











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Visible Cloud Caller 1.7.0Adds a display effect to Cloud Caller's storm effect, similar to the Thunderstorm spell. Items Vault 1.7.0Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Harbinger |
| Level / Exp | 24 / 10% |
| Size | big |
| Lifes / Deaths | Killed by Gunsnake at level 23 on the 11st Regrowth 123rd year of Ascendancy at 17:38 3 / 3Killed by Xiriwyn the fire wyrm at level 23 on the 17th Regrowth 123rd year of Ascendancy at 20:04 Killed by Glubrevena the yellow ooze at level 24 on the 19th Regrowth 123rd year of Ascendancy at 14:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 12) |
| Dexterity | 18 (base 10) |
| Constitution | 45 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 70 (base 54) |
| Cunning | 54 (base 48) |
Resources
| Life | 790/790 |
| Equilibrium | 0 |
| Psi | 160/160 |
| Healing Factor | 1.4776439499562 |
| Regeneration | 8.7889609227765 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -57.7576945402% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 47 |
| Crit Chance | 16% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +16% |
| Acid | +3% |
| Light | +3% |
| Cold | +6% |
| Mind | +21% |
| Lightning | +18% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 16.391823254951 (47.543186425855%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 39 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 35%( 73%) |
| All | + 20%( 70%) |
| Darkness | + 33%( 70%) |
| Physical | + 26%( 73%) |
| Lightning | + 41%( 73%) |
| Mind | + 33%( 70%) |
| Fire | + 73%( 73%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Poison Resistance | 50% |
| Blind Resistance | 10% |
| Disarm Resistance | 30% |
| Teleport Resistance | 30% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Blizzard | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Thunder | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Supercell | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Cyclone | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Blaze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Endurance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Rain | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Increases defense by 9. Mobile Defense |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Eludata the snow giant. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the lost warrior from death by Wrathroot. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of faeros ash. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ice ant stinger. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Magmaquill (5 def, 4 armour) =-20% conf=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Resists +9% acid +3% fire +6% mind +6% blight Confus- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Voidbrace the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Str +1 Mag +4 Wil dps ---------- Dmg.mod +9% mind Melee Ret 8 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Gloribeth' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Mind.save +6 (+2 eff.) Die.at -20.00 life Stun/Frz- +20% Teleport- +10% A pointy cloth hat, very wizardly... |
| On hands | Beloretta the Flowersage (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 lightning Dmg.mod +8% lightning +3% mind +6% nature +3% acid Res.pen +10% mind On Hit (Melee): * 10% chance to reduce armor by 10% * 10% chance to slow global speed by 57% ----- def ----- Armour +2 Resists +6% lightning +12% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Boltshaper the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Resists +3% blight Disarm- +20% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 37. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Emowe'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Cun dps ---------- Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| On fingers | Mucusward the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +3% light Res.pen +20% nature On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Resists +3% fire Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | Belaneg0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +13% lightning +6% fire +5% arcane +12% cold Stun/Frz- +24% Amulets make your neck look great! |
| In main hand | gifted thorny mindstar of resolve (7-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Serpent's Glare (7-7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 127.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | cashmere cloak 'Betita' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Phys.save +14 (+5 eff.) Heal.mod +5% Disarm- +10% Stun/Frz- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +6% blight +11% darkness +11% mind +7% all Phys.save +11 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+7 eff.) Max.HP +42.00 HP.reg +2.10 Heal.mod +11% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the duelist (heal 78; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 773%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 530%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 180; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 180 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 19%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 19%; magical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Lorulathadur0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Wil +3 Cun +2 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +11% fire +13% cold ---------- misc Psi/ret +0.12 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Blindmoon'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +12% lightning +6% mind Stun/Frz- +21% Amulets make your neck look great! |
warrior's copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 253 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +13% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Dimwrither0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +6 Resists +3% acid +3% cold +6% darkness Max.HP +20.00 Rings make your fingers look great! |
Lightninglord the copper ring =+10% ltng pen=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +5% blight +10% darkness +10% lightning Phasing +30% Melee Ret 6 arcane 4 lightning ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Moldjustice the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +17% mind Res.pen +10% nature ----- def ----- Resists +11% mind Rings make your fingers look great! |
psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +24.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
Rainpyre the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% fire +6% temporal Melee Ret 10 cold ----- def ----- Resists +24% cold Max.HP +25.00 Disarm- +28% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
mule's steel ring of the mind (+12%)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Fatigue -5% Resists +12% mind ---------- misc Max.enc +20 Rings make your fingers look great! |
The Black Ring =T3 fodder=0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
iron battleaxe 'Mardisus' (23-34 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 23.0 - 34.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +5% arcane +6% temporal ---------- misc Stam/turn +3.00 Max.stam +30.00 Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr) =T2 fodder=1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Eye of Summer (8-8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold ---------- misc Masteries +0.10 Wild-gift/Blaze On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
honing vined mindstar (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% physical Res.pen +2% physical ----- def ----- Resists +2% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of life (5-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 5 mind 3 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Max.HP +12.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of balance (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature ----- def ----- Resists +4% blight Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +3 (+1 eff.) Disease- +10% ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of disruption (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +7% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of life (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar (9-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
slimey quiver of ash arrows of accuracy (16/16, 22-31 power, 7 apr)3.0 T2 arrow ammo [Ego] Disrupt/Master Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +1.5% Capacity 16 On Hit: * 15% chance to slow global speed by 57% Arrows are used with bows to pierce your foes to death. |
Mucuswrither the linen robe (0 def, 0 armour) =+20% ntr pen=2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +9% temporal Res.pen +20% nature +5% acid ----- def ----- Resists +16% acid +3% temporal +3% nature +7% all Def/telep +5 Res/telep +5% Dur/telep +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +11.00% ----- def ----- Resists +7% all ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Venomstalker the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Dmg.mod +15% nature On Hit (Melee): * 10% chance to slow global speed by 57% On Melee Ret: * 4% chance to slow global speed by 57% * 4 arcane resource burn ----- def ----- Resists +5% blight +6% mind +21% nature +9% all Max.HP +50.00 HP.reg +1.50 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Skyward' (20 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% light Res.pen +10% lightning ----- def ----- Defense +20 (+7 eff.) Resists +18% lightning +18% cold +18% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Darkhash the rough leather belt =-20% blind=1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +9% darkness ----- def ----- Resists +3% nature Phys.save +5 (+2 eff.) Spell.save +9 (+3 eff.) Max.HP +20.00 Blind- +20% A belt that goes around your waist. |
Earustir1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +2 (+0 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 A belt that goes around your waist. |
Mayynne =+10 CON=1.0 T1 belt armor [Rare] Nature While equipped: Stats +10 Con dps ---------- Acc +15 (+8 eff.) Apr +3 Melee Ret 2 physical ----- def ----- Resists +6% acid +6% fire +6% lightning +6% cold Phys.save +6 (+3 eff.) A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt 'Boltwilter' =+15% ltng pen=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +6% lightning +3% fire Max.HP +33.00 Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Rainlash (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Cun dps ---------- Dmg.mod +6% cold Melee Ret 6 mind 2 cold ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xutira (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Mind.crit +8% ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) HP.reg +4.00 ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Emelidama' (1 def, 0 armour) =+10% mind pen=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +2 Cun dps ---------- Dmg.mod +6% mind Res.pen +10% mind Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.04 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Demondredge' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Str +3 Dex +3 Wil +4 Cun dps ---------- Mind.crit +4% Res.pen +10% darkness ----- def ----- Defense +2 (+1 eff.) Resists +3% darkness ---------- misc Light +2 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boramnir (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Resists +6% nature +3% lightning Phys.save +6 (+3 eff.) Heal.mod +5% Disease- +20% ---------- misc Max.enc +20 A pair of boots made of leather. |
Nightspawner the pair of rough leather boots (0 def, 1 armour) =-24% dam=2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +4 Wil +1 Con dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Max.psi +20.00 A pair of boots made of leather. |
undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +1 Silence- +21% Confus- +21% Stun/Frz- +20% ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
Betywe the Shockrune (0 def, 3 armour) =+15% ltng pen=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Dex +3 Wil +1 Cun dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ce'Nodaba (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +3% blight ----- def ----- Armour +3 Fatigue +2% Resists +15% mind Phys.save +13 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+4 eff.) Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eilinereth the Deepsscar (0 def, 1 armour) =-25% disarm=1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light +6% darkness Res.pen +15% darkness Acc +6 (+3 eff.) ----- def ----- Armour +1 Resists +12% darkness +9% fire Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 61.88 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+6 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Mulach' (0 def, 3 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Phys.pwr +6 (+3 eff.) Acc +15 (+8 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +6% temporal ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltpower the linen wizard hat (1 def, 0 armour) =+15% ltng pen=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% fire Res.pen +15% lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% light Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Boregrim the linen wizard hat (1 def, 6 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +15% lightning +3% fire Max.HP +20.00 Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
