












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Visible Cloud Caller 1.7.0Adds a display effect to Cloud Caller's storm effect, similar to the Thunderstorm spell. Items Vault 1.7.0Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Harbinger |
| Level / Exp | 50 / 1509% |
| Size | medium |
| Lifes / Deaths | Killed by Belywe the crimson crystal at level 13 on the 34th Dearth 122nd year of Ascendancy at 07:33 0 / 9Killed by Ce'Nona the dredgling at level 20 on the 3rd Shortage 122nd year of Ascendancy at 08:39 Killed by bloated horror at level 20 on the 3rd Shortage 122nd year of Ascendancy at 09:47 Killed by Xanimivena the dire wolf at level 21 on the 19th Shortage 122nd year of Ascendancy at 22:03 Killed by Silama the gigantic corrosive tunneler at level 25 on the 30th Shortage 122nd year of Ascendancy at 09:28 Killed by The Master at level 35 on the 4th Stralite 123rd year of Ascendancy at 19:46 Killed by Xanuvena the vampire at level 36 on the 4th Stralite 123rd year of Ascendancy at 21:11 Killed by Roorhe the thaurhereg at level 50 on the 10th Iron 124th year of Ascendancy at 20:37 Killed by Polaldana the snow giant boulder thrower at level 50 on the 11st Iron 124th year of Ascendancy at 06:13 |
Primary Stats
| Strength | 82 (base 36) |
| Dexterity | 41 (base 13) |
| Constitution | 154 (base 66) |
| Magic | 28 (base 13) |
| Willpower | 111 (base 62) |
| Cunning | 125 (base 61) |
Resources
| Life | 0/2072 |
| Equilibrium | 37 |
| Psi | 200/200 |
| Healing Factor | 1.3184281808175 |
| Regeneration | 14.203312485226 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +70.53508471122% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 68 |
| Crit Chance | 57% |
| APR | 57 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 121 |
| Accuracy | 68 |
| Crit Chance | 57% |
| APR | 57 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 9.3333333333333 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 81% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Arcane | +5% |
| Cold | +68% |
| All | +2% |
| Physical | +25% |
| Darkness | +32% |
| Light | +31% |
| Temporal | +23% |
| Mind | +14% |
| Lightning | +97% |
| Fire | +74% |
| Nature | +71% |
Offense: Damage Penetration
| Acid | +19% |
| Lightning | +51% |
| Nature | +90% |
| Cold | +56% |
| Physical | +19% |
| Fire | +29% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 75.913502171295 (100%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 82 |
| Mental Save | 92 |
Defense: Resistances
| Acid | + 43%( 75%) |
| Blight | + 57%( 75%) |
| Physical | + 52%( 85%) |
| Cold | + 82%( 85%) |
| All | + 33%( 75%) |
| Lightning | + 85%( 85%) |
| Light | + 37%( 75%) |
| Mind | + 44%( 75%) |
| Darkness | + 46%( 75%) |
| Fire | + 83%( 85%) |
| Nature | + 63%( 75%) |
Defense: Immunities
| Pinning Resistance | 45% |
| Bleed Resistance | 68% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 45% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 988 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Thunder | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Blizzard | 1.50 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Supercell | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Wild-gift / Cyclone | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Blaze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Endurance | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Rain | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost tinker from death by Xanimivena the dire wolf. Escort: lost tinker (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3288. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Masteries +0.20 Wild-gift/Blizzard Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | alchemist's lamp 'Tarrindur' =+10% all pen=1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Wil dps ---------- Dmg.mod +3% arcane +9% temporal Res.pen +10% all Apr +7 Melee Ret 17 fire ----- def ----- Resists +7% fire Mind.save +7 (+1 eff.) ---------- misc Vim/s.crit +1.00 Max.mana +80.00 Max.vim +20.00 Light +5 See.Stealth +6 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Mongo (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +12 Str +7 Wil +7 Cun +10 Con dps ---------- Mind.crit +3% Dmg.mod +12% mind +3% temporal Melee Ret 6 mind ----- def ----- Armour +11 Fatigue +5% Resists +15% blight Mind.save +15 (+3 eff.) ---------- misc Equi/ret +0.08 Infravis +4 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 780.3 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 189.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | iron pickaxe 'Hazesage' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +20% lightning +20% cold +15% nature Melee Ret 4 cold ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Flexy0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +8 Wil +14 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +3% fire Res.pen +10% fire On Hit (Melee): * 23 arcane resource burn ----- def ----- Resists +3% lightning +3% light +6% blight Spell.save +25 (+5 eff.) Mind.save +16 (+3 eff.) HP.reg +9.00 Stun/Frz- +50% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
| On fingers | Skyrace0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Dmg.mod +14% fire Res.pen +5% lightning On Hit (Melee): * 10% chance to slow global speed by 72% ----- def ----- Fatigue -8% Resists +6% lightning +3% light +28% fire +9% nature +3% cold Phys.save +12 (+3 eff.) ---------- misc Max.enc +32 Rings make your fingers look great! |
