










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Quick Fix for Celestials 1.5.0-- Fixed as of 1.5.1 -- Celestial/Hymns and Celestial/Chants are bugged so that they require 0, 4, 5, 6 previous abilities in that tree. 1.3.0:   Chant/Hymn being affected by their relevant category should now be working (with hopefully no side-effects)
  -> The chant/hymn's stats are based on whichever has the higher effective level between "Chant/Hymn Acolyte" and the hymn/chant in question.
  --> This means that if you're effective level 3.2 (4/5 talent points) in Chant Acolyte and grab a level of an individual chant from an escort, the chant's stats should be based off your effective level 4.0 chant.
  ---> In the same example, if you grab another level (so you're now 5/5) in Chant Acolyte, you should be able to get effective level 4.8 in that chant (It's not possible to choose the chant if you're already 5/5 in that chant when choosing an escort reward though)
  --> For Celestials who start with extra mastery in Chants/Hymns, this means that if you get an extra level in the chant from an escort it may not change the stats at high levels of Chant Acolyte
  ---> 6/5 chant talent becomes effective level 6 (1.00 mastery). 5/5 Chant Acolyte becomes effective level 6.5 (1.30 mastery). Therefore the extra level doesn't really matter.
  ----> In this example, the extra level is only really useful at level 3 Chant Acolyte or lower (4.0 vs 3.9)
        
  Small fix to Chant of Fortitude's description function
1.2.1: Previous upload was broken, fixed 1.2.0: Thanks to Felix on the Steam Workshop page for the helpful comment Reverted changes to Chant/Hymn category Fixed display of Chant Acolyte's values 1.1.0: Fixed the Armor Hardiness display in the levelup page to correctly display its true value (15%) Chants and Hymns should now scale with Mastery in their associated talent trees 1.0.0: Base patch, includes the basic fix to Celestial/Chants and Celestial/Hymns trees  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Lich | 
| Class | Necromancer | 
| Level / Exp | 48 / 45% | 
| Size | medium | 
| Lifes / Deaths | Killed by Lirienne at level 43 on the 28th Haze 124th year of Ascendancy at 03:45  / 3Killed by Doomed Shade of Lirienne at level 48 on the 10th Allure 125th year of Ascendancy at 11:02 Killed by Doomed Shade of Lirienne at level 48 on the 10th Allure 125th year of Ascendancy at 11:40  | 
Primary Stats
| Strength | 67 (base 12) | 
| Dexterity | 73 (base 31) | 
| Constitution | 99 (base 60) | 
| Magic | 142 (base 60) | 
| Willpower | 126 (base 60) | 
| Cunning | 119 (base 46) | 
Resources
| Mana | 1059/1116 | 
| Vim | 288/288 | 
| Life | -1622/693 | 
| Paradox | 300 | 
| Soul | 17/20 | 
| Healing Factor | 2.2962863033205 | 
| Regeneration | 92.42552370865 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +40% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 26 | 
| See Stealth | 97.734642336353 | 
| See Invisible | 97.734642336361 | 
| ESP Range | 10 | 
| ESP Kinds | undead | 
Offense: Mainhand
| Damage | 155 | 
| Accuracy | 67 | 
| Crit Chance | 74% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 21 | 
| Accuracy | 67 | 
| Crit Chance | 74% | 
| APR | 26 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 82 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 81 | 
| Crit Chance | 76% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +56% | 
| Acid | +65% | 
| Lightning | +108% | 
| Cold | +195% | 
| Mind | +48% | 
| Arcane | +11% | 
| Fire | +49% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +35% | 
| Temporal | +45% | 
| Blight | +65% | 
| Acid | +50% | 
| Cold | +40% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 88.499999999997 (100%) | 
| Defense | 103 | 
| Ranged Defense | 103 | 
| Fatigue | 0 | 
| Physical Save | 69 | 
| Spell Save | 78 | 
| Mental Save | 87 | 
Defense: Resistances
| Acid | + 70%( 70%) | 
| Blight | + 57%( 70%) | 
| Physical | + 35%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 34%( 70%) | 
| Darkness | + 70%( 70%) | 
| Lightning | + 70%( 70%) | 
| Mind | + 47%( 70%) | 
| Fire | + 51%( 70%) | 
| Nature | + 54%( 70%) | 
Defense: Immunities
| Silence Resistance | 10% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 30% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Stun Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 810 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 152 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1423% for 10 turns (1079 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 493 damage for 4 turns. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 70 up to 7 times. Its effects scale with your Dexterity stat.  | 
Class Talents
