









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous :     - https://te4.org/games/addons/tome/adven_addon
    - allows adventurer to use talents from classes that don't spawn on randbosses
    - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead)     - https://te4.org/games/addons/tome/every_tree
    - allows the adventurer to use every talents, including monster only and debug talent trees. 
    - tends to have issues with classes from other addons due to the way it loads their data.
    Improved Adventurer :     - https://te4.org/games/addons/tome/Improved_Adventurer 
    - my own adventurer skill addon. 
    - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
    - use this one if you use addons that add new classes/races and want their talents on an adventurer
    
    Note : use only one of those three. They are not compatible with eachother Experience Controller 1.7.4
 Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. 
 How to enable/disable or configure this addon: 
 
 Modes functionality: 
 
 --- 
 Update v4.0.1 * Fixed a few typos and minor logging issues 
 Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
 Pecks
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Adventurer (High Thaumaturgist) | 
| Level / Exp | 50 / 50872% | 
| Size | big | 
| Lifes / Deaths | Killed by Elydalle the ogre guard at level 50 on the 76th Pyre 122nd year of Ascendancy at 12:25  / 1 | 
Primary Stats
| Strength | 108 (base 60) | 
| Dexterity | 61 (base 60) | 
| Constitution | 60 (base 60) | 
| Magic | 62 (base 60) | 
| Willpower | 63 (base 60) | 
| Cunning | 61 (base 60) | 
Resources
| Life | -259/1071 | 
| Mana | 624/659 | 
| Stamina | 379/379 | 
| Healing Factor | 1.3300507772247 | 
| Regeneration | 0.33251269430618 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 22 | 
| See Stealth | 131.31497046971 | 
| See Invisible | 131.31497046971 | 
Offense: Mainhand
| Damage | 213 | 
| Accuracy | 77 | 
| Crit Chance | 141% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 60 | 
| Crit Chance | 74% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 77 | 
| Crit Chance | 73% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +10% | 
Offense: Damage Penetration
| All | +25% | 
Defense: Base
| Armour (hardiness) | 1 (85.404685247777%) | 
| Defense | 63 | 
| Ranged Defense | 63 | 
| Fatigue | 0 | 
| Physical Save | 39 | 
| Spell Save | 31 | 
| Mental Save | 31 | 
Defense: Resistances
| Acid | + 64%( 70%) | 
| Cold | + 64%( 70%) | 
| Lightning | + 64%( 70%) | 
| Fire | + 64%( 70%) | 
| All | + 23%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (4/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 631% for 10 turns (15 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Meta | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Spell / Golemancy | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Spell / Energy alchemy | 1.50 | 
  | 21 | 
  | 17 | 
  | 13 | 
  | 9 | 
| Spell / Storm | 1.50 | 
  | 21 | 
  | 17 | 
  | 13 | 
  | 9 | 
| Spell / Air | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Spell / Thaumaturgy | 1.30 | 
  | 21 | 
  | 17 | 
  | 13 | 
  | 9 | 
| Spell / Arcane | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Spell / Aether | 1.50 | 
  | 21 | 
  | 17 | 
  | 13 | 
  | 9 | 
| Spell / Explosive admixtures | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 0 | 
| Spell / Advanced-golemancy | 1.50 | 
  | 21 | 
  | 5 | 
  | 13 | 
  | 9 | 
| Technique / Bloodthirst | 1.50 | 
  | 41 | 
  | 37 | 
  | 33 | 
  | 29 | 
Generic Talents
| Cunning / Survival | 1.50 | 
  | 25 | 
  | 21 | 
  | 17 | 
  | 13 | 
| Spell / Staff combat | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Race / Shalore | 1.20 | 
  | 51 | 
  | 43 | 
  | 35 | 
  | 27 | 
| Spell / Aegis | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Spell / Stone alchemy | 1.50 | 
  | 5 | 
  | 5 | 
  | 18 | 
  | 14 | 
| Spell / Divination | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Technique / Conditioning | 1.50 | 
  | 25 | 
  | 21 | 
  | 17 | 
  | 13 | 
| Spell / Conveyance | 1.50 | 
  | 26 | 
  | 22 | 
  | 18 | 
  | 14 | 
| Technique / Combat training | 1.50 | 
  | 5 | 
  | 9 | 
  | 6 | 
  | 13 | 
  | 16 | 
  | 8 | 
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp.  | active | 
Equipment
| Quiver |  120 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
| Main armor |  linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| On hands |  rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Light source |  brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Cloak |  linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| In main hand |  elm magestaff (10-12 power, 2 apr, lightning element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art.  | 
Inventory
 schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs.  | 
 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Achievements
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Daisha the Shalore Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:43 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Daisha the Shalore Adventurer level 20
74th Pyre 122nd year of Ascendancy at 11:43 see stats
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Daisha the Shalore Adventurer level 30
74th Pyre 122nd year of Ascendancy at 11:43 see stats
			Level 40 (Nightmare (Roguelike) difficulty)
			Got a character to level 40.By Daisha the Shalore Adventurer level 40
74th Pyre 122nd year of Ascendancy at 11:43 see stats
			Level 50 (Nightmare (Roguelike) difficulty)
			Got a character to level 50.By Daisha the Shalore Adventurer level 50
74th Pyre 122nd year of Ascendancy at 11:43 see stats
			Size is everything (Nightmare (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Daisha the Shalore Adventurer level 50
76th Pyre 122nd year of Ascendancy at 03:05 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Daisha the Shalore Adventurer level 50
76th Pyre 122nd year of Ascendancy at 03:05 see stats
Log
Weakness Disease from Elven blood mage hits Daisha for (60 flat reduction), 3 blight (4 total damage).
Decrepitude Disease from Siligalle the elven cultist hits Daisha for (38 flat reduction), 0 blight (0 total damage).
Daisha casts Chain Lightning.
Daisha's spell attains critical power!
Daisha's spell attains critical power!
Daisha's spell attains critical power!
Daisha's spell attains critical power!
You collect a new ingredient: wretchling eyeball (1).
Elven corruptor vanishes from sight.
Elven corruptor deactivates Secrets of the Eternals.
Daisha's spell attains critical power!
Layussra the elven warrior is recovering from the damage!
Layussra the elven warrior vanishes from sight.
Layussra the elven warrior deactivates Secrets of the Eternals.
Daisha's spell attains critical power!
Daisha hits Elven guard for 1473 lightning damage.
Daisha hits Something for 1414 lightning damage.
Daisha hits Elven corruptor for (451 to bones), 0 lightning (0 total damage).
Daisha hits Layussra the elven warrior for 1100 lightning damage.
Daisha hits Ogre guard for 386 lightning damage.
Daisha hits Something for 513 lightning damage.
Daisha hits Onilug for 1449 lightning damage.
Ogre guard casts Rune: Blink.
Ogre guard is out of phase.
Muxap the wretchling rushes out!
Layussra the elven warrior casts Timeless.
Daisha killed Elven guard!
Elydalle the ogre guard's Soul Rot hits Daisha for (60 flat reduction), 659 blight (659 total damage).
Muxap the wretchling hits Daisha for (16 flat reduction), 0 acid (0 total damage).
Daisha the level 50 shalore adventurer was tainted to death by Elydalle the ogre guard on level 2 of Dark crypt.




































































