| Around neck | Winteridol the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Str dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +8% physical Apr +3 Melee Ret 2 physical ----- def ----- Armour +5 Defense +9 (+2 eff.) Resists +3% cold Res.Cap +5% all Phys.save +15 (+3 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| In main hand | caller's living mindstar of disruption (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +26% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +12% acid +15% fire +12% cold +15% physical Res.pen +9% acid +9% fire +8% cold +9% physical ----- def ----- Heal/summ +33 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In off hand | Mayowen the Shockstreak (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 lightning On Hit.r1 +8 lightning On Crit.r2 +8 lightning While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +6 Con dps ---------- Mind.crit +5% Mind.pwr +19 (+3 eff.) Melee+ 16 lightning 15 cold Dmg.mod +20% lightning +15% cold +12% fire Res.pen +16% lightning +18% cold ----- def ----- Armour +14 Resists +20% lightning +20% cold +12% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+5 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Duvydin the Viperking (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Cun dps ---------- Spell.crit +9% Spell.pwr +8 (+1 eff.) Dmg.mod +30% lightning +9% temporal +29% light +18% nature +30% darkness Res.pen +20% nature Melee Ret 4 nature ----- def ----- Resists +45% lightning +20% darkness +17% mind +15% all Phys.save +16 (+3 eff.) Spell.save +19 (+3 eff.) Mind.save +40 (+8 eff.) ---------- misc Light +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 274; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 291; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 318; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 318 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 310; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 310 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the psychic (die at -662; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -662 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1324 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -858; dur 8; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -858 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1717 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 517%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 469%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 468%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 468% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 886%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 886% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 862%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 984%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 529; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 656; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 656 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 817; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 817 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 606; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 606 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 23%; magical, physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical, mental; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 27%; mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 42%; magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 39%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 46%; magical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 25%; mental, physical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; blight, physical, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 2 physical, 3 arcane, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 149; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 149 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 106; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 169; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 169 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 572; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 45; blocks 7; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 45 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 176; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 176 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Umbraquarry the copper amulet =-22% dam=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% light On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Resists +3% acid +3% cold +3% darkness +9% temporal Amulets make your neck look great! |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +24% Amulets make your neck look great! |
clarifying copper amulet of mastery (0.12 Wild-gift / Supercell)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% mind Confus- +21% ---------- misc Masteries +0.12 Wild-gift/Supercell Amulets make your neck look great! |
copper amulet 'Airfiend' =+25 ltng pen=0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +4 Dex +2 Mag dps ---------- Phys.crit +1.0% Mind.pwr +5 (+1 eff.) Res.pen +25% lightning +5% physical Apr +1 Amulets make your neck look great! |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Aeruldath the Cobrarigor0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +1 Wil +4 Cun +5 Con dps ---------- Mind.pwr +6 (+1 eff.) Mov.spd +10% Dmg.mod +3% nature Res.pen +25% nature ----- def ----- Fatigue -5% Resists +10% light +12% darkness +5% arcane Mind.save +5 (+1 eff.) HP.reg +2.00 Blind- +24% Confus- +12% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Amufang the steel amulet =+30 Acc=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +3 Wil +5 Cun +4 Con dps ---------- Phys.crit +3.0% Acc +30 (+10 eff.) ----- def ----- Crit.chn- 15.00% Amulets make your neck look great! |
Dimlord =-27% dam=0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +25% darkness +10% light Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Resists +3% light +7% physical ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Voreda the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +7 Dex +9 Wil +7 Cun +3 Con dps ---------- S.pwr/crit +4 Dmg.mod +15% arcane +12% blight ---------- misc Light +3 Amulets make your neck look great! |
vitalizing steel amulet of mastery (0.18 Wild-gift / Supercell)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +9 (+2 eff.) Max.HP +42.00 HP.reg +4.00 ---------- misc Masteries +0.18 Wild-gift/Supercell Amulets make your neck look great! |
Aerandur the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Crit.mult +13.00% Dmg.mod +3% arcane Res.pen +10% arcane Acc +6 (+2 eff.) Apr +12 Melee Ret 4 blight ---------- misc Masteries +0.27 Wild-gift/Blizzard Amulets make your neck look great! |
gold amulet 'Strikeraider' =+25% ltng pen=0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +30.00% Dmg.mod +9% blight +15% arcane +9% mind Res.pen +25% lightning Acc +8 (+2 eff.) Apr +16 Melee Ret 8 arcane Amulets make your neck look great! |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +15% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
