K2 the level 50 Whitehoof Archmage by mottiri

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp50 / 912%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity14 (base 10)
Constitution43 (base 36)
Magic121 (base 60)
Willpower93 (base 60)
Cunning94 (base 53)

Resources

Life1200/1200
Mana427/427
Steam60/100
Healing Factor1.4197742564936
Regeneration10.293363359579

Speed

Mental0%
Attack0%
Movement+128.56571854537%
Spell0%
Global+134.51659701343%

Vision

Sight12
Lite5
Infravision9
See Stealth20.702561342182
See Invisible62.116485574065

Offense: Mainhand

Damage55
Accuracy22
Crit Chance30%
APR13
Speed1.00

Offense: Spell

Spellpower77
Crit Chance50%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower62
Crit Chance31%
Speed1

Offense: Damage Bonus

Lightning+101%
Light+47%
Mind+47%
Darkness+38%
Arcane+41%
Fire+41%
All+35%

Offense: Damage Penetration

Lightning+78%
Darkness+15%
All0%

Defense: Base

Armour (hardiness)23 (30%)
Defense28
Ranged Defense41
Fatigue0
Physical Save41
Spell Save56
Mental Save64

Defense: Resistances

Lightning+ 70%( 70%)
Light+ 30%( 70%)
Mind+ 32%( 70%)
Cold+ 50%( 70%)
Arcane+ 56%( 70%)
Fire+ 45%( 70%)
All+ 28%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance37%
Poison Resistance100%
Blind Resistance40%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
5/5
1/5
3/5
Spell / Storm1.30
1/5
1/5
5/5
5/5
Spell / Air1.30
5/5
5/5
3/5
2/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
5/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
5/5
5/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
1/5
1/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Steamtech / Physics1.00
1/5
1/5
2/5
0/5
Spell / Divination1.30
2/5
5/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By K2 the Whitehoof Archmage level 20
23rd Revenge 124th year of Ascendancy at 01:37
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By K2 the Whitehoof Archmage level 12
30th Retaking 124th year of Ascendancy at 04:51
see stats
Blood on the Moon (Nightmare (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By K2 the Whitehoof Archmage level 28
41st Revenge 124th year of Ascendancy at 23:41
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By K2 the Whitehoof Archmage level 31
1st Pain 124th year of Ascendancy at 17:12
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By K2 the Whitehoof Archmage level 47
25th Loss 124th year of Ascendancy at 12:37
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By K2 the Whitehoof Archmage level 50
41st Loss 124th year of Ascendancy at 23:25
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By K2 the Whitehoof Archmage level 10
25th Retaking 124th year of Ascendancy at 05:12
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By K2 the Whitehoof Archmage level 20
13rd Revenge 124th year of Ascendancy at 05:12
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By K2 the Whitehoof Archmage level 30
45th Revenge 124th year of Ascendancy at 15:32
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By K2 the Whitehoof Archmage level 40
32nd Pain 124th year of Ascendancy at 22:12
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By K2 the Whitehoof Archmage level 50
26th Loss 124th year of Ascendancy at 00:08
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By K2 the Whitehoof Archmage level 49
25th Loss 124th year of Ascendancy at 19:27
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By K2 the Whitehoof Archmage level 31
47th Revenge 124th year of Ascendancy at 14:42
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By K2 the Whitehoof Archmage level 50
26th Loss 124th year of Ascendancy at 10:12
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By K2 the Whitehoof Archmage level 26
39th Revenge 124th year of Ascendancy at 19:48
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By K2 the Whitehoof Archmage level 50
29th Loss 124th year of Ascendancy at 23:57
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By K2 the Whitehoof Archmage level 35
11st Pain 124th year of Ascendancy at 23:18
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By K2 the Whitehoof Archmage level 20
29th Revenge 124th year of Ascendancy at 13:42
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By K2 the Whitehoof Archmage level 40
34th Pain 124th year of Ascendancy at 02:09
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By K2 the Whitehoof Archmage level 17
39th Retaking 124th year of Ascendancy at 22:56
see stats

Log

Talent Chain Lightning is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


K2 picks up ( .):
Moon (10-13 power, 0 apr).
K2 picks up ( .):
drakeskin leather armour of alacrity (20 def, 8 armour).
K2 picks up ( .):
Life Drinker (42-55 power, 11 apr).
K2 picks up ( .):
chilling voratun dagger of crippling (36-47 power, 9 apr).
Lore found:
Moon
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Life Drinker
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 9 turns (stop reason: dialog is displayed).


Resting starts...

Talent Temporal Shield is ready to use.
The fabric of time around K2 stabilizes to normal.

Rested for 13 turns (stop reason: all resources and life at maximum).


K2 picks up ( .):
slime-covered dwarven-steel longsword of crippling (26-36 power, 4 apr).
K2 picks up ( .):
dwarven-steel steamgun 'Emitira'.
You carefully pickup the stack of herbs.
You collect a new ingredient:
stack of herbs (bilberry) (4).
There is a climb back to the ground here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


The furious lightning storm around K2 calms down and disappears.