










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 22 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by Xanora the golem at level 17 on the 5th Flare 122nd year of Ascendancy at 01:00 3 / 2Killed by Isyna the dreaming horror at level 21 on the 5th Dusk 122nd year of Ascendancy at 00:58 |
Primary Stats
| Strength | 32 (base 12) |
| Dexterity | 78 (base 51) |
| Constitution | 17 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 52 (base 42) |
Resources
| Life | 595/600 |
| Stamina | 123/123 |
| Healing Factor | 1.2061497326203 |
| Regeneration | 2.7138368983957 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 4 |
| Infravision | 8 |
| See Stealth | 40.182604915697 |
| See Invisible | 43.182604915697 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 69 |
| Crit Chance | 24% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +10% |
| Acid | +7% |
| Fire | +24% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 18 (57.811550151976%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 17 |
| Spell Save | 8 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Cold | + 20%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 25%( 70%) |
| Fire | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Reflexes | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Aim |
| talent | Concealment |
| beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 45%. Concealment |
Quests
You successfully escorted the lost warrior to the recall portal on level 6 of Infinite Dungeon. Escort: lost warrior (level 6 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Infinite Dungeon. Escort: lost warrior (level 8 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 18 of Infinite Dungeon. Escort: temporal explorer (level 18 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Zanoblek (6-6.6 power, 18 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 12): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Floelash (13.5-18.9 power, 3 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 15): MultiplicityTurns left: 0 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 18): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Isyna the dreaming horror'. Infinite Dungeon Challenge (Level 19): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (107)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | quiver of yew arrows of accuracy (20/20, 35-49 power, 10 apr)3.0 T3 arrow ammo [Ego] Master Power 35.0 - 49.0 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Acc +18 Apr +10 Crit +2.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Isonn the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +10% arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Defense +1 (+1 eff.) Pinning- +10% ---------- misc Max.mana +12.00 Max.psi +10.00 A pointy cloth hat, very wizardly... |
| Tool | Tulodragarain the iron torque of gale force [power 105] (14 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Con dps ---------- Phys.crit +6.0% Res.pen +10% physical ---------- misc Mana/turn +0.08 Max.vim +20.00 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 105 physical damage Puts all charms on 14 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Blind- +29% ---------- misc Infravis +3 See.Stealth +6 See.Invis +9 Rings can have magical properties. |
| On fingers | copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | steady elm longbow of fire4.0 T1 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 fire While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +14% fire Acc +8 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | Ce'Nira the Lightningvice (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dairomnir the cured leather armour (8 def, 7 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +7 Defense +8 (+3 eff.) Fatigue +7% Resists +6% acid Max.HP +34.00 HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
blink rune of the warrior (range 5; phase 15; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
steel amulet 'Durilathavon'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +7 Str +4 Con ----- def ----- Resists +11% mind Confus- +20% Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 54 power out of 60/60 The evilness of undeath radiates from this amulet. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings can have magical properties. |
titan's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+4 eff.) Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+5 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+7 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
elm longbow 'Glintsweep'4.0 T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +6 On Crit.r2 +4 light While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +6% light Longbows are used to shoot arrows at your foes. |
ranger's elm longbow4.0 T1 longbow 2H weapon [Ego] Master Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Dex Longbows are used to shoot arrows at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
deadly quiver of elm arrows (17/17, 22-30.8 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 22.0 - 30.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
deadly quiver of elm arrows of erosion (13/13, 22.5-31.5 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature/Master Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 13 Ranged+ +9 nature Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (22/22, 17-23.8 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 17.0 - 23.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 22 Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
high-capacity quiver of ash arrows of wind (55/55, 17.5-24.5 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Master Power 17.5 - 24.5 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 55 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
pouch of iron shots (16/16, 16-19.2 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 16 Shots are used with slings to pummel your foes to death. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +6% cold Max.HP +30.00 A belt that goes around your waist. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Mind.save +5 (+3 eff.) A belt that goes around your waist. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrurokan the Scorchknave (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +17 (+6 eff.) Resists +0% lightning +3% fire +5% arcane Max.HP +100.00 Blind- +20% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of speed (0 def, 5 armour)2.0 T5 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Mov.spd +25% ----- def ----- Armour +5 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% nature Res.pen +5% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Spell.save +4 (+4 eff.) Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Shadowrazor the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% mind On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +6% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 23 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 55.23 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 55.23 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of gale force [power 200] (14 cooldown)2.0 T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 9 spaces and dealing 200 physical damage Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged dwarven-steel torque of mindblast [power 290] (16 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 290 mind damage and silencing them for 4 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing voratun torque of clear mind [power 4] (23 cooldown)2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 23 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SkeliArcherAug the Skeleton Archer level 5
1st Mirth 122nd year of Ascendancy at 02:45 see stats
Exterminator
Killed 1000 creatures.By SkeliArcherAug the Skeleton Archer level 22
5th Dusk 122nd year of Ascendancy at 20:47 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By SkeliArcherAug the Skeleton Archer level 13
9th Mirth 122nd year of Ascendancy at 07:28 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By SkeliArcherAug the Skeleton Archer level 21
5th Dusk 122nd year of Ascendancy at 11:42 see stats
Level 10
Got a character to level 10.By SkeliArcherAug the Skeleton Archer level 10
5th Mirth 122nd year of Ascendancy at 10:03 see stats
Level 20
Got a character to level 20.By SkeliArcherAug the Skeleton Archer level 20
8th Flare 122nd year of Ascendancy at 22:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By SkeliArcherAug the Skeleton Archer level 17
3rd Flare 122nd year of Ascendancy at 21:04 see stats
Log
You gain 2.82 gold from the transmogrification of cleansing hardened leather belt of the giants.
