The Legion Of One the level 8 Yeek Summoner by Tourfaint

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 88%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity13 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower38 (base 32)
Cunning31 (base 24)

Resources

Life162/162
Equilibrium18
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth36.889385242605
See Invisible36.889385242605

Offense: Mainhand

Damage28
Accuracy31
Crit Chance8%
APR17
Speed1.00

Offense: Offhand

Damage28
Accuracy31
Crit Chance8%
APR17
Speed1.00

Offense: Spell

Spellpower16
Crit Chance7%
Speed1

Offense: Mind

Mindpower32
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue2
Physical Save8
Spell Save21
Mental Save31

Defense: Resistances

Cold+ 6%( 70%)
Lightning+ 30%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance55%
Instadeath Resistance100%
Poison Resistance50%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
5/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
2/5
1/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
4/5
1/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Talent Spider is ready to use.
Your summoned 3-headed hydra disappears.
Talent Minotaur is ready to use.
Talent Hydra is ready to use.
Talent Frantic Summoning is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
extending iron torque of clear mind [power 1] (19 cooldown).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (12/12, 12-16 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 12-16 power, 5 apr).
You gain 0.43 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 1.14 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (2 def, 0 armour).
You gain 1.59 gold from the transmogrification of
steady elm longbow.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (26-41 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.65 gold from the transmogrification of
acid wave rune of the psychic (damage 113; dur 4; cd 18).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.