulking at level 25 on the 18th Haze 122nd year of Ascendancy at 13:40 / 2Killed by Yao Big's Inner Demon at level 32 on the 29th Haze 122nd year of Ascendancy at 08:21 |
Primary Stats
| Strength | 82.501688 (base 50) |
| Dexterity | 1 (base 12) |
| Constitution | 1 (base 10) |
| Magic | 19 (base 10) |
| Willpower | 77.501688 (base 50) |
| Cunning | 69.501688 (base 36) |
Resources
| Life | -315/151 |
| Steam | 100/100 |
| Equilibrium | 0 |
| Psi | 0/436 |
| Healing Factor | 0.92105263157893 |
| Regeneration | 2.1644736842105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +55.564061244825% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 12 |
| See Stealth | 33 |
| See Invisible | 38 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 27 |
| Crit Chance | 63% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -32% |
| Physical | -29% |
| Mind | +1% |
| All | -35% |
| Darkness | -29% |
| Light | -26% |
| Temporal | -35% |
| Lightning | -23% |
| Fire | -17% |
| Nature | -23% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +10% |
| Temporal | 0% |
| Blight | +10% |
| Arcane | +10% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14.126744133486 (100%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 44.77 |
| Spell Save | 32.45 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Physical | -1%( 70%) |
| Cold | + 16%( 70%) |
| All | -16%( 70%) |
| Darkness | -8%( 70%) |
| Light | -2%( 70%) |
| Temporal | -9%( 70%) |
| Mind | + 1%( 70%) |
| Lightning | + 52%( 70%) |
| Fire | + 29%( 70%) |
| Nature | -6%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 0% |
| Disarm Resistance | 100% |
| Confusion Resistance | 0% |
| Knockback Resistance | 25% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 9 turns. While Heroism is active, you will only die when reaching -231 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Force Shield |
| talent | Channel Pain |
| talent | Chant of Fortress |
| detrimental effect | The target is on fire, taking 170.03 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-50% global speed). Solipsism |
| beneficial effect | Increases your three highest stats by 7 and keeps you from dying even if your life drops to -302. Heroism |
| detrimental effect | On death will restore to the source up to 16 times the vim's worth. Bleak Outcome |
| detrimental effect | The target is reeling from the aftershock of a destroyed possessed body, reducing damage by 60%, reducing movement speed by 50%. Possession Aftershock |
| beneficial effect | Mindpower (raw) increased by 31. Sadist |
| beneficial effect | The target is recovering 6 life each turn. Recovery |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 30. Illness |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 35%. Harassed |
| detrimental effect | The target has been crushed, pinning it and reducing defense and armour by 40. Iron Grip |
| detrimental effect | The target is infected by a disease, reducing its constitution by 4 and doing 46.25 blight damage per turn. Rotting Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Radholathakor the Cloudsnake (13 def, 4 armour) 3.0 T3 feet armor [Random Unique] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% lightning Res.pen +15% lightning +10% arcane Apr +4 ----- def ----- Armour +4 Defense +13 (+13 eff.) Fatigue +3% Resists +6% lightning +7% fire +6% cold ---------- misc Talents +4 Rocket Boots Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 1 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Camadan the Blazewrither2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind +9% nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Woejeer of the Blightspawn (0 def, 3 armour) 3.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Wil +0 Cun dps ---------- Mind.crit +2% Dmg.mod +3% mind Melee Ret 6 physical On Melee Ret: * 24% chance to disease * 21% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal Phys.save +12 (+3 eff.) Mind.save +0 (+0 eff.) ---------- misc Max.hate +6.00 Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Telepathy Dragon Blind-Fight: No penalty when attacking invisible/stealthed Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 89.6 Physical damage. If the attack hits, the target is confused (8% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 21 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Cyroldamira the Infernonigh0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +9% mind +18% fire Res.pen +10% mind Melee Ret 16 mind 16 fire ----- def ----- Defense +14 (+14 eff.) Resists +6% mind +12% fire Rings can have magical properties. |