You gain 1.60 gold from the transmogrification of rough leather belt of unlife.
You gain 2.65 gold from the transmogrification of radiant dwarven-steel plate armour (0 def, 11 armour).
You gain 2.20 gold from the transmogrification of impenetrable dwarven-steel mail armour (3 def, 16 armour).
You gain 1.88 gold from the transmogrification of dwarven-steel mail armour of temporal resistance (3 def, 8 armour).
You gain 1.96 gold from the transmogrification of cleansing dwarven-steel mail armour (3 def, 8 armour).
You gain 3.68 gold from the transmogrification of steel mail armour of Eyal (2 def, 6 armour).
You gain 1.66 gold from the transmogrification of slimy cashmere robe of the mountain (+11%) (0 def, 0 armour).
You gain 7.04 gold from the transmogrification of focusing mummy wrappings of corrosion (+21%) (5 def, 2 armour).
You gain 1.85 gold from the transmogrification of acidic dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 85.5 block).
You gain 2.35 gold from the transmogrification of arcing pouch of steel shots of daylight (19/19, 21.5-25.8 power, 2 apr).
You gain 2.10 gold from the transmogrification of pouch of iron shots of crippling (13/13, 13.5-16.2 power, 1 apr).
You gain 2.96 gold from the transmogrification of balanced steel dagger (11.5-14.95 power, 6 apr).
You gain 3.34 gold from the transmogrification of truestriking steel waraxe (13.5-18.9 power, 3 apr).
You gain 0.95 gold from the transmogrification of dwarven-steel mace of massacre (35-49 power, 4 apr).
You gain 3.62 gold from the transmogrification of truestriking dwarven-steel longsword (23.5-32.9 power, 4 apr).
You gain 2.67 gold from the transmogrification of dwarven-steel longsword of vileness (24.5-34.3 power, 4 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel longsword (24-33.6 power, 4 apr).
You gain 4.15 gold from the transmogrification of elemental iron longsword of daylight (12.5-17.5 power, 2 apr).
You gain 3.80 gold from the transmogrification of balanced dwarven-steel greatsword (35-56 power, 2 apr).
You gain 1.25 gold from the transmogrification of acidic dwarven-steel greatsword (32-51.2 power, 2 apr).
You gain 5.16 gold from the transmogrification of flaming dwarven-steel battleaxe of the mystic (31.5-47.25 power, 2 apr).
You gain 4.65 gold from the transmogrification of dwarven-steel battleaxe of rage (30.5-45.75 power, 2 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel battleaxe of massacre (44-66 power, 2 apr).
You gain 3.47 gold from the transmogrification of balanced steel battleaxe (24.5-36.75 power, 2 apr).
You gain 3.34 gold from the transmogrification of earthen yew vilestaff of fate (20-24 power, 4 apr, blight element).
You gain 3.87 gold from the transmogrification of cruel yew vilestaff of might (20-24 power, 4 apr, darkness element).
You gain 8.69 gold from the transmogrification of Hettisin the yew magestaff (20-24 power, 4 apr, cold element).
SkeliArcherAug deactivates Aim.
SkeliArcherAug deactivates Concealment.























































































