










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 23 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:37 0 / 7Killed by Xanytha the sick great wolf at level 18 on the 76th Dusk 122nd year of Ascendancy at 05:07 Killed by Lisoyatha the cutpurse at level 19 on the 65th Haze 122nd year of Ascendancy at 14:12 Killed by Lisoyatha the cutpurse at level 19 on the 65th Haze 122nd year of Ascendancy at 15:23 Killed by Gywe the large white snake at level 20 on the 1st Allure 123rd year of Ascendancy at 18:09 Killed by Nerariamira the forest wight at level 23 on the 55th Regrowth 123rd year of Ascendancy at 23:18 Killed by Elewen the bandit at level 23 on the 56th Regrowth 123rd year of Ascendancy at 04:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 53) |
| Dexterity | 16 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 59 (base 45) |
| Cunning | 11 (base 10) |
Resources
| Life | -86/833 |
| Hate | 94/100 |
| Equilibrium | 0 |
| Healing Factor | 1.2015395330004 |
| Regeneration | 5.1065430152516 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.000000000003% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 49 |
| Crit Chance | 30% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +9% |
| All | 0% |
| Physical | +14% |
| Fire | +3% |
| Nature | +6% |
Offense: Damage Penetration
| Nature | +10% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 46.08934837382 (81.151787968034%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 3 |
| Physical Save | 33 |
| Spell Save | 32 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 4%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 14%( 70%) |
| Darkness | + 2%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 42% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Poison Resistance | 20% |
| Disarm Resistance | 23% |
| Bleed Resistance | 50% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 78% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Tavor (Nightmares) (0 def, 4 armour) (On feet)]Tavor (Nightmares) (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Fatigue: -3% (-) Changes stats: +3(-) Str Changes resistances: +9%(-) acid / +9%(-) nature / +6%(-) blight Critical mult.: +5.00% (-) Stamina each turn: +0.30 (-) Maximum life: +32.00 (-) Movement speed: +10% (-) Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Emolralaith the brass lantern (Light source)]Emolralaith the brass lantern Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 (-) Physical crit. chance: +6.0% (-) Armour: +4 (-) Changes resistances: +9%(-) acid Mental save: +9 (+4 eff.) (-) Maximum life: +83.00 (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Polasetta (Misfortune) (0 def, 3 armour) (On head)]Polasetta (Misfortune) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Str / +1(-) Dex / +1(-) Wil Stun/Freeze immunity: +20% (-) Maximum life: +40.00 (-) Infravision radius: +3 (-) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Xanobrenne the Kilnquench (dig speed 23 turns) (Tool)]Xanobrenne the Kilnquench (dig speed 23 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 (-) Changes stats: +5(-) Str / +2(-) Con Changes resistances: +12%(-) nature / +21%(-) fire Changes damage: +6%(-) nature / +3%(-) fire Light radius: +1 (-) When carried: Talents granted: +1.00(-) Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. steel ring 'Isayath' (On fingers, 1 of 2)]steel ring 'Isayath' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) (-) Fatigue: -6% (-) Changes stats: +2(-) Dex / +1(-) Con Changes resistances: +24%(-) lightning / +2%(-) physical Changes damage: +12%(-) lightning Maximum encumbrance: +20 (-) Physical save: +6 (+3 eff.) (-) Spell save: +11 (+5 eff.) (-) Maximum stamina: +11.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring 'Isayath' (On fingers, 1 of 2)]Abysswitch the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +0% (+6%) Damage when hit (Melee): 6 fire Changes stats: +0(-2) Dex / +5 Mag / +0(-1) Con Changes resistances: +0%(-24%) lightning / +12% fire / +0%(-2%) physical Changes damage: +0%(-12%) lightning Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-11 (-5 eff.)) Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +22.00 Maximum stamina: +0.00 (-11.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Shrouds) (Around waist)]Mighty Girdle (Shrouds) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 79.0 - 126.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +8(-) temporal When wielded/worn: Accuracy: +27 (+9 eff.) (-) Physical crit. chance: +19.0% (-) Physical power: +17 (+5 eff.) (-) Damage when hit (Melee): 2(-) lightning / 2(-) temporal Changes stats: +12(-) Str Changes damage: +9%(-) temporal / +14%(-) physical Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) Curse of Madness Massive two-handed swords. |