Shocknaught the linen wizard hat (1 def, 0 armour) =-25% dam +20% ltng pen=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +20% lightning Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Cobraveil' (2 def, 0 armour) =-57% spd=2.0 T3 head armor [Rare] Psionic While equipped: Stats +1 Mag +6 Wil +4 Cun +8 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Voryrada the Glowvagrant (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +6% fire Melee Ret 2 darkness 4 fire ----- def ----- Armour +1 Fatigue +1% Resists +9% light +6% cold ---------- misc Breathe water A cap made of leather. |
Winterbiter the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 4 cold ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal +3% cold ---------- misc Light +1 A cap made of leather. |
Gleampain (0 def, 3 armour) =-5% arcn=2.0 T3 head armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +8% temporal +20% light +5% arcane +13% darkness Phys.save +10 (+4 eff.) ---------- misc Light +2 A cap made of leather. |
hardened leather cap 'Ebonydeath' (0 def, 3 armour) =depths=2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +3 Fatigue +3% Resists +12% nature +11% cold ---------- misc Breathe water A cap made of leather. |
iron helm 'Torchdream' (0 def, 3 armour) =+15% fire pen=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% fire Melee Ret 2 nature ----- def ----- Armour +3 Fatigue +5% Resists +13% lightning +6% temporal +12% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
155 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Cuthahir the Oakrage =-58% spd=2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% fire Res.pen +5% nature On Hit (Melee): * 10% chance to slow global speed by 57% ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Layida the Toxinsnake =-54% spd=2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Res.pen +10% mind On Hit (Melee): * 10% chance to slow global speed by 57% * 10% chance to reduce all saves and defense by 30 ----- def ----- Resists +3% darkness +6% mind +3% all Spell.save +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Noonmaim =+3 DEX +3 CON=2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex +1 Wil +3 Con ----- def ----- Resists +3% light ---------- misc Light +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Ulfudralen the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Max.HP +43.00 Blind- +10% Cut- +20% ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Eilinoldassra the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +3 Wil +1 Cun dps ---------- Acc +4 (+2 eff.) ----- def ----- Resists +3% cold Spell.save +9 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating steel torque of mindblast [power 155] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 187 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Durogahek the elm totem of healing [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +8% ---------- misc Max.hate +6.00 Max.psi +50.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Skyslice' [power 248] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% lightning ---------- misc Hate/m.crit +4.00 Heal yourself and all friendly characters within 10 spaces for 248 Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Abibabod the Krog Harbinger level 22
4th Regrowth 123rd year of Ascendancy at 18:27 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Abibabod the Krog Harbinger level 10
5th Haze 122nd year of Ascendancy at 23:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Abibabod the Krog Harbinger level 21
5th Allure 123rd year of Ascendancy at 04:18 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Abibabod the Krog Harbinger level 10
5th Haze 122nd year of Ascendancy at 23:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Abibabod the Krog Harbinger level 20
78th Haze 122nd year of Ascendancy at 21:12 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Abibabod the Krog Harbinger level 10
14th Haze 122nd year of Ascendancy at 17:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Abibabod the Krog Harbinger level 22
1st Regrowth 123rd year of Ascendancy at 12:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Abibabod the Krog Harbinger level 15
41st Haze 122nd year of Ascendancy at 16:55 see stats
Log
Infusion: Healing is still on cooldown for 9 turns.
Glubrevena the yellow ooze uses Repulsion.
Glubrevena the yellow ooze hits Abibabod for 95 physical damage.
Melee retaliation hits Glubrevena the yellow ooze for 2 lightning, 4 darkness (7 total damage).
Talent Vortex is ready to use.
Bleeding from Glubrevena the yellow ooze hits Abibabod for 26 physical damage.
Abibabod hits Glubrevena the yellow ooze for 9 physical damage.
Abibabod uses Foreshock.
Abibabod's mind surges with critical power!
Glubrevena the yellow ooze resists the stun!
Abibabod hits Glubrevena the yellow ooze for 5 fire, 18 physical (24 total damage).
Glubrevena the yellow ooze stops being poisoned.
Bleeding from Glubrevena the yellow ooze hits Abibabod for 26 physical damage.
Abibabod hits Glubrevena the yellow ooze for 9 physical damage.
Glubrevena the yellow ooze uses Shield Pummel.
Abibabod resists the shield bash!
Glubrevena the yellow ooze hits Abibabod for 52 physical, 66 physical (119 total damage).
Melee retaliation hits Glubrevena the yellow ooze for 2 lightning, 4 darkness, 2 lightning, 4 darkness (13 total damage).
Glubrevena the yellow ooze's Quickdraw Knife hits Abibabod for 110 physical damage.
Melee retaliation hits Glubrevena the yellow ooze for 2 lightning, 4 darkness (6 total damage).
Abibabod the level 24 krog harbinger was minced to death by Glubrevena the yellow ooze on level 3 of Daikara.
Glubrevena the yellow ooze prepares for the next kill!
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Glubrevena the yellow ooze's Quickdraw Knife killed Abibabod!
Saving game...
Saving done.
















































