mindweaver's gold amulet of perfection (0.24 Wild-gift / Rain,0.24 Wild-gift / Blizzard)0.1 T3 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+1 eff.) ----- def ----- Mind.save +9 (+1 eff.) Confus- +14% ---------- misc Masteries +0.24 Wild-gift/Rain +0.24 Wild-gift/Blizzard Amulets make your neck look great! |
Duveyadan =+12 STR=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Str +8 Dex dps ---------- Crit.mult +21.07% Res.pen +26% physical ----- def ----- Resists +13% physical Die.at -84.29 life ---------- misc Stam/turn +4.16 Max.stam +30.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Rimereeve =-50% conf=0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +3% blight +18% cold Res.pen +10% blight +5% cold Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +18% mind Mind.save +12 (+2 eff.) Confus- +50% Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Kurotar' =+26% mind pen=0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Res.pen +26% mind +26% acid ----- def ----- Resists +18% fire +21% nature +9% mind Spell.save +6 (+1 eff.) Blind- +34% ---------- misc Light +2 Infravis +9 Sight +2 See.Invis +13 Amulets make your neck look great! |
stralite amulet 'Shimmerwreath' =+25% ltng pen=0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +25% lightning +25% temporal Melee Ret 10 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.34 Wild-gift/Blaze Amulets make your neck look great! |
stralite amulet 'Xamira'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +10 Wil dps ---------- Spell.pwr +20 (+3 eff.) ----- def ----- Resists +23% lightning Max.HP +100.00 Silence- +20% Stun/Frz- +39% Amulets make your neck look great! |
Balyfang =-25% conf=0.1 T5 amulet jewelry [Rare] Psionic While equipped: Stats +6 Str +10 Wil +7 Cun +9 Con dps ---------- Mind.pwr +15 (+3 eff.) Melee Ret 6 temporal ----- def ----- Crit.chn- 15.80% Mind.save +15 (+3 eff.) Confus- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +15 Amulets make your neck look great! |
Flashbolt the voratun amulet =+11 HP reg=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +25% light Apr +7 ----- def ----- Phys.save +35 (+7 eff.) Die.at -80.00 life Max.HP +60.00 HP.reg +11.00 ---------- misc Light +3 Amulets make your neck look great! |
Huriruisin the Blizzardrage =-40% blind=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +9% mind +15% cold ----- def ----- Resists +15% acid +30% light +9% blight +21% cold +5% arcane +26% darkness Mind.save +18 (+3 eff.) Blind- +40% Amulets make your neck look great! |
Ravenwrither the voratun amulet =+14 STR -36% dam=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +14 Str +6 Mag +3 Wil +3 Cun dps ---------- Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Resists +29% fire +9% darkness +25% cold Crit.chn- 15.52% ---------- misc Light +3 Amulets make your neck look great! |
enraging voratun amulet of soulsearing =+10% phys spd=0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+2 eff.) Phys.spd +10% Dmg.mod +14% blight +8% physical +10% fire Amulets make your neck look great! |
vitalizing voratun amulet of cunning (+10)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +10 Cun +5 Con ----- def ----- Phys.save +20 (+4 eff.) Max.HP +80.00 HP.reg +8.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +13 (+3 eff.) Max.HP +60.00 HP.reg +6.00 Blind- +10% ---------- misc Infravis +5 Sight +2 See.Invis +9 Amulets make your neck look great! |
voratun amulet 'Brightmoon'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Crit.mult +17.00% Acc +9 (+3 eff.) Apr +17 ----- def ----- Resists +4% physical +17% temporal +9% fire Phys.save +9 (+2 eff.) Mind.save +6 (+1 eff.) Pinning- +36% Knockbk- +45% Amulets make your neck look great! |
voratun amulet 'Eclipsesnake'0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% darkness Res.pen +20% mind On Hit (Melee): * 20% chance to reduce damage dealt by 34% * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +5% arcane +15% darkness Phys.save +24 (+5 eff.) Spell.save +25 (+5 eff.) Mind.save +25 (+5 eff.) Amulets make your neck look great! |
voratun amulet of perfection (0.40 Wild-gift / Mindstar mastery,0.40 Wild-gift / Rain)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.40 Wild-gift/Mindstar mastery +0.40 Wild-gift/Rain Amulets make your neck look great! |
warmaker's voratun amulet of strength (+17)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +17 Str +6 Dex +8 Wil Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
marksman's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% darkness Acc +4 (+1 eff.) ----- def ----- Resists +20% darkness Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +6 (+1 eff.) Rings make your fingers look great! |
treant's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +7 (+2 eff.) Resists +5% nature +6% blight Poison- +11% Disease- +10% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blazewinnow the steel ring =+15% mind pen=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% mind Melee Ret 10 mind ----- def ----- Resists +30% fire +5% arcane +6% mind Max.HP +30.00 Disarm- +31% Pinning- +28% Knockbk- +24% Rings make your fingers look great! |
Firezeal the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Wil +4 Con dps ---------- Melee Ret 8 fire ----- def ----- Armour +6 ---------- misc Infravis +3 See.Invis +9 Rings make your fingers look great! |
Goreking the steel ring0.1 T2 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +10% light Res.pen +5% nature ----- def ----- Resists +20% light +6% mind Blind- +23% ---------- misc Infravis +3 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
Prismrage the steel ring0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +12% lightning +12% nature Melee Ret 2 light ----- def ----- Resists +24% lightning +29% nature +5% blight Poison- +13% Disease- +12% ---------- misc Max.psi +30.00 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Masteries +0.20 Wild-gift/Rain Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 35.33 cold and 26.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +23 Rings make your fingers look great! |