| On hands | [vs. rough leather gloves 'Lisakira' (Shrouds) (0 def, 3 armour) (On hands)]rough leather gloves 'Lisakira' (Shrouds) (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +3 (-) Changes stats: +4(-) Wil Critical mult.: +5.00% (-) Life regen: +2.00 (-) Stamina each turn: +0.60 (-) Maximum life: +20.00 (-) Maximum stamina: +11.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +22% (-) Changes stats: +1(-) Cun Changes resistances: +6%(-) nature Changes resistances penetration: +10%(-) nature Life regen: +2.00 (-) Maximum life: +24.00 (-) Mindpower: +15 (+5 eff.) (-) Mental crit. chance: +2% (-) Healing mod.: +11% (-) Curse of Nightmares A suit of armour made of metal plates. |
| Cloak | [vs. Camohor the linen cloak (Shrouds) (1 def, 2 armour) (Cloak)]Camohor the linen cloak (Shrouds) (1 def, 2 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) (-) Armour: +2 (-) Defense: +1 (+1 eff.) (-) Fatigue: -5% (-) Changes resistances: +12%(-) light Physical save: +9 (+4 eff.) (-) Poison immunity: +20% (-) Pinning immunity: +20% (-) Maximum life: +42.00 (-) Maximum stamina: +13.00 (-) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Stormire (Around neck)]Stormire Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +8 (-) Defense: +10 (+10 eff.) (-) Changes resistances penetration: +20%(-) lightning Changes damage: +3%(-) lightning Spell save: +9 (+4 eff.) (-) Cut immunity: +50% (-) Healing mod.: +12% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 292 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -252; dur 7; cd 33) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -252 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 504 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the titan (speed 433%; cd 9)] (on body)]This item will automatically be transmogrified when you leave the level. movement infusion (speed 400%; cd 8) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8(-1) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400%(-42%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Stormire (Around neck)]enraging steel amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +0 (-8) Defense: +0 (+0 eff.) (-10 (-10 eff.)) Changes resistances penetration: +0%(-20%) lightning Changes damage: +0%(-3%) lightning / +6% physical Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Blindness immunity: +14% Cut immunity: +0% (-50%) Infravision radius: +3 Sight radius: +2 See invisible: +8 Combat speed: +10% Healing mod.: +0% (-12%) Amulets make your neck look great! |
[vs. Stormire (Around neck)]Noonwild the gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +0 (-8) Defense: +0 (+0 eff.) (-10 (-10 eff.)) Damage when hit (Melee): 10 light Changes resistances: +3% acid / +6% light / +9% darkness Changes resistances penetration: +0%(-20%) lightning Changes damage: +0%(-3%) lightning Talent masteries: +0.25 Cursed / Rampage +0.25 Cursed / Strife Spell save: +0 (+0 eff.) (-9 (-4 eff.)) Cut immunity: +0% (-50%) Mental crit. chance: +2% Light radius: +2 Healing mod.: +0% (-12%) Amulets make your neck look great! |
[vs. steel ring 'Isayath' (On fingers, 1 of 2)]sneakthief's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Fatigue: +0% (+6%) Changes stats: +5(+3) Dex / +5 Cun / +0(-1) Con Changes resistances: +0%(-24%) lightning / +0%(-2%) physical Changes damage: +0%(-12%) lightning Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-11 (-5 eff.)) Maximum stamina: +0.00 (-11.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Isayath' (On fingers, 1 of 2)]This item will automatically be transmogrified when you leave the level. Neribrenne the Unlightvengeance Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +19 (+5 eff.) (+14 (+4 eff.)) Fatigue: +0% (+6%) Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Changes stats: +4 Str / +0(-2) Dex / +4 Mag / +4 Wil / +6(+5) Con Changes resistances: +0%(-24%) lightning / +0%(-2%) physical / +3% darkness Changes resistances penetration: +20% mind Changes damage: +0%(-12%) lightning Maximum encumbrance: +0 (-20) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-11 (-5 eff.)) Maximum stamina: +0.00 (-11.00) Spellpower: +18 (+12 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Brenofang the ash vilestaff (Shrouds) (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-64.0 - -108.