| On fingers | Ivuta the Daytickler0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Dmg.mod +9% light Res.pen +10% light +5% lightning Acc +19 (+9 eff.) Apr +11 On Hit (Melee): * 30% chance to blind ----- def ----- Defense +11 (+11 eff.) Blind- +40% ---------- misc Infravis +4 See.Stealth +13 See.Invis +18 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Lightninghue1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +18% mind +6% lightning Res.pen +15% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +12% lightning ---------- misc Mana/turn +0.16 Max.mana +25.00 A belt that goes around your waist. |
| In main hand | Eksatin's Ultimatum (63-94.5 power, 41 apr) 3.0 T4 battleaxe 2H weapon [Unique] Master Power 63.0 - 94.5 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +41 Crit +41.0% Atk.spd 100% Against +0% Undead +0% Demon +0% Horror On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
| On hands | Blinddeath of the Blightspawn (0 def, 2 armour) 1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con dps ---------- Melee+ 7 darkness Dmg.mod +6% darkness +3% acid On Melee Ret: * 20% chance to inflict 15% damage reduction * 20% chance to disease ----- def ----- Armour +2 Resists +7% darkness Phys.save +15 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +11 (+4 eff.) HP.reg +2.10 Disarm- +115% ---------- misc Stam/turn +1.20 Psi/ret +0.12 Max.stam +20.00 Talents +4 Iron Grip Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Coalwisp of the Blightspawn (4 def, 15 armour) 17.0 T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Dex +4 Mag +10 Wil +7 Cun +4 Con dps ---------- Spell.crit +3% Melee+ 9 acid 10 fire Res.pen +10% blight Melee Ret 10 acid 9 fire 4 blight On Melee Ret: * 26% chance to disease * 24% chance to inflict 15% damage reduction ----- def ----- Armour +15 Defense +4 (+4 eff.) Fatigue +22% Resists +21% acid +5% physical +3% light +20% fire +7% cold +5% lightning Mind.save +12 (+4 eff.) A suit of armour made of metal plates. |
| Cloak | Festertickler the cashmere cloak (2 def, 7 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +1 Wil +2 Cun dps ---------- Dmg.mod +3% nature On Hit (Melee): * Slows global speed by 30% * 30% chance to daze at end of turn ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +30% lightning +15% cold +3% nature Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Emynne'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Armour +6 Resists +9% mind +6% nature Knockbk- +25% Teleport- +20% Amulets can have magical properties. |
Inventory
medical injector implant of the psychic (efficiency 159% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 159% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
insidious poison infusion of the duelist (6 nature damage, 35% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 24 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 6.41 nature damage per turn for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+7 for 11 turns, die at -438)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. While Heroism is active, you will only die when reaching -438 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel amulet 'Beyregolen'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Phys.crit +8.0% Crit.mult +6.00% Mov.spd +10% ----- def ----- Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Fatigue -6% HP.reg +1.10 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
copper ring 'Scorchstreak'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% fire +12% temporal Res.pen +15% temporal Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal Rings can have magical properties. |
Dawnwilter0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light Melee Ret 8 mind 8 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% light Blind- +23% ---------- misc Infravis +4 See.Stealth +11 See.Invis +9 Rings can have magical properties. |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings can have magical properties. |
Demonwild of the Blightspawn0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats -10 Dex +13 Mag +5 Wil +6 Cun dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% blight +3% arcane Res.pen +20% blight ----- def ----- Spell.save +6 (+2 eff.) Blind- +26% ---------- misc Max.vim +20.00 Infravis +4 See.Stealth +8 See.Invis +5 Rings can have magical properties. |
gold ring 'Chargeshear'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning +20% arcane ----- def ----- Resists +5% arcane +12% lightning Phys.save +14 (+3 eff.) Rings can have magical properties. |
dragonbone vilestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+8 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 50% Against +0% Undead +0% Demon +0% Horror While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
insidious voratun longsword (43-60.2 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +52 insidious poison Sharp, long, and deadly. |
