Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
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Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 200 / 7688% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 314 (base 100) |
Dexterity | 243 (base 100) |
Constitution | 307 (base 100) |
Magic | 165 (base 100) |
Willpower | 247 (base 100) |
Cunning | 290 (base 100) |
Resources
Life | 17921/17921 |
Positive | 2659/2659 |
Stamina | 3414/3414 |
Vim | 2892/2892 |
Healing Factor | 2.5 |
Regeneration | 342.025 |
Speed
Mental | +115.7% |
Attack | +115.7% |
Movement | +216% |
Spell | +115.7% |
Global | +202.61253574611% |
Vision
Sight | 12 |
Lite | 18 |
Infravision | 41 |
See Stealth | 232.22038863149 |
See Invisible | 228.22038863149 |
Offense: Mainhand
Damage | 1308 |
Accuracy | 149 |
Crit Chance | 576% |
APR | 302 |
Speed | 0.46 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 170 |
Crit Chance | 100% |
Speed | 0.46360686138155 |
Offense: Mind
Mindpower | 187 |
Crit Chance | 100% |
Speed | 0.46360686138155 |
Offense: Damage Bonus
All | +42% |
Offense: Damage Penetration
All | +31% |
Defense: Base
Armour (hardiness) | 1275.4446454494 (41%) |
Defense | 133 |
Ranged Defense | 137 |
Fatigue | 0 |
Physical Save | 139 |
Spell Save | 148 |
Mental Save | 130 |
Defense: Resistances
All | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 53% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 38% |
Instadeath Resistance | 100% |
Knockback Resistance | 53% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 1073 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1413 damage for 7 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 852 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Corruption / Shadowflame | 1.50 |
| 5/5 |
| 1/5 |
| 20/5 |
| 0/5 |
Corruption / Doom covenant | 1.50 |
| 20/5 |
| 20/5 |
| 7/5 |
| 18/5 |
Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 13/5 |
| 20/5 |
| 7/5 |
| 7/5 |
Corruption / Infernal combat | 1.50 |
| 1/5 |
| 1/5 |
| 10/5 |
| 12/5 |
Corruption / Demonic pact | 1.50 |
| 20/5 |
| 20/5 |
| 11/5 |
| 20/5 |
Corruption / Spellblaze | 1.50 |
| 20/5 |
| 20/5 |
| 20/5 |
| 20/5 |
Corruption / Doom shield | 1.50 |
| 20/5 |
| 20/5 |
| 5/5 |
| 7/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 12/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Vile life | 1.20 |
| 2/5 |
| 20/5 |
| 4/5 |
| 11/5 |
Celestial / Chants | 1.00 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 20/5 |
| 12/5 |
| 0/5 |
| 12/5 |
| 20/5 |
| 0/5 |
Corruption / Black-magic | 1.30 |
| 11/5 |
| 11/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 10/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.20 |
| 16/5 |
| 9/5 |
| 9/5 |
| 5/5 |
Corruption / Torment | 1.50 |
| 12/5 |
| 2/5 |
| 2/5 |
| 9/5 |
Celestial / Light | 1.00 |
| 7/5 |
| 20/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Blood Vengeance |
talent | Shattered Mind |
talent | Tale of Destruction |
talent | Elemental Discord |
talent | Willful Tormenter |
talent | Bleak Outcome |
talent | Chant of Resistance |
talent | Hardened Core |
talent | Overkill |
talent | Flame of Urh'Rok |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Elor. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the repented thief from death by Elor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zeryyasin the pair of drakeskin leather boots (54 def, 14 armour) Zeryyasin the pair of drakeskin leather boots (54 def, 14 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 (+0 eff.) Armour: +14 Defense: +54 (+8 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: -22% Effects on melee hit: * 45% chance to corrode armour by 30% Damage when hit (Melee): 12 blight Changes stats: +4 Str / +15 Dex / +15 Mag / +20 Wil / +8 Cun / +15 Con / +15 Lck Changes resistances: +15% lightning / +14% temporal / +3% blight / +6% acid Changes resistances penetration: +5% blight / +19% physical Changes damage: +16% acid / +6% mind / +16% blight Critical mult.: +10.00% Stealth bonus: +15 Maximum encumbrance: +99 Physical save: +26 (+3 eff.) Mental save: +18 (+2 eff.) Disease immunity: +44% Silence immunity: +50% Confusion immunity: +38% Stun/Freeze immunity: +50% Life regen: +5.40 Stamina each turn: +0.90 Mana each turn: +0.60 Hate when firing a critical mind attack: +4.00 Maximum life: +60.00 Maximum mana: +52.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Mindpower: +15 (+2 eff.) Mental crit. chance: +2% Infravision radius: +3 Movement speed: +10% Healing mod.: +24% It can be used to activate talent Rush, placing all other charms into a 14 cooldown : Effective talent level: 3.3 Power cost: 14 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | alchemist's lamp 'Strikespiker' alchemist's lamp 'Strikespiker'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +33 Defense: +8 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 acid / 8 arcane Changes stats: +6 Mag / +12 Wil / +8 Cun / +8 Con Changes resistances: +6% lightning / +15% temporal / +21% light / +22% blight / +16% cold Changes resistances penetration: +25% arcane / +31% all Changes damage: +15% acid / +22% darkness / +21% lightning / +18% fire / +21% mind / +12% arcane Damage affinity(heal): +10% darkness Physical save: +16 (+2 eff.) Spell save: +13 (+1 eff.) Mental save: +45 (+6 eff.) Blindness immunity: +67% Confusion immunity: +37% Life regen: +8.60 Spellpower: +13 (+1 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +9% Light radius: +19 Infravision radius: +15 See stealth: +68 See invisible: +63 Defense after a teleport: +31 Resist all after a teleport: +32% New effects duration reduction after a teleport: +44% It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1297.43 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Raincrack (3 def, 19 armour) Raincrack (3 def, 19 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Armour: +19 Defense: +3 (+1 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +4% Damage when hit (Melee): 4 nature / 16 physical Changes stats: +8 Str / +8 Dex / +4 Wil / +4 Cun Changes resistances: +9% nature / +11% fire / +18% darkness / +11% cold Physical save: +28 (+3 eff.) Life regen: +0.80 Stamina when hit: +2.10 Equilibrium when hit: +1.90 Maximum life: +40.00 Mindpower: +5 (+1 eff.) Infravision radius: +6 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 7063.6 Physical damage. If the attack hits, the target is confused (48% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Poxvault (0 def, 26 armour) Poxvault (0 def, 26 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +67 (+7 eff.) Armour penetration: +54 Physical crit. chance: +14.0% Armour: +26 Armour Hardiness: +11% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 blight / 28 light Changes stats: +8 Str / +44 Dex / +2 Mag / +10 Wil / +42 Cun / +22 Con Changes resistances: +8% blight / +9% physical / +22% light / +6% temporal Changes resistances penetration: +15% light / +35% temporal Changes damage: +6% blight / +16% light / +15% nature Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +11.00% Physical save: +63 (+8 eff.) Spell save: +16 (+2 eff.) Mental save: +46 (+6 eff.) Disarm immunity: +146% Life regen: +2.80 Stamina each turn: +1.40 Mana each turn: +0.28 Maximum life: +128.00 Maximum stamina: +28.00 Spellpower: +12 (+1 eff.) Spell crit. chance: +22% Mental crit. chance: +14% When used to modify unarmed attacks: Power: 151% Range: 1.1x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +79 Armour Penetration: +43 Crit. chance: +32.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 3). When this weapon hits: Elemental Bolt (10% chance level 3). When this weapon hits: Perfect Strike (75% chance level 3). When this weapon hits: Juggernaut (20% chance level 2). When this weapon hits: Soul Rot (20% chance level 3). When this weapon hits: Set Up (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Battle Shout (20% chance level 3). When this weapon hits: Slumber (10% chance level 3). When this weapon hits: Stone Touch (5% chance level 3). When this weapon crits: Cripple (20% chance level 3). On weapon hit: * Slows global speed by 40% * 22% chance to blind Damage (Melee): +35 physical / +10 arcane Burst (radius 2) on crit: +11 blight / +16 nature Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 5 power out of 9/9) : Effective talent level: 2.0 Power cost: 5 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 719.33 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Beluritta the Flashhue Beluritta the Flashhue Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +78 (+8 eff.) Armour penetration: +69 Physical crit. chance: +2.0% Physical power: +85 (+6 eff.) Armour: +49 Defense: +64 (+9 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Changes stats: +83 Str / +12 Dex / +8 Wil / +18 Cun / +58 Con Changes resistances: +9% acid / +5% physical / +40% light / +24% blight / +46% fire / +14% nature Changes damage: +29% light / +20% fire Maximum encumbrance: +40 Mental save: +30 (+4 eff.) Blindness immunity: +10% Poison immunity: +29% Disease immunity: +37% Confusion immunity: +96% Stun/Freeze immunity: +46% Life regen: +6.80 Vim when hit: +2.00 Maximum life: +100.00 Mindpower: +15 (+2 eff.) Healing mod.: +34% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | Ivylethra Ivylethra Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +22 (+3 eff.) Armour penetration: +13 Physical power: +53 (+4 eff.) Armour: +17 Defense: +13 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom * 25% chance to blind Damage (Melee): 38 light / 17 bleed Effects on ranged hit: * 16% chance to cause random gloom * 25% chance to blind Damage (Ranged): 38 light / 17 bleed Changes stats: +18 Str / +10 Dex / +25 Wil / +25 Cun / +21 Con Changes resistances: +19% acid / +7% physical / +19% cold / +35% mind / +11% blight / +12% fire / +11% nature / +21% lightning Changes damage: +6% arcane / +32% mind / +20% all Spell save: +32 (+4 eff.) Mental save: +22 (+3 eff.) Poison immunity: +19% Disease immunity: +39% Silence immunity: +73% Disarm immunity: +38% Confusion immunity: +37% Pinning immunity: +38% Stun/Freeze immunity: +10% Knockback immunity: +38% Mana each turn: +0.53 Vim when hitting in melee: +1.00 Hate when firing a critical mind attack: +3.00 Maximum life: +34.00 Maximum stamina: +56.00 Maximum hate: +11.00 Spellpower: +39 (+4 eff.) Mindpower: +63 (+6 eff.) Infravision radius: +5 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
Around neck | gold amulet 'Gleamguile' gold amulet 'Gleamguile'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +26 (+3 eff.) Armour penetration: +37 Physical crit. chance: +2.0% Physical power: +4 (+0 eff.) Armour: +9 Defense: +10 (+2 eff.) Fatigue: -8% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +23 Str / +21 Dex / +19 Wil / +15 Cun / +29 Con / +10 Lck Changes resistances: +22% lightning / +22% light / +18% darkness Changes resistances penetration: +5% light Changes damage: +12% light / +6% temporal Critical mult.: +32.00% Physical save: +99 (+12 eff.) Spell save: +38 (+4 eff.) Mental save: +48 (+6 eff.) Blindness immunity: +62% Confusion immunity: +18% Stun/Freeze immunity: +38% Life regen: +7.20 Stamina each turn: +1.10 Maximum life: +198.00 Maximum stamina: +10.00 Mindpower: +11 (+1 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +11 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
In main hand | Eilinura the voratun greatmaul (199% power, 4 apr) Eilinura the voratun greatmaul (199% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 200% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 28% chance to inflict 15% damage reduction * 56% chance to disease * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * cripple the target Damage (Melee): +52 blight / +42 cold / +32 mind Burst (radius 2) on crit: +84 ice When wielded/worn: Accuracy: +84 (+9 eff.) Armour penetration: +61 Physical crit. chance: +147.0% Physical power: +92 (+6 eff.) Armour: +51 Defense: +62 (+9 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +5 Dex / +4 Wil / +20 Con Changes resistances penetration: +59% physical / +38% cold Talent granted: +5 Flame Bolts Critical mult.: +55.00% Disease immunity: +92% Disarm immunity: +286% Stamina each turn: +0.60 Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed mauls. |
