









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Slow Tweak 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) nsrr's Exotic Weapons 1.4.8 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Additional Randart Properties 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 14 / 81% |
| Size | big |
| Lifes / Deaths | Killed by mutilator at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:38 3 / 2Killed by Elebrema the dozing cave bear at level 14 on the 49th Dusk 122nd year of Ascendancy at 02:40 |
Primary Stats
| Strength | 52 (base 38) |
| Dexterity | 22 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 32 (base 30) |
| Willpower | 13 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | 420/420 |
| Stamina | 156/156 |
| Vim | 72/72 |
| Healing Factor | 1.0405405405405 |
| Regeneration | 1.9249999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.08934837382% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Arcane | +12% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Acid | +15% |
| Fire | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 39.45280656352 (81.030927835052%) |
| Defense | 17 |
| Ranged Defense | 23 |
| Fatigue | 24 |
| Physical Save | 33 |
| Spell Save | 23 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 4%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 4%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 7%( 70%) |
| Darkness | + 17%( 70%) |
| Physical | + 2%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 21% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -209 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| talent | Flame of Urh'Rok |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Eilineth the pair of iron boots (9 def, 3 armour) =37 mnd sv=3.0 T1 feet armor [Rare] Psionic While equipped: ----- def ----- Armour +3 Defense +9 (+6 eff.) Rng.Def +9 (+4 eff.) Fatigue +2% Resists +3% acid +1% all Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +37 (+13 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bloomsmasher the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee+ 4 nature Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Resists +12% nature ---------- misc Light +4 On Mind Hit: 5% Mana Clash 1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lightningworth (0 def, 9 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex +3 Con dps ---------- Phys.crit +1.0% On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +9 Fatigue +5% Phys.save +11 (+5 eff.) Max.HP +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | quick iron torque of psychoportation [power 20] (23 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 20) Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +21% Rings can have magical properties. |
| On fingers | copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings can have magical properties. |
| Around waist | Glamina the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+2 eff.) ----- def ----- Resists +6% lightning +1% physical +6% light Phys.save +6 (+3 eff.) Blind- +10% Disarm- +5% A belt that goes around your waist. |
| In main hand | quick dwarven-steel battleaxe of massacre (42.5-63.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 111% While equipped: Stats +3 Dex dps ---------- Acc +7 (+4 eff.) Massive two-handed battleaxes. |
| On hands | Manykan the Shimmerslicer (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +3 Str ----- def ----- Armour +1 HP.reg +1.60 ---------- misc Stam/turn +0.60 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vorovea (3 def, 7 armour)17.0 T1 massive armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +16% lightning +9% blight +3% arcane +1% all A suit of armour made of metal plates. |
| Cloak | linen cloak 'Sunwill' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Dmg.mod +3% fire Res.pen +15% acid +5% fire Melee Ret 20 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Viperobsidian0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +7 Dex +5 Wil dps ---------- Dmg.mod +12% arcane Res.pen +25% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature On Mind Hit: 5% Acidfire 1 Amulets can have magical properties. |
Inventory
This item is on your store wish list.healing infusion of the warrior (heal 163) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 163 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 177)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 177 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 131 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion (resist 14%; cure physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 13%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
biting gale rune (25 cold damage; freeze 3 turns with power 15)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 25.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 116 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 116 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
psionicist's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Blind- +21% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
murderer's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betuta (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% Dmg.mod +3% arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +6% arcane +9% temporal A pair of boots made of leather. |
Glimina the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +7 Dex +3 Wil +1 Cun ----- def ----- Armour +1 Fatigue +1% Silence- +23% Confus- +22% Stun/Frz- +22% A pair of boots made of leather. |
Shadowfury the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 15% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +1% Resists +12% darkness +6% acid ---------- misc Max.P.En +5.00 Max.N.En +5.00 Infravis +1 A pair of boots made of leather. |
