
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
FlexSpec Respec Limitation Relaxer 1.5.5Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 200 / 2218% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 977 (base 100) |
| Dexterity | 837 (base 100) |
| Constitution | 744 (base 100) |
| Magic | 283 (base 100) |
| Willpower | 365 (base 100) |
| Cunning | 473 (base 100) |
Resources
| Mana | 5224/5224 |
| Negative | 3607/3607 |
| Life | 401258/401258 |
| Paradox | 300 |
| Hate | 114/114 |
| Equilibrium | 2794 |
| Vim | 3899/3899 |
| Steam | 172/220 |
| Positive | 3542/3542 |
| Stamina | 4512/4512 |
| Psi | 3430/3430 |
| Healing Factor | 2.5 |
| Regeneration | 1233.7415524124 |
Speed
| Mental | +249.15878961617% |
| Attack | +200% |
| Movement | +1179.5572261095% |
| Spell | +239.15878961617% |
| Global | +1168.3983494766% |
Vision
| Sight | 16 |
| Lite | 23 |
| Infravision | 87 |
| See Stealth | 403.61332348881 |
| See Invisible | 627.49852340395 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 2692 |
| Accuracy | 252 |
| Crit Chance | 574% |
| APR | 850 |
| Speed | 0.29 |
Offense: Offhand
| Damage | 2471 |
| Accuracy | 252 |
| Crit Chance | 574% |
| APR | 850 |
| Speed | 0.29 |
Offense: Spell
| Spellpower | 303 |
| Crit Chance | 100% |
| Speed | 0.2948471425823 |
| Cooldown Reduction | 428.05 |
Offense: Mind
| Mindpower | 214 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +415% |
| Blight | +448% |
| Arcane | +497% |
| Cold | +409% |
| All | +11% |
| Mind | +441% |
| Lightning | +557% |
| Light | +713% |
| Temporal | +409% |
| Physical | +485% |
| Darkness | +704% |
| Fire | +863% |
| Nature | +415% |
Offense: Damage Penetration
| Acid | +436% |
| Blight | +412% |
| Arcane | +438% |
| Cold | +431% |
| All | +14% |
| Mind | +453% |
| Lightning | +524% |
| Light | +462% |
| Temporal | +461% |
| Physical | +600% |
| Darkness | +482% |
| Fire | +552% |
| Nature | +412% |
Defense: Base
| Armour (hardiness) | 5097.6902564895 (100%) |
| Defense | 230 |
| Ranged Defense | 251 |
| Fatigue | 0 |
| Physical Save | 419 |
| Spell Save | 402 |
| Mental Save | 382 |
Defense: Resistances
| Acid | +100%(108%) |
| Blight | +100%(108%) |
| Arcane | +100%(108%) |
| Cold | +100%(108%) |
| All | +447%(108%) |
| Mind | +100%(108%) |
| Lightning | +100%(108%) |
| Light | +100%(108%) |
| Temporal | +100%(108%) |
| Physical | +100%(108%) |
| Darkness | +100%(108%) |
| Fire | +100%(108%) |
| Nature | +100%(108%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 100% |
| Silence Resistance | 46% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 89% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -59 Travel Speed: instantaneous Usage Speed: Spell (29% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Psionic / Focus | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Psionic / Psi-fighting | 2.00 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.20 |
| 5/5 |
| 20/5 |
| 5/5 |
| 0/5 |
| Celestial / Guardian | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Cunning / Stealth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Technique / Agility | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Spell / Fire alchemy | 1.20 |
| 20/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.20 |
| 1/5 |
| 1/5 |
| 20/5 |
| 0/5 |
| Spell / Energy alchemy | 1.20 |
| 20/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Chronomancy / Matter | 1.20 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Cunning / Poisons | 1.20 |
| 20/5 |
| 6/5 |
| 20/5 |
| 0/5 |
| Corruption / Torture | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Spell / Eldritch shield | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Celestial / Combat | 1.20 |
| 1/5 |
| 1/5 |
| 12/5 |
| 12/5 |
| Wild-gift / Earthen power | 1.20 |
| 20/5 |
| 20/5 |
| 5/5 |
| 5/5 |
| Corruption / Spellblaze | 1.20 |
| 1/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Cunning / Shadow magic | 1.20 |
| 1/5 |
| 20/5 |
| 20/5 |
| 5/5 |
| Corruption / Demonic pact | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 20/5 |
| Cursed / Slaughter | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.20 |
| 1/5 |
| 1/5 |
| 20/5 |
| 1/5 |
| Spell / Stone | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Cursed / Gloom | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Technique / Shield defense | 2.00 |
| 20/5 |
| 1/5 |
| 20/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 5/5 |
| Spell / Fire | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.20 |
| 1/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Cunning / Tactical | 1.20 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Chronomancy / Blade Threading | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Spell / Enhancement | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Technique / Magical combat | 2.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Reaving combat | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Cursed / Predator | 1.20 |