Around waist | Cystdredge the hardened leather belt Cystdredge the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +21.0% Physical power: +18 (+1 eff.) Armour: +11 Defense: +10 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 8 nature Changes stats: +10 Dex / +15 Mag / +19 Wil / +12 Cun / +8 Lck Changes resistances: +11% lightning / +11% temporal / +11% light / +22% fire / +11% darkness / +22% cold Changes resistances penetration: +20% arcane Reduced damage from: +88% Summoned Critical mult.: +22.00% Trap disarming bonus: +19 Stealth bonus: +11 Physical save: +18 (+2 eff.) Spell save: +17 (+2 eff.) Mental save: +23 (+3 eff.) Psi when hit: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +2.00 Maximum life: +89.00 Maximum mana: +59.00 Maximum stamina: +49.00 Maximum hate: +16.00 Maximum psi: +28.00 Maximum vim: +42.00 Maximum pos.energy: +32.00 Maximum neg.energy: +31.00 Spell crit. chance: +15% Mental crit. chance: +11% Infravision radius: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
In off hand | voratun shield 'Relgerath' (12 def, 27 armour, 100% power, 424 block) voratun shield 'Relgerath' (12 def, 27 armour, 100% power, 424 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 194% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% Block value: +424 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +20 acid / +19 light When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Armour: +27 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour by 30% * 39% chance to blind Changes stats: +6 Mag / +3 Cun / +27 Con Changes resistances: +27% acid / +0% physical / +20% light / +70% lightning / +13% fire / +9% mind / +13% cold Reduce damage by fixed amount: +0 physical Maximum wards: +10 lightning / +10 temporal / +12 blight / +12 fire / +12 cold Talents granted: +5 Block +5 Acid Burst +2 Ward Critical mult.: +10.00% Physical save: +29 (+4 eff.) Mental save: +6 (+0 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Maximum psi: +20.00 Mindpower: +8 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Handheld deflection devices. |
Cloak | Layogara the Galekiss (3 def, 32 armour) Layogara the Galekiss (3 def, 32 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +20 Armour: +32 Defense: +3 (+1 eff.) Damage when hit (Melee): 16 lightning Changes stats: +4 Str / +19 Dex / +18 Wil / +36 Cun / +4 Con Changes resistances: +12% lightning / +97% darkness / +20% nature / +15% acid / +3% physical / +20% blight / +58% cold / +6% mind / +8% arcane Changes resistances penetration: +74% darkness / +15% arcane Changes damage: +95% darkness / +14% arcane Critical mult.: +30.00% Stealth bonus: +92 Physical save: +24 (+3 eff.) Spell save: +45 (+5 eff.) Mental save: +28 (+4 eff.) Blindness immunity: +30% Poison immunity: +5% Cut immunity: +10% Life regen: +2.40 Only die when reaching: -50.00 life Maximum life: +52.00 Maximum mana: +84.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +6% Mental crit. chance: +24% Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Skyravager (3 def, 13 armour) Skyravager (3 def, 13 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 blight / 8 arcane / 12 lightning Changes stats: +6 Str / +19 Mag / +10 Wil / +16 Cun Changes resistances: +30% lightning / +29% temporal / +21% light / +14% fire / +13% acid / +14% physical / +14% blight / +23% cold / +8% arcane / +21% darkness Changes resistances penetration: +18% temporal / +11% darkness / +10% blight / +11% mind / +29% physical Changes damage: +25% lightning / +36% temporal / +36% light / +9% fire / +22% all / +9% acid / +44% physical / +14% blight / +20% cold / +11% mind / +47% darkness Talent cooldown: Refit Golem (-4 turns) Talent granted: +5 Fiery Cleansing Critical mult.: +28.00% Physical save: +21 (+3 eff.) Mental save: +23 (+3 eff.) Blindness immunity: +15% Silence immunity: +37% Knockback immunity: +15% Mana each turn: +0.30 Psi each turn: +0.49 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Maximum mana: +61.00 Maximum hate: +9.00 Maximum psi: +22.00 Spellpower: +78 (+8 eff.) Spell crit. chance: +23% Mindpower: +18 (+2 eff.) Mental crit. chance: +10% Reduces paradox anomalies(equivalent to willpower): +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 21) healing infusion (heal 21)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 21 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (40 cold damage; freeze 3 turns with power 15) biting gale rune (40 cold damage; freeze 3 turns with power 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 40.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1638 for 7 turns) shielding rune of the titan (absorb 1638 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1638 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (46% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Yaruzilador the Thunderraider Yaruzilador the ThunderraiderInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 blight Changes resistances: +3% blight / +12% temporal / +3% lightning Changes resistances penetration: +20% lightning / +10% blight Changes damage: +6% physical Physical save: +12 (+1 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+1 eff.) Pinning immunity: +24% Knockback immunity: +23% Combat speed: +10% Amulets can have magical properties. |
