K2 the level 1 Yeek Archmage by mottiri

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp1 / 29%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution8 (base 13)
Magic15 (base 15)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life82/82
Mana145/145
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save11
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


K2 casts
Flame.
K2's spell attains critical power!
You collect a new ingredient:
vial of squid ink (1).
K2's Flame hits Ink squid for
67 fire damage.
K2's Flame killed Ink squid!
Talent Manathrust is ready to use.

There is an exit to the worldmap here (press '' or right click to use).

You may not change level so soon after a kill (2 game turns left to wait)!
You may not change level so soon after a kill (2 game turns left to wait)!
Talent Flame is ready to use.

There is a Way into the lair of Murgol here (press '' or right click to use).
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.

There is a Way into the lair of Murgol here (press '' or right click to use).
Saving game...

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Saving done.