| 20/5 |
| 5/5 |
| 5/5 |
| 20/5 |
| Corruption / Rot | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 0/5 |
| Corruption / Blood | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
| Corruption / Blight | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 2.00 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Doom covenant | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.20 |
| 1/5 |
| 20/5 |
| 10/5 |
| 20/5 |
| Cunning / Lethality | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Chronomancy / Chronomancy | 1.20 |
| 1/5 |
| 20/5 |
| 14/5 |
| 0/5 |
| Psionic / Mentalism | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 1/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Technique / Conditioning | 1.20 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.20 |
| 1/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Race / Dwarf | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Demonic strength | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Steamtech / Chemistry | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Spell / Conveyance | 1.20 |
| 7/5 |
| 7/5 |
| 20/5 |
| 7/5 |
| Wild-gift / Fungus | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
| Technique / Unarmed training | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Celestial / Hymns | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Technique / Combat training | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.42 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Corruption / Oppression | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Chronomancy / Energy | 1.20 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Steamtech / Physics | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
| Spell / Aegis | 1.20 |
| 20/5 |
| 20/5 |
| 20/5 |
| 0/5 |
| Spell / Stone alchemy | 1.20 |
| 20/5 |
| 20/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.20 |
| 20/5 |
| 1/5 |
| 20/5 |
| 20/5 |
| Psionic / Finer energy manipulations | 1.20 |
| 20/5 |
| 20/5 |
| 1/5 |
| 20/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Infestation |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Weapon Folding |
| talent | Flame of Urh'Rok |
| talent | Inner Power |
| talent | Tempest |
| talent | Shards |
| talent | Living Lightning |
| talent | Wildfire |
| talent | Premonition |
| talent | Shield of Light |
| talent | Hurricane |
| talent | Arcane Feed |
| talent | Flame Infusion |
| talent | Wild Growth |
| talent | Energy Decomposition |
| talent | Contingency |
| talent | Chant of Resistance |
| talent | Quicken Spells |
| talent | Shattered Mind |
| talent | Abyssal Shield |
| talent | Hymn of Perseverance |
| talent | Horrifying Blows |
| talent | Gloom |
| talent | Augmentation |
| talent | Righteous Strength |
| talent | Thunderstorm |
| talent | Exploit Weakness |
| talent | Fiery Hands |
| talent | Lacerating Strikes |
| talent | Shield Wall |
| talent | Dark Ritual |
| talent | Willful Tormenter |
| talent | Elemental Harmony |
| talent | Hymn Nocturnalist |
| talent | Apply Poison |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Hardened Core |
| talent | Shock Hands |
| talent | Beyond the Flesh |
| talent | Disintegration |
| talent | Eternal Suffering |
| talent | Shadow Feed |
| talent | Blood Vengeance |
| talent | Searing Sight |
| talent | Overkill |
| talent | Cleave |
| talent | Blood Fury |
| talent | Weapon of Wrath |
| talent | Burning Wake |
| talent | Shielding |
| talent | Eldritch Infusion |
| talent | Second Life |
| talent | Insidious Poison |
| talent | Numbing Poison |
| talent | Matter Weaving |
| beneficial effect | The target is hunting creatures of type / sub-type: dragon / venom with 100% effectiveness. Kills: 43 / 46 kills, Damage: +32% / +73%, Attack: +7 / +18, Stun: -- / 7.6%, Outmaneuver: 9.8% / 24.1% Predator |
| beneficial effect | The thrill of combat improves the target's maximum life by 28%, life regeneration by 60.55, and stamina regeneration by 12.11. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 93% chance to get an automatic counter attack when avoiding a melee attack. (4.4 counters remaining) Counter Attacking |
| beneficial effect | All damage affinity increased by 34%. Dark ReignWill not die until 0 life |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 20. Bloodlust |
| beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You abandoned worried loremaster to death. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Bolthack the dwarven-steel greatmaul (239% power, 2 apr)5.0 T3 greatmaul 1H weapon [Random Unique] Arcane/Master/Psionic Power 239% Range: 1.5x Uses 198% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +36 temporal +16 nature +24 mind On Hit.r1 +8 lightning +20 fire On Crit.r2 +8 nature On Hit: * 35% chance to cause random gloom * 40% chance to daze at end of turn * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target * Random elemental explosion * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +9 Wil +9 Cun +9 Con dps ---------- Phys.crit +16.0% Crit.mult +10.00% Phys.pwr +16 (+1 eff.) Dmg.mod +6% acid +16% physical +6% nature +6% lightning Res.pen +19% acid +48% physical +14% darkness +19% lightning +19% cold +31% mind +17% fire Acc +29 (+2 eff.) Apr +32 Melee Ret 33 temporal On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +17 (+2 eff.) Resists +15% lightning +39% temporal Disarm- +88% ---------- misc Hate/m.crit +2.00 Massive two-handed mauls. |