Alisaduhell the copper ring Alisaduhell the copper ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Physical power: +6 (+0 eff.) Defense: +9 (+2 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to disease Changes stats: +5 Str / +5 Con Changes resistances: +22% acid / +3% blight Changes damage: +11% acid / +9% blight Grants telepathy: Demon/Minor Demon/Major Vim when hit: +0.00 Vim when hitting in melee: +0.00 See invisible: +6 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Druchik DruchikPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +37 (+2 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -9% Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 20 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +18 Str / +13 Mag / +50 Wil / +47 Cun / +27 Con Changes resistances: +6% acid / +12% temporal / +34% light Changes resistances penetration: +5% mind / +5% blight Changes damage: +17% light Maximum encumbrance: +36 Spell save: +35 (+4 eff.) Mental save: +18 (+2 eff.) Blindness immunity: +15% Silence immunity: +47% Disarm immunity: +65% Pinning immunity: +44% Knockback immunity: +44% Life regen: +1.70 Mana each turn: +0.34 Vim when hit: +0.00 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Maximum life: +132.00 Maximum mana: +80.00 Maximum stamina: +68.00 Maximum hate: +13.00 Spellpower: +39 (+4 eff.) Mindpower: +65 (+6 eff.) Mental crit. chance: +2% Healing mod.: +26% Damage Shield penetration: +30% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Polomiwe the Torchking Polomiwe the TorchkingPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +6 Mag Changes resistances penetration: +5% fire Critical mult.: +5.00% Disarm immunity: +25% Pinning immunity: +26% Knockback immunity: +22% Mana each turn: +0.04 Vim when hit: +0.00 Maximum life: +23.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% Rings can have magical properties. |
Sunripper the stralite ring Sunripper the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +39 (+4 eff.) Physical power: +26 (+2 eff.) Defense: +23 (+4 eff.) Effects on melee hit: * 36% chance to cause random gloom * 15% chance to blind Damage (Melee): 41 bleed Effects on ranged hit: * 31% chance to cause random gloom Damage (Ranged): 42 bleed Damage when hit (Melee): 12 lightning Changes stats: +15 Str / +9 Dex / +7 Mag / +16 Wil / +49 Cun / +16 Con Changes resistances: +45% lightning / +6% light / +13% blight / +9% nature / +3% mind Changes resistances penetration: +15% mind / +20% lightning Changes damage: +18% lightning / +9% light / +6% mind Mental save: +23 (+3 eff.) Poison immunity: +25% Disease immunity: +22% Disarm immunity: +39% Confusion immunity: +88% Pinning immunity: +44% Knockback immunity: +44% Vim when hitting in melee: +0.00 Hate when firing a critical mind attack: +6.00 Maximum life: +38.00 Maximum hate: +26.00 Spellpower: +13 (+1 eff.) Mindpower: +24 (+3 eff.) Light radius: +4 Movement speed: +38% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 4.4 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
Xanyriavena the Corpseblow Xanyriavena the CorpseblowCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+1 eff.) Effects on melee hit: * Slows global speed by 34% Changes stats: +6 Con Changes resistances: +6% light / +12% lightning Changes damage: +8% all Physical save: +3 (+0 eff.) Spell save: +20 (+2 eff.) Disease immunity: +5% Disarm immunity: +59% Pinning immunity: +50% Knockback immunity: +50% Vim when hit: +0.00 Vim when hitting in melee: +0.00 Maximum life: +49.00 Maximum stamina: +39.00 Spellpower: +20 (+2 eff.) Mindpower: +20 (+2 eff.) Rings can have magical properties. |
Adarida the Cloudbore (190% power, 21 apr) Adarida the Cloudbore (190% power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 191% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 56% chance to inflict 15% damage reduction * 28% chance to disease * 25% chance to put talents on cooldown * Random elemental explosion * 25% chance for lightning to arc to a second target * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +83% Damage (Melee): +42 acid / +28 lightning / +28 blight / +30 cold / +28 temporal Burst (radius 1) on hit: +16 lightning / +28 fire Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +103 (+11 eff.) Armour penetration: +119 Physical power: +21 (+1 eff.) Defense: +27 (+4 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 27 temporal Changes stats: +9 Dex / +12 Con Changes resistances: +28% temporal Changes resistances penetration: +24% acid / +136% physical / +15% temporal / +24% fire / +24% cold / +24% lightning Changes damage: +9% acid / +85% physical Critical mult.: +9.00% Physical save: +20 (+2 eff.) Disease immunity: +36% Disarm immunity: +113% Stamina each turn: +0.40 Massive two-handed battleaxes. |
steel battleaxe 'Gloommaim' (142% power, 2 apr) steel battleaxe 'Gloommaim' (142% power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 143% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 14% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * Random elemental explosion * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * splashes the target with acid * cripple the target Damage (Melee): +16 acid / +16 lightning / +24 darkness Burst (radius 1) on hit: +8 acid / +32 fire Burst (radius 2) on crit: +8 physical Damage against: +16% Living When wielded/worn: Accuracy: +64 (+7 eff.) Armour penetration: +65 Physical crit. chance: +51.0% Physical power: +17 (+1 eff.) Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +5 Str / +1 Dex Changes resistances: +3% darkness Changes resistances penetration: +16% acid / +51% physical / +13% darkness / +16% lightning / +16% fire / +13% mind / +14% cold Changes damage: +3% darkness / +13% physical Critical mult.: +29.00% Physical save: +20 (+2 eff.) Stamina when hit: +2.00 Only die when reaching: -40.00 life Healing mod.: +15% Massive two-handed battleaxes. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 40% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+2 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Brightimmortal the voratun greatmaul (195% power, 4 apr) Brightimmortal the voratun greatmaul (195% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 196% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) Damage (Melee): +80 insidious poison Burst (radius 2) on crit: +4 light When wielded/worn: Changes resistances: +9% blight / +6% temporal / +3% light / +5% arcane Mana each turn: +0.00 Light radius: +3 Massive two-handed mauls. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Power: 66% Range: 1.1x Uses stats: 40% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Sootknight the dwarven-steel longsword (140% power, 7 apr) Sootknight the dwarven-steel longsword (140% power, 7 apr)Requires: - Strength 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +3.5% Attack speed: 111% On weapon hit: * 40% chance to inflict 15% damage reduction * Slows global speed by 60% * 22% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Damage (Melee): +109 insidious poison Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +85 (+9 eff.) Armour penetration: +31 Physical crit. chance: +22.0% Physical power: +21 (+1 eff.) Armour: +3 Defense: +21 (+3 eff.) Changes stats: +15 Str / +7 Dex Changes resistances: +5% all Changes resistances penetration: +11% acid / +32% physical / +11% nature Changes damage: +46% physical Critical mult.: +3.00% Disarm immunity: +76% Life regen: +2.70 Stamina when hit: +4.80 Maximum life: +20.00 Sharp, long, and deadly. |
Twilight's Edge (158% power, 7 apr) Twilight's Edge (158% power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+1 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
iron longsword (104% power, 2 apr) iron longsword (104% power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 105% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Sharp, long, and deadly. |
voratun longsword 'Xudatta' (196% power, 6 apr) voratun longsword 'Xudatta' (196% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 196% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 67% chance to gain 10% of a turn (3/turn limit) * 55% chance to corrode armour by 30% * 34% chance to cause random gloom * 25% chance to put talents on cooldown On weapon crit: * cripple the target * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Damage (Melee): +8 arcane / +28 temporal / +20 darkness / +14 nature / +25 mind Burst (radius 2) on crit: +30 ice / +36 fire Damage against: +20% Living When wielded/worn: Accuracy: +89 (+9 eff.) Armour penetration: +71 Physical crit. chance: +30.0% Physical power: +14 (+1 eff.) Armour: +15 Defense: +13 (+2 eff.) Changes stats: +7 Str / +7 Wil / +6 Cun Changes resistances: +3% blight / +15% temporal Changes resistances penetration: +28% acid / +65% physical / +5% temporal / +10% blight / +29% fire / +10% arcane / +12% cold Changes damage: +6% blight / +9% temporal / +6% arcane / +28% physical Disarm immunity: +42% Life regen: +4.90 Stamina when hit: +2.50 Global speed: +12% Sharp, long, and deadly. |
Rharoblek the Lustrewrither (108% power, 2 apr) Rharoblek the Lustrewrither (108% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Power: 108% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 8% chance to disease Damage (Melee): +7 blight / +8 cold When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 acid Changes resistances: +6% light Changes resistances penetration: +5% light / +10% acid Changes damage: +6% acid Disease immunity: +13% Light radius: +1 Blunt and deadly. |
Lost Staff of Archmage Tarelion (136% power, 4 apr, arcane element) Lost Staff of Archmage Tarelion (136% power, 4 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 200% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+4 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Choleg the iron waraxe (102% power, 2 apr) Choleg the iron waraxe (102% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +7 cold When wielded/worn: Armour penetration: +3 Changes stats: +2 Dex Changes resistances penetration: +15% mind / +25% physical One-handed war axes. |
Splendourobsidian the dwarven-steel waraxe (122% power, 4 apr) Splendourobsidian the dwarven-steel waraxe (122% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 111% On weapon hit: * 25% chance to cause random gloom * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) * Projects up to 6 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * cripple the target * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Damage (Melee): +28 lightning / +8 blight / +14 mind / +39 insidious poison Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +38 (+4 eff.) Armour penetration: +65 Physical crit. chance: +44.0% Physical power: +33 (+2 eff.) Defense: +11 (+2 eff.) Fatigue: -4% Changes stats: +6 Dex / +2 Mag / +10 Wil / +5 Cun / +5 Con Changes resistances: +6% light / +3% blight Changes resistances penetration: +65% physical Changes damage: +29% physical Grants telepathy: All Critical mult.: +16.00% Disarm immunity: +55% See invisible: +24 One-handed war axes. |
Swampvenom (170% power, 8 apr) Swampvenom (170% power, 8 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 170% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 57% chance to corrode armour by 30% * 54% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 10 (cannot hit the initial target) * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * cripple the target Damage (Melee): +42 insidious poison Burst (radius 2) on crit: +20 ice When wielded/worn: Accuracy: +27 (+3 eff.) Armour penetration: +35 Physical crit. chance: +50.0% Physical power: +26 (+2 eff.) Armour: +13 Defense: +19 (+3 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +13 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +9% acid / +1% physical / +12% light / +18% lightning Changes resistances penetration: +26% lightning / +26% physical / +13% darkness / +13% cold / +10% nature / +15% fire / +13% mind / +26% acid Changes damage: +6% fire / +35% physical Critical mult.: +18.00% Blindness immunity: +20% Disarm immunity: +39% Life regen: +4.10 Stamina when hit: +2.10 One-handed war axes. |