steel ring 'Zanalathatir'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Con +9 Wil dps ---------- Phys.crit +6.0% Res.pen +10% physical Acc +15 (+5 eff.) ----- def ----- Resists +1% physical Mind.save +8 (+1 eff.) ---------- misc Light +1 Rings make your fingers look great! |
steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +26% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
Dairyrion =+7 STR +25% mind pen=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% arcane +15% mind Res.pen +25% mind +15% temporal Melee Ret 10 arcane ----- def ----- Resists +5% arcane Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glamira the Blastspawn =+20% mind pen=0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +15% lightning Res.pen +20% mind +5% acid ----- def ----- Resists +10% arcane +3% acid Rings make your fingers look great! |
Glusevea the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun +8 Dex dps ---------- Spell.pwr +15 (+2 eff.) S.pwr/crit +8 Dmg.mod +15% blight Acc +10 (+3 eff.) Melee Ret 4 mind ---------- misc Equi/ret +0.08 Light +3 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% ---------- misc Masteries +0.20 Psionic/Blade defense This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Xerasegavea the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag ----- def ----- Resists +12% mind +6% fire Crit.chn- 10.00% Spell.save +8 (+1 eff.) Die.at -80.00 life Max.HP +40.00 Blind- +20% ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
gladiator's gold ring of corrosion (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +13% acid ----- def ----- Resists +26% acid Rings make your fingers look great! |
gold ring 'Flashrazor'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +11% blight +15% fire +11% nature +15% mind Crit.chn- 15.00% Spell.save +12 (+2 eff.) Mind.save +6 (+1 eff.) Poison- +22% Disease- +22% Rings make your fingers look great! |
Arymira =+15% mind pen=0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Crit.mult +20.20% Res.pen +25% blight +15% mind ----- def ----- Resists +12% temporal Blind- +40% ---------- misc Equi/ret +0.08 Hate/m.crit +2.00 Max.psi +50.00 Infravis +6 See.Stealth +18 See.Invis +21 Rings make your fingers look great! |
Blazepunish the stralite ring =-20% stun +25% cold pen=0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +6% cold Res.pen +25% cold Melee Ret 10 fire ----- def ----- Resists +12% blight Phys.save +18 (+4 eff.) Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 227.73 You won the Ring of Blood trial, and this is your reward. |
Carrionsmasher the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane +3% nature Res.pen +10% arcane Phasing +30% ----- def ----- Fatigue -7% Resists +12% nature +12% blight Spell.save +17 (+3 eff.) Poison- +18% Disease- +16% ---------- misc Max.enc +32 Vim/s.crit +1.00 Max.stam +27.00 Rings make your fingers look great! |
Kugrim the Loamimmortal0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +13% mind ----- def ----- Armour +10 Defense +20 (+5 eff.) Resists +13% mind +9% nature Die.at -40.00 life Max.HP +63.00 HP.reg +12.00 Heal.mod +14% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Samygorn the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Mag +3 Con dps ---------- Spell.crit +6% Spell.pwr +15 (+2 eff.) Melee Ret 10 arcane ----- def ----- Fatigue -9% ---------- misc Max.enc +36 Vim/s.crit +2.11 See.Invis +9 Rings make your fingers look great! |
Tarrathel =-36% light=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% acid +18% light +15% blight Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% acid +36% light +9% mind Rings make your fingers look great! |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +12 (+3 eff.) ----- def ----- Max.HP +57.00 HP.reg +8.00 Heal.mod +14% Rings make your fingers look great! |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Max.HP +52.00 HP.reg +5.00 Heal.mod +14% Rings make your fingers look great! |
rogue's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +14% fire ----- def ----- Defense +12 (+3 eff.) Resists +28% fire Rings make your fingers look great! |
stralite ring 'Cloudwedge'0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% darkness +9% fire Res.pen +25% arcane +20% fire Melee Ret 10 lightning 6 fire ----- def ----- Resists +24% lightning +36% darkness +5% arcane Rings make your fingers look great! |
stralite ring 'Scabwoe' =+25% cold pen=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +30% cold +21% arcane +9% light Res.pen +25% cold On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +5% arcane Max.HP +44.00 Disarm- +44% Pinning- +42% Knockbk- +44% Rings make your fingers look great! |
stralite ring 'Tempestbrawn' =+15 STR +25% cld/ltng pen=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +15 Str +9 Cun +3 Con dps ---------- Res.pen +20% blight +25% cold +25% lightning ----- def ----- Defense +18 (+4 eff.) Rings make your fingers look great! |
Blackwilter the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.pwr +11 (+3 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +28 (+5 eff.) Dmg.mod +6% darkness Res.pen +20% mind On Hit (Melee): * 20% chance to reduce damage dealt by 34% * 20% chance to reduce all saves and defense by 43 ----- def ----- Resists +3% mind Max.HP +46.00 Disarm- +50% Pinning- +46% Knockbk- +43% Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 72.84 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Swampmortal =+25% ntr pen=0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +15 (+3 eff.) Dmg.mod +18% lightning +12% nature Res.pen +25% nature Melee Ret 8 arcane 6 lightning On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +5% arcane +21% lightning Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 72.53 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
pixie's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +11 (+1 eff.) Acc +15 (+5 eff.) Apr +7 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +9 Dex dps ---------- Acc +25 (+8 eff.) Apr +11 ----- def ----- Defense +11 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Airraze' =-20% stun +26% mind pen=0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +9% lightning Res.pen +26% mind ----- def ----- Defense +15 (+4 eff.) Resists +6% fire +9% cold +15% temporal Phys.save +20 (+4 eff.) Mind.save +18 (+3 eff.) Blind- +20% Stun/Frz- +20% Rings make your fingers look great! |