| Quiver | quiver of elm arrows 'Purerune' (72/72, 253% power, 23 apr)3.0 T1 arrow ammo [Random Unique] Arcane/Master/Psionic Power 254% Range: 1.4x Uses 82% Wil, 115% Cun, 50% Mag Dmg Temporal Acc+ +0.2% crit / acc Acc +14 Apr +23 Crit +40.0% Capacity 72 Rld cld 0 Proj.spd +200% Ranged+ +11 lightning +20 temporal +50 darkness +12 nature +12 acid +44 physical +12 blight +12 cold +24 mind Against +12% Living On Hit.r1 +4 acid +4 temporal +8 nature +12 arcane On Crit.r2 +4 acid +8 arcane +4 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to corrode armour by 30% * 20% chance to curse the target * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to knock the target back * Random elemental explosion * 20% chance to torment the target On Crit: * splashes the target with acid * cripple the target Arrows are used with bows to pierce your foes to death. |
| On hands | Cinderspar the drakeskin leather gloves (0 def, 16 armour)1.0 T5 hands armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +17 Str +33 Dex +8 Mag +7 Wil +42 Cun +14 Con dps ---------- Spell.crit +10% Spell.pwr +16 (+1 eff.) Melee+ 14 physical Dmg.mod +11% physical +26% arcane +12% light Res.pen +10% fire Acc +33 (+2 eff.) Apr +30 Melee Ret 8 fire ----- def ----- Armour +16 Resists +9% fire +15% darkness +3% light Phys.save +68 (+3 eff.) Spell.save +13 (+1 eff.) Mind.save +9 (+0 eff.) HP.reg +4.00 Disarm- +97% ---------- misc Stam/turn +1.30 Mana/turn +0.40 Max.stam +30.00 Light +1 Infravis +2 Cooldown Double Strike -2 Masteries +0.20 Technique/Grappling Unarmed combat: Power 230% Range: 1.1x Uses 66% Wil, 50% Mag, 106% Cun Dmg Physical Acc+ +0.2% crit / acc Acc +56 Apr +25 Crit +45.0% Atk.spd 167% Melee+ +29 physical +42 arcane +29 darkness On Hit.r1 +15 physical On Crit.r2 +12 physical +15 arcane +12 fire On Hit: 10% Disarm 5 On Hit: 20% Set Up 5 On Hit: 10% Sand Breath 5 On Hit: 10% Slumber 5 On Hit: 30% Perfect Strike 5 On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 5 On Crit: 10% Dominate 5 Steady Shot: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | dwarven lantern 'Glowpunish'-2.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +29 Cun +31 Mag dps ---------- Mind.crit +19% Spell.pwr +45 (+3 eff.) Mind.pwr +24 (+2 eff.) Dmg.mod +27% light +15% darkness +21% arcane Res.pen +5% acid +20% fire +14% all Apr +15 Melee Ret 42 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +13 (+1 eff.) Resists +6% acid +14% darkness +10% fire +7% arcane +33% light Affinity +5% light +5% darkness Phys.save +26 (+1 eff.) Spell.save +26 (+1 eff.) Mind.save +77 (+4 eff.) Blind- +49% Confus- +25% ---------- misc Light +5 Infravis +21 See.Stealth +48 See.Invis +47 Track: Puts all charms on 10 cooldown Level 6.0 Pwr.cost 10 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 124 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Daimuneg' (10 def, 20 armour)3.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +65 Str +57 Dex +15 Wil +16 Cun +6 Con dps ---------- Crit.mult +6.00% Mind.pwr +5 (+0 eff.) Res.pen +5% arcane Apr +14 ----- def ----- Armour +20 Defense +10 (+1 eff.) Fatigue +4% Resists +33% lightning +11% temporal +20% fire +10% nature +5% all +22% acid +2% physical +11% blight +17% cold +8% arcane Phys.save +29 (+1 eff.) Spell.save +11 (+1 eff.) Mind.save +55 (+3 eff.) Max.HP +78.00 Heal.mod +77% ---------- misc Stam/ret +2.10 Equi/ret +1.88 Max.stam +20.00 Infravis +3 Telepathy Demon/Minor Demon/Major Breathe water Skullcr.mult +12 Battle Cry: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Vilelore (58 def, 44 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +21 Dex +19 Wil +10 Cun +24 Con +37 Lck dps ---------- Phys.crit +12.0% Mind.crit +3% Phys.pwr +12 (+1 eff.) Mind.pwr +48 (+4 eff.) Mov.spd +20% Dmg.mod +6% arcane Res.pen +20% physical +20% darkness +19% temporal Apr +26 ----- def ----- Armour +44 Defense +58 (+5 eff.) Rng.Def +10 (+1 eff.) Fatigue -4% Resists +30% acid +39% temporal +26% darkness +43% cold +42% fire +9% nature +44% lightning Phys.save +61 (+2 eff.) Spell.save +20 (+1 eff.) Mind.save +65 (+3 eff.) Stealth +30 Silence- +41% Confus- +50% Stun/Frz- +50% Def/telep +29 Res/telep +20% Dur/telep +28% ---------- misc Max.enc +42 Equi/ret +0.12 Infravis +3 Telepathy Demon/Minor Demon/Major Blindside: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 131 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Tool | Galetide the voratun pickaxe (dig speed 1 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +74 