










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope - Tinker 1.5.5Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Better Sounds Mod 1.5.5Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Slow Tweak 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) nsrr's Exotic Weapons 1.4.8 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Examine Floor Stack 1.3.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Additional Randart Properties 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 25 / 87% |
| Size | big |
| Lifes / Deaths | Killed by Ce'Nikira the slaver at level 23 on the 28th Regrowth 123rd year of Ascendancy at 15:43 4 / 2Killed by Cyrakira the giant eel at level 25 on the 49th Regrowth 123rd year of Ascendancy at 00:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 47 (base 20) |
| Dexterity | 18 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 62 (base 55) |
| Cunning | 48 (base 42) |
Resources
| Life | 475/475 |
| Equilibrium | 0 |
| Steam | 100/100 |
| Healing Factor | 1.413829787234 |
| Regeneration | 11.946861702127 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 38 |
| Crit Chance | 14% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Physical | +6% |
| Mind | +5% |
| All | 0% |
| Darkness | +10% |
| Light | +9% |
| Lightning | +15% |
| Fire | +34% |
| Nature | +10% |
Offense: Damage Penetration
| Mind | +11% |
| Darkness | +11% |
| Fire | +28% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 23 |
| Ranged Defense | 32 |
| Fatigue | 5 |
| Physical Save | 29 |
| Spell Save | 30 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 7%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
| Darkness | + 21%( 70%) |
| Light | -27%( 70%) |
| Lightning | + 23%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 78% |
| Instadeath Resistance | 100% |
| Stun Resistance | 28% |
| Poison Resistance | 28% |
| Blind Resistance | 73% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed electric eel tail. * You've found the needed pouch of faeros ash. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ritch stinger. * You've found the needed ice ant stinger. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed orc heart. * You've found the needed red crystal shard. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Relgaleg the pair of hardened leather boots (9 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +3% Resists +6% lightning +15% cold +6% darkness Blind- +45% ---------- misc Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Light source | Flashwill2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Melee Ret 4 light ----- def ----- Anom.red +5 Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather hat 'Hellhue' (0 def, 3 armour) =depths=2.0 T3 head armor [Random Unique] Nature/Disrupt While equipped: Stats +3 Str +2 Dex +6 Cun +2 Con ----- def ----- Armour +3 Fatigue +3% Resists -27% light +8% blight +11% cold +9% nature +6% fire Mind.save +6 (+2 eff.) HP.reg +1.20 ---------- misc Equi/ret +0.12 Breathe water A hat made of leather. Very stylish. |
| On hands | Eclipsevein the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +5 Str +1 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Fatigue -4% ---------- misc See.Invis +15 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Yvuratta the Gloompunish0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +3% darkness +12% lightning Melee Ret 8 lightning ----- def ----- Armour +8 Resists +15% darkness ---------- misc Max.P.En +15.00 Max.N.En +15.00 Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | steel amulet 'Lightningvortex'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Melee+ 8 arcane Dmg.mod +3% lightning ----- def ----- Resists +17% lightning +11% cold +14% fire Heal.mod +10% Cut- +50% Stun/Frz- +28% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 204 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Oloregothad the thorny mindstar (9-9.9 power, 24 apr, mind damage) 3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 9.0 - 9.9 Mind Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 mind On Hit: * chills your foe dealing 18 damage and slowing them by one tenth of a turn While equipped: Stats +2 Str dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +5% mind +7% darkness Res.pen +6% all Melee Ret 5 mind 5 darkness ----- def ----- Crit.dmg- 10.00% Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Hanorach' |
| In off hand | Daimygasta the thorny mindstar (8.5-9.35 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon [Random Unique] Nature This natural fire should be returned to the wyrm. Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * splashes acid on your target dealing 27 damage and reducing their armor While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) All.spd +5% Dmg.mod +15% fire Res.pen +5% mind +12% fire Melee Ret 12 acid 20 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +9% acid +11% fire Max.HP +16.00 HP.reg +1.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Gurin the Obsidianquick (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Res.pen +5% darkness On Hit (Melee): * 30% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Singeobsidian the hardened leather armour (5 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex dps ---------- Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Armour +6 Defense +5 (+2 eff.) Fatigue +8% Resists +3% fire Phys.save +7 (+3 eff.) Max.HP +55.00 HP.reg +5.40 Heal.mod +15% A suit of armour made of leather. |
Inventory
medical injector implant of the psychic (efficiency 145% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 37 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the duelist (heal 240 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the titan (heal 298 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 23%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 24%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (443% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 443% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+11 for 8 turns, die at -525)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 11 for 8 turns. While Heroism is active, you will only die when reaching -525 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
