Gram the level 5 Thalore Adventurer by azrael

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassAdventurer
Level / Exp5 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 12)
Dexterity18 (base 12)
Constitution16 (base 12)
Magic13 (base 12)
Willpower24 (base 20)
Cunning22 (base 19)

Resources

Life176/176
Psi81/84
Stamina140/147
Equilibrium10
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage11
Accuracy20
Crit Chance11%
APR15
Speed1.00

Offense: Offhand

Damage9
Accuracy20
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance10%
Speed1

Offense: Damage Bonus

Light+20%
Nature+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense6
Ranged Defense6
Fatigue5
Physical Save11
Spell Save12
Mental Save26

Defense: Resistances

Blight+ 13%( 70%)
Nature+ 22%( 70%)
Light+ 49%( 70%)
All+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
1/5
0/5
0/5
Wild-gift / Mucus1.00
2/5
1/5
0/5
0/5
Wild-gift / Ooze1.00
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Psionic / Augmented mobility1.00
1/5
0/5
0/5
0/5
Psionic / Dreaming1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
active

Equipment

Psionic focus
On hands
On head
Tool
On feet
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Gram wears (replacing
linen robe (0 def, 0 armour)): mindwoven linen robe of light (+15%) (0 def, 0 armour).

Gram wears (replacing
mossy mindstar (3-3.3 power, 12 apr, nature damage)): Serpent's Glare (7-7.7 power, 15 apr, nature damage).

You gain 5.25 gold from the transmogrification of
supercharged elm wand of conjuration [power 125] (18 cooldown).
You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 0.58 gold from the transmogrification of
acidic iron shield (0 def, 2 armour, 7-8.4 power, 19.5 block).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (30-45 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Gram deactivates
Kinetic Shield.
Gram deactivates
Skate.
Gram deactivates
Beyond the Flesh.
Gram deactivates
Thermal Shield.
Gram deactivates
Mitosis.