Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Allow Respec Anywhere 1.2.3Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Store Restocker 1.5.5Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.6.0Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Dwarf |
Class | Annihilator |
Level / Exp | 19 / 69% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 73 (base 47) |
Dexterity | 47 (base 47) |
Constitution | 70 (base 47) |
Magic | 45 (base 47) |
Willpower | 74 (base 47) |
Cunning | 73 (base 47) |
Resources
Life | 3640/3640 |
Steam | 135/135 |
Healing Factor | 1.605 |
Regeneration | 68.613749999999 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +90% |
Spell | +200% |
Global | +190% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
See Stealth | 128.34086603806 |
See Invisible | 128.34086603806 |
Offense: Mainhand
Damage | 72 |
Accuracy | 68 |
Crit Chance | 34% |
APR | 97 |
Speed | 0.33 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 53 |
Crit Chance | 20% |
Speed | 0.33333333333333 |
Cooldown Reduction | 35.1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 25% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +36% |
Blight | +47% |
Arcane | +63% |
Cold | +36% |
All | 0% |
Physical | +36% |
Lightning | +53% |
Light | +42% |
Temporal | +36% |
Mind | +51% |
Darkness | +45% |
Fire | +36% |
Nature | +41% |
Offense: Damage Penetration
Acid | +36% |
Blight | +36% |
Arcane | +46% |
Cold | +36% |
All | 0% |
Physical | +36% |
Lightning | +36% |
Light | +36% |
Temporal | +36% |
Mind | +36% |
Darkness | +36% |
Fire | +36% |
Nature | +36% |
Defense: Base
Armour (hardiness) | 88.063402816797 (100%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 7 |
Physical Save | 119 |
Spell Save | 110 |
Mental Save | 113 |
Defense: Resistances
Acid | + 78%(100%) |
Blight | + 73%(100%) |
Arcane | + 69%(100%) |
Cold | + 69%(100%) |
All | + 51%(100%) |
Physical | + 78%(100%) |
Lightning | + 80%(100%) |
Light | + 80%(100%) |
Temporal | + 72%(100%) |
Mind | + 69%(100%) |
Darkness | + 70%(100%) |
Fire | + 85%(100%) |
Nature | + 74%(100%) |
Defense: Immunities
Pinning Resistance | 98% |
Bleed Resistance | 10% |
Confusion Resistance | 32% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Stun Resistance | 10% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.3 steam per turn. Can be activated for an instant burst of 71 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 63 steam. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Magnetism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Artillery | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemical warfare | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Steamtech / Mecharachnid | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Gadgets | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Demolition | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Turrets | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Dwarf | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Engineering | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Miasma Engine |
talent | Chemical Grenade |
talent | Rocket Pod |
talent | Exoskeleton |
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
beneficial effect | Storing damage to unleash as a powerful lightning bolt (5/717). Capacitor Discharge |
beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 49% and triggers a radius 8 conal explosion dealing 56% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed vial of wight ectoplasm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | pair of iron boots 'Jetravage' (0 def, 4 armour) pair of iron boots 'Jetravage' (0 def, 4 armour) 3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +4 Fatigue -3% Resists +3% darkness +3% light Phys.save +6 (+1 eff.) Stealth +0 Stun/Frz- +10% ---------- misc Max.enc +23 Talents +1 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | barbed pouch of stralite shots (22/22, 161% power, 5 apr) barbed pouch of stralite shots (22/22, 161% power, 5 apr) 3.0 T4 shot ammo [Ego+] Master Power 161% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +14.5% Capacity 22 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +1 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | bright brass lantern of clarity bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Light +6 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding iron helm of dexterity (+2) (0 def, 3 armour) grounding iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Talents +2 Toxic Cannister Launcher Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | Brodidur Brodidur0.1 T1 ring jewelry [Rare] Psionic While equipped: ----- def ----- Resists +3% light +3% blight Mind.save +6 (+1 eff.) Heal.mod +10% Cut- +10% Confus- +21% Rings can have magical properties. |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around neck | mindweaver's steel amulet of constitution (+2) mindweaver's steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+1 eff.) Confus- +11% Amulets can have magical properties. |