Beleth the pair of iron boots (10 def, 3 armour) =evasion=3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 4 blight Dmg.mod +9% acid Melee Ret 12 blight On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +10 (+6 eff.) Fatigue +2% Resists +3% acid +9% blight Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 27.39 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Korirain the rough leather gloves (0 def, 7 armour) =4WIL +4 phy=1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Melee+ 5 physical Dmg.mod +4% physical Res.pen +5% mind ----- def ----- Armour +7 ---------- misc Psi/ret +0.16 Hate/m.crit +1.00 Max.hate +2.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Airobeisance' (0 def, 1 armour) =daze=1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 blight 16 lightning Dmg.mod +3% blight +6% lightning Res.pen +5% arcane On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +1 Resists +6% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Eilinabretira' (0 def, 1 armour) =3DEX 11acc corrode=1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Melee+ 4 acid Dmg.mod +12% mind Acc +11 (+5 eff.) Melee Ret 12 mind On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Resists +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bokubers the Pyre's kiss (0 def, 1 armour) =20 fire pen=1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 4 fire Res.pen +20% fire Acc +6 (+3 eff.) Melee Ret 12 fire ----- def ----- Armour +1 Resists +9% fire Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Metal gloves protecting the hands up to the middle of the lower arm. |
Glitta the linen wizard hat (1 def, 0 armour) =+0.20 cmbt/tchnq=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +4% all ----- def ----- Defense +1 (+1 eff.) Resists +15% acid +6% cold +3% blight ---------- misc See.Invis +3 Masteries +0.20 Technique/Combat techniques A pointy cloth hat, very wizardly... |
Rotbrace the linen wizard hat (1 def, 0 armour) =3CUN -12 ltng=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% nature Res.pen +10% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Arcbiter (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Mag +1 Cun +1 Lck dps ---------- Dmg.mod +11% lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning Crit.dmg- 15.00% A pointy cloth hat, very wizardly... |
Gyvor the Earthhack (0 def, 3 armour) =10 fire pen=2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 On Mind Hit: 5% Slime Spit 1 A cap made of leather. |
rough leather cap 'Aerevea' (0 def, 1 armour) =3STR 1MAG acn vtx=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +3% blight ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.mana +20.00 On Spell Hit: 10% Arcane Vortex 1 A cap made of leather. |
Emolaith the iron helm (0 def, 3 armour) =ESP orc demon=3.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% acid ---------- misc Light +1 Telepathy Demon/Minor Humanoid/Orc Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Murkfist the brass lantern =5WIL=2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Melee Ret 4 arcane 12 darkness ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Stealth +6 See.Invis +6 On Spell Hit: 5% Shock 1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +4 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +4 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.2 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.62 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.62 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Ce'Nybredalle (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.crit +1.0% ----- def ----- Resists +3% physical Heal.mod +5% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arelraba [power 26] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +9% acid Disease- +5% Cut- +5% Knockbk- +5% Harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to regenerate 3 stamina. 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
Polyrialewe the Bloomspawner [power 28] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +15% nature Apr +3 Melee Ret 8 nature ----- def ----- Max.HP +10.00 Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Cyasah the Ogre Doombringer level 5
79th Pyre 122nd year of Ascendancy at 06:20 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Cyasah the Ogre Doombringer level 10
28th Dusk 122nd year of Ascendancy at 02:31 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Cyasah the Ogre Doombringer level 10
28th Dusk 122nd year of Ascendancy at 08:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Cyasah the Ogre Doombringer level 13
41st Dusk 122nd year of Ascendancy at 12:38 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Cyasah the Ogre Doombringer level 11
31st Dusk 122nd year of Ascendancy at 19:58 see stats
Log
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Talent Incinerating Blows is ready to use.
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Talent Burning Sacrifice is ready to use.
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Cyasah performs a melee critical strike against Slumbering warg!
Slumbering warg is recovering from the damage!
Slumbering warg slows down.
You collect a new ingredient: warg claw (1).
Cyasah hits Slumbering warg for 196 physical, 4 nature (201 total damage).
Cyasah killed Slumbering warg!
Cyasah's is no longer blazing.
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Resting starts...
Talent Burning Sacrifice is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
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Cyasah picks up (G.): bright brass lantern of clarity.
Cyasah picks up (o.): pair of iron boots (0 def, 3 armour).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).
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Cyasah deactivates Flame of Urh'Rok.
Cyasah deactivates Abyssal Shield.




















































