dwarven-steel waraxe 'Flarecrypt' (121% power, 4 apr) dwarven-steel waraxe 'Flarecrypt' (121% power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 52 bleeding, 101% reduced healing * wounds the target for 7 turns: 52 bleeding, 101% reduced healing Damage (Melee): +4 fire / +7 cold Burst (radius 2) on crit: +8 temporal When wielded/worn: Physical crit. chance: +18.0% Physical power: +18 (+1 eff.) Damage when hit (Melee): 4 fire Changes resistances: +6% fire Changes resistances penetration: +5% temporal Changes damage: +3% temporal One-handed war axes. |
iron waraxe of erosion (101% power, 2 apr) iron waraxe of erosion (101% power, 2 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 101% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 nature / +6 temporal When wielded/worn: One-handed war axes. |
Hydra's Bite (168% power, 7 apr) Hydra's Bite (168% power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Power: 168% Range: 1.1x Uses stats: 40% Wil, 50% Mag, 110% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Poison Breath (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 1). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Windream WindreamInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Con Changes resistances: +6% nature / +9% temporal Changes resistances penetration: +5% nature Changes damage: +3% nature Critical mult.: +6.00% Mental save: +6 (+0 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
rough leather belt 'Bethumina' rough leather belt 'Bethumina'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +14 Defense: +25 (+4 eff.) Damage when hit (Melee): 4 mind Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +12% temporal / +3% darkness / +7% fire / +5% arcane / +22% cold Critical mult.: +7.00% Trap disarming bonus: +10 Stealth bonus: +14 Physical save: +26 (+3 eff.) Cut immunity: +10% Pinning immunity: +10% Maximum life: +63.00 Maximum mana: +40.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +24.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Mindpower: +4 (+1 eff.) Infravision radius: +4 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Spell save: +5 (+0 eff.) Size category: +1 A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) enveloping linen cloak of Iron Throne (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+2 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Swampsorrow (12 def, 3 armour) Swampsorrow (12 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +3 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +2% Changes stats: +2 Dex Changes resistances penetration: +10% nature Stamina each turn: +0.20 Only die when reaching: -40.00 life Maximum life: +20.00 Spellpower: +3 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 89% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 401.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
Xaneda the voratun gauntlets (0 def, 3 armour) Xaneda the voratun gauntlets (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +16 (+1 eff.) Armour: +3 Damage (Melee): 14 mind Changes stats: +16 Str / +2 Dex / +4 Wil / +2 Cun / +10 Con Changes resistances: +9% mind Changes damage: +17% mind Talent mastery: +0.20 Technique / Grappling Physical save: +35 (+4 eff.) Spell save: +10 (+1 eff.) Mental save: +23 (+3 eff.) Disarm immunity: +131% Life regen: +10.40 Stamina each turn: +2.00 Psi each turn: +0.76 Mindpower: +4 (+1 eff.) Infravision radius: +2 When used to modify unarmed attacks: Power: 147% Range: 1.4x Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Second Wind (20% chance level 2). Damage (Melee): +27 physical Burst (radius 2) on crit: +14 mind Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Xanedhenor (0 def, 1 armour) Xanedhenor (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 arcane / 6 blight Changes stats: +6 Mag / +4 Wil / +2 Cun Changes resistances: +1% physical / +9% light / +6% blight / +9% cold / +4% arcane / +6% darkness Changes damage: +4% blight Reduces incoming crit damage: 15.00% Mental save: +10 (+1 eff.) Blindness immunity: +10% Disease immunity: +10% Infravision radius: +2 When used to modify unarmed attacks: Power: 96% Range: 1.4x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 1). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +6 arcane Burst (radius 2) on crit: +7 blight / +8 acid / +16 light / +17 darkness It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +1 Changes stats: +2 Dex When used to modify unarmed attacks: Power: 95% Range: 1.1x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Crit. chance: +6.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (4 def, 0 armour) Crown of Burning Pain (4 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +4 (+1 eff.) Fatigue: +4% Changes stats: +1 Cun / +1 Wil Changes resistances: +10% fire Changes damage: +10% fire It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) : Effective talent level: 2.0 Power cost: 26 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 318.23 fire and 313.18 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
miner's iron helm of constitution (+2) (0 def, 4 armour) miner's iron helm of constitution (+2) (0 def, 4 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Con Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour 'Murklace' (2 def, 38 armour) iron mail armour 'Murklace' (2 def, 38 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +38 Defense: +2 (+1 eff.) Fatigue: -6% Effects on melee hit: * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 6 light / 24 physical Changes stats: +25 Str / +2 Mag / +2 Wil / +13 Con Changes resistances: +32% acid / +28% physical / +50% darkness / +14% blight / +7% fire / +24% lightning / +13% cold Changes resistances penetration: +15% arcane / +25% physical Changes damage: +15% darkness Allows you to breathe in: water Physical save: +21 (+3 eff.) Life regen: +6.30 Stamina each turn: +0.90 Maximum life: +208.00 Light radius: +8 See invisible: +3 Healing mod.: +28% It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Magmaraider the dwarven-steel plate armour (5 def, 29 armour) Magmaraider the dwarven-steel plate armour (5 def, 29 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +29 Defense: +5 (+1 eff.) Fatigue: +17% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 13 acid / 37 fire / 10 light Changes stats: +6 Str / +3 Mag / +4 Wil / +4 Con Changes resistances: +63% acid / +29% physical / +38% darkness / +22% blight / +66% cold / +10% lightning / +32% fire Changes resistances penetration: +25% arcane Changes damage: +9% fire Grants telepathy: Humanoid/Orc Allows you to breathe in: water Reduces incoming crit damage: 10.00% Physical save: +29 (+4 eff.) Life regen: +2.70 Maximum life: +76.00 Light radius: +4 See invisible: +9 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