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Armour: +8 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes damage: +0%(-14%) physical / +15% darkness / +0%(-9%) temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Physical save: +18 (+8 eff.) Pinning immunity: +20% Maximum life: +100.00 Spellpower: +6 (+6 eff.) Spell crit. chance: +9% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Daimegarach the Blazepiercer (Madness) (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-64.0 - -108.4) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 (-1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str / +3 Mag / +3 Wil Changes resistances: +6% fire / +5% arcane / +21% cold Changes damage: +0%(-14%) physical / +0%(-9%) temporal / +15% fire Talent granted: +1 Command Staff Disease immunity: +20% Only die when reaching: -80.00 life Maximum mana: +50.00 Spellpower: +10 (+8 eff.) Spell crit. chance: +2% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Emelaritira (Corpses) (14-20 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6(-65.0 - -106.8) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-1) Crit. chance: +3.0% (-2.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +20% blight / +3% acid Changes damage: +0%(-14%) physical / +3% arcane / +0%(-9%) temporal Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Corpses Sharp, long, and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]Malodontir the dwarven-steel longsword (Misfortune) (20-28 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0(-59.0 - -98.4) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +13 nature Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +8 (+3 eff.) (-19 (-6 eff.)) Armour penetration: +8 Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Armour: +4 Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +6% light Changes resistances penetration: +7% physical Changes damage: +0%(-9%) temporal / +0%(-14%) physical Reduces incoming crit damage: 10.00% Disarm immunity: +20% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Misfortune Sharp, long, and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Obsidianrace the steel waraxe (Madness) (10-15 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7(-68.5 - -111.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-1) Crit. chance: +4.0% (-1.0%) Attack speed: 100% (-) On weapon hit: + 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 light / +16 physical Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +10 (+3 eff.) (-17 (-6 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +15% darkness Changes damage: +0%(-9%) temporal / +15%(+1%) physical Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Madness One-handed war axes. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Nooncut (Shrouds) (13-17 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9(-66.0 - -109.5) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+2) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal Damage against: +11% Unnatural When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Armour penetration: +2 Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str / +2 Dex / +3 Wil Changes resistances: +9% light Changes damage: +0%(-14%) physical / +15% light / +0%(-9%) temporal Maximum stamina: +30.00 Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Shrouds Sharp, short and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Xeritta the Blazekiss (Corpses) (12-15 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0(-67.5 - -111.5) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+2) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +16 blight Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +13 (+4 eff.) (-14 (-5 eff.)) Armour penetration: +8 Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +12% fire Changes resistances penetration: +10% fire / +7% all Changes damage: +0%(-14%) physical / +24% arcane / +0%(-9%) temporal Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Corpses Sharp, short and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger (Misfortune) (18-23 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4(-61.0 - -103.0) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (+3) Crit. chance: +6.0% (+1.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 darkness Damage (radius 2) on crit: +0(-8) temporal Damage against: +8% Living When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes damage: +0%(-9%) temporal / +0%(-14%) physical Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Misfortune Sharp, short and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger (Nightmares) (20-25 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4(-59.5 - -101.1) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 (+3) Crit. chance: +6.0% (+1.0%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +8 darkness Damage (radius 2) on crit: +0(-8) temporal Damage against: +7% Living When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes damage: +0%(-9%) temporal / +0%(-14%) physical Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Nightmares Sharp, short and deadly. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Kinetic Focus (Madness) (6-7 power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6(-73.0 - -119.8) Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+14) Crit. chance: +5.0% (-) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +0%(-9%) temporal / +10%(-4%) physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Madness Kinetic energies are focussed in the core of this mindstar. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. creative thorny mindstar of balance (Misfortune) (10-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(-69.5 - -116.0) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+20) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +4 Cun / +0(-12) Str Changes damage: +0%(-9%) temporal / +0%(-14%) physical Talent granted: +1 Attune Mindstar Critical mult.: +8.00% Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. creative thorny mindstar of resolve (Nightmares) (10-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5(-69.5 - -116.0) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+20) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str / +3 Wil / +5 Cun Changes damage: +0%(-9%) temporal / +0%(-14%) physical Talent granted: +1 Attune Mindstar Critical mult.: +9.00% Spell save: +4 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar (Nightmares) (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8(-71.0 - -117.6) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+20) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +4% nature Changes resistances penetration: +3% nature Changes damage: +0%(-14%) physical / +4% nature / +0%(-9%) temporal Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. voratun greatsword 'Flashkiss' (Madness) (79-126 power, 4 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (Corpses) (7-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7(-72.0 - -118.7) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+20) Crit. chance: +3.5% (-1.5%) Attack speed: 100% (-) On weapon crit: - Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +0(-8) temporal When wielded/worn: Accuracy: +0 (+0 eff.) (-27 (-9 eff.)) Physical crit. chance: +0.0% (-19.0%) Physical power: +0 (+0 eff.) (-17 (-5 eff.)) Damage when hit (Melee): 0(-2) lightning / 0(-2) temporal Changes stats: +0(-12) Str Changes resistances: +2% blight Changes damage: +0%(-14%) physical / +5% nature / +0%(-9%) temporal Talent granted: +1 Attune Mindstar Disease immunity: +13% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Defense after a teleport: +0 (-10) Resist all after a teleport: +0% (-10%) New effects duration reduction after a teleport: +0% (-10%) Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots 'Goradas' (19/19, 53-64 power, 3 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 53.0 - 63.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 Damage (Ranged): +11 lightning / +12 arcane Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +10 lightning / +8 arcane Shots are used with slings to pummel your foes to death. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Ulfarig the Starfame (Corpses) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-7) Fatigue: +0% (-22%) Changes stats: +0(-1) Cun Changes resistances: +14% physical / +12% light / +9% darkness / +0%(-6%) nature / +9% all Changes resistances penetration: +10% light / +0%(-10%) nature Changes damage: +6% darkness / +14% physical Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Light radius: +3 Healing mod.: +0% (-11%) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. dreamer's woollen robe of corrosion (+18%) (Nightmares) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-7) Fatigue: +0% (-22%) Changes stats: +0(-1) Cun Changes resistances: +18% acid / +13% darkness / +0%(-6%) nature / +12% mind / +9% all Changes resistances penetration: +0%(-10%) nature Changes damage: +12% acid Physical save: +13 (+7 eff.) Spell save: +12 (+6 eff.) Mental save: +22 (+11 eff.) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +0% (-11%) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of fire (+18%) (Shrouds) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +0 (-7) Fatigue: +0% (-22%) Changes stats: +0(-1) Cun Changes resistances: +18% fire / +0%(-6%) nature / +11% all Changes resistances penetration: +0%(-10%) nature Changes damage: +12% fire Mental save: +18 (+9 eff.) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +3 (+1 eff.) (-12 (-4 eff.)) Mental crit. chance: +4% (+2%) Healing mod.: +0% (-11%) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour (Shrouds) (6 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-3) Defense: +6 (+5 eff.) Fatigue: +7% (-15%) Changes stats: +0(-1) Cun Changes resistances: +0%(-6%) nature Changes resistances penetration: +0%(-10%) nature Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +0% (-11%) Curse of Shrouds A suit of armour made of leather. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour (Madness) (9 def, 6 armour) Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-1) Defense: +9 (+7 eff.) Fatigue: +8% (-14%) Changes stats: +4(+3) Cun / +4 Wil Changes resistances: +0%(-6%) nature Changes resistances penetration: +0%(-10%) nature Mental save: +10 (+5 eff.) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +0% (-11%) Curse of Madness A suit of armour made of leather. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of cold resistance (Nightmares) (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 (-1) Defense: +9 (+7 eff.) Fatigue: +8% (-14%) Changes stats: +0(-1) Cun Changes resistances: +0%(-6%) nature / +16% cold Changes resistances penetration: +0%(-10%) nature Life regen: +4.50 (+2.50) Maximum life: +35.00 (+11.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +13% (+2%) Curse of Nightmares A suit of armour made of leather. |
[vs. Fuleldir the Spiderrend (Nightmares) (0 def, 7 armour) (Main armor)]Radhilar the Tidebreacher (Misfortune) (8 def, 10 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 (+3) Defense: +8 (+6 eff.) Fatigue: +12% (-10%) Damage when hit (Melee): 4 cold Changes stats: +6(+5) Cun / +4 Wil Changes resistances: +14%(+8%) nature / +12% blight Changes resistances penetration: +0%(-10%) nature / +20% cold Changes damage: +6% cold Mental save: +21 (+11 eff.) Life regen: +0.00 (-2.00) Maximum life: +0.00 (-24.00) Mindpower: +0 (+0 eff.) (-15 (-5 eff.)) Mental crit. chance: +0% (-2%) Healing mod.: +0% (-11%) Curse of Misfortune A suit of armour made of mail. |
[vs. Camohor the linen cloak (Shrouds) (1 def, 2 armour) (Cloak)]Rootraptor (Corpses) (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-16 (-5 eff.)) Armour: +0 (-2) Defense: +2 (+2 eff.) (+1 (+1 eff.)) Fatigue: +0% (+5%) Effects on melee hit: * 20% chance to slow global speed by 55% Changes resistances: +0%(-12%) light / +14% darkness / +20% nature Changes resistances penetration: +5% fire / +12% darkness / +5% light Changes damage: +7% darkness Stealth bonus: +9 Physical save: +0 (+0 eff.) (-9 (-4 eff.)) Poison immunity: +0% (-20%) Pinning immunity: +0% (-20%) Maximum life: +0.00 (-42.00) Maximum stamina: +0.00 (-13.00) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Tavor (Nightmares) (0 def, 4 armour) (On feet)]pair of rough leather boots 'Groworacle' (Corpses) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-3) Fatigue: -5% (-2%) Effects on melee hit: * 10% chance to slow global speed by 55% Changes stats: +0(-3) Str Changes resistances: +3%(-6%) acid / +3% temporal / +3% light / +9%(+3%) blight / +9% cold / +0%(-9%) nature / +6% fire Critical mult.: +0.00% (-5.00%) Maximum encumbrance: +22 Physical save: +6 (+3 eff.) Stamina each turn: +0.00 (-0.30) Maximum life: +0.00 (-32.00) Movement speed: +0% (-10%) Curse of Corpses A pair of boots made of leather. |
[vs. rough leather gloves 'Lisakira' (Shrouds) (0 def, 3 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves of strength (+3) (Madness) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 (-1) Changes stats: +3 Str / +0(-4) Wil Critical mult.: +0.00% (-5.00%) Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.60) Maximum life: +0.00 (-20.00) Maximum stamina: +0.00 (-11.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Lisakira' (Shrouds) (0 def, 3 armour) (On hands)]This item will automatically be transmogrified when you leave the level. corrosive dwarven-steel gauntlets of the juggernaut (Corpses) (0 def, 2 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-1) Fatigue: +3% Damage (Melee): 7 acid Changes stats: +0(-4) Wil / +3 Con Changes resistances: +6% acid Changes damage: +4% acid Critical mult.: +0.00% (-5.00%) Physical save: +13 (+7 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Life regen: +0.00 (-2.00) Stamina each turn: +0.00 (-0.60) Maximum life: +0.00 (-20.00) Maximum stamina: +0.00 (-11.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Polasetta (Misfortune) (0 def, 3 armour) (On head)]Silawe (Nightmares) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-4%) Changes stats: +7(+4) Str / +0(-1) Dex / +1 Mag / +0(-1) Wil Changes damage: +3% blight Stun/Freeze immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Light radius: +3 Infravision radius: +0 (-3) See invisible: +6 Curse of Nightmares A cap made of leather. |
