summoser the level 2 Halfling Summoner by poser

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp2 / 47%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity14 (base 11)
Constitution12 (base 11)
Magic10 (base 10)
Willpower16 (base 16)
Cunning17 (base 14)

Resources

Life108/112
Equilibrium0
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage4
Accuracy21
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy21
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save8
Spell Save9
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

--------------------------------
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.

--------------------------------

Resting starts...

Talent War Hound is ready to use.
Your summoned ritch flamespitter disappears.
Talent Ritch Flamespitter is ready to use.
Talent Luck of the Little Folk is ready to use.
Summoser starts regenerating health quickly.

Summoser stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


--------------------------------

Summoser picks up (a.):
phase door rune (range 6; power 15; dur 3).
Summoser picks up (a.):
manasurge rune (600% regen over 10 turns; 30 instant mana).
Summoser picks up (a.):
regeneration infusion of the sneak (heal 120 over 5 turns).
Summoser picks up (b.):
wild infusion (resist 10%; cure physical).
Summoser picks up (a.):
regeneration infusion (heal 76 over 5 turns).
Summoser picks up (f.):
phase door rune of the wizard (range 6; power 17; dur 3).
Summoser picks up (e.):
manasurge rune (620% regen over 10 turns; 31 instant mana).
Summoser picks up (d.):
wild infusion (resist 10%; cure magical, physical).
Summoser picks up (c.):
sun infusion (rad 5; power 20; turns 3; dispels darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!