iron plate armour 'Blastwar' (3 def, 16 armour) iron plate armour 'Blastwar' (3 def, 16 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +20% Changes stats: +5 Cun / +4 Wil Changes resistances: +17% cold Changes resistances penetration: +5% lightning Mental save: +21 (+3 eff.) Confusion immunity: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +16% fire A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 100% power, 48 block) Coral Spray (8 def, 8 armour, 100% power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
acidic dwarven-steel shield (8 def, 2 armour, 100% power, 78.5 block) acidic dwarven-steel shield (8 def, 2 armour, 100% power, 78.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 139% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +78 On weapon hit: * 19% chance to corrode armour by 30% When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Damage (Melee): 8 acid Damage when hit (Melee): 25 acid Talent granted: +3 Block Handheld deflection devices. |
deflecting iron shield of cold resistance (+16%) (8 def, 2 armour, 100% power, 22 block) deflecting iron shield of cold resistance (+16%) (8 def, 2 armour, 100% power, 22 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Deflect projectiles away: +5% Handheld deflection devices. |
iron shield (4 def, 2 armour, 100% power, 18.5 block) iron shield (4 def, 2 armour, 100% power, 18.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 101% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
iron shield of cold resistance (+18%) (4 def, 2 armour, 100% power, 20 block) iron shield of cold resistance (+18%) (4 def, 2 armour, 100% power, 20 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 96% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +18% cold Talent granted: +1 Block Handheld deflection devices. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
641 alchemist agate 641 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal 18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger) demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand) demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, offhand) demon seed [champion of Urh'Rok] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand) demon seed [daelach] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand) demon seed [daelach] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (15% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand) demon seed [daelach] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body) demon seed [dolleg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand) demon seed [dolleg] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% blight Reduce damage by fixed amount: +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, body) demon seed [dĂșathedlen] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, finger) demon seed [dĂșathedlen] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, mainhand) demon seed [dĂșathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (level 50, offhand) demon seed [dĂșathedlen] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'offhand' When attach to an other item: Grants telepathy: All Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, finger) demon seed [fire imp] (level 30, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, mainhand) demon seed [fire imp] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand) demon seed [fire imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% fire Reduce damage by fixed amount: +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, body) demon seed [forge-giant] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, body) demon seed [forge-giant] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Reduces duration of detrimental effects by 40% The seed of a demon. |
demon seed [forge-giant] (level 50, finger) demon seed [forge-giant] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, offhand) demon seed [forge-giant] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 34, finger) demon seed [quasit] (level 34, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body) demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand) demon seed [quasit] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand) demon seed [quasit] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, body) demon seed [thaurhereg] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Silence immunity: +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger) demon seed [thaurhereg] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (15% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand) demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 50, body) demon seed [uruivellas] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'body' When attach to an other item: Global speed: +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, finger) demon seed [uruivellas] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'finger' When attach to an other item: Vim when hitting in melee: +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand) demon seed [uruivellas] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body) demon seed [water imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand) demon seed [water imp] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +25 