| Spell / Glacial waste | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Master of flesh | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Nightfall | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Dreadmaster | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Age of dusk | 1.50 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Grave | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Eradication | 1.50 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Master of bones | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Death | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Master necromancer | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Rime wraith | 1.50 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Animus | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Corruption / Vile life | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.40 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Shalore | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Combat training | 1.20 | 
  | 5/5 | 
  | 0/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Chronomancy | 1.20 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Spell / Spectre | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Undead / Lich | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Survival | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Hexes | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Stone alchemy | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Chants | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
| Spell / Necrosis | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Divination | 1.20 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
| Corruption / Curses | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00).  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you gained talent category Corruption / Curses (at mastery 1.00).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00).  | done | 
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5.  | done | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom!  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2225.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Invisible.  | 
| Light source |  dwarven lantern 'Glyth'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+2 eff.) Changes stats: +6 Con Changes resistances: +15% blight / +1% physical / +15% acid Physical save: +35 (+8 eff.) Spell save: +20 (+5 eff.) Mental save: +26 (+5 eff.) Silence immunity: +10% Life regen: +20.00 Light radius: +9 Healing mod.: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors.  | 
| On hands |  Obsidianpiety (5 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +14.0% Physical power: +40 (+8 eff.) Armour: +3 Defense: +5 (+1 eff.) Changes stats: +11 Str / +6 Mag Changes resistances: +18% darkness Changes damage: +11% arcane / +6% physical Critical mult.: +14.00% Spell crit. chance: +20% Mental crit. chance: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Snow Giant Wraps.  | 
| Tool |  Radhytar the voratun pickaxe (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Physical power: +10 (+2 eff.) Defense: +15 (+2 eff.) Fatigue: -10% Changes stats: +7 Str / +6 Mag / +6 Cun Changes damage: +15% mind Critical mult.: +27.00% Physical save: +6 (+1 eff.) Psi when hit: +0.20 Maximum mana: +57.00 Maximum stamina: +30.00 Spell crit. chance: +10% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  BrightvortexPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+6 eff.) Changes stats: +9 Mag / +8 Wil / +8 Cun Changes resistances penetration: +25% acid Changes damage: +24% fire / +12% cold Spell save: +18 (+4 eff.) Spellpower: +27 (+6 eff.) Mindpower: +45 (+9 eff.) Rings make your fingers look great!  | 
| On fingers |  Emeladheba the FrigidburstInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +9 Str / +4 Dex / +12 Con Changes resistances: +40% lightning / +40% cold / +40% acid Changes resistances penetration: +25% blight Changes damage: +20% lightning / +32% cold / +20% acid Reduces incoming crit damage: 15.00% Mana each turn: +0.08 Infravision radius: +2 Rings make your fingers look great!  | 
| Around neck |  Chillwish the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -19% Damage when hit (Melee): 4 mind Changes stats: +10 Str / +19 Dex / +19 Cun / +16 Con Changes resistances penetration: +15% cold Cut immunity: +80% Life regen: +9.00 Stamina each turn: +3.00 Hate when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +2% Movement speed: +20% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 505 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
| In main hand |  Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. This object's appearance was changed to Staff of Destruction.  | 
| Around waist |  drakeskin leather belt 'Arcoblivion'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 mind / 4 lightning Changes stats: +18 Dex / +18 Cun / +29 Lck Changes resistances penetration: +10% lightning Changes damage: +6% lightning / +33% mind Trap disarming bonus: +82 Stealth bonus: +45 Maximum encumbrance: +60 Infravision radius: +18 A belt that goes around your waist.  | 
| In off hand |  Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+1 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. This object's appearance was changed to Invisible.  | 