voratun ring 'Chargeriver' =+22 DEX +16 CUN=0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +16 Cun +22 Dex dps ---------- Acc +34 (+11 eff.) Apr +3 ----- def ----- Resists +12% lightning Crit.chn- 10.00% Blind- +40% ---------- misc Max.stam +31.32 Infravis +4 See.Stealth +25 See.Invis +22 Rings make your fingers look great! |
voratun ring 'Smearpain'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Dmg.mod +34% nature Res.pen +28% mind +20% nature Melee Ret 10 nature ----- def ----- Fatigue -10% Resists +12% mind Mind.save +20 (+4 eff.) ---------- misc Max.enc +40 Rings make your fingers look great! |
voratun ring 'Zedil'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Melee Ret 10 mind ----- def ----- Defense +16 (+4 eff.) Resists +15% mind +15% lightning Crit.chn- 15.15% Confus- +20% ---------- misc Max.hate +10.10 See.Invis +15 Rings make your fingers look great! |
wizard's voratun ring of speed0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Mag dps ---------- Mov.spd +14% Acc +12 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Spell.save +16 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Gemini (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar would symbiotize with another like it. Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +12 blight On Crit.r2 +8 acid On Hit: * 20% chance to slow global speed by 72% * 17% chance to reduce armor by 14% While equipped: Stats +7 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% blight Res.pen +25% temporal ----- def ----- Resists +25% lightning +25% fire +23% cold +15% acid Phys.save +10 (+2 eff.) Spell.save +20 (+4 eff.) Mind.save +10 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gemini (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar would symbiotize with another like it. Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Melee+ +12 temporal On Hit.r1 +12 blight On Crit.r2 +8 acid On Hit: * 20% chance to slow global speed by 72% * 17% chance to reduce armor by 14% While equipped: Stats +7 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% blight Res.pen +25% temporal ----- def ----- Resists +25% lightning +25% fire +15% acid +23% cold Phys.save +10 (+2 eff.) Spell.save +20 (+4 eff.) Mind.save +10 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Greentrail the living mindstar (16-18 power, 40 apr, nature damage) =-74% spd=3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +12 nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% mind Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +9% lightning +20% darkness Phys.save +9 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Meh (17-19 power, 42 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +42 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +8 Cun dps ---------- Mind.crit +5% Crit.mult +27.00% Mind.pwr +10 (+2 eff.) Dmg.mod +18% nature Res.pen +10% physical ----- def ----- Resists +20% blight Disease- +49% ---------- misc Stam/turn +3.55 Hate/kill +5.00 Psi/kill +5.00 Max.stam +30.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 199.50 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Stormlash the living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Dmg.mod +22% lightning +22% fire +6% mind +19% cold Res.pen +10% mind Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +6% darkness +6% cold ---------- misc Psi/ret +0.28 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Stormmire the living mindstar (16-17 power, 40 apr, nature damage) =+20 ltng pen=3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 physical While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% nature Res.pen +9% nature +20% lightning Apr +2 ----- def ----- Resists +17% lightning +1% physical +25% fire +7% nature +22% cold Die.at -20.00 life Heal.mod +20% Heal/summ +60 ---------- misc Max.stam +10.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony +0.20 Psionic/Absorption +0.10 Psionic/Voracity Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's living mindstar of balance (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Disrupt Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +6 (+1 eff.) Spell.save +9 (+1 eff.) Mind.save +4 (+0 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Korisamnir (0 def, 12 armour) =dreamer, +12% mind pen=2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +2% Mind.pwr +8 (+1 eff.) Dmg.mod +21% fire +18% mind +9% physical Res.pen +12% mind Acc +20 (+6 eff.) ----- def ----- Armour +12 Resists +16% darkness +31% fire +17% mind +13% all Phys.save +17 (+4 eff.) Spell.save +16 (+3 eff.) Mind.save +32 (+6 eff.) ---------- misc Psi/turn +0.70 Max.psi +18.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% ---------- misc Masteries +0.20 Spell/Swiftness Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Psionic/Talent perfection On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Minder (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +20 Cun dps ---------- Mind.crit +5% Crit.mult +40.00% Mind.pwr +10 (+2 eff.) Dmg.mod +27% acid +9% cold +30% mind Res.pen +19% mind Melee Ret 4 acid ----- def ----- Resists +40% acid +15% all Disease- +20% Cut- +20% Silence- +20% Confus- +23% ---------- misc Psi/turn +0.97 Hate/m.crit +10.00 Psi/m.crit +9.00 Max.psi +36.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Protector (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +1 Dex +3 Wil +7 Cun +3 Con dps ---------- Spell.crit +10% Mind.crit +6% Spell.pwr +8 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +50% acid +47% physical +30% light +12% blight +61% cold +49% fire +30% darkness ----- def ----- Resists +36% acid +38% physical +39% cold +40% fire +15% all Mind.save +25 (+5 eff.) ---------- misc Infravis +3 Cooldown Refit Golem -12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Treeswift (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +8 Str +7 Mag +7 Wil +10 Con dps ---------- Dmg.mod +28% lightning +21% physical +18% nature +25% cold On Hit (Melee): * 20% chance to slow global speed by 72% On Melee Ret: * 10% chance to slow global speed by 72% * 7 arcane resource burn ----- def ----- Resists +21% lightning +6% light +9% fire +28% cold +3% acid +15% all Poison- +43% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dairerig =+33% -27% summoned=1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex +5 Wil +6 Cun dps ---------- Phys.crit +3.0% Crit.mult +20.00% Against +33% Summoned ----- def ----- Armour +10 Resists +9% acid +15% cold D.Red.from +27% Summoned ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Toryrobers the hardened leather belt =+5% mind pen=1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Res.pen +5% mind ----- def ----- Resists +6% darkness Max.HP +34.00 Poison- +20% Disease- +20% Pinning- +20% A belt that goes around your waist. |