darkness Changes resistances penetration: +25% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 11, offhand) demon seed [wretch titan] (level 11, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'offhand' When attach to an other item: Talent granted: +2 Acid Burst Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body) demon seed [wretch titan] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Reduces incoming crit damage: 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body) demon seed [wretchling] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger) demon seed [wretchling] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, mainhand) demon seed [wretchling] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand) demon seed [wretchling] (level 50, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +35% acid Reduce damage by fixed amount: +25 acid Demon status: alive (100% life). The seed of a demon. |
iron pickaxe of deeplife (dig speed 30 turns) iron pickaxe of deeplife (dig speed 30 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +7% darkness Damage affinity(heal): +15% darkness Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
13 emerald 13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cinderquencher the dwarven lantern Cinderquencher the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Defense: +13 (+2 eff.) Effects on melee hit: * 32% chance to inflict 15% damage reduction Damage when hit (Melee): 8 fire Changes stats: +10 Cun / +7 Wil Changes resistances: +3% fire / +9% darkness / +3% mind Changes resistances penetration: +10% mind / +14% all Changes damage: +12% fire Critical mult.: +20.00% Physical save: +17 (+2 eff.) Spell save: +20 (+2 eff.) Mental save: +41 (+5 eff.) Maximum life: +77.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +11% Light radius: -4 Infravision radius: +8 See stealth: +18 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (234 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 112 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Elor the Ogre Demonologist level 200
53rd Haze 122nd year of Ascendancy at 05:16 see stats
By Elor the Ogre Demonologist level 200
36th Haze 122nd year of Ascendancy at 03:51 see stats
By Elor the Ogre Demonologist level 169
73rd Dusk 122nd year of Ascendancy at 20:56 see stats
By Elor the Ogre Demonologist level 95
68th Dusk 122nd year of Ascendancy at 13:18 see stats
By Elor the Ogre Demonologist level 154
72nd Dusk 122nd year of Ascendancy at 17:16 see stats
By Elor the Ogre Demonologist level 170
77th Dusk 122nd year of Ascendancy at 09:23 see stats
By Elor the Ogre Demonologist level 200
58th Haze 122nd year of Ascendancy at 06:25 see stats
By Elor the Ogre Demonologist level 52
32nd Dusk 122nd year of Ascendancy at 12:09 see stats
By Elor the Ogre Demonologist level 61
33rd Dusk 122nd year of Ascendancy at 05:53 see stats
By Elor the Ogre Demonologist level 200
31st Haze 122nd year of Ascendancy at 06:25 see stats
By Elor the Ogre Demonologist level 17
5th Dusk 122nd year of Ascendancy at 14:23 see stats
By Elor the Ogre Demonologist level 7
1st Mirth 122nd year of Ascendancy at 17:41 see stats
By Elor the Ogre Demonologist level 200
36th Haze 122nd year of Ascendancy at 03:17 see stats
By Elor the Ogre Demonologist level 10
2nd Mirth 122nd year of Ascendancy at 07:40 see stats
By Elor the Ogre Demonologist level 20
20th Dusk 122nd year of Ascendancy at 19:36 see stats
By Elor the Ogre Demonologist level 30
31st Dusk 122nd year of Ascendancy at 06:12 see stats
By Elor the Ogre Demonologist level 40
31st Dusk 122nd year of Ascendancy at 14:40 see stats
By Elor the Ogre Demonologist level 50
32nd Dusk 122nd year of Ascendancy at 09:36 see stats
By Elor the Ogre Demonologist level 200
53rd Haze 122nd year of Ascendancy at 05:02 see stats
By Elor the Ogre Demonologist level 90
56th Dusk 122nd year of Ascendancy at 03:14 see stats
By Elor the Ogre Demonologist level 59
32nd Dusk 122nd year of Ascendancy at 20:53 see stats
By Elor the Ogre Demonologist level 118
71st Dusk 122nd year of Ascendancy at 01:59 see stats
By Elor the Ogre Demonologist level 45
32nd Dusk 122nd year of Ascendancy at 02:59 see stats
By Elor the Ogre Demonologist level 38
31st Dusk 122nd year of Ascendancy at 13:56 see stats
By Elor the Ogre Demonologist level 32
31st Dusk 122nd year of Ascendancy at 07:49 see stats
By Elor the Ogre Demonologist level 63
34th Dusk 122nd year of Ascendancy at 00:40 see stats
By Elor the Ogre Demonologist level 200
36th Haze 122nd year of Ascendancy at 03:51 see stats
By Elor the Ogre Demonologist level 200
36th Haze 122nd year of Ascendancy at 03:51 see stats
By Elor the Ogre Demonologist level 63
34th Dusk 122nd year of Ascendancy at 00:27 see stats
By Elor the Ogre Demonologist level 17
1st Dusk 122nd year of Ascendancy at 23:53 see stats
By Elor the Ogre Demonologist level 38
31st Dusk 122nd year of Ascendancy at 13:15 see stats
By Elor the Ogre Demonologist level 20
20th Dusk 122nd year of Ascendancy at 19:36 see stats
By Elor the Ogre Demonologist level 163
73rd Dusk 122nd year of Ascendancy at 10:08 see stats
Log
Today is the 19th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:56.
Today is the 20th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:13.
Today is the 21st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server established.
Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:41.
Today is the 23rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 24th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:56.
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:03.
Saving game...
Saving done.
Elor deactivates Elemental Discord.
Elor deactivates Overkill.
Elor deactivates Hardened Core.
Elor deactivates Blood Vengeance.
Elor deactivates Chant of Resistance.
Elor deactivates Tale of Destruction.
Elor deactivates Shattered Mind.
Elor deactivates Flame of Urh'Rok.
Elor deactivates Willful Tormenter.
Elor deactivates Bleak Outcome.