Str +17 Dex +19 Mag +56 Wil +20 Cun +6 Con dps ---------- Phys.crit +55.0% Spell.crit +13% Mind.crit +59% Crit.mult +20.00% Phys.pwr +29 (+2 eff.) Spell.pwr +8 (+0 eff.) Mov.spd +20% Dmg.mod +9% blight +15% fire +14% mind +18% arcane Res.pen +10% lightning +21% physical +10% arcane +10% fire Acc +29 (+2 eff.) Apr +7 ----- def ----- Fatigue -18% Resists +15% lightning +20% fire +19% darkness +9% arcane Mind.save +21 (+1 eff.) Max.HP +31.00 ---------- misc Max.mana +57.00 Max.stam +22.00 Spell.cld 10% Light +1 Infravis +23 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glata the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +9 Cun +4 Con dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +11 (+1 eff.) Dmg.mod +14% fire +14% physical +6% all Acc +9 (+1 eff.) Melee Ret 4 arcane ----- def ----- Resists +14% physical +9% blight +28% fire +18% nature +6% mind Phys.save +12 (+0 eff.) Spell.save +17 (+1 eff.) Mind.save +11 (+0 eff.) Poison- +23% Disease- +28% Cut- +5% Confus- +32% Pinning- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +22.00 Rings can have magical properties. |
| On fingers | Blindshine the copper ring0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Str +31 Dex +26 Mag +26 Wil +38 Cun +11 Con dps ---------- Phys.pwr +22 (+1 eff.) Spell.pwr +43 (+3 eff.) Mind.pwr +15 (+1 eff.) Melee+ 18 bleed Ranged+ 18 bleed Dmg.mod +30% blight +21% light +5% all Res.pen +20% light +30% temporal Acc +28 (+2 eff.) Melee Ret 8 fire On Hit (Melee): * 24% chance to cause random gloom * 30% chance to disease * 30% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 24% chance to cause random gloom ----- def ----- Armour +11 Resists +28% acid +21% temporal +24% light +12% blight +37% fire +28% cold +28% lightning Phys.save +12 (+0 eff.) Spell.save +28 (+1 eff.) Mind.save +12 (+1 eff.) ---------- misc Hate/m.crit +4.00 Max.stam +16.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 5 cooldown Level 2.0 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | steel amulet 'Sunobsidian'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Str +5 Dex +7 Cun +17 Con +31 Lck dps ---------- Phys.crit +2.0% Crit.mult +42.00% Phys.pwr +7 (+1 eff.) Mind.pwr +4 (+0 eff.) Phys.spd +10% Dmg.mod +9% light +7% physical Acc +43 (+3 eff.) Apr +40 Melee Ret 12 nature 8 mind On Hit (Melee): * 54% chance to blind ----- def ----- Armour +14 Defense +52 (+5 eff.) Resists +18% darkness +18% cold +18% fire +18% mind +16% light Res.Cap +8% all Phys.save +84 (+4 eff.) Mind.save +9 (+0 eff.) Unseen.red 28% Max.HP +30.00 Heal.mod +17% Blind- +92% Cut- +60% Confus- +32% ---------- misc Equi/ret +0.08 Infravis +18 Sight +6 See.Invis +26 Masteries +0.22 Steamtech/Blacksmith +0.22 Chronomancy/Temporal Hounds Heal: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 1145 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | voratun shield 'Starwreck' (17 def, 124 armour, 100% power, 721.5 block)7.0 T5 shield armor [Random Unique] Arcane/Nature/Master/Psionic When used to Attack: Power 265% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +722 Melee+ +20 light +102 cold +16 nature On Hit.r1 +8 light +20 fire On Crit.r2 +4 lightning On Hit: * 20% chance to blind * deal bonus physical damage equal to your armor On Crit: * smash the target with your shield crippling them While equipped: Stats +6 Str +2 Dex +5 Mag +23 Wil +5 Cun +49 Con dps ---------- Phys.crit +12.0% Phys.pwr +20 (+1 eff.) Melee+ 9 fire 10 cold Dmg.mod +9% light +6% arcane Melee Ret 72 ice 18 fire 20 nature On Melee Ret: * 40% chance to blind ----- def ----- Armour +124 Hardiness +20% Defense +17 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +71% lightning +32% light +71% fire +20% nature +13% acid +40% physical +20% blight +70% cold +19% mind +9% arcane Crit.dmg- 25.00% Phys.save +81 (+3 eff.) Max.HP +103.00 ---------- misc Light +4 Telepathy Humanoid/Orc Talents +5 Block Handheld deflection devices. |
| Around waist | hardened leather belt 'Harolandil'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +22 Dex +24 Cun +10 Lck dps ---------- Phys.crit +26.0% Mind.crit +22% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) Mind.pwr +4 (+0 eff.) Dmg.mod +12% physical Res.pen +10% mind +19% physical ----- def ----- Armour +17 Defense +10 (+1 eff.) Resists +10% lightning +11% temporal Phys.save +22 (+1 eff.) Mind.save +11 (+0 eff.) Stealth +11 Die.at -20.00 life Max.HP +48.00 ---------- misc T.Disarm +20 Infravis +5 A belt that goes around your waist. |
