









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Hunted |
| Level / Exp | 19 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Liseminor the giant blue ant at level 8 on the 1st Flare 122nd year of Ascendancy at 19:06 0 / 6Killed by Vorinor the mean looking elven guard at level 9 on the 2nd Flare 122nd year of Ascendancy at 06:30 Killed by elven cultist at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:24 Killed by Silebrebeth the rattlesnake at level 12 on the 1st Dusk 122nd year of Ascendancy at 00:31 Killed by Xanaralle the great wolf at level 14 on the 6th Dusk 122nd year of Ascendancy at 17:44 Killed by Elotira the white ooze at level 19 on the 66th Haze 122nd year of Ascendancy at 07:03 |
Primary Stats
| Strength | 45 (base 38) |
| Dexterity | 21 (base 10) |
| Constitution | 22 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 60 (base 47) |
| Cunning | 25 (base 11) |
Resources
| Life | -200/589 |
| Hate | 89/100 |
| Equilibrium | 53 |
| Healing Factor | 1.0077330896762 |
| Regeneration | 4.2828656311237 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6.6613381477509E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Invisible | 3 |
Offense: Barehand
| Damage | 75 |
| Accuracy | 40 |
| Crit Chance | 13% |
| APR | 16 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 40 |
Defense: Resistances
| Mind | + 12%( 70%) |
| Darkness | + 19%( 70%) |
| Light | + 9%( 70%) |
| Nature | + 17%( 70%) |
| Blight | + 14%( 70%) |
| Physical | + 1%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 42% |
| Confusion Resistance | 38% |
| Fear Resistance | 18% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 762% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Prowl | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Primal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Werebeast | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed xorn fragment. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. dreamer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) (On feet)]dreamer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: +3% (-) Changes stats: +3(-) Dex / +3(-) Wil / +6(-) Cun Physical save: +8 (+4 eff.) (-) Spell save: +7 (+4 eff.) (-) Mental save: +7 (+4 eff.) (-) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. Aeragorn (0 def, 2 armour) (On hands)]Aeragorn (0 def, 2 armour) Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour: +2 (-) Damage (Melee): 7(-) fire Changes stats: +2(-) Mag / +2(-) Wil / +2(-) Cun Changes resistances: +5%(-) fire / +6%(-) light / +13%(-) darkness Changes damage: +5%(-) fire Mental save: +9 (+5 eff.) (-) Hate when firing a critical mind attack: +2.00 (-) Infravision radius: +2 (-) When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Wil, 80% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 (-) Armour Penetration: +3 (-) Crit. chance: +8.0% (-) Attack speed: 125% (-) When this weapon hits: Fire Breath (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +8(-) darkness Damage (radius 2) on crit: +6(-) fire / +10(-) light / +10(-) darkness It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. rough leather cap 'Isuda' (15 def, 1 armour) (On head)]rough leather cap 'Isuda' (15 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 (-) Armour: +1 (-) Defense: +15 (+7 eff.) (-) Fatigue: +1% (-) Changes stats: +5(-) Str / +3(-) Dex / +3(-) Cun Changes resistances: +3%(-) light / +3%(-) darkness Maximum stamina: +20.00 (-) A cap made of leather. |
| Tool | [vs. Islunne (dig speed 29 turns) (Tool)]Islunne (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +9 (+4 eff.) (-) Physical power: +20 (+6 eff.) (-) Damage when hit (Melee): 2(-) physical Changes stats: +1(-) Str / +2(-) Cun / +1(-) Con Changes resistances: +1%(-) physical Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)]titan's steel ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2(-) Con Physical save: +4 (+2 eff.) (-) Stun/Freeze immunity: +24% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan's steel ring of perseverance (On fingers, 1 of 2)]copper ring 'Bethalaith' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +1 Str / +2 Mag / +0(-2) Con Critical mult.: +5.00% Physical save: +0 (+0 eff.) (-4 (-2 eff.)) Mental save: +15 (+5 eff.) Stun/Freeze immunity: +0% (-24%) Life regen: +0.00 (-2.00) Psi when hit: +0.04 Mental crit. chance: +1% See invisible: +3 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Fogbraze the steel amulet (Around neck)]Fogbraze the steel amulet Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Effects on melee hit: * 10% chance to reduce damage dealt by 22% Damage (Melee): 0(-10) item darkness numbing Changes resistances: +14%(-) blight / +14%(-) nature / +12%(-) mind Poison immunity: +20% (-) Disease immunity: +20% (-) Confusion immunity: +20% (-) Life regen: +2.00 (-) Equilibrium when hit: +0.04 (-) Mindpower: +15 (+6 eff.) (-) Amulets make your neck look great! |