| Cloak |  Unrydunaran (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Defense: +3 (+0 eff.) Changes stats: +4 Mag / +5 Wil Changes resistances: +20% blight / +20% nature / +18% acid Changes resistances penetration: +15% blight Critical mult.: +53.66% Stealth bonus: +15 Mental save: +14 (+3 eff.) Life regen: +11.00 Maximum life: +60.00 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Wind's Whisper.  | 
| Main armor |  Xeregarin  (20 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +6.0% Armour: +10 Defense: +20 (+3 eff.) Damage when hit (Melee): 2 physical Changes stats: +16 Str / +15 Mag / +16 Wil Changes resistances: +29% lightning / +19% darkness / +29% cold / +20% mind / +20% all Changes resistances penetration: +20% temporal Changes damage: +57% lightning / +50% physical / +56% cold Physical save: +48 (+11 eff.) Spell save: +20 (+5 eff.) Mental save: +36 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy.  | 
 Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 485 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 49 power out of 85/85. The living heart of the necromancer Celia, carved out of her chest and preserved with magic.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 47 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 115 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Lirienne the Shalore Necromancer level 35
12nd Regrowth 124th year of Ascendancy at 17:25 see stats
			A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Lirienne the Shalore Necromancer level 18
8th Allure 123rd year of Ascendancy at 16:40 see stats
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Lirienne the Shalore Necromancer level 34
66th Haze 123rd year of Ascendancy at 17:04 see stats
			Anti-Antimagic! (Roguelike)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Lirienne the Shalore Necromancer level 20
33rd Regrowth 123rd year of Ascendancy at 16:28 see stats
			Arachnophobia (Roguelike)
			Destroyed the spydric menace.By Lirienne the Shalore Necromancer level 39
18th Dusk 124th year of Ascendancy at 10:28 see stats
			Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lirienne the Shalore Necromancer level 39
26th Dusk 124th year of Ascendancy at 11:40 see stats
			Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.By Lirienne the Shalore Necromancer level 43
73rd Dusk 124th year of Ascendancy at 13:36 see stats
			Brave new world (Roguelike)
			Went to the Far East and took part in the war.By Lirienne the Shalore Necromancer level 38
11st Pyre 124th year of Ascendancy at 22:57 see stats
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By Lirienne the Shalore Necromancer level 19
23rd Regrowth 123rd year of Ascendancy at 13:54 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Lirienne the Shalore Necromancer level 13
23rd Haze 122nd year of Ascendancy at 04:36 see stats
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By Lirienne the Shalore Necromancer level 37
2nd Pyre 124th year of Ascendancy at 04:20 see stats
			Dragon's Greed (Roguelike)
			Amassed 8000 gold pieces.By Lirienne the Shalore Necromancer level 36
1st Pyre 124th year of Ascendancy at 09:07 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By Lirienne the Shalore Necromancer level 18
8th Allure 123rd year of Ascendancy at 06:47 see stats
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Lirienne the Shalore Necromancer level 26
38th Pyre 123rd year of Ascendancy at 13:04 see stats
			Flooder (Roguelike)
			Defeated Ukllmswwik while doing his own quest.By Lirienne the Lich Necromancer level 44
54th Haze 124th year of Ascendancy at 15:00 see stats
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lirienne the Shalore Necromancer level 18
8th Allure 123rd year of Ascendancy at 16:14 see stats
			I cleared the room of death and all I got was this lousy achievement! (Roguelike)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lirienne the Shalore Necromancer level 41
26th Dusk 124th year of Ascendancy at 12:14 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By Lirienne the Shalore Necromancer level 10
54th Dusk 122nd year of Ascendancy at 20:50 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By Lirienne the Shalore Necromancer level 20
23rd Regrowth 123rd year of Ascendancy at 13:54 see stats
			Level 30 (Roguelike)
			Got a character to level 30.By Lirienne the Shalore Necromancer level 30
51st Haze 123rd year of Ascendancy at 11:32 see stats
			Level 40 (Roguelike)
			Got a character to level 40.By Lirienne the Shalore Necromancer level 40
26th Dusk 124th year of Ascendancy at 11:46 see stats
			Lichform (Roguelike)
			Achieved your wild dreams of power and eternal life: you turned into a Lich!By Lirienne the Lich Necromancer level 43
28th Haze 124th year of Ascendancy at 03:45 see stats
			Lucky Girl (Roguelike)
			Saved Melinda again and invited her to the Fortress to cure her.By Lirienne the Shalore Necromancer level 27