[vs. Polasetta (Misfortune) (0 def, 3 armour) (On head)]Frozenbraze the iron helm (Misfortune) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +0(-3) Str / +0(-1) Dex / +0(-1) Wil / +3 Con Changes resistances: +18% lightning / +3% cold Changes resistances penetration: +10% cold Changes damage: +6% nature / +9% cold Stun/Freeze immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Infravision radius: +0 (-3) Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Polasetta (Misfortune) (0 def, 3 armour) (On head)]Khelyhor (Corpses) (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (+1) Fatigue: +4% (-1%) Changes stats: +0(-3) Str / +4(+3) Dex / +4(+3) Wil / +8 Cun Changes resistances: +15% lightning / +9% light Stun/Freeze immunity: +0% (-20%) Maximum life: +0.00 (-40.00) Mindpower: +3 (+1 eff.) Infravision radius: +0 (-3) Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Emolralaith the brass lantern (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) Armour: +0 (-4) Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light / +0%(-9%) acid Changes damage: +10% light Mental save: +0 (+0 eff.) (-9 (-4 eff.)) Maximum life: +0.00 (-83.00) Light radius: +5 (+2) Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
[vs. Emolralaith the brass lantern (Light source)]brass lantern 'Nerath' Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-3) Physical crit. chance: +0.0% (-6.0%) Armour: +0 (-4) Changes stats: +1 Str / +3 Mag Changes resistances: +0%(-9%) acid Mental save: +0 (+0 eff.) (-9 (-4 eff.)) Stamina each turn: +2.00 Only die when reaching: -40.00 life Maximum life: +0.00 (-83.00) Light radius: +6 (+3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Xanobrenne the Kilnquench (dig speed 23 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 (+8) Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Str / +0(-2) Con Changes resistances: +0%(-12%) nature / +0%(-21%) fire Changes damage: +5% blight / +0%(-3%) fire / +0%(-6%) nature Light radius: +0 (-1) When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Nesais the Thalore Cursed level 22
32nd Regrowth 123rd year of Ascendancy at 16:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Nesais the Thalore Cursed level 10
3rd Summertide 122nd year of Ascendancy at 18:53 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Nesais the Thalore Cursed level 10
6th Mirth 122nd year of Ascendancy at 21:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Nesais the Thalore Cursed level 20
10th Decay 122nd year of Ascendancy at 19:26 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Nesais the Thalore Cursed level 19
66th Haze 122nd year of Ascendancy at 00:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Nesais the Thalore Cursed level 22
24th Regrowth 123rd year of Ascendancy at 04:07 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Nesais the Thalore Cursed level 10
7th Mirth 122nd year of Ascendancy at 13:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Nesais the Thalore Cursed level 19
43rd Haze 122nd year of Ascendancy at 14:35 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Nesais the Thalore Cursed level 22
24th Regrowth 123rd year of Ascendancy at 13:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Nesais the Thalore Cursed level 15
22nd Dusk 122nd year of Ascendancy at 14:47 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Nesais the Thalore Cursed level 23
55th Regrowth 123rd year of Ascendancy at 23:18 see stats
Log
Nesais uses Infusion: Wild.
Nesais lessens the pain.
You feel your rampage slowing down. (-1 duration)
Nesais uses Infusion: Movement.
Nesais is moving at extreme speed!
Yvyra the giant green ant is no longer weakened.
Deep Wound from Nesais hits Yvyra the giant green ant for 59 physical damage.
Nesais uses Reckless Charge.
Nesais slows down.
Nesais performs a melee critical strike against Yvyra the giant green ant!
Yvyra the giant green ant is no longer being stalked by Nesais.
Your rampage is invigorated by your fierce attack! (+1 duration)
Nesais picks up (k.): Obsidianrace the steel waraxe (Madness) (10-15 power, 3 apr).
You feel your rampage slowing down. (-1 duration)
Nesais hits Yvyra the giant green ant for 242 physical damage.
Nesais killed Yvyra the giant green ant!
Nesais is no longer rampaging.
Talent Infusion: Regeneration is ready to use.
Nesais receives 17 healing from Unnatural Body.
Nesais uses Infusion: Regeneration.
Nesais starts regenerating health quickly.
Thunderstorm hits Nesais for 15 lightning damage.
Elewen the bandit casts Lightning.
Elewen the bandit hits Nesais for 149 lightning damage.
Nesais the level 23 thalore cursed was volted to death by Elewen the bandit on level 2 of Tempest Peak.








































































