Deepssmasher the voratun mace (43-60.2 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% physical +12% darkness +27% temporal Res.pen +20% temporal +20% darkness +12% physical Apr +12 ----- def ----- Resists +12% darkness Blunt and deadly. |
Chaluregorand the Blinddash (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 39.5 - 55.3 Light Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +30% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +15.0% Dmg.mod +9% blight +9% light +6% arcane On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +3 One-handed war axes. |
flaming stralite shield of resilience (10 def, 2 armour, 146 block)7.0 T4 shield armor [Ego] Nature While equipped: dps ---------- Melee+ 8 fire Melee Ret 13 fire ----- def ----- Armour +2 Defense +10 (+10 eff.) Rng.Def +10 (+10 eff.) Fatigue +14% Max.HP +55.00 ---------- misc Talents +4 Block Handheld deflection devices. |
spiked voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 19 physical ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +16% Resists +23% acid A suit of armour made of mail. |
Ulfuyon the voratun plate armour (18 def, 32 armour)17.0 T5 massive armor [Rare] Master While equipped: Stats +6 Str +5 Dex dps ---------- Res.pen +15% physical Melee Ret 12 physical ----- def ----- Armour +32 Defense +18 (+18 eff.) Rng.Def +9 (+9 eff.) Fatigue +26% Resists +13% acid +13% physical +13% fire +12% cold +13% lightning Die.at -80.00 life ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
Gunagund the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Mag +5 Cun +6 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Fatigue -12% Spell.save +10 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Harokalthothad1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% physical Acc +12 (+6 eff.) ----- def ----- Defense +11 (+11 eff.) Phys.save +18 (+5 eff.) Stealth +7 Die.at -60.00 life A belt that goes around your waist. |
hardened leather belt 'Dredor'1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Str +5 Dex +10 Mag +3 Con ----- def ----- Crit.dmg- 15.00% ---------- misc Mana/turn +0.18 Max.mana +37.00 Infravis +1 Telepathy Humanoid/Orc A belt that goes around your waist. |
Emelagabressra (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% mind ----- def ----- Defense +1 (+1 eff.) ---------- misc Light +3 See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+10 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
pair of hardened leather boots 'Arilrathra' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +3 Cun +2 Con dps ---------- Crit.mult +3.00% Dmg.mod +9% physical Apr +2 ----- def ----- Armour +3 Fatigue +3% Resists +13% lightning +15% temporal Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +8 (+8 eff.) Rng.Def +8 (+8 eff.) Fatigue +5% A pair of boots made of leather. |
Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Fire Breath: Level 2.0 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 73.47 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Velytha (0 def, 10 armour)1.0 T3 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Con dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 7 blight Dmg.mod +3% blight ----- def ----- Armour +10 Hardiness +8% Resists +7% blight +6% physical Spell.save +20 (+8 eff.) HP.reg +1.90 ---------- misc Stam/turn +0.70 Max.mana +40.00 Max.stam +16.00 Max.vim +30.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Betoda' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +3 Mag +4 Wil dps ---------- Phys.pwr +19 (+5 eff.) Melee+ 9 acid 8 fire 8 lightning 8 cold Acc +21 (+10 eff.) ----- def ----- Armour +3 Resists +5% arcane +2% physical Die.at -60.00 life Disease- +15% Pinning- +10% Stun/Frz- +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 6.31 to 18.92 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
blighted voratun gauntlets of magic (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 10 blight Dmg.mod +6% blight +8% arcane ----- def ----- Armour +3 Resists +7% blight Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Normal] While equipped: ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Pyrekill the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +2 Con dps ---------- Phys.crit +2.0% Mind.pwr +4 (+1 eff.) Dmg.mod +12% physical Acc +6 (+3 eff.) Melee Ret 12 fire ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.40 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
658 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
dwarven lantern of clarity1.0 T5 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Light +4 See.Stealth +17 See.Invis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