In main hand | Blindpanic Blindpanic 4.0 T2 steamgun 1H weapon [Rare] Arcane/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +11 lightning +16 arcane +20 blight On Crit.r2 +20 arcane On Hit: * 20% chance to reduce strength, dexterity, and constitution by 0 * applies a stacking poison dealing 45 damage per turn Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +6% light +6% blight Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | rough leather belt 'Xerobeth' rough leather belt 'Xerobeth'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- S.pwr/crit +2 Dmg.mod +9% arcane +6% blight ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Max.stam +10.00 A belt that goes around your waist. |
In off hand | Yvylle the iron shield (0 def, 3 armour, 100% power, 22.5 block) Yvylle the iron shield (0 def, 3 armour, 100% power, 22.5 block)7.0 T1 shield armor [Rare] Master When used to Attack: Power 99% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: Stats +4 Str +15 Wil dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +3 Fatigue +8% Resists +17% lightning ---------- misc Light +3 Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Lisiyathra' (1 def, 0 armour) linen cloak 'Lisiyathra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +8 Cun +3 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Dmg.mod +15% mind Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stralite mail armour 'Glitterlord' (5 def, 18 armour) stralite mail armour 'Glitterlord' (5 def, 18 armour)14.0 T4 heavy armor [Random Unique] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +6% lightning +6% light Melee Ret 4 lightning ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +7% Resists +20% acid +12% light Phys.save +11 (+2 eff.) Max.HP +56.00 ---------- misc Light +1 A suit of armour made of mail. |
Inventory
movement infusion of the duelist (speed 551%; cd 14) movement infusion of the duelist (speed 551%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 551% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Antimagic Shell schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector 2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun 4 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Serpent's Glare (91% power, 15 apr, nature damage) Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit / acc Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 5 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 236.15 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Airhash Airhash4.0 T1 sling 1H weapon [Rare] Arcane Acc+ +0.1% dam / acc Atk.spd 100% Range +6 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% lightning ----- def ----- Armour +8 Resists +6% acid +9% mind Die.at -80.00 life Slings are used to hurl stones or metal shots at your foes. |
Zukalthogar the rough leather sling Zukalthogar the rough leather sling4.0 T1 sling 1H weapon [Rare] Master Acc+ +0.1% dam / acc Atk.spd 100% Range +6 Ranged+ +4 acid +8 arcane While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +6% acid +12% arcane Acc +6 (+2 eff.) Melee Ret 2 acid Slings are used to hurl stones or metal shots at your foes. |
Arirevea Arirevea4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Crit.r2 +8 arcane Uses 2.0 Steam While equipped: Stats +4 Mag dps ---------- Phys.crit +2.0% Spell.pwr +25 (+8 eff.) Dmg.mod +9% blight Res.pen +10% arcane Acc +7 (+2 eff.) ----- def ----- Resists +5% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Galyleg the stralite steamgun Galyleg the stralite steamgun4.0 T4 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% Range +9 Proj.spd +800% Phasing +20% Ranged+ +7 cold On Crit.r2 +8 physical Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +10% cold +10% physical ----- def ----- Die.at -80.00 life ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced dwarven-steel steamgun of enduring enhanced dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +6 Dex +6 Mag +12 Wil +6 Cun +13 Con ----- def ----- Max.HP +16.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgun iron steamgun4.0 T1 steamgun 1H weapon [Normal] Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of piercing mighty steel steamgun of piercing4.0 T2 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Autoloader Acc+ +0.1% dam / acc Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +7% all Acc +8 (+2 eff.) Apr +6 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable steel mail armour of cold resistance (2 def, 11 armour) impenetrable steel mail armour of cold resistance (2 def, 11 armour)14.0 T2 heavy armor [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Resists +15% cold A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating iron mail armour of fire resistance (2 def, 4 armour) rejuvenating iron mail armour of fire resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
dwarven-steel plate armour 'Cureguile' (0 def, 11 armour) dwarven-steel plate armour 'Cureguile' (0 def, 11 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% nature +5% acid On Hit (Melee): * 10% chance to slow global speed by 0% ----- def ----- Armour +11 Fatigue +22% Resists +12% acid +20% fire +3% nature Max.HP +37.00 HP.reg +7.30 Heal.mod +12% ---------- misc Stam/turn +1.10 A suit of armour made of metal plates. |