hardened leather belt 'Glowhue' =+20% mind pen=1.0 T3 belt armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Res.pen +20% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 43 ----- def ----- Resists +9% mind +15% light Mind.save +10 (+2 eff.) Max.HP +82.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of carrying1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag ----- def ----- Fatigue -4% ---------- misc Max.enc +35 Mana/turn +0.18 Max.mana +33.00 A belt that goes around your waist. |
Ce'Niramira the Vilebiter =+15% ntr pen=1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Dex +6 Cun +10 Lck dps ---------- Res.pen +15% nature Melee Ret 10 mind ----- def ----- Resists +20% blight +9% fire +15% temporal Spell.save +18 (+3 eff.) Stealth +15 ---------- misc T.Disarm +30 Infravis +6 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Layoyaba the Cinderbright =unlife=1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Dmg.mod +21% acid +6% temporal Res.pen +5% acid +10% fire Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +15% blight +9% fire +6% acid ---------- misc Max.enc +60 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt 'Glintwither'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Dex +3 Wil +13 Cun dps ---------- Dmg.mod +12% lightning Res.pen +5% light ----- def ----- Armour +13 Defense +9 (+2 eff.) Resists +9% acid +9% light +8% fire +9% cold +9% lightning Phys.save +39 (+8 eff.) Spell.save +20 (+4 eff.) Mind.save +16 (+3 eff.) A belt that goes around your waist. |
Zubothra the Blazeradiance (1 def, 0 armour) =+10% fire pen=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Dmg.mod +3% acid Res.pen +10% fire Acc +4 (+1 eff.) Apr +5 On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Defense +1 (+0 eff.) Resists +3% mind +12% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelowyn the cashmere cloak (10 def, 0 armour) =-10% stun=2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +10 (+2 eff.) Resists +6% nature +5% physical Phys.save +16 (+3 eff.) HP.reg +4.00 Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 93 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
pair of hardened leather boots 'Thunderwar' (10 def, 3 armour) =+10% ltng pen=2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +18% acid Res.pen +10% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Armour +3 Defense +10 (+2 eff.) Resists +12% acid Blink to a nearby random location (rad 8) Puts all charms on 25 cooldown A pair of boots made of leather. |
Murkcrypt the pair of voratun boots (0 def, 9 armour) =-37% dam=3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind Res.pen +15% nature On Hit (Melee): * 24% chance to slow global speed by 72% * 24% chance to reduce damage dealt by 34% ----- def ----- Armour +9 Fatigue +4% Resists +15% lightning +14% temporal +9% nature +3% physical Mind.save +21 (+4 eff.) Max.HP +120.00 Heal.mod +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Shadowobeisance the drakeskin leather gloves (0 def, 23 armour) =-37% dam=1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Mag +10 Wil +5 Cun +11 Con dps ---------- Spell.pwr +11 (+1 eff.) Melee+ 14 arcane Dmg.mod +7% arcane +12% darkness Res.pen +5% darkness +10% temporal Acc +8 (+2 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Armour +23 Hardiness +10% Resists +6% arcane +8% physical Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ulavon the Furnacefame (0 def, 12 armour) =+20% mind pen -73% spd=1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+6 eff.) Melee+ 15 physical Dmg.mod +12% fire +11% physical Res.pen +20% mind On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Armour +12 Resists +9% fire ---------- misc Equi/ret +0.60 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Urothel the Coalreaper (0 def, 3 armour) =+10% mind pen -44 Def=1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +5 Mag dps ---------- Mind.pwr +15 (+3 eff.) Melee+ 54 mind 63 darkness Res.pen +10% mind On Hit (Melee): * 51% chance to reduce all saves and defense by 43 ----- def ----- Armour +3 Resists +6% light +15% darkness +9% mind Mind.save -18 (-4 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 2.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 55.67 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Blasthunter' (0 def, 10 armour) =+15% ltng pen=1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +8 Dex +3 Mag dps ---------- Melee+ 11 physical Dmg.mod +8% physical Res.pen +15% lightning Melee Ret 10 light ----- def ----- Armour +10 Fatigue +3% Mind.save +12 (+2 eff.) ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Floeking' (0 def, 2 armour) =+15% mind pen +20% cold p=1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 8 nature Dmg.mod +6% nature +3% cold Res.pen +15% mind +20% cold Acc +12 (+4 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +9% darkness +6% mind +7% nature Spell.save +14 (+2 eff.) ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Zubewyn the Ashsmasher (0 def, 3 armour) =+15% fire pen +15% mind p=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Cun +6 Con dps ---------- Melee+ 15 blight Dmg.mod +11% blight +6% fire +6% darkness Res.pen +15% mind +15% fire Acc +10 (+3 eff.) Apr +12 ----- def ----- Armour +3 Fatigue +5% Resists +8% blight +9% mind Phys.save +28 (+6 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Disarm- +43% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Corpseguile' (0 def, 3 armour) =+25% ntr pen=1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +9% fire Res.pen +25% nature +25% fire On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Armour +3 Fatigue +5% Phys.save +28 (+6 eff.) Spell.save +5 (+1 eff.) Mind.save +10 (+2 eff.) Disarm- +50% ---------- misc Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Elata the Tempestkarma (0 def, 1 armour) =+20% ltng pen=2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Mag dps ---------- Res.pen +20% lightning Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal Crit.chn- 15.00% ---------- misc Infravis +1 A cap made of leather. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Ivuba the Brightpiety (3 def, 0 armour) =+20% mind pen=2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+1 eff.) Dmg.mod +34% darkness +8% physical +15% arcane +24% mind Res.pen +20% mind +10% light ----- def ----- Defense +3 (+1 eff.) Resists +39% darkness +18% physical ---------- misc Max.mana +110.00 Max.hate +18.00 A pointy cloth hat, very wizardly... |