copper amulet of the fish0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% cold ---------- misc Breathe water Amulets can have magical properties. |
Tarrenarilach0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +2 Wil +6 Cun dps ---------- Crit.mult +10.00% Res.pen +10% mind ----- def ----- Max.HP +70.00 Heal/summ +20 Amulets can have magical properties. |
Growtreason0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 28 mind Dmg.mod +9% mind Melee Ret 12 mind ----- def ----- Resists +12% nature Max.HP +23.00 Disarm- +22% Pinning- +22% Knockbk- +23% Rings can have magical properties. |
Nimbusbearer the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Melee+ 32 acid Dmg.mod +6% lightning +11% fire Res.pen +10% acid ----- def ----- Resists +3% acid +22% fire +9% lightning Rings can have magical properties. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+4 eff.) Rings can have magical properties. |
Turuhek =4DEX ESP dragon=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +3 Wil +3 Lck dps ---------- Acc +8 (+7 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Light +3 Telepathy Dragon Rings can have magical properties. |
savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+3 eff.) Confus- +34% Rings can have magical properties. |
savior's gold ring of lightning (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +9 (+4 eff.) Spell.save +9 (+4 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
warrior's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +0.80 Stun/Frz- +31% Rings can have magical properties. |
Shineprophet the dwarven-steel mace (33.5-46.9 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Melee+ 8 light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% light +12% temporal Anom.red +25 Blunt and deadly. |
steel dagger 'Tarrisasin' (11.5-14.95 power, 6 apr) =T2 arcane=1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 11.5 - 15.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 temporal On Hit.r1 +8 physical On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +2 (+1 eff.) Melee Ret 4 temporal ----- def ----- Resists +8% temporal Sharp, short and deadly. |
acidic dwarven-steel steamsaw (25-37.5 power, 14 apr)3.0 T3 steamsaw 1H weapon [Ego] Arcane/Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +45 Melee+ +9 acid On Crit: * splashes the target with acid Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Flashknave the cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Hit.r1 +6 lightning On Crit.r2 +2 lightning While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Resists +12% nature Spell.save +3 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Goremnir the Serpentreign (0 def, 0 armour) =dreamer=2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Melee Ret 16 nature ----- def ----- Resists +12% lightning +9% temporal +13% darkness +6% blight +12% mind Phys.save +11 (+5 eff.) Spell.save +37 (+15 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethumille the Lightningwinnow (3 def, 8 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Melee+ 8 lightning Dmg.mod +12% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +9% mind +24% lightning Max.HP +53.00 A suit of armour made of mail. |
Dawndream =T3 arcane=1.0 T3 belt armor [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 30% chance to blind * 15% chance to corrode armour by 30% ----- def ----- Armour +7 Fatigue -13% Resists +3% light ---------- misc Max.enc +52 Light +3 Create a temporary shield that absorbs 209 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
Dazzlewend the hardened leather belt =25 lgt, 15 acd pen=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Melee+ 16 light Res.pen +25% light +15% acid ----- def ----- Resists +6% light +9% acid D.Red.from +26% Summoned A belt that goes around your waist. |
Mayevea the Airbender (8 def, 0 armour) =-18 ltng=2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Melee+ 16 lightning Dmg.mod +6% darkness +15% lightning Res.pen +15% lightning ----- def ----- Defense +8 (+4 eff.) Resists +18% lightning Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sundare (1 def, 0 armour) =25 lght pen=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +12% mind Res.pen +25% light Melee Ret 4 light ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+1 eff.) ---------- misc Psi/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silegath (8 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +8 (+4 eff.) Fatigue -2% Resists +7% acid +16% light +19% fire +7% cold +7% lightning Crit.dmg- 15.00% Stealth +7 Stun/Frz- +15% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Voretha' (0 def, 1 armour) =6WIL=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Dmg.mod +3% acid ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold ---------- misc Psi/m.crit +2.00 Max.psi +20.00 A pair of boots made of leather. |
Ce'Nathra (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Cun +3 Con dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +3 Fatigue -7% Phys.save +17 (+8 eff.) Mind.save +18 (+6 eff.) Anom.red +15 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Telepathy Demon/Minor Demon/Major A pair of boots made of leather. |