| Main armor | [vs. Skin of Many (12 def, 6 armour) (Main armor)]Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +12 (+6 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Con Talent masteries: -0.20(-) Cunning / Stealth Maximum life: +40.00 (-) Infravision radius: +3 (-) The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Light source | [vs. survivor's brass lantern of health (Light source)]survivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) (-) Maximum life: +40.00 (-) Light radius: +3 (-) Healing mod.: +10% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Puszephyr, the linen cloak (1 def, 0 armour) (Cloak)]Puszephyr, the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Effects on melee hit: * 20% chance to slow global speed by 54% Damage (Melee): 0(-20) item nature slow Changes stats: +1(-) Cun / +5(-) Dex Changes resistances: +3%(-) darkness / +3%(-) nature Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Ce'Nabretta the rough leather belt (Around waist)]Ce'Nabretta the rough leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +5(-) Con Critical mult.: +5.00% (-) Maximum encumbrance: +22 (-) Only die when reaching: -40.00 life (-) Spell crit. chance: +2% (-) A belt that goes around your waist. |
Inventory
healing infusion of the psychic (heal 165; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Fogbraze the steel amulet (Around neck)]steel amulet 'Duathelrace' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% (-) Damage (Melee): 0(-10) item darkness numbing Changes resistances: +11% lightning / +6% darkness / +0%(-12%) mind / +0%(-14%) blight / +12% cold / +0%(-14%) nature / +14% fire Changes damage: +3% darkness / +9% fire Poison immunity: +0% (-20%) Disease immunity: +0% (-20%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +22% Life regen: +1.00 (-1.00) Equilibrium when hit: +0.00 (-0.04) Mindpower: +0 (+0 eff.) (-15 (-6 eff.)) Amulets make your neck look great! |
[vs. titan's steel ring of perseverance (On fingers, 1 of 2)]Glera the Glitterrot Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 2 light Changes stats: +5 Mag / +10 Wil / +5 Cun / +0(-2) Con Changes resistances: +1% physical / +22% light / +3% cold Changes damage: +11% light Physical save: +6 (+3 eff.) (+2 (+1 eff.)) Stun/Freeze immunity: +0% (-24%) Life regen: +0.00 (-2.00) Spellpower: +7 (+3 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level.iron greatsword (Misfortune) (19-30 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 19.0 - 30.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Curse of Misfortune Massive two-handed swords. |
[vs. Ce'Nabretta the rough leather belt (Around waist)]Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% (-5%) Changes stats: +0(-5) Con Critical mult.: +0.00% (-5.00%) Maximum encumbrance: +70 (+48) Knockback immunity: +40% Only die when reaching: +0.00 life (+40.00 life) Maximum life: +40.00 Spell crit. chance: +0% (-2%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Aeragorn (0 def, 2 armour) (On hands)]Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +4 (+2) Damage (Melee): 0(-7) fire Changes stats: +0(-2) Mag / +5(+3) Wil / +0(-2) Cun Changes resistances: +0%(-6%) light / +18%(+13%) fire / +10%(-3%) darkness / +10% nature Changes damage: +10%(+5%) fire Mental save: +0 (+0 eff.) (-9 (-5 eff.)) Hate when firing a critical mind attack: +0.00 (-2.00) Infravision radius: +0 (-2) When used to modify unarmed attacks: Base power: 18.0 - 19.8(+1.0 - +1.1) Uses stats: 40% Wil, 80% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +1 (-6) Armour Penetration: +7 (+4) Crit. chance: +1.0% (-7.0%) Attack speed: 125% (-) When this weapon hits: Fire Breath (10% chance level 3). When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +0(-8) darkness / +10 fire Damage (radius 2) on crit: +0(-6) fire / +0(-10) light / +0(-10) darkness Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 161.89 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. rough leather cap 'Isuda' (15 def, 1 armour) (On head)]Cleanserot the rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +0 (-5) Armour: +1 (-) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Fatigue: +1% (-) Damage when hit (Melee): 2 mind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-3) Cun Changes resistances: +6% cold / +0%(-3%) light / +0%(-3%) darkness Changes resistances penetration: +5% mind Changes damage: +9% nature Allows you to breathe in: water Critical mult.: +5.00% Maximum stamina: +0.00 (-20.00) A cap made of leather. |