Glitterminister (0 def, 3 armour) =depths=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Str dps ---------- Melee Ret 2 nature 2 light ----- def ----- Armour +3 Fatigue +5% Resists +3% light +5% cold Crit.chn- 15.00% ---------- misc See.Invis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Meh (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +16 Wil +7 Con dps ---------- Dmg.mod +6% light ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +14% temporal +21% blight +5% arcane +15% lightning Mind.save +30 (+6 eff.) ---------- misc Light +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-4 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
1598 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
62 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Brenythad the Skypain =+10% mind pen=2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +3% lightning Res.pen +10% mind ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Psi/ret +0.12 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wretchquake the alchemist's lamp =+15% fire pen=1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Dmg.mod +15% mind +30% nature Res.pen +15% fire ----- def ----- Mind.save +11 (+2 eff.) ---------- misc Equi/ret +0.20 Light +4 See.Stealth +10 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Abyssdream' =+10% fire pen +30% fire d=1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% fire Res.pen +25% light +10% fire Melee Ret 8 light On Hit (Melee): * 20% chance to reduce all saves and defense by 43 ----- def ----- Mind.save +11 (+2 eff.) ---------- misc Light +4 See.Stealth +14 See.Invis +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 2, doing 11.96 cold damage and 8.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
bloodhexed dwarven-steel pickaxe (dig speed 24 turns) =+7 STR +7% phys crit=3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +7 Str +5 Wil dps ---------- Phys.crit +7.0% Mind.crit +7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Coalweeper (dig speed 17 turns) =+13 STR=3.0 T5 digger tool [Rare] Arcane While equipped: Stats +13 Str +16 Wil dps ---------- Phys.crit +14.0% Mind.crit +14% Dmg.mod +24% temporal Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce damage dealt by 34% * 20% chance to reduce all saves and defense by 43 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvaserin (dig speed 10 turns) =+15% mind pen=3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +3 Con dps ---------- Mind.crit +4% Dmg.mod +3% mind Res.pen +15% mind Melee Ret 2 mind ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +10% physical Phys.save +14 (+3 eff.) Spell.save +15 (+3 eff.) Mind.save +23 (+4 eff.) Max.HP +77.00 ---------- misc Max.psi +20.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 533.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
stralite torque of clear mind 'Lightningsting' [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +15% physical Res.pen +10% lightning ----- def ----- Resists +6% mind +12% lightning Die.at -40.00 life ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Duathelhunter the voratun torque of mindblast [power 350] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +9% temporal Res.pen +15% darkness +5% mind ----- def ----- Resists +3% temporal Blast the opponent's mind dealing 399 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
elven-wood totem of healing 'Arcbloom' [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Resists +15% lightning +18% fire +15% mind +15% cold HP.reg +4.00 Disease- +20% Pinning- +20% Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Joolakar the Dwarf Harbinger level 36
7th Stralite 123rd year of Ascendancy at 01:57 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Joolakar the Dwarf Harbinger level 36
5th Stralite 123rd year of Ascendancy at 12:36 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Joolakar the Dwarf Harbinger level 43
41st Stralite 123rd year of Ascendancy at 08:50 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Joolakar the Dwarf Harbinger level 50
8th Dearth 123rd year of Ascendancy at 09:10 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Joolakar the Dwarf Harbinger level 41
37th Stralite 123rd year of Ascendancy at 02:51 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Joolakar the Dwarf Harbinger level 29
21st Steel 123rd year of Ascendancy at 22:25 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Joolakar the Dwarf Harbinger level 49
20th Wealth 123rd year of Ascendancy at 08:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Joolakar the Dwarf Harbinger level 18
22nd Loss 122nd year of Ascendancy at 13:54 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Joolakar the Dwarf Harbinger level 50
25th Shortage 123rd year of Ascendancy at 13:35 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Joolakar the Dwarf Harbinger level 39
13rd Stralite 123rd year of Ascendancy at 15:56 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Joolakar the Dwarf Harbinger level 50
39th Dearth 123rd year of Ascendancy at 22:38 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Joolakar the Dwarf Harbinger level 31
15th Gold 123rd year of Ascendancy at 09:47 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Joolakar the Dwarf Harbinger level 18
30th Loss 122nd year of Ascendancy at 21:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Joolakar the Dwarf Harbinger level 22