Tempestwild the pair of iron boots (0 def, 3 armour) =+6 all pen=3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil +1 Cun +2 Con dps ---------- Melee+ 4 lightning Dmg.mod +6% lightning Res.pen +10% lightning +6% all ----- def ----- Armour +3 Fatigue +2% Phys.save +12 (+6 eff.) Mind.save +11 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Mardogorain the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: Stats +1 Wil +1 Mag dps ---------- Mov.spd +20% ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +7% temporal +6% darkness +6% cold +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skyraze (0 def, 1 armour) =-6 ltng -5 stn=1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 5 mind Dmg.mod +4% mind ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% mind Mind.save +12 (+4 eff.) Blind- +5% Stun/Frz- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Striketrencher (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: Stats +3 Str +8 Dex dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 12 mind 19 darkness Melee Ret 16 lightning On Hit (Melee): * 14% chance to cause random gloom * 30% chance to daze at end of turn ----- def ----- Armour +2 Phys.save +20 (+10 eff.) Mind.save -12 (-6 eff.) Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Brightworm' (1 def, 0 armour) =+11 -10 ntr 3 lite=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Hardiness +5% Defense +1 (+0 eff.) Resists +16% nature +12% fire Blind- +5% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Neronor the Mirestoker (0 def, 3 armour) =+6 all pen=2.0 T1 head armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Res.pen +6% all ----- def ----- Armour +3 Fatigue -1% Resists +3% nature ---------- misc Infravis +2 A cap made of leather. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour) =-6 ltng=2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
Getayon the dwarven-steel helm (0 def, 8 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +3 Con dps ---------- Dmg.mod +6% mind ----- def ----- Armour +8 Fatigue +4% Resists +7% nature Spell.save +23 (+11 eff.) Mind.save +8 (+3 eff.) Max.HP +40.00 Heal.mod +20% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
176 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Koragorek the Bogwyrd =+12 ntr 15 ntr pen=2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +15% nature Melee Ret 4 nature On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature Stealth +10 Max.HP +46.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Offalkarma'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Melee+ 4 nature Dmg.mod +6% mind +9% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +12% light ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good acid groove0.0 T2 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Haryndur (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Dmg.mod +5% nature ----- def ----- Armour +2 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +11% nature Max.HP +10.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pusobsidian the iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil +2 Cun +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig On Nature Hit: 5% Slime Spit 1 Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psychoportation [power 21] (33/30 cooldown)2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 21) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of thermal psionic shield 'Moldspike' [power 83] (33/20 cooldown) =20 acd pen=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 4 acid Dmg.mod +9% nature Res.pen +20% acid On Hit (Melee): * 15% chance to corrode armour by 30% On Nature Hit: 5% Poisonous Spores 2 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 83 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Thmllon the Cornac Oozemancer level 20
74th Haze 122nd year of Ascendancy at 02:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Thmllon the Cornac Oozemancer level 20
67th Haze 122nd year of Ascendancy at 14:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Thmllon the Cornac Oozemancer level 24
29th Regrowth 123rd year of Ascendancy at 16:57 see stats
Fast Curse Dispel (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Thmllon the Cornac Oozemancer level 20
67th Haze 122nd year of Ascendancy at 14:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Thmllon the Cornac Oozemancer level 10
1st Dusk 122nd year of Ascendancy at 11:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Thmllon the Cornac Oozemancer level 20
60th Haze 122nd year of Ascendancy at 02:09 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Thmllon the Cornac Oozemancer level 19
4th Haze 122nd year of Ascendancy at 07:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Thmllon the Cornac Oozemancer level 10
5th Dusk 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Thmllon the Cornac Oozemancer level 15
45th Dusk 122nd year of Ascendancy at 15:30 see stats
Log
Thmllon's nature damage is no longer so potent.
Talent Oozebeam is ready to use.
Talent Acid Splash is ready to use.
Thmllon shares damage with his oozes!
Thmllon HEALS from nature damage!
Something hits Bloated ooze for 230 cold damage.
Insidious Poison from Cyrakira the giant eel hits Thmllon for 4 nature damage.
Burning from Cyrakira the giant eel hits Thmllon for 9 fire damage.
Thmllon's nature damage is more potent.
Something killed Bloated ooze!
Thmllon hits Cyrakira the giant eel for (7 to psi shield), 3 acid, (5 to psi shield), 2 physical, (2 to psi shield), 1 light, 7 lightning, (11 to psi shield), 9 fire, 5 mind, 5 darkness (35 total damage).
Bleeding from Thmllon hits Cyrakira the giant eel for (32 blocked), 0 physical (0 total damage).
Cyrakira the giant eel's Beyond the Flesh hits Thmllon for 149 physical damage.
Thmllon the level 25 cornac oozemancer was punctured to death by Cyrakira the giant eel on level 2 of Lake of Nur.
--------------------------------
You have 4 life(s) left.
Thmllon cover of leaves falls apart.
Thmllon stops regenerating health quickly.
Thmllon feels pain again.
Thmllon stops burning.
Thmllon deactivates Psiblades.
Thmllon deactivates Mitosis.
Thmllon is no longer attuned.
Thmllon deactivates Unstoppable Nature.
Thmllon's nature damage is no longer so potent.
Thmllon is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cyrakira the giant eel's Beyond the Flesh killed Thmllon!















































































