[vs. rough leather cap 'Isuda' (15 def, 1 armour) (On head)]Nimbuswinter (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-5) Armour: +3 (+2) Defense: +0 (+0 eff.) (-15 (-7 eff.)) Fatigue: +3% (+2%) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-5) Str / +0(-3) Dex / +0(-3) Cun Changes resistances: +3% lightning / +0%(-3%) light / +11% cold / +9% mind / +0%(-3%) darkness Changes resistances penetration: +5% mind Changes damage: +3% temporal Allows you to breathe in: water Maximum stamina: +0.00 (-20.00) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Islunne (dig speed 29 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Armour penetration: +15 Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Damage when hit (Melee): 0(-2) physical / 10 draining blight Changes stats: +0(-1) Str / +0(-2) Cun / +0(-1) Con Changes resistances: +0%(-1%) physical Changes damage: +5% blight Infravision radius: +0 (-3) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Islunne (dig speed 29 turns) (Tool)] The CogThe Cog Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-6 eff.)) Damage when hit (Melee): 0(-2) physical Changes stats: +0(-1) Str / +3 Wil / +5(+3) Cun / +0(-1) Con Changes resistances: +0%(-1%) physical Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Shael the Cornac Hunted level 15
18th Dusk 122nd year of Ascendancy at 20:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Shael the Cornac Hunted level 10
3rd Flare 122nd year of Ascendancy at 03:05 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Shael the Cornac Hunted level 19
11st Haze 122nd year of Ascendancy at 23:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Shael the Cornac Hunted level 7
78th Pyre 122nd year of Ascendancy at 23:41 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Shael the Cornac Hunted level 7
9th Mirth 122nd year of Ascendancy at 04:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Shael the Cornac Hunted level 15
7th Dusk 122nd year of Ascendancy at 19:56 see stats
Log
Elotira the white ooze performs a melee critical strike against Shael!
Shael reacts to an attack from Elotira the white ooze, mitigating the blow!.
Shael is crippled.
Shael starts to bleed.
Shael has shrugged off 24 damage and is ready for more.
Elotira the white ooze hits Shael for (45 reacted), 227 physical, 20 physical (247 total damage).
Rampaging hits Shael for (24 rampage shugs off) damage.
Shael hits Shael for 40 physical damage.
Melee retaliation hits Elotira the white ooze for (1 to psi shield), 1 physical (1 total damage).
Elotira the white ooze's Beyond the Flesh hits Shael for 74 physical, 20 physical (94 total damage).
Melee retaliation hits Elotira the white ooze for (1 to psi shield), 1 physical (1 total damage).
Elotira the white ooze slows down.
Melee retaliation hits Shael for 1 darkness damage.
Shael hits Elotira the white ooze for (38 to psi shield), 58 physical, 9 darkness, 8 fire (75 total damage).
Shael has shrugged off 24 damage and is ready for more.
Shael hits Shael for 64 physical damage.
Elotira the white ooze's Beyond the Flesh hits Shael for (24 rampage shugs off), 70 physical, 20 physical (90 total damage).
Melee retaliation hits Elotira the white ooze for (1 to psi shield), 1 physical (1 total damage).
Shael uses Infusion: Regeneration.
Shael starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Elotira the white ooze uses Kinetic Strike.
Elotira the white ooze's mind surges with critical power!
Shael reacts to an attack from Elotira the white ooze, mitigating the blow!.
Shael is pinned to the ground.
Elotira the white ooze hits Shael for (43 reacted), 219 physical (219 total damage).
Melee retaliation hits Elotira the white ooze for (1 to psi shield), 1 physical (1 total damage).
Shael the level 19 cornac hunted was battered to death by Elotira the white ooze on level 1 of The Maze.







































