| In off hand | Glarewoe (16 def, 83 armour, 100% power, 660.5 block)7.0 T5 shield armor [Random Unique] Arcane/Nature/Master/Psionic When used to Attack: Power 276% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +660 Melee+ +20 light +17 fire +50 cold +36 nature On Hit: * 20% chance to cause random gloom * deal bonus physical damage equal to your armor On Crit: * smash the target with your shield crippling them While equipped: Stats +8 Str +8 Mag +8 Wil +44 Con dps ---------- Phys.crit +18.0% Phys.pwr +28 (+2 eff.) Melee+ 10 cold Dmg.mod +6% darkness +12% fire +9% light +6% mind Res.pen +30% light Melee Ret 38 ice 40 fire 20 darkness 40 nature On Hit (Melee): * 14% chance to cause random gloom On Melee Ret: * 35% chance to cause random gloom * 26% chance to blind ----- def ----- Armour +83 Hardiness +10% Defense +16 (+2 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +55% lightning +20% physical +18% light +6% darkness +39% blight +78% cold +38% nature +62% fire Phys.save +71 (+3 eff.) Max.HP +164.00 ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Xolle' (40 def, 11 armour)2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +20 Str +19 Dex +7 Mag +11 Wil +26 Cun +24 Con dps ---------- Spell.crit +5% Mind.crit +7% Crit.mult +82.00% Spell.pwr +8 (+0 eff.) Dmg.mod +51% darkness +11% arcane +12% mind Res.pen +36% darkness +11% arcane Acc +57 (+4 eff.) Apr +56 Melee Ret 8 blight ----- def ----- Armour +11 Defense +40 (+4 eff.) Resists +28% light +19% fire +61% darkness +6% mind Phys.save +68 (+3 eff.) Spell.save +49 (+2 eff.) Mind.save +40 (+2 eff.) Stealth +90 Max.HP +164.00 Blind- +30% Silence- +5% ---------- misc Mana/s.crit +1.00 Max.mana +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Umbrasage the dwarven-steel mail armour (19 def, 46 armour)14.0 T3 heavy armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +39 Str +12 Mag +19 Wil +17 Cun +39 Con dps ---------- Phys.crit +8.0% Spell.crit +13% Mind.crit +8% Phys.pwr +17 (+1 eff.) Spell.pwr +19 (+1 eff.) Mind.pwr +19 (+1 eff.) Melee+ 34 acid 34 fire Dmg.mod +6% darkness Phasing +20% Melee Ret 26 acid 24 fire 8 arcane ----- def ----- Armour +46 Defense +19 (+2 eff.) Fatigue +16% Resists +41% acid +24% temporal -16% light +37% lightning +48% cold +54% fire +16% mind +14% darkness Phys.save +25 (+1 eff.) Spell.save +77 (+4 eff.) Mind.save +107 (+5 eff.) Max.HP +357.00 HP.reg +2.30 Heal.mod +22% ---------- misc Max.mana +60.00 A suit of armour made of mail. |
Inventory
Borulathatar the voratun greatmaul (296% power, 7 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 296% Range: 1.5x Uses 198% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +7 Crit +3.0% Atk.spd 100% Melee+ +42 cold +70 blight +35 mind On Hit.r1 +8 mind On Hit: 10% Epidemic 5 On Hit: * 63% chance to disease * 49% chance to cause random gloom * 27% chance to inflict 15% damage reduction * Projects up to 15 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown * 20% chance to curse the target * Projects up to 15 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion * Projects up to 15 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 93 bleeding, 118% reduced healing * wounds the target for 7 turns: 93 bleeding, 118% reduced healing While equipped: Stats +20 Str +4 Mag +9 Wil +12 Cun +30 Con dps ---------- Phys.crit +37.0% Mind.crit +2% Phys.pwr +104 (+5 eff.) Dmg.mod +58% physical Res.pen +24% acid +84% physical +21% darkness +24% lightning +24% cold +19% mind +23% fire Acc +60 (+4 eff.) Apr +20 ----- def ----- Armour +4 Defense +16 (+2 eff.) Rng.Def +16 (+1 eff.) Disease- +43% Disarm- +147% ---------- misc Stam/ret +8.00 Light +3 Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (244% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 245% Range: 1.6x Uses 212% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Cherorim the Galefear (240% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 240% Range: 1.4x Uses 165% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +20 fire On Crit.r2 +4 nature +12 lightning On Hit: * 15% chance to inflict 15% damage reduction * 31% chance to cause random gloom * 25% chance to put talents on cooldown * 20% chance to curse the target While equipped: Stats +14 Str +11 Wil +7 Cun dps ---------- Spell.crit +1% Spell.pwr +2 (+0 eff.) Dmg.mod +3% lightning +39% physical +3% arcane Res.pen +15% nature +15% physical Acc +27 (+2 eff.) Apr +15 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% all ---------- misc Stam/ret +5.00 Sharp, long, and deadly. |
iron longsword (219% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 220% Range: 1.4x Uses 165% Wil, 50% Mag Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Writhing Essence of Nightmares (111% power, 20 apr, darkness damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Darkness Mastery Psiblades Acc uses Wil Apr +20 Crit +2.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+1 eff.) Dmg.mod +10% mind +10% darkness ---------- misc Masteries +0.20 Psionic/Nightmare +0.20 Cursed/Fears Waking Nightmare: Level 2.0 Pwr.cost 10 out of 40/40. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 665.55 darkness damage each turn for 6 turns, and has a 55% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