stralite mental stimulator0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +8 Cun ----- def ----- Mind.save +12 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
stralite silver filigree0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +28% Undead +28% Demon +28% Horror Tinkers can be attached to normal items to improve them with steam power! |
Lightpanic (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Melee Ret 4 light ----- def ----- Resists +3% light +12% fire ---------- misc Light +3 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Yao Big the Cornac Possessor level 32
27th Haze 122nd year of Ascendancy at 09:33 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Yao Big the Cornac Possessor level 30
23rd Haze 122nd year of Ascendancy at 15:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yao Big the Cornac Possessor level 11
29th Dusk 122nd year of Ascendancy at 01:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yao Big the Cornac Possessor level 24
17th Haze 122nd year of Ascendancy at 00:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yao Big the Cornac Possessor level 10
17th Dusk 122nd year of Ascendancy at 23:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yao Big the Cornac Possessor level 20
77th Dusk 122nd year of Ascendancy at 10:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Yao Big the Cornac Possessor level 30
23rd Haze 122nd year of Ascendancy at 12:27 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Yao Big the Cornac Possessor level 32
27th Haze 122nd year of Ascendancy at 05:18 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Yao Big the Cornac Possessor level 22
7th Haze 122nd year of Ascendancy at 00:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Yao Big the Cornac Possessor level 13
50th Dusk 122nd year of Ascendancy at 14:35 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Yao Big the Cornac Possessor level 17
70th Dusk 122nd year of Ascendancy at 10:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yao Big the Cornac Possessor level 9
8th Dusk 122nd year of Ascendancy at 07:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yao Big the Cornac Possessor level 6
3rd Dusk 122nd year of Ascendancy at 09:07 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Yao Big the Cornac Possessor level 21
78th Dusk 122nd year of Ascendancy at 09:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yao Big the Cornac Possessor level 15
63rd Dusk 122nd year of Ascendancy at 01:41 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Yao Big the Cornac Possessor level 25
18th Haze 122nd year of Ascendancy at 13:40 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Yao Big the Cornac Possessor level 28
22nd Haze 122nd year of Ascendancy at 19:41 see stats
Log
Yao Big hits Lisoyakira the corrupted dendritic hemospinner for 1 acid, 1 mind, 2 fire, 0 physical, 0 blight (4 total damage).
Burning from Yao Big hits Lisoyakira the corrupted dendritic hemospinner for 3 fire damage.
Yao Big's Inner Demon uses Psychic Crush.
Yao Big's mind surges with critical power!
Yao Big's mind surges with critical power!
Yao Big's Inner Demon's mind surges with critical power!
Yao Big's Inner Demon's mind surges with critical power!
Yao Big's Inner Demon's mind surges with critical power!
Yao Big's Inner Demon's mind surges with critical power!
Yao Big mentally dismisses some damage!
Yao Big converts some damage to Psi!
Yao Big's Inner Demon converts some damage to Psi!
Yao Big's Inner Demon mentally dismisses some damage!
Yao Big hits Yao Big's Inner Demon for (1 dismissed), 0 to psi, 0 acid, (3 dismissed), 1 to psi, 0 mind, (2 dismissed), 0 to psi, 0 fire, (1 dismissed), 0 to psi, 0 physical, (0 dismissed), 0 to psi, 0 blight (3 total damage).
Yao Big's Inner Demon hits Yao Big for 0 to psi, (211 resilience), 142 mind, (3 dismissed), 1 darkness, (2 dismissed), 2 fire, (3 dismissed), 1 acid (146 total damage).
Yao Big's Inner Demon's mind surges with critical power!
Yao Big's Inner Demon speeds up.
Bloated ooze regains their energy.
Yao Big converts some damage to Psi!
Yao Big's Inner Demon converts some damage to Psi!
Yao Big's Inner Demon mentally dismisses some damage!
Burning from Yao Big's Inner Demon hits Yao Big for 1 to psi, 72 fire (73 total damage).
Yao Big receives 2 healing (3 psi heal).
Burning from Yao Big hits Yao Big's Inner Demon for (4 dismissed), 1 to psi, 1 fire (1 total damage).
Rotting Disease from Yao Big's Inner Demon hits Yao Big for 2 to psi, 24 blight (26 total damage).
Yao Big's Inner Demon uses Mental Shielding.
Yao Big's Inner Demon's mind is clear!
Yao Big's mind surges with critical power!
Yao Big's Inner Demon casts Flame.
Saving game...






























































