65th Pyre 123rd year of Ascendancy at 01:44 see stats
			Overpowered! (Roguelike)
			Did over 6000 damage in one attack.By Lirienne the Lich Necromancer level 46
75th Haze 124th year of Ascendancy at 22:28 see stats
			Race through fire (Roguelike)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Lirienne the Lich Necromancer level 47
6th Decay 124th year of Ascendancy at 04:46 see stats
			Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.By Lirienne the Shalore Necromancer level 29
36th Haze 123rd year of Ascendancy at 22:30 see stats
			Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lirienne the Shalore Necromancer level 27
53rd Pyre 123rd year of Ascendancy at 18:46 see stats
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By Lirienne the Shalore Necromancer level 31
61st Haze 123rd year of Ascendancy at 07:45 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Lirienne the Shalore Necromancer level 16
2nd Wintertide 123rd year of Ascendancy at 20:23 see stats
			Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.By Lirienne the Shalore Necromancer level 37
2nd Pyre 124th year of Ascendancy at 07:07 see stats
			Tales of the Spellblaze (Roguelike)
			Learned the eight chapters of the Spellblaze Chronicles.By Lirienne the Shalore Necromancer level 18
8th Allure 123rd year of Ascendancy at 16:40 see stats
			That was close (Roguelike)
			Killed your target while having only 1 life left.By Lirienne the Shalore Necromancer level 15
2nd Wintertide 123rd year of Ascendancy at 01:12 see stats
			The Arena (Roguelike)
			Unlocked Arena mode.By Lirienne the Shalore Necromancer level 5
9th Flare 122nd year of Ascendancy at 12:47 see stats
			The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.By Lirienne the Shalore Necromancer level 18
8th Allure 123rd year of Ascendancy at 16:40 see stats
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lirienne the Shalore Necromancer level 35
32nd Regrowth 124th year of Ascendancy at 07:48 see stats
			The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.By Lirienne the Shalore Necromancer level 42
70th Dusk 124th year of Ascendancy at 22:06 see stats
			The secret city (Roguelike)
			Discovered the truth about mages.By Lirienne the Shalore Necromancer level 15
63rd Haze 122nd year of Ascendancy at 00:07 see stats
			There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.By Lirienne the Shalore Necromancer level 42
44th Dusk 124th year of Ascendancy at 18:44 see stats
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Lirienne the Shalore Necromancer level 24
78th Regrowth 123rd year of Ascendancy at 08:16 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Lirienne the Shalore Necromancer level 5
77th Pyre 122nd year of Ascendancy at 06:55 see stats
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Lirienne the Shalore Necromancer level 34
66th Haze 123rd year of Ascendancy at 12:02 see stats
Log
Doomed Shade of Lirienne receives 79 healing from Unnatural Body.
Spikes of Decrepitude hits Ghoul for (39 flat reduction), (120 to bones), 0 cold, (39 flat reduction), 2 darkness (2 total damage).
Burning from Skeleton mage hits Doomed Shade of Lirienne for (8 absorbed), (2 to minion: ghoul), 2 fire (2 total damage).
Lirienne's River of Souls hits Shadow for 223 darkness damage.
--------------------------------
Lirienne casts Black Ice.
Lirienne's spell attains critical power!
Lirienne's spell attains critical power!
Lirienne's spell attains critical power!
Doomed Shade of Lirienne resists the effect 'Black Ice'!
Ghoul starts to bleed ice.
Lirienne hits Doomed Shade of Lirienne for (240 absorbed), (48 to minion: ghoul), 72 cold (72 total damage).
Lirienne hits Shadow for 3008 cold damage.
Blood Splash hits Lirienne for 450 healing, 450 healing (0 total damage) [899 healing].
Doomed Shade of Lirienne's desolate waste area effect hits Skeleton mage for 178 cold damage.
Doomed Shade of Lirienne's desolate waste area effect hits Ghoul for (39 flat reduction), 139 cold (139 total damage).
Lirienne killed Shadow!
Skeleton mage casts Manathrust.
Burning from Doomed Shade of Lirienne hits Skeleton mage for 172 fire damage.
Doomed Shade of Lirienne casts Black Ice.
Doomed Shade of Lirienne's spell attains critical power!
Doomed Shade of Lirienne's spell attains critical power!
The corpselight implodes!
Lirienne shrugs off the effect 'Black Ice'!
Something hits Lirienne for 2315 cold damage.
Doomed Shade of Lirienne hits Ghoul for (39 flat reduction), (3236 resilience), 616 cold (616 total damage).
Doomed Shade of Lirienne receives 502 healing from Blood Splash.
Corpselight hits Ghoul for (256 resilience), 583 cold (583 total damage).
Lirienne the level 48 lich necromancer was iced to death by a Doomed Shade of Lirienne but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.















































































































