Splendourcrack the dragonbone vilestaff (243% power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 243% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +8.0% Atk.spd 100% Melee+ +4 light On Crit.r2 +8 nature +16 physical While equipped: Stats +10 Mag +10 Cun +10 Con dps ---------- Phys.crit +27.0% Spell.crit +54% Crit.mult +139.00% Spell.pwr +115 (+7 eff.) S.pwr/crit +10 Melee+ 90 arcane 95 fire Dmg.mod +46% darkness +9% physical Res.pen +23% darkness Apr +5 On Hit (Melee): * 17% chance to disease * 45% chance to blind ----- def ----- Armour +10 Hardiness +12% Resists +23% darkness +15% temporal Phys.save +15 (+0 eff.) Anom.red +25 Def/telep +35 Res/telep +25% Dur/telep +41% ---------- misc Mana/turn +0.40 Vim/s.crit +13.00 Max.mana +311.00 Max.stam +15.00 Max.vim +90.00 Max.N.En +49.00 Light +2 See.Invis +55 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 843.75 to 1012.51 darkness damage Puts all charms on 2 cooldown Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 232% Range: 1.1x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+1 eff.) Acc +20 (+1 eff.) Absorb energies. Uses 233 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Skullcleaver (225% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 225% Range: 1.4x Uses 165% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather belt 'Layawe'1.0 T1 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +3% blight ----- def ----- Armour +6 Defense +9 (+1 eff.) Resists +5% arcane +6% lightning Phys.save +36 (+1 eff.) Stealth +6 A belt that goes around your waist. |
Haharastir the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +25% arcane +25% blight Melee Ret 8 blight On Hit (Melee): * 10% chance to disease ----- def ----- Defense +2 (+1 eff.) Resists +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivuldawyn the linen cloak (14 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +2 Dex +5 Mag +5 Wil +2 Cun +2 Con dps ---------- Phys.crit +2.0% Spell.crit +5% Crit.mult +12.00% Phys.pwr +2 (+1 eff.) Res.pen +10% blight Acc +12 (+1 eff.) Apr +12 ----- def ----- Defense +14 (+2 eff.) Fatigue -3% Resists +15% temporal +16% light +12% blight +13% fire +18% nature +2% physical Phys.save +17 (+0 eff.) Spell.save +13 (+1 eff.) Mind.save +13 (+1 eff.) Stealth +14 Max.HP +54.00 HP.reg +1.40 Heal.mod +13% Disease- +5% Silence- +5% Knockbk- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Nerolera' (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal Mind.save +20 (+1 eff.) Die.at -60.00 life Disease- +10% Silence- +15% Knockbk- +15% Disengage: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +2 (+0 eff.) Fatigue +1% A pair of boots made of leather. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 227% Range: 1.4x Uses 66% Wil, 50% Mag, 106% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 125% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.6 Pwr.cost 4 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 1738.61 to 5215.84 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
cleansing iron helm (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Sparkworth' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +37 Str +29 Dex +36 Wil +10 Cun +10 Con dps ---------- Phys.pwr +12 (+1 eff.) Apr +8 Melee Ret 10 physical ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +15% physical -40% light +29% blight +15% nature +3% darkness Phys.save +51 (+2 eff.) Spell.save +30 (+2 eff.) Mind.save +62 (+3 eff.) Max.HP +99.00 HP.reg +6.50 Heal.mod +29% Poison- +10% Cut- +5% Stun/Frz- +20% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Stam/ret +3.00 Equi/ret +2.70 Light +2 See.Invis +12 Skullcr.mult +6 Skullcracker: Puts all charms on 5 cooldown Level 3.6 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 189267.8 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
dwarven-steel helm 'Brodundil' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +29 Str +36 Wil +12 Cun +4 Con +12 Lck dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +5% Phys.pwr +15 (+1 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +9% temporal Melee Ret 8 physical On Hit (Melee): * 45% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +4% Resists +6% acid +13% physical +16% light +15% darkness +22% blight +9% cold +10% nature +19% mind Crit.dmg- 10.00% Phys.save +20 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +86 (+4 eff.) Max.HP +82.00 Heal.mod +16% Blind- +15% Poison- +10% Confus- +48% Pinning- +20% ---------- misc Light +4 Skullcr.mult +3 Skullcracker: Puts all charms on 5 cooldown Level 3.6 Pwr.cost 5 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 189267.8 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron plate armour 'Daimyhor' (9 def, 11 armour)17.0 T1 massive armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +5 Wil dps ---------- Crit.mult +5.00% S.pwr/crit +2 Phasing +10% ----- def ----- Armour +11 Defense +9 (+1 eff.) Fatigue +20% Resists +17% lightning Mind.save +12 (+1 eff.) ---------- misc Mana/s.crit +2.00 A suit of armour made of metal plates. |