icy steel shield of winter (0 def, 4 armour, 100% power, 36 block) icy steel shield of winter (0 def, 4 armour, 100% power, 36 block)7.0 T2 shield armor [Ego+] Nature When used to Attack: Power 115% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +36 Melee+ +13 cold While equipped: Stats +2 Wil dps ---------- Melee+ 9 cold Melee Ret 3 ice ----- def ----- Armour +4 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 100% power, 21.5 block) iron shield (0 def, 2 armour, 100% power, 21.5 block)7.0 T1 shield armor [Normal] When used to Attack: Power 101% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of fire resistance (+15%) (0 def, 2 armour, 100% power, 19 block) iron shield of fire resistance (+15%) (0 def, 2 armour, 100% power, 19 block)7.0 T1 shield armor [Ego] Master When used to Attack: Power 95% Range: 1.2x Uses 100% Cun Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.5% Block +19 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
113 alchemist agate 113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 117 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 cooldown Activation is instant. Medical salve. |
simple healing salve [power 145] simple healing salve [power 145]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 145 Puts Talent Medical Injector on 9 cooldown Medical salve. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of iron shots of disruption (17/17, 125% power, 1 apr) barbed pouch of iron shots of disruption (17/17, 125% power, 1 apr)3.0 T1 shot ammo [Ego++] Disrupt/Master Power 125% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +11.0% Capacity 17 Against +10% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
barbed pouch of iron shots of persecution (19/19, 121% power, 1 apr) barbed pouch of iron shots of persecution (19/19, 121% power, 1 apr)3.0 T1 shot ammo [Ego+] Disrupt/Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +1 Crit +10.0% Capacity 19 Against +7% Unnatural +8% Unliving On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
crude antimagic shell crude antimagic shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
crude incendiary groove crude incendiary groove0.0 T1 steamtech tinker [Normal] Steamtech Attachable to weapon Deals fire damage and ignites the ground. Tinkers can be attached to normal items to improve them with steam power! |
crude voltaic shell crude voltaic shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Voltaic Shell Tinkers can be attached to normal items to improve them with steam power! |
iron saw projector iron saw projector0.0 T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
simple moss tread simple moss tread0.0 T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +2 ---------- misc Talents +1 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Enimi the Dwarf Annihilator level 9
23rd Voratun 122nd year of Ascendancy at 22:32 see stats
By Enimi the Dwarf Annihilator level 9
23rd Voratun 122nd year of Ascendancy at 22:30 see stats
By Enimi the Dwarf Annihilator level 10
12nd Profit 122nd year of Ascendancy at 12:00 see stats
By Enimi the Dwarf Annihilator level 11
18th Profit 122nd year of Ascendancy at 07:45 see stats
By Enimi the Dwarf Annihilator level 6
18th Voratun 122nd year of Ascendancy at 13:13 see stats
By Enimi the Dwarf Annihilator level 10
13rd Profit 122nd year of Ascendancy at 04:18 see stats
By Enimi the Dwarf Annihilator level 4
18th Voratun 122nd year of Ascendancy at 11:17 see stats
By Enimi the Dwarf Annihilator level 2
16th Voratun 122nd year of Ascendancy at 16:53 see stats
Log
Today is the 22nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:31.
Today is the 23rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:01.
Today is the 24th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
Today is the 25th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:10.
Today is the 26th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:26.
Today is the 27th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:05.
Today is the 28th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:35.
Today is the 29th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 30th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:43.
Today is the 31st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:13.
Today is the 32nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:51.
Today is the 33rd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:21.
Today is the 34th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 35th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:30.
Today is the 36th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:00.
Today is the 37th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 38th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:08.
Today is the 39th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:25.
Today is the 40th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:16.
Today is the 41st Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:33.
Ran for 4 turns (stop reason: interesting terrain).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
Saving game...
Saving done.
Enimi deactivates Chemical Grenade.
Enimi deactivates Miasma Engine.
Enimi deactivates Exoskeleton.
Enimi deactivates Rocket Pod.