20th Shortage 122nd year of Ascendancy at 08:08 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Joolakar the Dwarf Harbinger level 46
25th Profit 123rd year of Ascendancy at 16:27 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Joolakar the Dwarf Harbinger level 42
38th Stralite 123rd year of Ascendancy at 01:47 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Joolakar the Dwarf Harbinger level 50
11st Shortage 123rd year of Ascendancy at 09:51 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Joolakar the Dwarf Harbinger level 50
25th Shortage 123rd year of Ascendancy at 15:09 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Joolakar the Dwarf Harbinger level 28
9th Iron 123rd year of Ascendancy at 05:25 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Joolakar the Dwarf Harbinger level 50
9th Shortage 123rd year of Ascendancy at 14:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Joolakar the Dwarf Harbinger level 10
8th Profit 122nd year of Ascendancy at 12:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Joolakar the Dwarf Harbinger level 20
2nd Shortage 122nd year of Ascendancy at 20:59 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Joolakar the Dwarf Harbinger level 30
23rd Steel 123rd year of Ascendancy at 14:14 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Joolakar the Dwarf Harbinger level 40
23rd Stralite 123rd year of Ascendancy at 20:25 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Joolakar the Dwarf Harbinger level 50
22nd Wealth 123rd year of Ascendancy at 12:00 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Joolakar the Dwarf Harbinger level 50
10th Shortage 123rd year of Ascendancy at 07:46 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Joolakar the Dwarf Harbinger level 50
24th Dearth 123rd year of Ascendancy at 15:19 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Joolakar the Dwarf Harbinger level 28
10th Steel 123rd year of Ascendancy at 17:17 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Joolakar the Dwarf Harbinger level 50
7th Dearth 123rd year of Ascendancy at 12:09 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Joolakar the Dwarf Harbinger level 35
4th Stralite 123rd year of Ascendancy at 20:50 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Joolakar the Dwarf Harbinger level 40
33rd Stralite 123rd year of Ascendancy at 07:22 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Joolakar the Dwarf Harbinger level 6
18th Voratun 122nd year of Ascendancy at 06:30 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Joolakar the Dwarf Harbinger level 20
3rd Shortage 122nd year of Ascendancy at 09:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Joolakar the Dwarf Harbinger level 6
28th Voratun 122nd year of Ascendancy at 14:56 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Joolakar the Dwarf Harbinger level 50
10th Shortage 123rd year of Ascendancy at 01:26 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Joolakar the Dwarf Harbinger level 9
2nd Acquisition 122nd year of Ascendancy at 11:31 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Joolakar the Dwarf Harbinger level 45
6th Profit 123rd year of Ascendancy at 10:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Joolakar the Dwarf Harbinger level 23
22nd Shortage 122nd year of Ascendancy at 14:45 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Joolakar the Dwarf Harbinger level 15
42nd Dearth 122nd year of Ascendancy at 18:12 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Joolakar the Dwarf Harbinger level 50
10th Iron 124th year of Ascendancy at 20:37 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Joolakar the Dwarf Harbinger level 35
4th Stralite 123rd year of Ascendancy at 20:56 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Joolakar the Dwarf Harbinger level 30
24th Steel 123rd year of Ascendancy at 21:36 see stats
Log
Joolakar hits Polaldana the snow giant boulder thrower for 51 fire, 67 physical (119 total damage).
Polaldana the snow giant boulder thrower uses Dominate.
Joolakar resists Polaldana the snow giant boulder thrower's 'Dominated'!
Polaldana the snow giant boulder thrower performs a melee critical strike against Joolakar!
Polaldana the snow giant boulder thrower's blood frenzy intensifies!
Joolakar resists the terror!
Melee retaliation hits Polaldana the snow giant boulder thrower for 22 fire, 6 nature, 1 physical, 35 healing, 4 mind, 4 cold (39 total damage) [35 healing].
Polaldana the snow giant boulder thrower hits Joolakar for 321 physical, 3 cold (325 total damage).
Polaldana the snow giant boulder thrower feels pain again.
Joolakar uses Nature's Equilibrium.
Joolakar misses Polaldana the snow giant boulder thrower.
Joolakar resists the terror!
Joolakar counters the attack!
Melee retaliation hits Polaldana the snow giant boulder thrower for 29 fire, 6 nature, 1 physical, 34 healing, 6 mind, 5 cold (50 total damage) [35 healing].
Polaldana the snow giant boulder thrower hits Joolakar for 417 physical, 3 cold (421 total damage).
Joolakar's mind surges with critical power!
Talent Resonance Field is ready to use.
Joolakar hits Polaldana the snow giant boulder thrower for 67 fire, 89 physical (157 total damage).
Polaldana the snow giant boulder thrower uses Harass Prey.
Joolakar has been harassed.
Polaldana the snow giant boulder thrower performs a melee critical strike against Joolakar!
Polaldana the snow giant boulder thrower's blood frenzy intensifies!
Joolakar resists the terror!
Joolakar's Attune Mindstar is disrupted!
Polaldana the snow giant boulder thrower performs a melee critical strike against Joolakar!
Joolakar is no longer being stalked by Polaldana the snow giant boulder thrower.
Melee retaliation hits Polaldana the snow giant boulder thrower for 17 fire, 4 nature, 0 physical, 34 healing, 2 mind, 3 cold, 17 fire, 4 nature, 0 physical, 34 healing, 2 mind, 3 cold (56 total damage) [69 healing].
Polaldana the snow giant boulder thrower hits Joolakar for 251 physical, 3 cold, 168 physical, 3 cold (427 total damage).
Joolakar the level 50 dwarf harbinger was chilled to death by Polaldana the snow giant boulder thrower on level 4 of High Peak.




































































































