corrosive dwarven-steel shield of radiance (8 def, 2 armour, 100% power, 82.5 block)7.0 T3 shield armor [Ego++] Arcane When used to Attack: Power 232% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +82 Melee+ +15 acid +16 light While equipped: Stats +4 Mag +10 Con dps ---------- On Melee Ret: * 16% chance to corrode armour by 30% * 20% chance to blind ----- def ----- Armour +2 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% Resists +16% acid +16% light ---------- misc Talents +3 Block Handheld deflection devices. |
dwarven-steel shield 'Zerudig' (31 def, 2 armour, 100% power, 76 block)7.0 T3 shield armor [Random Unique] Arcane/Master When used to Attack: Power 234% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +76 Melee+ +32 fire While equipped: Stats +8 Str dps ---------- Melee Ret 56 fire ----- def ----- Armour +2 Defense +31 (+3 eff.) Rng.Def +21 (+2 eff.) Fatigue +12% Resists +6% blight +31% fire +12% acid Proj.evade +13% Spell.save +12 (+1 eff.) Knockbk- +20% ---------- misc Infravis +4 Talents +3 Block Handheld deflection devices. |
icy steel shield of arcane resistance (+12%) (6 def, 2 armour, 100% power, 37 block)7.0 T2 shield armor [Ego] Nature/Disrupt When used to Attack: Power 225% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.0% Block +37 Melee+ +12 cold While equipped: dps ---------- Melee+ 6 cold Melee Ret 12 ice ----- def ----- Armour +2 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +12% arcane ---------- misc Talents +2 Block Handheld deflection devices. |
impervious dwarven-steel shield of resistance (8 def, 11 armour, 100% power, 154.5 block)7.0 T3 shield armor [Ego++] Nature/Master When used to Attack: Power 230% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +3.5% Block +154 While equipped: Stats +6 Con ----- def ----- Armour +11 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% lightning +10% cold Phys.save +11 (+0 eff.) ---------- misc Talents +3 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 100% power, 19 block)7.0 T1 shield armor [Normal] When used to Attack: Power 218% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 100% power, 23 block)7.0 T1 shield armor [Normal] When used to Attack: Power 217% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +2.5% Block +23 While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield 'Shinejeer' (4 def, 35 armour, 100% power, 118.5 block)7.0 T1 shield armor [Random Unique] Arcane/Nature/Master/Psionic When used to Attack: Power 226% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Block +118 Melee+ +26 cold +12 nature On Crit.r2 +16 light +14 darkness On Hit: * 14% chance to corrode armour by 30% * deal bonus physical damage equal to your armor On Crit: * smash the target with your shield crippling them While equipped: Stats +2 Wil +8 Con dps ---------- Phys.crit +11.0% Phys.pwr +12 (+1 eff.) Spell.pwr +4 (+0 eff.) Melee+ 6 acid 6 cold Res.pen +10% physical Acc +8 (+0 eff.) Apr +5 Melee Ret 15 acid 12 nature 24 ice ----- def ----- Armour +35 Hardiness +18% Defense +4 (+1 eff.) Rng.Def +4 (+0 eff.) Fatigue +6% Resists +32% lightning +19% light +32% fire +12% nature +14% acid +48% physical +12% blight +26% cold +12% mind +7% darkness Phys.save +14 (+0 eff.) Max.HP +53.00 ---------- misc Mana/turn +0.12 Max.stam +5.00 Telepathy Demon/Minor Demon/Major Talents +1 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
voratun shield of earthen fury (12 def, 17 armour, 100% power, 209.5 block)7.0 T5 shield armor [Ego+] Nature When used to Attack: Power 253% Range: 1.2x Uses 165% Wil, 50% Mag Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +210 On Hit: * deal bonus physical damage equal to your armor While equipped: ----- def ----- Armour +17 Hardiness +10% Defense +12 (+1 eff.) Rng.Def +12 (+1 eff.) Fatigue +14% Resists +18% physical ---------- misc Talents +5 Block Handheld deflection devices. |
quiver of elven-wood arrows 'Zubolratha' (20/20, 257% power, 44 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 258% Range: 1.4x Uses 82% Wil, 115% Cun, 50% Mag Dmg Blight Acc+ +0.2% crit / acc Acc +93 Apr +44 Crit +48.5% Capacity 20 Proj.spd +400% Ranged+ +72 temporal +210 darkness +26 acid +49 physical +88 blight +26 bleed +73 mind +26 light Against +52% Living +29% Undead On Hit.r1 +20 blight +8 temporal +20 mind +27 fire On Crit.r2 +4 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 40% chance to disease * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * Random elemental explosion * 20% chance to curse the target On Crit: * wounds the target for 7 turns: 93 bleeding, 118% reduced healing * splashes the target with acid * cripple the target Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
284 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+0 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+0 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +5 (+0 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (8/8)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 47 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Nightmare (Roguelike) difficulty) (Uniques)
Killed Ukruk in the ambush.By Nameless the Dwarf Adventurer level 165
1st Acquisition 122nd year of Ascendancy at 19:38 see stats
Curse Lifter (Nightmare (Roguelike) difficulty) (Uniques)
Killed Ben Cruthdar the Cursed.By Nameless the Dwarf Adventurer level 75
29th Voratun 122nd year of Ascendancy at 19:45 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 8000 gold pieces.By Nameless the Dwarf Adventurer level 9
18th Voratun 122nd year of Ascendancy at 07:47 see stats
Exterminator (Nightmare (Roguelike) difficulty) (Uniques)
Killed 1000 creatures.By Nameless the Dwarf Adventurer level 154
1st Acquisition 122nd year of Ascendancy at 18:52 see stats
Level 10 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 10.By Nameless the Dwarf Adventurer level 10
18th Voratun 122nd year of Ascendancy at 08:33 see stats
Level 20 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 20.By Nameless the Dwarf Adventurer level 20
26th Voratun 122nd year of Ascendancy at 07:28 see stats
Level 30 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 30.By Nameless the Dwarf Adventurer level 30
26th Voratun 122nd year of Ascendancy at 09:21 see stats
Level 40 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 40.By Nameless the Dwarf Adventurer level 40
26th Voratun 122nd year of Ascendancy at 11:48 see stats
Level 50 (Nightmare (Roguelike) difficulty) (Uniques)
Got a character to level 50.By Nameless the Dwarf Adventurer level 50
28th Voratun 122nd year of Ascendancy at 09:55 see stats
Overpowered! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 6000 damage in one attack.By Nameless the Dwarf Adventurer level 19
26th Voratun 122nd year of Ascendancy at 07:28 see stats
Poisonous (Nightmare (Roguelike) difficulty) (Uniques)
Sided with the assassin lord.By Nameless the Dwarf Adventurer level 200
15th Wealth 122nd year of Ascendancy at 21:28 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nameless the Dwarf Adventurer level 75
28th Voratun 122nd year of Ascendancy at 15:56 see stats
Size is everything (Nightmare (Roguelike) difficulty) (Uniques)
Did over 1500 damage in one attack.By Nameless the Dwarf Adventurer level 15
18th Voratun 122nd year of Ascendancy at 23:31 see stats
Size matters (Nightmare (Roguelike) difficulty) (Uniques)
Did over 600 damage in one attack.By Nameless the Dwarf Adventurer level 15
18th Voratun 122nd year of Ascendancy at 23:31 see stats
Squadmate (Nightmare (Roguelike) difficulty) (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By Nameless the Dwarf Adventurer level 6
18th Voratun 122nd year of Ascendancy at 05:03 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By Nameless the Dwarf Adventurer level 200
37th Profit 122nd year of Ascendancy at 12:38 see stats
The bigger the better! (Nightmare (Roguelike) difficulty) (Uniques)
Did over 3000 damage in one attack.By Nameless the Dwarf Adventurer level 19
26th Voratun 122nd year of Ascendancy at 07:28 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 3000 gold pieces.By Nameless the Dwarf Adventurer level 4
17th Voratun 122nd year of Ascendancy at 11:23 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) (Uniques)
Amassed 1000 gold pieces.By Nameless the Dwarf Adventurer level 2
16th Voratun 122nd year of Ascendancy at 16:16 see stats
Vampire crusher (Nightmare (Roguelike) difficulty) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Nameless the Dwarf Adventurer level 154
1st Acquisition 122nd year of Ascendancy at 18:52 see stats
Log
Nameless deactivates Beyond the Flesh.
Nameless deactivates Willful Tormenter.
Nameless deactivates Feather Wind.
Nameless deactivates Wildfire.
Nameless deactivates Shattered Mind.
Nameless no longer revels in blood quite so much.
Nameless deactivates Shield Wall.
Nameless deactivates Eternal Suffering.
Nameless deactivates Arcane Combat.
Nameless deactivates Energy Decomposition.
Nameless deactivates Inner Power.
Nameless deactivates Apply Poison.
Nameless deactivates Weapon of Wrath.
Nameless deactivates Blood Vengeance.
Nameless deactivates Shielding.
Nameless deactivates Hurricane.
Nameless deactivates Exploit Weakness.
Nameless deactivates Dark Ritual.
Nameless deactivates Flame Infusion.
Nameless deactivates Insidious Poison.
Nameless deactivates Matter Weaving.
Nameless deactivates Hymn of Perseverance.
A shield forms around Nameless.
Nameless deactivates Arcane Shield.
Nameless deactivates Hardened Core.
Nameless deactivates Eldritch Infusion.
Nameless is slowing down.
Nameless deactivates Elemental Harmony.
Nameless deactivates Shock Hands.
Nameless deactivates Blood Fury.


















































































































































































































































































































































































